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#51
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I have 2:
1) Orsino, siding with mages, here I am making templar chunks without a single mage killed. Then suddenly he goes all blood mage bat-sh*t crazy and attacks me for no reason? eh? not to mention the sheer amount of blood mages attacking THE ONLY ONE DEFENDING THEM on the way to the gallows.
2) Meredith, siding with templars, there is absolutely NO reason for Meredith to attack you if you supported it her and the templars (edit: I can understand if you're a mage, but not warrior/rogue). "Oh crap I need some amazing plot twisting moment to make sure I'm the final boss...nah screw it the sword made me insane FFFUU Hawke." Really Bioware? Fleh.

Modifié par jollyorigins, 31 mai 2011 - 08:57 .


#52
Sanarion

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I really wish there was a third option for the end. Like... "I choose myself," which would be Hawke launching a hostile takeover of Kirkwall, trying to become Viscount, maybe with Aveline and the City guard behind him, and any of the nobles/citizens willing to follow the champion. Now that would have been awesome, and given the "Rise to Power," some actual meaning.

As for my least favorite moment, I'd have to say...yeah. Orsino flipping out after you single-handedly demolish the templars.

#53
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Sanarion wrote...

I really wish there was a third option for the end. Like... "I choose myself," which would be Hawke launching a hostile takeover of Kirkwall, trying to become Viscount, maybe with Aveline and the City guard behind him, and any of the nobles/citizens willing to follow the champion. Now that would have been awesome, and given the "Rise to Power," some actual meaning.


Niiiiice. I'd jump all over that option.

#54
Aradace

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wastelander75 wrote...

Sanarion wrote...

I really wish there was a third option for the end. Like... "I choose myself," which would be Hawke launching a hostile takeover of Kirkwall, trying to become Viscount, maybe with Aveline and the City guard behind him, and any of the nobles/citizens willing to follow the champion. Now that would have been awesome, and given the "Rise to Power," some actual meaning.


Niiiiice. I'd jump all over that option.


I actually thought there was a 3rd option at first which made me happy.  But even if you choose the "I dont want to get involved" option, you're still forced to choose one side or the other and once again forced down the same path.  So yea, some sort of 3rd option would have been great.

#55
Sanarion

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It would make sense as well...like...a lot of sense, because Meredith is the biggest threat to you controling the City, and..I don't know about Orsino. Perhaps he wouldn't like you ruling either. Or we could just say that for that option, Hawke is purging Blood Mages and Templars both. Or Meredith and Orsino could be fighting, and Hawke gets caught in the crossfire.

#56
Aradace

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Sanarion wrote...

It would make sense as well...like...a lot of sense, because Meredith is the biggest threat to you controling the City, and..I don't know about Orsino. Perhaps he wouldn't like you ruling either. Or we could just say that for that option, Hawke is purging Blood Mages and Templars both. Or Meredith and Orsino could be fighting, and Hawke gets caught in the crossfire.


Anything would have been an improvement over what actually happens lol. 

#57
Foolsfolly

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Sanarion wrote...

I really wish there was a third option for the end. Like... "I choose myself," which would be Hawke launching a hostile takeover of Kirkwall, trying to become Viscount, maybe with Aveline and the City guard behind him, and any of the nobles/citizens willing to follow the champion. Now that would have been awesome, and given the "Rise to Power," some actual meaning.

As for my least favorite moment, I'd have to say...yeah. Orsino flipping out after you single-handedly demolish the templars.


Silly Sanarion, how would they import that into DA3?

It all has to be the same. Now Hawke can try to take over but after Meredith's death runs away without explantion and then all Hawke's friends abandon them.

Yeah, see that's a choice. It's completely the same as all the others now.

#58
Sanarion

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Hey...they could still have Hawke forced out by the Templars..or Flemeth...or the second Nug invasion. It really wouldn't be that huge a change. It would have as little impact as all the others.

#59
Sanarion

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Followup: I'd rather be a failed would-be conquerer than constantly be someone's errand boy, even if I succeed. I'd have no problem with Hawke trying a launch a coup, but getting driven out. At least then I'd be acting of my own initiative, and will, instead of constantly re-acting.

