Patch 1.02/1.03 Gameplay Changes Discussion Thread
#76
Posté 31 mai 2011 - 08:55
#77
Posté 31 mai 2011 - 09:02
#78
Posté 31 mai 2011 - 09:16
#79
Posté 31 mai 2011 - 09:22
#80
Posté 31 mai 2011 - 09:26
Kaylord wrote...
What ist "burst shot"? Did he mean "pinning shot"?
Bursting Arrow, I'd assume. It needed a boost
#81
Posté 31 mai 2011 - 09:51
The question isn’t how many enemies you’ve been able to line up, but how many of your own party members? I’ve managed to take out two, but never all three ...TheAwesomologist wrote...
Archer's Lance needs to be replaced with something useful. I've never been able to line up enough enemies to make the power worth keeping.
#82
Posté 31 mai 2011 - 09:59
If you were really unlucky you could probably get all four
And no, despite Varric having a tendency to lance anything and everything, I don't think he's suicidal enough to shoot himself..but I'm thinking that with the right positioning, a brittle enemy between two archers would result in a quickdraw-esque lancing of each other - and undoubtably all the rest of the party members would wander inbetween.
Modifié par mr_afk, 31 mai 2011 - 10:52 .
#83
Posté 31 mai 2011 - 10:48
#84
Posté 31 mai 2011 - 11:05
#85
Posté 31 mai 2011 - 11:09
mr_afk wrote...
did they at least remove the class-restriction off the stealth boots?!
They are still restricted to Rogue's.
Also, if anyone is wondering about Runes of Valiance. They seem to always provide +2 to all attributes, no matter what quality of armor they are on. And it is still just one per character.
#86
Posté 31 mai 2011 - 11:12
#87
Posté 31 mai 2011 - 11:30
mr_afk wrote...
...despite Varric having a tendency to lance anything and everything, I don't think he's suicidal enough to shoot himself...
I don't know. Varric and his bro in crime (Anders) are more than happy to repeatedly ignore move to point commands and run straight into a firestorm so I wouldn't put it past him.
That's assuming Anders doesn't blow him up with Walking Bomb first.
#88
Posté 31 mai 2011 - 11:32
frustratemyself wrote...
Crocodiles wrote...
The patch seems to take the fun away, in favor of long drawn out fights.
This ^
While
there are some things in this patch that should be really good in
practice I can't seen why that much nerfing, particularly with warriors
and mages. The point of having a casual difficulty is to provide a bit
of a faceroll for people who are playing primarily for the story, it
doesn't mean an entire class needs to be nerfed.
Yes I do need to
play post patch to give a truly informed opinion, but it seems looking
at this list that party synergy in way of achieving CCC will be a bit
lacking. I can see some encounters becoming drawn out, painful affairs
which does reduce the fun factor. It may up the challenge but it may
also make it a lot easier to make costly, frustrating mistakes.
But again I will have to wait and see.
No. There are less long, drawn out fights.
Despite what Luke said, and despite certain ability nerfs, All difficulties became easier due to the reduction on LT, boss, and enemy rogue health.
thendcomes wrote...
What does the change with Lacerate have to do with it?
Vendetta and Assassinate are going to be on the same CD now. They cost the same, and Assassinate still has higher damage.
We think the Duelist tree is lackluster, but it's because of the rest of the tree, not Vendetta. Still I see pros and cons to taking either Duelist or Shadow. Vendetta may be lower DPS than free 100% crit damage, but it is burst and is a pseudo teleport.
Vendetta plays off of stagger. Lacerate also plays off stagger. Vendetta + Lacerate against staggered targets will deal 8x more damage, and ignores the lieutenante/boss damage reduction cap because Lacerate damage comes in ticks.
Modifié par rumination888, 31 mai 2011 - 11:37 .
#89
Posté 31 mai 2011 - 11:43
We'll have to wait and see but the whole reason I go Reaver is for Blood Frenzy - Sacrificial Frenzy - Fervor (Devour is handy from time to time). Fervor is the main draw behind Reaver.jbblue05 wrote...
Reaver seems like the weakest warrior specilization.SF was godly with Mightyu Blow on LTs but not anymore
With cross class combos being so weak.against elite targets Assasins and mages can activate more abilities that can wipe a party out in seconds making the ability Silence and the whole Templar tree even more valuable
I always found Templars to be weak, but that just may be due to play styles. DA2 is a zero sum game. Enemies are just as effective with 5hp as they are with 500hp. Thats great that they're silent but I rather they just be dead. Hard to tell if the went too far nerfing the warrior. I'm willing to wait and see. But if this game turns into long drawn out fights against nameless mooks then it'll be a step backwards instead of forward.
#90
Posté 31 mai 2011 - 11:45
Eh I don't play on nightmare so its never been a problem. Sounds like its even more useless there.panchamkauns wrote...
The question isn’t how many enemies you’ve been able to line up, but how many of your own party members? I’ve managed to take out two, but never all three ...TheAwesomologist wrote...
Archer's Lance needs to be replaced with something useful. I've never been able to line up enough enemies to make the power worth keeping.
#91
Posté 31 mai 2011 - 11:48
#92
Posté 31 mai 2011 - 12:08
This also means that an Explosive Strike with Lacerate on a staggered target does more damage than Assassinate, too.
Modifié par rumination888, 31 mai 2011 - 12:10 .
#93
Posté 31 mai 2011 - 12:13
#94
Posté 31 mai 2011 - 12:19
I take it Lacerate activating is going to burn the effect? How many ticks are there?
Modifié par AreleX, 31 mai 2011 - 12:20 .
#95
Posté 31 mai 2011 - 12:36
Now that I think about it, you're probably better off ignoring brittle and just use Assassinate against staggered targets to overcome that 40% damage cap against lieutenants.
Modifié par rumination888, 31 mai 2011 - 12:37 .
#96
Posté 31 mai 2011 - 12:37
Modifié par SuicidialBaby, 31 mai 2011 - 12:40 .
#97
Posté 31 mai 2011 - 12:45
#98
Posté 31 mai 2011 - 12:53
I so wanted the quest fixes, but the rest? No.
#99
Posté 31 mai 2011 - 12:53
Assassinate+brittle= 11x*2*1,25(brittle status)= 27,5x damage + Lacerate(10%)= 30,25x average (27,5x+27,5x*10% chance) (40s CD)
Vendetta+stagger= 5,5x*3= 16,5x + Lacerate(100%)= 33x (30s CD)
Explosive(full chain)+stagger= 5,9x3= 17,7x + Lacerate(100%)= 35,4x (25s CD)
Looks like stagger+lacerate combos will be the new assassinate+brittle if we want to kill something fast. Though it might still give time to the enemy for a potion, since 1st hit is only 40% damage. But the higher the overkill the more lacerate will do after it, if it triggers ofc. Somehow I feel that assassinate should have some goodie like an effect in it, too, like this it's not really that useful. Unless ofcourse the enemies will have that much hp that 40% on lt. rank will be hard to achieve. Which probably isn't the case at least for rogue and mage enemies.
Hm, this patch will definitely require some more testing
Edit: Ah right, assassinate+stagger, knew I forgot something
Assassinate+stagger= 11x + Lacerate(100%) = 22x
Eh, still not that awesome though. Gotta try in practice, maybe it still kills everything.
Modifié par Sabotin, 31 mai 2011 - 12:59 .
#100
Posté 31 mai 2011 - 12:53





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