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Patch 1.02/1.03 Gameplay Changes Discussion Thread


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#26
Peter Thomas

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IanPolaris wrote...

Peter,

Does Bioware hate Spirit healers or simply not want anyone to play one? Echoing Rumination's thoughts from above. That added unpublished nerf to healing Aura seems to be unwanted, unnecessary, and frankly IMO over the top.

-Polaris


The effect of Healing Aura was doubled in the patch. Even without that, it was possible for some SHs to have enough regeneration that they could never be seriously threatened. The SH spec was also created as a party support class. You're there to support other people, not necessarily be that great to yourself. If you want a selfish healer ability, that's what Merrill has.

#27
Peter Thomas

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Sylvius the Mad wrote...

Knockback is, I think, an interesting idea. I don't have a strong opinion one way or another regarding these patched changes.

But one area in which I think DA2 handled knockback very badly was in how the controlled character wouldn't move to pursue an enemy he'd knocked back with an autoattack. If I have Hawke autoattack an enemy, and that autoattack causes a knockback effect, Hawke then just stands there and does nothing rather than continue attacking that target.

That's really irritating. I hope that was fixed in 1.03, as well.


That's actually an AI bug which came too late for the patch.

#28
Luke Barrett

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I was specifically referring to the Final Thought; the other three are regular items and get set the first time you enter the zone they are in per act.

[and apologies for the gender pronoun error, I'll lock it in the old memory bank and not do that again]

Modifié par Luke Barrett, 01 juin 2011 - 09:24 .


#29
Luke Barrett

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Well, we upped the base damage enemies do on Nightmare to compensate for some of the changes. Personally, I wanted it even harder but I'm a masochist when it comes to these things (one of my favorite current gen games is Demon's Souls) so I'm always pushing for making Nightmare harder, but in a fun way, not in the 'chain knockback until you die' kind of way. I think this patch will hopefully set us up for a better overall experience in the future in terms of difficulty.

Modifié par Luke Barrett, 01 juin 2011 - 10:29 .


#30
Luke Barrett

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Jack-Nader wrote...

LOL!.. so bioware "attempts" to nerf warrior because they think its too strong but end up making the class even stronger than it was before?


It was just inferred that we nerfed warrior. We simply nerfed Stagger mechanics and Cleave.

#31
Luke Barrett

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I think 'smoother' would be a better descriptor than 'easier'