Aller au contenu

Photo

Patch 1.02/1.03 Gameplay Changes Discussion Thread


407 réponses à ce sujet

#126
IanPolaris

IanPolaris
  • Members
  • 9 650 messages

SuicidialBaby wrote...

Having both sustained modes active gave infinate life and mana when someone had a 10:1 ratio of Blood Magic, basic God mode even in nightmare.

lol @ ezra having claws.


Funny, that's not the word I was getting from the optimizaers here.  I was told (quite loudly in fact) by Arelex(sp?) and others that it was FM/BM that was the real "optimizers" way to go.

So why nerf a combo that everyone seemed to think was second best?

-Polaris

#127
ladyofpayne

ladyofpayne
  • Members
  • 3 103 messages
Seven Hells! Is there is bugfix in Anders rivalry side with templars?

#128
SuicidalBaby

SuicidalBaby
  • Members
  • 2 244 messages
Someone needs to read the description of Healing Aura again.
Your interpretation is not worth anything -Polaris.

edit: BECAUSE FM/BM IS NOT CHEATING

Modifié par SuicidialBaby, 31 mai 2011 - 05:57 .


#129
thendcomes

thendcomes
  • Members
  • 468 messages

IanPolaris wrote...
Funny, that's not the word I was getting from the optimizaers here.  I was told (quite loudly in fact) by Arelex(sp?) and others that it was FM/BM that was the real "optimizers" way to go.

So why nerf a combo that everyone seemed to think was second best?
-Polaris


The combo was cheese man.  Optimizers had no use for it because you can't kill things faster, you just become invincible.  With accurate play, you can stay alive as FM/BM and kill the **** out of everything.  

On one hand, you should be able to play it if you want to, but on the other hand, who cares when the spec was boring and inferior to begin with?  

#130
rumination888

rumination888
  • Members
  • 1 297 messages

Sabotin wrote...

By the way, do panacea and healing aura stack? +300 regen for party and +400 for the SH sound nice, hehe.

Btw, after this patch -> deactivate blood magic ->  healing aura -> group heal -> activate blood magic = 100% heal for you and 80% for party.


Yes, it does stack. So you can go from 1% health to 100% health in 25s. I believe the buff was to alleviate the inevitable fix to Healing Aura/Panacea stacking with itself everytime you changed locations.

Even without Panacea, Spirit Healers are near indesctructible.(33s to go from 1% health to full health compared to 50s pre-patch). If people ever wanted a character with an Arcane Warrior feel to it, SH will give them that, without the need to abuse the Healing Aura bug.

Modifié par rumination888, 31 mai 2011 - 06:05 .


#131
IanPolaris

IanPolaris
  • Members
  • 9 650 messages
[dp]

Modifié par IanPolaris, 31 mai 2011 - 06:09 .


#132
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages
My BM / SH mage was unkillable, I'm glad they fixed it even if it makes me sad at the moment.

#133
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests
If it was the real optimizer's way to go, wouldn't that make it the best?

oh nevermind.

Modifié par Filament, 31 mai 2011 - 06:13 .


#134
IanPolaris

IanPolaris
  • Members
  • 9 650 messages

SuicidialBaby wrote...

Someone needs to read the description of Healing Aura again.
Your interpretation is not worth anything -Polaris.

edit: BECAUSE FM/BM IS NOT CHEATING


Neither was SH/BM.

-Polaris

#135
LobselVith8

LobselVith8
  • Members
  • 16 990 messages

ezrafetch wrote...

I don't see a "nerf" in making SH/BM separate. It's not like you can't just alternate between them when the situation dictates. And it's not like there's any situation in the game really just screams "Well, bugger, I wish I could run both at the same time." Neither cooldown is very long. 10s and 20s, I believe?

Plus, it doesn't make a whole lot of sense for a Healer to use something as "evil" as Blood Magic to cast a heal spell.


Why do you think blood magic is evil? The Joining can be seen as blood magic. Gaider has said at PAX that the phylacteries can be viewed as blood magic. Finn used a type of blood magic ritual in Witch Hunt, and he wasn't an evil character. Duncan and The Warden (at Warden's Keep to Levi Dryden) notes that some Grey Warden mages use blood magic. I'd imagine that the ability of templars to nullify Circle sanctioned magic is a reason why some turn to blood magic - as a means of survival. And we see that Merrill is a blood mage, and she isn't evil.

ezrafetch wrote...

Healing is strictly a "Creation" thing (stuff out of nothing) rather than a "I will cut myself to heal you, cool beans." At least to me.


There's no lore that says it's impossible for a mage to learn more than one school of magic.

ezrafetch wrote...

