afigadumdumbranch wrote...
Perhaps you are right, but I mainly read these forums and I just don't see a lot of complaints about imbalances. Do you have a different impression?
These forums are actually quite dead compared to the others. Everyone knows some talents, eg. Cleave, to be broken since release, it's just not discussed much. It's actually pretty enjoyable. By comparison, WoW forums used to be, and probably still are,
non-stop crying about broken talents and classes.
afigadumdumbranch wrote...
My opinion is entirely subjective and based on my own experiences with the game; some abilities certainly are better than others, but I find playing on Nightmare quite reasonable. If I do something stupid or set up tactics wrong, I usually have to reload. If I play it right, I make it through the encounter OK. I could see the game as too easy for someone who is hell-bent on optimising and always brings the best party members for an encounter (like the speed runs, which I find rather impressive). It's just not the approach I take with the game, and hence I find the difficulty level very fitting.
It's hard to respond to this. I personally do try to optimize everything and have found the game to be challenging but ultimately everything can be beat through preparation and a good strategy. I finished a solo archer on NM recently and am coasting through with my solo mage at the moment.
In general, I do believe in balance in game design, where the goal is to make all abilities, classes, and specs equal in power. More specifically and for example, I think CCCs were grossly overpowered and a crutch to many, which is why I'm happy they were being "balanced." Someone who does rely on them to get them through the game would find that change an unwarranted nerf.
I guess my view overall is that if someone wants to play on a harder setting, but insists on using a non-optimized party or tactics, they are looking to have their cake and eat it too. The increased difficulty should enforce some sort of restriction on the way you play in order to beat it. Eg. if you want to play on NM, then you can't use 3 warriors. If you want to use 3 warriors, then you can't play on NM. That being said, I can totally see the counter argument that says the challenge can and should be increased in different ways that are not so restrictive to the player. It's a balancing act.
afigadumdumbranch wrote...
I'm not really complaining about the removal of burst specifically, I just don't really see the point of the change. Do you think it will give combat the variation it is meant to?
Not sure. At the moment they've given a huge boost to Berserker and Shadow, 2 auto-attacking specs. People won't know until they play the new patch and the best ways to play are collectively discovered.
afigadumdumbranch wrote...
I don't know how many resources you have to devote to giving a Slaver enemy wielding a sword and shield the ability to use e.g. Assault. I wasn't expecting such a change in any case, only expressing a desire for it.
Gotcha.
Modifié par thendcomes, 31 mai 2011 - 07:45 .