Aradace wrote...
And once again... Im whining....
Lol, I was having fun at your expense, sorry.
Aradace wrote...
And once again... Im whining....
panchamkauns wrote...
No, it isn’t! If I roll a mage and level up 8 levels, I’m not spreading those points evenly over useless attributes like strength; in fact I may pump them all into one or two attributes. Equivalent of two levels, more like it.arcelonious wrote...
If Runes of Valiance increase attributes by 4, that would be like increasing your level by 8 (attribute-wise)
AreleX wrote...
so
just dl'ed the patch and spent like half an hour setting up my tactics
walk into invisible sister's base
firestorm dropped on head
died
i thought you couldn't suffer over 75% from a FF attack any more?
panchamkauns wrote...
Not for practical purposes. If I roll a mage and level up 8 levels, I’m not spreading those points evenly over useless attributes like STR; in fact I may pump them all into one or two attributes. Equivalent of two levels, more like it.arcelonious wrote...
If Runes of Valiance increase attributes by 4, that would be like increasing your level by 8 (attribute-wise)
Modifié par arcelonious, 31 mai 2011 - 11:24 .
The changes restore BM to its original function as a secondary casting source rather than a cheap "oh hai letz stakkkk buffz" enabler.
Luke Barrett wrote...
Specifically speaking about Rune of Valiance, it was never supposed to be that high in the first place - originally the stats worked differently, on a much higher scale. Eventually it was decided that the cap should be +2 to all attributes on any item and the rune just slipped through that - we were aware that it was like that since launch but we had a plan to do all of the balance changes (and the testing that went along with it) at the same time so it got delayed.
Simply put, it was a ridiculous amount of stats relative to any other thing in the game.
AreleX wrote...
so
just dl'ed the patch and spent like half an hour setting up my tactics
walk into invisible sister's base
firestorm dropped on head
died
i thought you couldn't suffer over 75% from a FF attack any more?
Rolenka wrote...
I have to say I'm surprised you are buffing Firestorm. Yeah, Fireball is weaksauce, but Firestorm is rather effective.
DW2511 wrote...
Actually you can stack all the buffs doing the old 'jump from 90% to 110% or more and then add the rest' trick. EXCEPT SH.
ezrafetch wrote...
DW2511 wrote...
Actually you can stack all the buffs doing the old 'jump from 90% to 110% or more and then add the rest' trick. EXCEPT SH.
Except you can't stack nearly as many buffs when BM occupies a whopping 70% of your mana, which was kinda the point I was getting at.
Luke Barrett wrote...
(the % of people that start the game on Nightmare, let alone play the whole thing is less than 2.5)
AreleX wrote...
i'm sitting down and working to rebuild my party since this patch f**king ruined them, along with all of my guides
do you miscreants think entropic cloud is worth using now?
Modifié par AreleX, 01 juin 2011 - 03:58 .
Firky wrote...
That's a really cool stat. Any chance you could say how many finish on NM? Do you even have that stat available?
I'm very slowly making my way through on NM, as a 2nd playthrough, and enjoying learning from this forum again. (Which I first discovered when I wanted tips to beat Firkraag, back in the day.)
AreleX wrote...
I haven't even been able to bring myself to play the game, and I downloaded the patch at like 10am yesterday.
I have to work at updating my guides to have better synergy with the patch changes, and I am REALLY not looking forward to tearing my hair out trying to update 3 guides at once.
this patch can burn in hell, even if it is good, because it's making me do work, and i don't wanna do work
they should've just called it the 'f**k arelex and everything he stands for' update, that would be more accurate
Modifié par Luke Barrett, 01 juin 2011 - 04:12 .
AreleX wrote...
do you miscreants think entropic cloud is worth using now?