I'm still trying to figure that one out myself.
Modifié par wastelander75, 01 juin 2011 - 09:32 .
Guest_wastelander75_*
Modifié par wastelander75, 01 juin 2011 - 09:32 .
Modifié par Mixtos, 01 juin 2011 - 09:49 .
wastelander75 wrote...
I don't know, I kind of had the same thing happen...sort of...with Isabella, if you shag her one time, then end the relationship, then go all lovey dovey with Merrill, it's mentioned Isabella still stays with you at the end.
I'm still trying to figure that one out myself.
Modifié par Corto81, 02 juin 2011 - 12:04 .
Guest_wastelander75_*
Corto81 wrote...
How the hell did a writer like Gaider not think of this?
Seriously, David Gaider was the Lead Writer. Dude's awesome. Usually.
No idea what happened to him here.
4. Bethany Dying in Deep Roads
- just completely out of the blue, poorly done, never felt a thing for it
2. Not Being Able to Ditch Anders
- I hated him, I never had him in my party
- yet at the end he's "my bro" and everyone treats him like that
How the hell did a writer like Gaider not think of this?
Seriously, David Gaider was the Lead Writer. Dude's awesome. Usually.
No idea what happened to him here.
Guest_wastelander75_*
Mickespel wrote...
Really, They removed the ONE spell school that would make perfect sense for an apostate, the Arcane warrior.
In DA:O, there was this one cultist-guy when you were searching for the ashes that was an Arcane Warrior. Granted he's dead and so is pretty much everyone that poor guy knew, but point is that technically that spec was known by more non-elves.Foolsfolly wrote...
An apostate spec would have been cool. Arcane Warrior has Lore Weight on it that makes it less useful. It's a forgotten Elven school currently only being taught by The Warden. Perhaps that Elven Keeper from Awakenings too.
Playest wrote...
"[He's] gone just like the Warden"
"That is no coincidence"
"So do we proceed with the original plan"
I was so mad..i screamed at my TV
"THATS HOW YOUR GOING TO END THE GAME REALLY!??"
"WHAT THE HELL DOES THAT EVEN MEAN"
Raygereio wrote...
In DA:O, there was this one cultist-guy when you were searching for the ashes that was an Arcane Warrior. Granted he's dead and so is pretty much everyone that poor guy knew, but point is that technically that spec was known by more non-elves.Foolsfolly wrote...
An apostate spec would have been cool. Arcane Warrior has Lore Weight on it that makes it less useful. It's a forgotten Elven school currently only being taught by The Warden. Perhaps that Elven Keeper from Awakenings too.
Modifié par Ser Bard, 02 juin 2011 - 02:23 .
Ser Bard wrote...
I agree that a apostate melee spec would have solved some problems. Most of the new staff designs look like they should be used to hit and stab people anyway so why not provide the animations to do just that?
Foolsfolly wrote...
Ser Bard wrote...
I agree that a apostate melee spec would have solved some problems. Most of the new staff designs look like they should be used to hit and stab people anyway so why not provide the animations to do just that?
It wouldn't solve anything. The moment you start the game you'd be unable to use any Apostate skills (if it's a spec like Blood Mage, Arcane Warrior, Force Mage, etc.). You'd still have to use Fireball, Temptest and anything else until then. So while you might wear some armor later on and have subtle spells most people will still be raining fire and freezing goons in front of Templars in the middle of the street.
It fixes nothing.
It would be a fun spec to add in other games though.
Mickespel wrote...
Foolsfolly wrote...
Ser Bard wrote...
I agree that a apostate melee spec would have solved some problems. Most of the new staff designs look like they should be used to hit and stab people anyway so why not provide the animations to do just that?
It wouldn't solve anything. The moment you start the game you'd be unable to use any Apostate skills (if it's a spec like Blood Mage, Arcane Warrior, Force Mage, etc.). You'd still have to use Fireball, Temptest and anything else until then. So while you might wear some armor later on and have subtle spells most people will still be raining fire and freezing goons in front of Templars in the middle of the street.
It fixes nothing.
It would be a fun spec to add in other games though.
There are some item mods around that add items without class restrictions. Mages can use swords and daggers right now, most likely a bow as well but there where no bow in the mods I tried. Lift the restrictions and use standard attack in sensetive areas until the spec becomes avalible. Also, buff spells can be cast out of sight and kept going in fights, just reduce the visials of them a bit to allow the templars to ignore them.
CalJones wrote...
The whole of Best Served Cold was messed up. As a pro-mage supporter, you end up wiping out all the moderate mages and templars - the very same guys you should be helping. And the worst thing about it is that you do it at Orsino's behest, not Merediths.
It felt like a quest that had originally been intended to be done for Meredith but was repurposed at the last moment due to lack of time and cut content. I don't know if that's the case but it certainly felt that way.
I just hated the fact that at the two meetings (the one in Hightown and the one in the warehouse) you infiltrate, no one bothers to actually talk to you - they just make assumptions and attack. You'd think they would at least think "oh hey, there's the guy who killed the Arishok, we better find out what he wants" but no, they all rush to commit suicide by Hawke. Gah!
wastelander75 wrote...
I do. It's called an 18 month deadline. You know most writers take at least 2 sometimes 3 years to flesh out a good story in a book. Stephen King for example, usually takes 4 to 5 per. Imagine trying to cram al you can storywise within a year and a half instead of 3 or 4.
Guest_wastelander75_*
In Exile wrote...
Did you think DA:O had a good story? It took 4 years to develop the game, but the story had to be ready before the development started. So it was very likely done in a single year.
Modifié par wastelander75, 02 juin 2011 - 08:26 .