Your current choices are either being the enforcer for a unstable, insane tyrant, or the patsy of a manipulative blood mage.

Modifié par Sanarion, 31 mai 2011 - 09:47 .


#60
NanoKitty

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The worst moment?  Probably every time I fell into the recurring, gaping plothole of lets-ignore-bloodmage!apostate!Hawke-who-is-flinging-fireballs-left-and-right!  Really!?  :blink:

#61
KennethAFTopp

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oof there are so many. don't think I can choose just one.

#62
RangerSG

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NanoKitty wrote...

The worst moment?  Probably every time I fell into the recurring, gaping plothole of lets-ignore-bloodmage!apostate!Hawke-who-is-flinging-fireballs-left-and-right!  Really!?  :blink:


*sighs* Wait, you screamed to everyone you're a bloodmage? Who made you pick fireball as a spell? And do you cast it in broad daylight in Hightown or the Gallows? Even the Templars can't be everywhere. If you're outside the city or in Darktown, it's even more a 'plot hole' to assume they WOULD have heard it.

Sorry, but while I'm as tweeked by the poorly-executed ending as anyone, I don't buy the "Apostate mage Hawke shouldn't exist lines."

1) You 'are' called out, more than once. It's even blackmailed on you.

2) There's a specific in-game reason given. Namely, you have money, influence, and station. In Act 1, you're able to move enough to avoid Templar scrutiny. In Act 2, you have money (bribes) and are the Viscount's agent. That makes Hawke a bad target. In Act 3, you're the Champion, and every noble in the city owes you. The one thing that could get Meredith ousted is a popular uprising. The one person that could be rallied around is Hawke. So...until she goes completely insane...it's entirely logical she leverage her position until she can marginalize the Champion and politically remove Hawke.

3) And I really love it when people say, "Well you bring a staff into the gallows, all those Templars should see it!" Erm...the most common weapon is a staff. Every peasant has one, it's the only one they can't be forbidden. If the Templars arrested every person that carried a walking stick, there wouldn't be a city left.

There's problems with the story, but Hawke being a mage is reasonably well accounted for in the dialogue.

#63
tsunderes

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the majority of act 3.
but also this:

WHAT. WHY ARE YOU NOT ARRESTING HIM CULLEN?! Hawke isn't even Champion yet!

#64
Zeevico

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RangerSG wrote...

NanoKitty wrote...

The worst moment?  Probably every time I fell into the recurring, gaping plothole of lets-ignore-bloodmage!apostate!Hawke-who-is-flinging-fireballs-left-and-right!  Really!?  :blink:


*sighs* Wait, you screamed to everyone you're a bloodmage? Who made you pick fireball as a spell? And do you cast it in broad daylight in Hightown or the Gallows? Even the Templars can't be everywhere. If you're outside the city or in Darktown, it's even more a 'plot hole' to assume they WOULD have heard it.

Sorry, but while I'm as tweeked by the poorly-executed ending as anyone, I don't buy the "Apostate mage Hawke shouldn't exist lines."

1) You 'are' called out, more than once. It's even blackmailed on you.

2) There's a specific in-game reason given. Namely, you have money, influence, and station. In Act 1, you're able to move enough to avoid Templar scrutiny.

Except for that time you visit the Gallows after murdering templars responsible for Karl's death. Good times. "Move enough?" Ludicrous.

In Act 2, you have money (bribes)

Guess who else has money in Kirkwall, the Free Marches and the entire world? Nobles. They don't get off the hook. Ever. No one does.

and are the Viscount's agent.

Yeah. No one could bother checking up on the Viscount's agent. The Viscount is so powerful, after all. Yeah.

That makes Hawke a bad target.

You miss the point. There are no exceptions. Everyone's a target, always. Even Arl's kids are targets. No exceptions. You're an apostate, you're in the Circle or the Templars see you dead or they see themselves dead in the attempt. See DAO.

