Among your basic enemies (leaving aside bosses and assassins) abiity use is non-existent. And given the way combat is designed in this game that's the only way it could work.
Consider this:
1. Suppose an enemy warrior could STAGGER you and an enemy mage could then use chain lightning on you. That's one character -dead.- Gone. Suppose the warrior staggered the whole party: the entire party is dead. Rinse and repeat for many other cross-class abilities.
2. What does this mean? The talents in this game are balanced for multi-wave combat. They aren't balanced for party vs party combat. Because party-vs party combat means a party wipe in a minute. That doesn't matter if another wave pops up. Remember that by contrast in older games like BG2 party vs. party combat was interesting because even standard, non-boss battles were chalenges that required the use of strategy.
3. In other words, multi-wave combat was a deliberate design choice made to complement the combat system. Do away with one and you will have to do away with the other. The only other alterantive is to you use enemies with ridiculously high hitpoint values and/or immunities to staggers/brittles/disorients instead. I.e. nullify high damage abilities or make them relatively weak.
4. Result: frequent combat with basic enemies is less interesting.
Wave combat and the talent system: An issue of equality b/w you and the enemy
Débuté par
Zeevico
, mai 30 2011 10:54
#1
Posté 30 mai 2011 - 10:54





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