Besides, anyone who dips into BM beyond the +25 health spec bonus is a chump.


I don't see any purpose behind people who like SH/BM arguing with people who like FM/BM when it's an issue of personal preference.

#136
afigadumdumbranch

afigadumdumbranch
  • Members
  • 8 messages
I am thoroughly confused - looking around the forums, you see a great deal more complaints regarding the recycling of areas and the somewhat lacklustre storyline than gripes about the combat. In my opinion, the overhaul is completely unnecessary (save for the few bugfixes like Disorienting Shot). If the objective was to make encounters less monotonous, why not change enemies? I think it would be a lot more fun if humanoid enemies were given some of the same abilities as the party (especially lieutenants - with the new patch, you're just going to be watching them standing around swinging their swords for longer as one-hit killing is removed). As is, slavers/raiders/bandits/whatever are all the same in different skins with different (and completely arbitrary) elemental resistances and immunities. I won't be installing this patch and hope it won't be required for future DLCs.

#137
SuicidalBaby

SuicidalBaby
  • Members
  • 2 244 messages
to the above poster:
Total Nightmare Domination (Speed-run Challenge Thread)

All of IN1's signature links
D&S Rogue: Let's Get Physical

lol @ all SH/BM tears. I want to bathe in them.

Dave is cool. He gets a Force Telekinetic hug.

Modifié par SuicidialBaby, 31 mai 2011 - 06:23 .


#138
AreleX

AreleX
  • Members
  • 2 291 messages
i never told you that it was the way 'real optimizers' go, i'm pretty sure all i said was that it wasn't overrated, like you proclaimed it was

don't put words in my mouth

Modifié par AreleX, 31 mai 2011 - 06:20 .


#139
IanPolaris

IanPolaris
  • Members
  • 9 650 messages

AreleX wrote...

i never told you that it was the way 'real optimizers' go, i'm pretty sure all i said was that it wasn't overrated, like you proclaimed it was

don't put words in my mouth


I don't have to.  You made a big deal saying that FM/BM was superior in every way and you were fairly snide about it too as I remember.

-Polaris

Edit:  In any event, if FM/BM is so good pre 1.03 (at least in comparison to SH/BM that it was a tossup say), then why nerf BM/SH and not FM/BM (or at least not nearly to the same extent)?  Still waiting for a good rational answer to that.

Modifié par IanPolaris, 31 mai 2011 - 06:23 .


#140
LobselVith8

LobselVith8
  • Members
  • 16 990 messages

thendcomes wrote...

The combo was cheese man.  Optimizers had no use for it because you can't kill things faster, you just become invincible.  With accurate play, you can stay alive as FM/BM and kill the **** out of everything.  


Given the comments by people who preferred SH/BM, it looks like some people had a use for it, just like people had use for FM/BM. Again, it's an issue of opinion.

thendcomes wrote...

On one hand, you should be able to play it if you want to, but on the other hand, who cares when the spec was boring and inferior to begin with?  


I'm more concerned that they spent their time making these changes instead of addressing the story problems that transpired months ago - it doesn't seem that DA2 is going to recognize that Vigil's Keep was upgraded or that the Architect is dead, for instance.

#141
rumination888

rumination888
  • Members
  • 1 297 messages

afigadumdumbranch wrote...

I am thoroughly confused - looking around the forums, you see a great deal more complaints regarding the recycling of areas and the somewhat lacklustre storyline than gripes about the combat. In my opinion, the overhaul is completely unnecessary (save for the few bugfixes like Disorienting Shot). If the objective was to make encounters less monotonous, why not change enemies? I think it would be a lot more fun if humanoid enemies were given some of the same abilities as the party (especially lieutenants - with the new patch, you're just going to be watching them standing around swinging their swords for longer as one-hit killing is removed). As is, slavers/raiders/bandits/whatever are all the same in different skins with different (and completely arbitrary) elemental resistances and immunities. I won't be installing this patch and hope it won't be required for future DLCs.


I gaurantee that you won't notice a change in kill times except in select few encounters.... of which, actually got SHORTENED. So enough with these sensationalist rants already.

#142
LobselVith8

LobselVith8
  • Members
  • 16 990 messages

SuicidialBaby wrote...

lol @ all SH/BM tears. I want to bathe in them.


Couldn't the SH/BM fans simply... not upload the patch? Image IPB It's not like it even fixes all the problems with DA2, anyway.

#143
SuicidalBaby

SuicidalBaby
  • Members
  • 2 244 messages
it's an issue of opinion.

no, its an issue of exploiting a work around.