In Act 3, you're the Champion, and every noble in the city owes you. The one thing that could get Meredith ousted is a popular uprising. The one person that could be rallied around is Hawke. So...until she goes completely insane...it's entirely logical she leverage her position until she can marginalize the Champion and politically remove Hawke.

No. No it isn't. Your status and power are exactly what the Circle is designed to prevent. The Circle strips you of all status and political power. It strips you of all titles.It makes no exceptions. Everyone abides by this system without exception because that's how they try to avoid the Tevinter Imperium scenario. It's how the system works (in as far as it can be said to).

But the larger point here is that you're attributing your own speculation, inference and reasoning to the workings of the game. None of this is so obvious as to be implicit in the storyline. It's just vague speculation based on how you would try to write a sensible storyline about this game if you tried.

3) And I really love it when people say, "Well you bring a staff into the gallows, all those Templars should see it!" Erm...the most common weapon is a staff. Every peasant has one, it's the only one they can't be forbidden. If the Templars arrested every person that carried a walking stick, there wouldn't be a city left.

There's problems with the story, but Hawke being a mage is reasonably well accounted for in the dialogue.

Not really.

#65
Chuvvy

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Best Served Cold. I've never been this railroaded in an RPG before. Also can't forget Orsino. "WE'RE NOT ALL BLOOD MAGES!" win the first fight "OH ****! WE'RE LOSING, BETTER USE BLOODMAGIC!" Seriously?

#66
NanoKitty

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*EDIT -- Sorry, having trouble with correctly spacing the quotes.  My bad.  Adding lines to separate quotes.  Not pretty, but oh well.......:crying:


[quote]Zeevico wrote...

[quote]RangerSG wrote...

[quote]NanoKitty wrote...

The worst moment?  Probably every time I fell into the recurring, gaping plothole of lets-ignore-bloodmage!apostate!Hawke-who-is-flinging-fireballs-left-and-right!  Really!?  :blink:[/quote]

*sighs* Wait, you screamed to everyone you're a bloodmage? Who made you pick fireball as a spell? And do you cast it in broad daylight in Hightown or the Gallows? Even the Templars can't be everywhere. If you're outside the city or in Darktown, it's even more a 'plot hole' to assume they WOULD have heard it.

Sorry, but while I'm as tweeked by the poorly-executed ending as anyone, I don't buy the "Apostate mage Hawke shouldn't exist lines."

1) You 'are' called out, more than once. It's even blackmailed on you.

2) There's a specific in-game reason given. Namely, you have money, influence, and station. In Act 1, you're able to move enough to avoid Templar scrutiny. [/quote]
Except for that time you visit the Gallows after murdering templars responsible for Karl's death. Good times. "Move enough?" Ludicrous. [/quote]
[/quote]
-------------------
Actually yes, I certainly didn't try to be subtle about it - even trying to get noticed.  And even casting obvious spells in broad daylight ... in front of templars ... in the first act, no less!


[quote]
In Act 2, you have money (bribes) [/quote]
Guess who else has money in Kirkwall, the Free Marches and the entire world? Nobles. They don't get off the hook. Ever. No one does. [/quote]
[/quote]
-------------------
And I certainly didn't recall having any money to spare in Act I, where I was being so blatantly obvious.

[quote]
and are the Viscount's agent. [/quote]
Yeah. No one could bother checking up on the Viscount's agent. The Viscount is so powerful, after all. Yeah.[/quote]
[/quote]
-------------------
And might I add that I was the Viscount's unwilling agent?  Even though I tried my hardest to avoid him?

[quote]
That makes Hawke a bad target. [/quote]
You miss the point. There are no exceptions. Everyone's a target, always. Even Arl's kids are targets. No exceptions. You're an apostate, you're in the Circle or the Templars see you dead or they see themselves dead in the attempt. See DAO. [/quote]
[/quote]

-------------------

True, no exceptions.  Especially when I agree to help the apostates hiding in the caves by ruthlessly slaughtering all the templars on the way out....  Just to name one.

