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Patch 1.02/1.03 Gameplay Changes Discussion Thread


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#176
Aradace

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Fuinris wrote...

Wulfram wrote...

+7 was ridiculous, particularly for something you find in some random pile of rocks on sundermount, +2 seems much more sensible.


And the dragon blood you needed for this from a random dragon at the Bone Pit.


Which is exactly why I think making it a mere +2 is kind of extreme.  Knocking it down to a +3 or +4 would have been a little less harsh.  But +2? Come on.

#177
Iosev

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Honestly, +7 to every attribute was pretty ridiculous. Attribute-wise, it's very much like an increase of 14 levels, lol.  With +2, it's about a 4 level increase in terms of attributes, which I think is much more reasonable.  Runes of Valiance are supposed to help deal with encounters, not trivialize them.

Modifié par arcelonious, 31 mai 2011 - 09:02 .


#178
Aradace

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arcelonious wrote...

Honestly, +7 to every attribute was pretty ridiculous. Attribute-wise, it's very much like an increase of 14 levels, lol.


Which I wouldnt mind so much if they had, as I said, made it a +3 or +4 instead of a +2.  Now the RoV isnt even really worth getting IMO.  Youll barely notice one way or the other if you have/dont have a +2 to all your stats.  It's practically like having nothing at all.

#179
jbblue05

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Aradace wrote...

Wulfram wrote...

+7 was ridiculous, particularly for something you find in some random pile of rocks on sundermount, +2 seems much more sensible.


which is fine if that's your thing.  I just simply will not be installing the patch until I absolutely have to.  And not just because of this.  This is trivial in the grand scheme of things.  The overall nerfing of warrior as a whole and alot of other abilities is primarily why I wont be installing it.


I think this patch has made S&S vastly superior to 2-hander   Assault does damage over multiple hits so the boss enemies and LTs  can get destroyed out right with an assault/Battery .   While Mighty Blow/Shattering Blow can only take out 40% or 25% of their health.

2 handed warrior is only better for the group staggers now and staggers got a big-time nerf.

Only the 2-handed warrior got nerfed not the S&S

#180
Iosev

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Aradace wrote...

Which I wouldnt mind so much if they had, as I said, made it a +3 or +4 instead of a +2.  Now the RoV isnt even really worth getting IMO.  Youll barely notice one way or the other if you have/dont have a +2 to all your stats.  It's practically like having nothing at all.


If Runes of Valiance increase attributes by 4, that would be like increasing your level by 8 (attribute-wise), which is still ridiculously powerful, especially considering that you're only allowed to drink one Elixir of Heroism.

#181
thendcomes

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Aradace wrote...

Which I wouldnt mind so much if they had, as I said, made it a +3 or +4 instead of a +2.  Now the RoV isnt even really worth getting IMO.  Youll barely notice one way or the other if you have/dont have a +2 to all your stats.  It's practically like having nothing at all.


Jesus dude... it's still the best armor rune and provides 4 levels worth of stats.  The thing costs 75s and every party member can use it.  Would you notice if you had +3?  That's only +1 more than the +2 it has now.  No one likes getting nerfed but you're just whining.

#182
thendcomes

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jbblue05 wrote...
I think this patch has made S&S vastly superior to 2-hander   Assault does damage over multiple hits so the boss enemies and LTs  can get destroyed out right with an assault/Battery .   While Mighty Blow/Shattering Blow can only take out 40% or 25% of their health.


Good call on this.  Any abilitiy that fires off multiple times got a big indirect buff.  

However, SnS will not be able to employ Sunder anymore, which limits their ability to Stagger.  Whether it's noticeable with just 10% chance, we'll just have to see.

#183
Aradace

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thendcomes wrote...

Aradace wrote...

Which I wouldnt mind so much if they had, as I said, made it a +3 or +4 instead of a +2.  Now the RoV isnt even really worth getting IMO.  Youll barely notice one way or the other if you have/dont have a +2 to all your stats.  It's practically like having nothing at all.


Jesus dude... it's still the best armor rune and provides 4 levels worth of stats.  The thing costs 75s and every party member can use it.  Would you notice if you had +3?  That's only +1 more than the +2 it has now.  No one likes getting nerfed but you're just whining.


