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AME 2011 Call for Volunteers


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#26
NWVaultQSW

NWVaultQSW
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I'll add my voice to this callout for NWN2 volunteers. While I own the first NWN2 game, I've not played it since it was released, and so am unable to help on this side of things for the AME (I do a bit of NWN1 as and when I can).

Awards like the Golden Dragon Awards, player reviews and constructive feedback are what keeps this community going. Everyone, module authors, CC'ers and players need each other, it's a real give and take situation. Many, like myself are not creators of SP/MP modules or Custom Content, we are players and fans, who, believe it or not, have a wealth of experience under our belts! It is that experience which could help out the NWN2 side of the AME, thus giving back to all the wonderful authors who have spent years producing content for us ;)

Go on, give us a try, what have you got to lose?

*Bows Low to the NWN2 Community*

#27
Friar

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My want and need to create a great mod has burned since 2006 when I discovered NWN1 and NWN2. I think 2006, but it was whenever the NWN2 pre-purchase came out and it included the toolkit. THAT LONG!

Since then other games with other modding tools came out and I was tempted to hop on and try to learn those toolsets. I did a minimal with Fallout 3 and I looked a little at Skyrim.

But I have had so many ideas and dreams of modules that I can't just give up on NWN2. Maybe the newness has faded from the game, but I believe that the popularity will resurface one day. NWN series dominated the 2000 to 2010 era. That is longer than any game in history. NWN1 was on the shelf at Best Buy in Houston for almost a decade.

Anyway, now this has become less about me wanting people to
play my mod and love it, but more
about me mastering something that I've wanted to master for a long time. I want to sit with the devs and figure it all out! I think it is only fair since this dream has dominated my creative interests for so long. I can't even write a movie script anymore without thinking about how I want it in a game... it is sick. lol!

I'm still not ready to give up, but learning this is starting to feel like a fool's errand.

I am not learning by sitting at my computer and reading posts. Sure I know a lot more than what I did in 2007, but how many more years is it going to take me to get done what I want to get done??

It will definitely seem nerdy to my girlfriend if I did this, but I thought recently that I want to meet with a group and learn hands on from more tech minded people than myself. Or learn from each other!
I think I would get a lot further than what i have.

So I put it out there, if there is anyone in Houston or Austin Texas that wants to start a dorky hobby group with me then come on! If anyone knows of classes that might help me learn this then PM me.

#28
Friar

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Oh and I want to volunteer for this too!

#29
AndarianTD

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koundog1 wrote...

Anyway, now this has become less about me wanting people to play my mod and love it, but more about me mastering something that I've wanted to master for a long time. I want to sit with the devs and figure it all out! I think it is only fair since this dream has dominated my creative interests for so long...

I thought recently that I want to meet with a group and learn hands on from more tech minded people than myself. Or learn from each other! I think I would get a lot further than what i have.


That's certainly a familiar sentiment to me, and to many others who have developed an interest in modding. From my own experience, I've found that the same advice applies to learning modding as to writing. It's the answer that Isaac Asimov gave me when I had a chance to meet him years ago when I was in high school, and asked him for advice on how to become a writer. It was: 1) Read a lot, 2) Write a lot, and 3) Learn how to handle rejection.

The way to learn modding is by (1) doing it, and (2) playing and studying the mods developed by others. And that's kind of the point of the toolsets provided in games like NWN, NWN2, and DA -- to make it possible for a community of creative players and developers to do just that.

The second of those -- playing, studying, and giving awards to the mods developed by others -- is our focus at the Academy for Modding Excellence (AME). We have both players and builders in the group, and from my own experience with it over the years I can say that it's been a great way for me to pursue my own fascination with learning more about modding. So if you or anyone else is interested in seeing what we do and perhaps volunteering to help us out, please feel free to send me an email. My contact information can be found on the AME site in our "Call for Volunteers" here.

I hope to hear from you!

Andarian
Chairman, The Academy for Modding Excellence

Editado por AndarianTD, 22 abril 2013 - 11:42 .