[quote]
In Act 3, you're the Champion, and every noble in the city owes you. The one thing that could get Meredith ousted is a popular uprising. The one person that could be rallied around is Hawke. So...until she goes completely insane...it's entirely logical she leverage her position until she can marginalize the Champion and politically remove Hawke.
[/quote]
No. No it isn't. Your status and power are exactly what the Circle is designed to prevent. The Circle strips you of all status and political power. It strips you of all titles.It makes no exceptions. Everyone abides by this system without exception because that's how they try to avoid the Tevinter Imperium scenario. It's how the system works (in as far as it can be said to).

But the larger point here is that you're attributing your own speculation, inference and reasoning to the workings of the game. None of this is so obvious as to be implicit in the storyline. It's just vague speculation based on how you would try to write a sensible storyline about this game if you tried. [/quote]
[/quote]

-------------------
And you're conveniently forgetting that the templars really should have done something before Act 3 rolls around.

[quote]
3) And I really love it when people say, "Well you bring a staff into the gallows, all those Templars should see it!" Erm...the most common weapon is a staff. Every peasant has one, it's the only one they can't be forbidden. If the Templars arrested every person that carried a walking stick, there wouldn't be a city left.

There's problems with the story, but Hawke being a mage is reasonably well accounted for in the dialogue.
[/quote]
Not really.
[/quote]
[/quote]
-------------------
A couple mentions in later acts in passing to my being an apostate does not account for it.  And I don't believe anyone mentioned my being a bloodmage -- even Anders who I was romancing.  Really?  And after he tears into Merrill for her blood magic?

Modifié par NanoKitty, 01 juin 2011 - 12:43 .


#67
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RangerSG wrote...


2) There's a specific in-game reason given. Namely, you have money, influence, and station.


Right, which is why, fresh off the boat, I don't HAVE to join a guild to gain access to the city, right? I just do it all for the wookies? 

If the Templars arrested every person that carried a walking stick, there wouldn't be a city left.


Which would explain a lot about a nearly empty city "overrun" by refugees.


There's problems with the story, but Hawke being a mage is reasonably well accounted for in the dialogue.


Maybe later on in the story, but starting out, no....not really.

#68
RangerSG

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[quote]NanoKitty wrote...

*EDIT -- Sorry, having trouble with correctly spacing the quotes.  My bad.  Adding lines to separate quotes.  Not pretty, but oh well.......:crying:


[quote]Zeevico wrote...

[quote]RangerSG wrote...

[quote]NanoKitty wrote...

The worst moment?  Probably every time I fell into the recurring, gaping plothole of lets-ignore-bloodmage!apostate!Hawke-who-is-flinging-fireballs-left-and-right!  Really!?  :blink:[/quote]

*sighs* Wait, you screamed to everyone you're a bloodmage? Who made you pick fireball as a spell? And do you cast it in broad daylight in Hightown or the Gallows? Even the Templars can't be everywhere. If you're outside the city or in Darktown, it's even more a 'plot hole' to assume they WOULD have heard it.

Sorry, but while I'm as tweeked by the poorly-executed ending as anyone, I don't buy the "Apostate mage Hawke shouldn't exist lines."

1) You 'are' called out, more than once. It's even blackmailed on you.

2) There's a specific in-game reason given. Namely, you have money, influence, and station. In Act 1, you're able to move enough to avoid Templar scrutiny. [/quote]
Except for that time you visit the Gallows after murdering templars responsible for Karl's death. Good times. "Move enough?" Ludicrous. [/quote]
[/quote]
-------------------
Actually yes, I certainly didn't try to be subtle about it - even trying to get noticed.  And even casting obvious spells in board daylight ... in front of templars ... in the first act, no less!


[quote]
In Act 2, you have money (bribes) [/quote]
Guess who else has money in Kirkwall, the Free Marches and the entire world? Nobles. They don't get off the hook. Ever. No one does. [/quote]
[/quote]
-------------------
And I certainly didn't recall having any money to spare in Act I, where I was being so blatantly obvious.