Actually, if you read some of my other posts on what I actually said on the affair (You know, the part about it being trivial compared to what I actually dont like about the patch).  You'd know that this was only a minor gripe.  It's the nerfs in general that Im actually hating on.  But again, that would require reading more than one post.  Which you have failed to do.  Thank you for trying though.  Id only truly be "whining" as you so lovingly put it if the patch were mandatory...Since it isnt...I just simply will not install it.

Modifié par Aradace, 31 mai 2011 - 09:11 .


#184
GEE55E

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i am wondering if it is worth even using mark of death now and other such abilities since there is a cap on damage unless those abilities let u pass that cap. and what about the UP to petrify, does it add to DR from there base health or start at the 40% max damage mark? i hope i asked this right, math makes my head hurt and i appreciate all u guys who do the number crunching >.<

Modifié par GEE55E, 31 mai 2011 - 09:27 .


#185
Aradace

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GEE55E wrote...

i am wondering if it is worth even using mark of death now and other such abilities since there i a cap on damage unless thoe abilities let u pass that cap. and what about the UP to petrify, does it add to DR from there base health or start at the 40% max damage mark? i hope i asked this right, math makes my head hurt and i appreciate all u guys who do the number crunching >.<


From my understanding, that's the cap no matter what.  Which means no more brittle+MoD+Assassinate = win lol
Which is fine imo.  Just makes NM mode that much more interesting now lol

#186
SuicidalBaby

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What this results in is the stacking of debuffs is only worth it to max damage of multiple abilities rather than just 1. Builds that focused on a single damage ability are now dead.

#187
Luke Barrett

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The underlying theme is that we wanted to move away from formulaic skill 1 + skill 2 = win in every situation. We're looking for a more fluid and reactive system going forward - I know a lot of skills were heavily knee-capped and obviously the initial reaction is of the 'zomg my win button is b0rk' but once you get passed that shock I think you'll find the changes, overall, really work well with the combat and various encounters therein.

#188
jbblue05

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thendcomes wrote...

jbblue05 wrote...
I think this patch has made S&S vastly superior to 2-hander   Assault does damage over multiple hits so the boss enemies and LTs  can get destroyed out right with an assault/Battery .   While Mighty Blow/Shattering Blow can only take out 40% or 25% of their health.


Good call on this.  Any abilitiy that fires off multiple times got a big indirect buff.  

However, SnS will not be able to employ Sunder anymore, which limits their ability to Stagger.  Whether it's noticeable with just 10% chance, we'll just have to see.



I think a big reason why staggers was reduced was to make skills like pummel strike/Pummel blow  devour/voracious  Shield Bash/ Shield Pummel more appealig because they have automatic stggerss.

To get the most out of Sunder you might have to invest into Dexterity and wear some plus Crit chance gear. I'm replaying last straw and I have only got one chain reaction against an elite target. Image IPB

#189
Aradace

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Luke Barrett wrote...

The underlying theme is that we wanted to move away from formulaic skill 1 + skill 2 = win in every situation. We're looking for a more fluid and reactive system going forward - I know a lot of skills were heavily knee-capped and obviously the initial reaction is of the 'zomg my win button is b0rk' but once you get passed that shock I think you'll find the changes, overall, really work well with the combat and various encounters therein.


Its not that so much that I mind.  In fact, I kinda like the idea so that it makes you rely on your group more and not just one MVP'er so to speak.  What I'd like to know is the justification behind going from a +7 to a +2.  Actually, now that I think about it, maybe I do understand it.  I usually only use the +1 Att jewelry anyway on Hawke which would mean by the end of the game I'd have a +6 total (only -1 short of the original +7 anyway).  Thinking about it in that regard doesnt make it so bad.  Just means that any delusions I had of not using +Att jewelry just went out the window lol.  

#190
GEE55E

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so basically u want to time everyones big attacks after a MoD or some other ability especially given that those effects are s'possed to linger on enemies now a bit longer than half a second.

#191
thendcomes

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Aradace wrote...Actually, blahblahblah

Would you like some cheese with your whine?  It's a minor gripe that you took four posts complaining about.  I'd hate for you to start on your major gripes.  Anyway, discuss why you dislike something instead of complaining that it's "pointless" and it won't sound so much like a whine.  

Aradace wrote...

Its not that so much that I mind.  In fact, I kinda like the idea so that it makes you rely on your group more and not just one MVP'er so to speak.  What I'd like to know is the justification behind going from a +7 to a +2.  


