[quote]NanoKitty wrote...
*EDIT -- Sorry, having trouble with correctly spacing the quotes. My bad. Adding lines to separate quotes. Not pretty, but oh well.......

[quote]Zeevico wrote...
[quote]RangerSG wrote...
[quote]NanoKitty wrote...
The worst moment? Probably every time I fell into the recurring, gaping plothole of lets-ignore-bloodmage!apostate!Hawke-who-is-flinging-fireballs-left-and-right! Really!?

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*sighs* Wait, you screamed to everyone you're a bloodmage? Who made you pick fireball as a spell? And do you cast it in broad daylight in Hightown or the Gallows? Even the Templars can't be everywhere. If you're outside the city or in Darktown, it's even more a 'plot hole' to assume they WOULD have heard it.
Sorry, but while I'm as tweeked by the poorly-executed ending as anyone, I don't buy the "Apostate mage Hawke shouldn't exist lines."
1) You 'are' called out, more than once. It's even blackmailed on you.
2) There's a specific in-game reason given. Namely, you have money, influence, and station. In Act 1, you're able to move enough to avoid Templar scrutiny. [/quote]
Except for that time you visit the Gallows after murdering templars responsible for Karl's death. Good times. "Move enough?" Ludicrous. [/quote]
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Actually yes, I certainly didn't try to be subtle about it - even
trying to get noticed. And even casting obvious spells in board daylight ... in front of templars ... in the first act, no less!
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In Act 2, you have money (bribes) [/quote]
Guess who else has money in Kirkwall, the Free Marches and the entire world? Nobles. They don't get off the hook. Ever. No one does. [/quote]
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And I certainly didn't recall having any money to spare in Act I, where I was being so blatantly obvious.
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and are the Viscount's agent. [/quote]
Yeah. No one could bother checking up on the Viscount's agent. The Viscount is so powerful, after all. Yeah.[/quote]
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And might I add that I was the Viscount's
unwilling agent? Even though I tried my hardest to avoid him?
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That makes Hawke a bad target. [/quote]
You miss the point. There are no exceptions. Everyone's a target, always. Even Arl's kids are targets. No exceptions. You're an apostate, you're in the Circle or the Templars see you dead or they see themselves dead in the attempt. See DAO. [/quote]
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True, no exceptions. Especially when I agree to help the apostates hiding in the caves by ruthlessly slaughtering all the templars on the way out.... Just to name one.
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In Act 3, you're the Champion, and every noble in the city owes you. The one thing that could get Meredith ousted is a popular uprising. The one person that could be rallied around is Hawke. So...until she goes completely insane...it's entirely logical she leverage her position until she can marginalize the Champion and politically remove Hawke.
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No. No it isn't. Your status and power are exactly what the Circle is designed to prevent. The Circle strips you of all status and political power. It strips you of all titles.It makes no exceptions. Everyone abides by this system without exception because that's how they try to avoid the Tevinter Imperium scenario. It's how the system works (in as far as it can be said to).
But the larger point here is that you're attributing your own speculation, inference and reasoning to the workings of the game. None of this is so obvious as to be implicit in the storyline. It's just vague speculation based on how
you would try to write a sensible storyline about this game if you tried. [/quote]
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And you're conveniently forgetting that by the time Act 3 rolls around the templars really should have done something prior to that.
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3) And I really love it when people say, "Well you bring a staff into the gallows, all those Templars should see it!" Erm...the most common weapon is a staff. Every peasant has one, it's the only one they can't be forbidden. If the Templars arrested every person that carried a walking stick, there wouldn't be a city left.
There's problems with the story, but Hawke being a mage is reasonably well accounted for in the dialogue.
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Not really.
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A couple mentions in later acts in passing to my being an apostate does not account for it. And I don't believe
anyone mentioned my being a bloodmage -- even Anders who I was romancing. Really? And after he tears into Merrill for her blood magic?
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So you intentionally try to get caught and break the game, and then complain that the game won't let you do something outlandish? How ludicrous is that? And if they had done what you ask, and summoned a 100 Templars to bum-rush you, I'm sure we would've had a dozen threads, "What, I can't play a mage the way *I* want to!" *facepalm*
As for Karl, I seem to recall that room being empty, the Chantry dark, and no witnesses. So really, WHO would've turned you in? Might as well ask why Isabella and the rest weren't turned in for the ruckus there as well. Mage or not, those instances both have the same issue--there's no witnesses. And in the cave, the only witness, Thrask, is against Meredeth as well, so why would HE turn you in to her? So basically, you're entire argument is based on 3 instances with no witnesses.
Yes, the Chantry is 'supposed' to stop such a thing from happening. Which is why someone like Hawke hasn't happened before. It failed because he had a friend who knew who to bribe and then had the status to hide behind. It's the very point Bethany makes in the beginning when she's along. Once you're a player in the game, you have your own strings to pull. Until Meredith can eliminate those, she's in no position to go against the Champion. Not unless she wants to slaughter every noble in Kirkwall as well.
So basically, you're condemning Bioware for not reprimanding your play-style, not for being a mage. But you chose to build a character to intentionally break the game. You knew when you started you'd be an apostate. You can RP one, and the plot makes as much sense as it does for anyone, or you can metagame. But don't complain to Bioware because metagaming isn't punished in a SP game. You're your own DM. You know the setting rules and lore.