[quote]
and are the Viscount's agent. [/quote]
Yeah. No one could bother checking up on the Viscount's agent. The Viscount is so powerful, after all. Yeah.[/quote]
[/quote]
-------------------
And might I add that I was the Viscount's unwilling agent?  Even though I tried my hardest to avoid him?

[quote]
That makes Hawke a bad target. [/quote]
You miss the point. There are no exceptions. Everyone's a target, always. Even Arl's kids are targets. No exceptions. You're an apostate, you're in the Circle or the Templars see you dead or they see themselves dead in the attempt. See DAO. [/quote]
[/quote]

-------------------

True, no exceptions.  Especially when I agree to help the apostates hiding in the caves by ruthlessly slaughtering all the templars on the way out....  Just to name one.

[quote]
In Act 3, you're the Champion, and every noble in the city owes you. The one thing that could get Meredith ousted is a popular uprising. The one person that could be rallied around is Hawke. So...until she goes completely insane...it's entirely logical she leverage her position until she can marginalize the Champion and politically remove Hawke.
[/quote]
No. No it isn't. Your status and power are exactly what the Circle is designed to prevent. The Circle strips you of all status and political power. It strips you of all titles.It makes no exceptions. Everyone abides by this system without exception because that's how they try to avoid the Tevinter Imperium scenario. It's how the system works (in as far as it can be said to).

But the larger point here is that you're attributing your own speculation, inference and reasoning to the workings of the game. None of this is so obvious as to be implicit in the storyline. It's just vague speculation based on how you would try to write a sensible storyline about this game if you tried. [/quote]
[/quote]

-------------------
And you're conveniently forgetting that by the time Act 3 rolls around the templars really should have done something prior to that.

[quote]
3) And I really love it when people say, "Well you bring a staff into the gallows, all those Templars should see it!" Erm...the most common weapon is a staff. Every peasant has one, it's the only one they can't be forbidden. If the Templars arrested every person that carried a walking stick, there wouldn't be a city left.

There's problems with the story, but Hawke being a mage is reasonably well accounted for in the dialogue.
[/quote]
Not really.
[/quote]
[/quote]
-------------------
A couple mentions in later acts in passing to my being an apostate does not account for it.  And I don't believe anyone mentioned my being a bloodmage -- even Anders who I was romancing.  Really?  And after he tears into Merrill for her blood magic?[/quote]

So you intentionally try to get caught and break the game, and then complain that the game won't let you do something outlandish? How ludicrous is that? And if they had done what you ask, and summoned a 100 Templars to bum-rush you, I'm sure we would've had a dozen threads, "What, I can't play a mage the way *I* want to!" *facepalm*

As for Karl, I seem to recall that room being empty, the Chantry dark, and no witnesses. So really, WHO would've turned you in? Might as well ask why Isabella and the rest weren't turned in for the ruckus there as well. Mage or not, those instances both have the same issue--there's no witnesses. And in the cave, the only witness, Thrask, is against Meredeth as well, so why would HE turn you in to her? So basically, you're entire argument is based on 3 instances with no witnesses.

Yes, the Chantry is 'supposed' to stop such a thing from happening. Which is why someone like Hawke hasn't happened before. It failed because he had a friend who knew who to bribe and then had the status to hide behind. It's the very point Bethany makes in the beginning when she's along. Once you're a player in the game, you have your own strings to pull. Until Meredith can eliminate those, she's in no position to go against the Champion. Not unless she wants to slaughter every noble in Kirkwall as well.

So basically, you're condemning Bioware for not reprimanding your play-style, not for being a mage. But you chose to build a character to intentionally break the game. You knew when you started you'd be an apostate. You can RP one, and the plot makes as much sense as it does for anyone, or you can metagame. But don't complain to Bioware because metagaming isn't punished in a SP game. You're your own DM. You know the setting rules and lore.

#69
NanoKitty

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RangerSG wrote...