#144
IanPolaris

IanPolaris
  • Members
  • 9 650 messages

LobselVith8 wrote...

SuicidialBaby wrote...

lol @ all SH/BM tears. I want to bathe in them.


Couldn't the SH/BM fans simply... not upload the patch? Image IPB It's not like it even fixes all the problems with DA2, anyway.


I won't.  However, it seems likely that all future DLC (if any) will require it at which point it's not an option any more.

-Polaris

#145
AreleX

AreleX
  • Members
  • 2 291 messages
does that translate to me telling you that it was best, or that it was the only way to play? no, i even explicitly stated that it wasn't what i meant, so leave me out of your sh/bm hug club.

i made a 'big deal' because you were very possibly about to mislead someone, not because i actually care about what you think or do. use whatever you like the most, but don't provide baseless opinions to those who are potentially going to be spending (and potentially wasting) 50+ hours of their lives on your words

let's not bicker any more, please? direct hate towards the patch/changes if you must. i apologize if i have offended you, past or present.

Modifié par AreleX, 31 mai 2011 - 06:29 .


#146
SuicidalBaby

SuicidalBaby
  • Members
  • 2 244 messages

LobselVith8 wrote...

SuicidialBaby wrote...

lol @ all SH/BM tears. I want to bathe in them.


Couldn't the SH/BM fans simply... not upload the patch? Image IPB It's not like it even fixes all the problems with DA2, anyway.


pretty sure all future DLCs and Import flags for DA3 will require up-to-date versions of DA2

#147
IanPolaris

IanPolaris
  • Members
  • 9 650 messages

AreleX wrote...

does that translate to me telling you that it was best, or that it was the only way to play? no, i even explicitly stated that it wasn't what i meant, so leave me out of your sh/bm hug club.

i made a 'big deal' because you were very possibly about to mislead someone, not because i actually care about what you think or do. use whatever you like the most, but don't provide baseless opinions to those who are potentially going to be spending (and potentially wasting) 50+ hours of their lives on your words


I didn't include you in that "club" to start with since you clearly have a hard-on for the FM/BM and now it's the way to go which must make you estatatic.  As for the rest justify it all you like, but your posts spoke for themselves.  I was providing an alternative based on an OPINION that I thought the FM/BM was overrated.

-Polaris

Edit:  Just read your edit.  OK, Pax.  I never intended to "include" you as agreeing with me.  I was just pointing to our prior discussions concerning the relative power of the FM/BM and SH/BM combos to wonder why one was taken out back and shot and the other wasn't.  It STILL doesn't make balance sense to me.  Sorry if I got personal on my end.  Let's agree to disagree and call it pax.

Modifié par IanPolaris, 31 mai 2011 - 06:33 .


#148
LobselVith8

LobselVith8
  • Members
  • 16 990 messages

SuicidialBaby wrote...

it's an issue of opinion.

no, its an issue of exploiting a work around.


It's not an issue of opinion that some fans like Spirit Healers, and others like Force Mage? Image IPB 

I tried Force Mage, I didn't like it. It's merely an issue of opinion and personal preference, it's not the end of the world. I was thinking about trying Spirit Healer when the developers finally fixed the story problems, but it looks like that's going to happen the same time "Jowan's Intention" is fixed.

#149
thendcomes

thendcomes
  • Members
  • 468 messages

LobselVith8 wrote...
I'm more concerned that they spent their time making these changes instead of addressing the story problems that transpired months ago - it doesn't seem that DA2 is going to recognize that Vigil's Keep was upgraded or that the Architect is dead, for instance.


I hope these were fixed as well.  It's a problem with the import flags in general.  I thought I had seen something that decisions made in prior games, including romances, were going to be properly implemented.  I can't seem to find it however.

#150
LobselVith8

LobselVith8
  • Members
  • 16 990 messages

SuicidialBaby wrote...

LobselVith8 wrote...

SuicidialBaby wrote...

lol @ all SH/BM tears. I want to bathe in them.


Couldn't the SH/BM fans simply... not upload the patch? Image IPB It's not like it even fixes all the problems with DA2, anyway.


pretty sure all future DLCs and Import flags for DA3 will require up-to-date versions of DA2


Unless the DLC makes Hawke a proactive character instead of a reactive one who does nothing when his sister gets kidnapped by Cullen, does nothing when he finds evidence about Quentin's accomplice, and does nothing for three years while Meredith becomes a dictator, what's the point in DLC? More of the same? Unless it makes Hawke proactive and provides choices that actually matter, it's not an issue for people who didn't like Hawke being reactive and being forced to endure a linear storyline.