2h Warrior extremely weak/useless
#1
Posté 20 novembre 2009 - 12:02
However going dual weild nets you 2-3x the damage, Any spec of rogue will do 4x the dmg and more survivability due to dex, and lets not even get into mages, and all have more CC/buffs.
Is there any mod that fixes this or any plans to patch the entire useless talent tree? Atleast bows got a dex fix and are now usefull, 2h warr still remains useless.
Maybe allow momentum to be used w/ 2h? Even then it would be 1/2 the dmg of any other melee class.
#2
Posté 20 novembre 2009 - 12:05
/sarcasm
#3
Posté 20 novembre 2009 - 12:10
2handed is a lot easier to build too.. you can quite literally pump nothing but Strength for 20+ levels and you make an insanely god like power hitter that never misses.
In contrast, my dual wield has to split Strength, Dexterity and a bit into willpower to have enough energy to use all their talents (2 hander is more stamina efficient... I.e. for 50 stamina I can do Massive strike and land a hit for 120+ damage.. whereas something like Flurry costs about the same and will do a total of around 100 damage).
That said, both are very good.. dual wielding is a lot easier early on, but 2hander shines after level 14.... and nothing compares to the destructive power of a 2hander vs dragons and other heavily armored enemies.
#4
Posté 20 novembre 2009 - 12:10
#5
Posté 20 novembre 2009 - 12:10
#6
Posté 20 novembre 2009 - 12:16
#7
Posté 20 novembre 2009 - 12:16
Hathur wrote...
I've beaten the game using a 2h warrior and dual wield warrior.. both feel very powerful.. and in fact the 2handed did much better vs bosses cus he punches through heavy armor like butter.
2handed is a lot easier to build too.. you can quite literally pump nothing but Strength for 20+ levels and you make an insanely god like power hitter that never misses.
In contrast, my dual wield has to split Strength, Dexterity and a bit into willpower to have enough energy to use all their talents (2 hander is more stamina efficient... I.e. for 50 stamina I can do Massive strike and land a hit for 120+ damage.. whereas something like Flurry costs about the same and will do a total of around 100 damage).
That said, both are very good.. dual wielding is a lot easier early on, but 2hander shines after level 14.... and nothing compares to the destructive power of a 2hander vs dragons and other heavily armored enemies.
i've beaten it with both too, DW does ALOT more dmg, an insane amount more.
By the time i do one 70 damage swing, my dw warrior does 3-4 40 dmg swings and each have a higher chance to crit + bleed + more rune dmg due to double swinging...not to mention aoe.
It results in EASILY 2-3x the DPS (damage per second)
thats a HUGE margin. 2h dps teeters next to sword and board warriors, who can atleast tank/cc.
#8
Posté 20 novembre 2009 - 12:17
Hathur wrote...
I've beaten the game using a 2h warrior and dual wield warrior.. both feel very powerful.. and in fact the 2handed did much better vs bosses cus he punches through heavy armor like butter.
2handed is a lot easier to build too.. you can quite literally pump nothing but Strength for 20+ levels and you make an insanely god like power hitter that never misses.
In contrast, my dual wield has to split Strength, Dexterity and a bit into willpower to have enough energy to use all their talents (2 hander is more stamina efficient... I.e. for 50 stamina I can do Massive strike and land a hit for 120+ damage.. whereas something like Flurry costs about the same and will do a total of around 100 damage).
That said, both are very good.. dual wielding is a lot easier early on, but 2hander shines after level 14.... and nothing compares to the destructive power of a 2hander vs dragons and other heavily armored enemies.
+1
#9
Posté 20 novembre 2009 - 12:20
The dps is factually a fraction of DW warr and rogues. DPS can be calculated. 2h wep swing time is simply WAY too long.
Modifié par boohead, 20 novembre 2009 - 12:24 .
#10
Posté 20 novembre 2009 - 12:52
Two-hand sweep is still one of my favourite abilities in the game. Being able to stun and nail (for around 150 damage, towards the end of the game) a huge chunk of the enemies on screen was very satisfying.
I think perhaps the greatest strength of the 2-hander Warrior is Indomitable, however, as being immune to stuns etc. is very clutch on a lot of the more challenging fights. My character tanked more effectively than Alistair on a lot of fights.