So you intentionally try to get caught and break the game, and then complain that the game won't let you do something outlandish? How ludicrous is that? And if they had done what you ask, and summoned a 100 Templars to bum-rush you, I'm sure we would've had a dozen threads, "What, I can't play a mage the way *I* want to!" *facepalm*

As for Karl, I seem to recall that room being empty, the Chantry dark, and no witnesses. So really, WHO would've turned you in? Might as well ask why Isabella and the rest weren't turned in for the ruckus there as well. Mage or not, those instances both have the same issue--there's no witnesses. And in the cave, the only witness, Thrask, is against Meredeth as well, so why would HE turn you in to her? So basically, you're entire argument is based on 3 instances with no witnesses.

Yes, the Chantry is 'supposed' to stop such a thing from happening. Which is why someone like Hawke hasn't happened before. It failed because he had a friend who knew who to bribe and then had the status to hide behind. It's the very point Bethany makes in the beginning when she's along. Once you're a player in the game, you have your own strings to pull. Until Meredith can eliminate those, she's in no position to go against the Champion. Not unless she wants to slaughter every noble in Kirkwall as well.

So basically, you're condemning Bioware for not reprimanding your play-style, not for being a mage. But you chose to build a character to intentionally break the game. You knew when you started you'd be an apostate. You can RP one, and the plot makes as much sense as it does for anyone, or you can metagame. But don't complain to Bioware because metagaming isn't punished in a SP game. You're your own DM. You know the setting rules and lore.


Don't get your knickers in a twist.  This was my 3rd playthrough -- after playing through twice before and noticing the lack of response, yes, I tried to get _any_ response.  Who said anything about breaking the game?  Geez.  I just want Anders to say, 'by the way, you shouldn't use blood magic.'  Or perhaps have to run from the guards in the first Act because I used magic in front of them.  :lol:

#70
dragonflight288

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Another bad moment for me is the Best Served Cold quest, when you find out someone close to the Champion has been kidnapped. We have no foreshadowing except a couple minutes into it. No missing person.

And then the whole Grace kills Thrask because she only wanted to kill the Champion and wouldn't listen to reason when she was with people trying to make things better.

Yeah, that could have been done better.

#71
Aggie Punbot

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The Baconer wrote...

1-At the end of Shepherding Wolves, you can threaten to kill Sister Petrice, and she responds with "No thank you." Seriously, what?

2-Orsino derping out at the end of a Pro-Mage playthrough.


I agree with this comment; those are the only two that really stick out for me.

#72
Playest

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"[He's] gone just like the Warden"
"That is no coincidence"
"So do we proceed with the original plan"

I was so mad..i screamed at my TV

"THATS HOW YOUR GOING TO END THE GAME REALLY!??"
"WHAT THE HELL DOES THAT EVEN MEAN"

#73
Oswin

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The Last Straw.

I've just finished a playthrough where I sided with the Templars, before that I kind of hoovered in the middle and then went with the Mages at the end. Why are neither of them satisfying?
For a bit, the story makes sense when you side with the Templars but then as soon as your job is done it's all 'Hey let's kill Hawke who has done nothing but help us the whole way, he even killed his lover for us, the backstabbing mage jerk that he was.' Yeah I know she's be crazy from the lyrium but still, it's a bit uncalled for.
Admittedly that didn't annoy me as much as siding with the mages 'There is no hope' - 'Actually we've killed all the Templars that have tried to enter...we're winning' - 'No there is no hope! I must use blood magic and start attacking you instead of Templars!' - 'Gee, thanks.'

The only satisfaction I get from the end of this game is knowing that Hawke leaves Kirkwall, although the less said about the fact that a dead Anders apparently stayed with him the better...*the horror*

#74
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So....he dragged around a dead grey warden apostate mass murderer be...cauuuuse.....? :?

#75
Oswin

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wastelander75 wrote...

So....he dragged around a dead grey warden apostate mass murderer be...cauuuuse.....? :?


I was thinking more that Justice possessed his corpse and a very angry zombie Anders just followed him around telling him 'I thought you loved me D;'
All because this game wants to give me nightmares.
I assume it's a glitch.
...I really hope it's a glitch.