Make that 5 posts.  Luke's not even talking about that lol.

#192
Luke Barrett

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Specifically speaking about Rune of Valiance, it was never supposed to be that high in the first place - originally the stats worked differently, on a much higher scale. Eventually it was decided that the cap should be +2 to all attributes on any item and the rune just slipped through that - we were aware that it was like that since launch but we had a plan to do all of the balance changes (and the testing that went along with it) at the same time so it got delayed.

Simply put, it was a ridiculous amount of stats relative to any other thing in the game.

#193
SuicidalBaby

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Any word on the remaining platforms eta to Live patch status?

#194
Aradace

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thendcomes wrote...

Aradace wrote...Actually, blahblahblah

Would you like some cheese with your whine?  It's a minor gripe that you took four posts complaining about.  I'd hate for you to start on your major gripes.  Anyway, discuss why you dislike something instead of complaining that it's "pointless" and it won't sound so much like a whine.  

Aradace wrote...

Its not that so much that I mind.  In fact, I kinda like the idea so that it makes you rely on your group more and not just one MVP'er so to speak.  What I'd like to know is the justification behind going from a +7 to a +2.  


Make that 5 posts.  Luke's not even talking about that lol.


And once again, you FAIL (emphasis on the fail) to read the rest of that post.  What I find humorous is that while you're saying that Im whining....You are incapable of even reading a full post.  Yea,  you're no longer of any interest to me and thus invisible.  Come back when you're capable of reading a full post.  In fact, dont bother, you'll still be invisible because no matter what I say, you'll find some way to say Im "whining"  Why? Because IYO, since I dont like the patch, that automatically makes anything I say invalid in your eyes.  Which, if that's the case, why should I even bother reading what you say in the future when you're obviously not giving me the same curtesy.  

Back OT.   It also seems like CCC are going to be even more important now (especially on higher settings) than they were before.  Which again, is kinda cool I guess.  Going to be interesting to see how these "soloing" guides change based on this new patch, if at all?

#195
Sylvius the Mad

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Luke Barrett wrote...

The underlying theme is that we wanted to move away from formulaic skill 1 + skill 2 = win in every situation. We're looking for a more fluid and reactive system going forward - I know a lot of skills were heavily knee-capped and obviously the initial reaction is of the 'zomg my win button is b0rk' but once you get passed that shock I think you'll find the changes, overall, really work well with the combat and various encounters therein.

Sorry, Luke.  I can't resist.

#196
Luke Barrett

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I sure am getting purposely misquoted a lot today ^_^


SuicidialBaby wrote...

Any word on the remaining platforms eta to Live patch status?


If there is, it will be mentioned in the tech forums. I don't have much information on it other than PS3 NA will be 'soon', PC will be 'very soon' and Mac will be 'in the next few weeks', relatively speaking B)

[those are not purposely vague answers, simply very rough estimates based on the last I had heard]

Modifié par Luke Barrett, 31 mai 2011 - 10:00 .


#197
Sylvius the Mad

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It's just such a funny sentence.

And it's not nearly as confusing as when I quoted David saying "There are NO side quests at ALL in DA."  That time I think I went too far.

Modifié par Sylvius the Mad, 31 mai 2011 - 10:06 .


#198
Aradace

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I like how that goes from PC being "very soon" to Mac being "Within the next few weeks". Apparently PC and MAC are alot more different than I originally thought they were?

#199
SuicidalBaby

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Luke Barrett wrote...

I sure am getting purposely misquoted a lot today


Luke!
Who's the black private dick
That's a sex machine to all the chicks?
(Luke!)
You're damn right
Who is the man
That would risk his neck for his brother man?
(Luke!)
Can ya dig it?
Who's the cat that won't cop out
When there's danger all about
(Luke!)
Right on
You see this cat Luke is a bad mother--(Shut your mouth)
But I'm talkin' about Luke(Then we can dig it)
He's a complicated man
But no one understands him but his woman
(Luke Barret)

#200
bossk-office

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arcelonious wrote...

If Runes of Valiance increase attributes by 4, that would be like increasing your level by 8 (attribute-wise)

Not for practical purposes. If I roll a mage and level up 8 levels, I’m not spreading those points evenly over useless attributes like STR; in fact I may pump them all into one or two attributes. Equivalent of two levels, more like it.

Modifié par panchamkauns, 31 mai 2011 - 10:10 .