I dunno, maybe it's just lack of experience with other play styles, but I liked 2-handers.
#11
Posté 20 novembre 2009 - 03:22
#12
Posté 20 novembre 2009 - 03:28
Also I see people throwing a lot of numbers around but no combat log screen shots... to ummmm..... ****! *slowly backs out of the thread*
Modifié par addiction21, 20 novembre 2009 - 03:29 .
#13
Posté 20 novembre 2009 - 03:46
boohead wrote...
i know it may feel powerful, but i am not dicussing Opinions, so leave that out of this.
The dps is factually a fraction of DW warr and rogues. DPS can be calculated. 2h wep swing time is simply WAY too long.
It's the same problem archery suffers from. The attack rate is laughably slow considering how much damage you do per hit.
1. Runes don't scale with weapon speed. This is one of the telling signs as to how shallow and kind of hodge podge the combat system in general is. Want to see really insane DPS? Equip 2 daggers that each have 2 x 10 damage on them. The funny thing about this, is even if you are full 2 hand speced, go throw 2 daggers on that have runes in them, and stand behind a mob. Even completely unspeced for it you will triple your DPS. Given the animation speed, 2h should be hitting for about 150 a swing on a high level character.
2. Suffers the same problem with every other spec in the game other than magic, and that's the general uselessness of most abilities. On most classes, using things like flurry etc will actually *cost* you DPS due to the animation speed. Standing behind a mob and auto attacking is sadly the highest DPS you can do lol. Taking time out to do anything other than auto attack will lose you DPS, it's not even worth casting a debuff on a mob, as you kill it quicker if you don't bother to interrupt your auto attack.
Archery and 2h are both pretty laughable specs at this point, and need a serious re-work. Other than roleplaying reasons, and in the case of archery some cheese/exploit factors.
/shrug pretty easily fixed, for both of them.
1. Up the attack speed a bit.
2. Make runes scale with weapon speed. If we use a 1 hand sword as a baseline, a rune that says +10 on it should really be half that on a dagger, and double that on a 2h. That's of course a rough estimate, and it would be fairly easy to figure out a formula for it if I wasn't lazy
3. Lower the stamina usage across the board on all things melee and archery related, and make them *increase* your DPS when you use them, not lower it.
That's where I'd start in a mod, one of these days lol.
#14
Posté 20 novembre 2009 - 04:41
#15
Posté 20 novembre 2009 - 04:57
#16
Posté 20 novembre 2009 - 05:10
My 2 handed fighter never even seemed half this powerful.
Momentum is simply much better than than any of the other talents you can get for dealing damage. Maybe an attack speed buff on powerful swings is all that is really needed to make the two builds more equal?
#17
Posté 20 novembre 2009 - 05:22
Add in haste, berserk, rally, powerful swings, stunning blows, and any other attack buff that I can not remember the name of at the moment and you should be doing around 100 damage if not more.
#18
Posté 20 novembre 2009 - 05:32
His one attack did more dmg than all of Allister's per "round;" his one swing did serious dmg to every enemy he faced, and did more dmg than Wynn's ice attacks, which I had her geared for. (would give specific w/ combat log, but we're not allowed to see that info -- but towards end, I never hit lower than 90, even on fully resistent bosses; normally, adding Rune and item damage, average seemed around 130 dmg)
And he had high HP and good armor and defense. ("Indomitable" takes away some defense, BUT makes you invulnerable to stun/knockdown) He could wade into a mob, or stand in front of a boss and just beat them down.
I LOVED my 2-Hander. Favorite build so far. It's like playing as the Hulk.
Modifié par Grovermancer, 20 novembre 2009 - 05:35 .
#19
Posté 20 novembre 2009 - 05:41
Have you considered then that perhaps it is dual wielding that is overpowered? Regardless, there is more to the game than dps, and I disagree that the 2-handed or Archery schools are useless or gimped. I'm playing through with a pure rogue, single wielding, he's fantastic, the most fun I've had so far.
#20
Posté 20 novembre 2009 - 05:46
Agree or disagree?
#21
Posté 20 novembre 2009 - 06:24
Tyrax Lightning wrote...
One thing the devs shoulda done with 2Hers was to have it (& maybe all weapons) swing faster with higher Str. I think it makes sense, seems how if ya got more muscle, you not only handle & control the bulk of the weapon better, but also impart more force on the swing which should make it accelerate faster than a less muscular person could manage. A 90 Str warrior should not still be swinging a 2H as slowly as a 30 Str Warrior. It makes no sense.
Agree or disagree?
Agree.
#22
Posté 20 novembre 2009 - 06:28
Ultrazennn wrote...
boohead wrote...
i know it may feel powerful, but i am not dicussing Opinions, so leave that out of this.
The dps is factually a fraction of DW warr and rogues. DPS can be calculated. 2h wep swing time is simply WAY too long.
It's the same problem archery suffers from. The attack rate is laughably slow considering how much damage you do per hit.
1. Runes don't scale with weapon speed. This is one of the telling signs as to how shallow and kind of hodge podge the combat system in general is. Want to see really insane DPS? Equip 2 daggers that each have 2 x 10 damage on them. The funny thing about this, is even if you are full 2 hand speced, go throw 2 daggers on that have runes in them, and stand behind a mob. Even completely unspeced for it you will triple your DPS. Given the animation speed, 2h should be hitting for about 150 a swing on a high level character.
2. Suffers the same problem with every other spec in the game other than magic, and that's the general uselessness of most abilities. On most classes, using things like flurry etc will actually *cost* you DPS due to the animation speed. Standing behind a mob and auto attacking is sadly the highest DPS you can do lol. Taking time out to do anything other than auto attack will lose you DPS, it's not even worth casting a debuff on a mob, as you kill it quicker if you don't bother to interrupt your auto attack.
Archery and 2h are both pretty laughable specs at this point, and need a serious re-work. Other than roleplaying reasons, and in the case of archery some cheese/exploit factors.
/shrug pretty easily fixed, for both of them.
1. Up the attack speed a bit.
2. Make runes scale with weapon speed. If we use a 1 hand sword as a baseline, a rune that says +10 on it should really be half that on a dagger, and double that on a 2h. That's of course a rough estimate, and it would be fairly easy to figure out a formula for it if I wasn't lazy
3. Lower the stamina usage across the board on all things melee and archery related, and make them *increase* your DPS when you use them, not lower it.
That's where I'd start in a mod, one of these days lol.
Um archery is just fine if you stay in Light armor...
#23
Posté 20 novembre 2009 - 06:51
LOL that skill has a 60 second recharge, with insane stamina cost, a chance to miss and only works efectively on monsters lower level than you. You can keep your archer. My DW warriror(the ONLY valiable spec for a DPS warrior) can destroy a horde of enemies in those 60 seconds while you tickle the enemy with your bow, waiting for for Arrow of Slaying to recharge.GideonGrey wrote...
Hmmm archery useless? My Arrow of Slaying and Crit Shot say otherwise on my archer. No on else in my party can one shot mobs like my Archer. Or quite frankly get a Shatter as consistantly with no mana use.
#24
Posté 20 novembre 2009 - 07:11
Tyrax Lightning wrote...
One thing the devs shoulda done with 2Hers was to have it (& maybe all weapons) swing faster with higher Str. I think it makes sense, seems how if ya got more muscle, you not only handle & control the bulk of the weapon better, but also impart more force on the swing which should make it accelerate faster than a less muscular person could manage. A 90 Str warrior should not still be swinging a 2H as slowly as a 30 Str Warrior. It makes no sense.
Agree or disagree?
have you ever seen a strong man competition? pure strength muscles are not build for speed. sure it will help in real life to have more muscles anyway but you will not see a body builder beating track records against slimmer build sprinters for example and i figure for game balance reasons the speed part is entirely in the dex stat.
so yes once you getting those 3th and 4th skills in the 2H skill trees you really are starting to feel like you have your own personal ogre in game, a sluggish but pure damage beast with axe option for general use and hammer for armor demolition works and i love it. i really can not wait for sten to get his destruction skill now!
Modifié par menasure, 20 novembre 2009 - 07:13 .
#25
Posté 20 novembre 2009 - 07:12





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