Aller au contenu

Photo

Holographic Mech WARRIOR suit ftw


  • Veuillez vous connecter pour répondre
15 réponses à ce sujet

#1
Smiling_Asian

Smiling_Asian
  • Members
  • 23 messages
heard some guy mentin it as a bonus for the Engineer class...god that sounds awesome. They tend to be one of the least offensive classes, so having a temporary power that boosts their offensive capabilities for a short period would be awesome. It will be debuffing a large group, and then activating your mech-suit-of-death for 7 to 10 seconds and just wiping the floor with the enemies before powering back down,. 

#2
Guest_Aotearas_*

Guest_Aotearas_*
  • Guests
Keep the powers to an in-lore realistically level. Dominate was already borderline and Reave already broke the rules of Biotics as established in ME1, but Gundam Mage Suit out of nothing (and possibly made of light) is just ... no:


#3
JaegerBane

JaegerBane
  • Members
  • 5 441 messages
I think we should have an ability that shoots lasers out of the eyes.

#4
termokanden

termokanden
  • Members
  • 5 818 messages
Turning into a mech warrior is a bit much yeah.

By the way, armpit lasers are way cooler than eye lasers. Nobody sees it coming. Shouldermounted ion cannons could be cool as well. You know, to disable star destroyers.

#5
Aynien

Aynien
  • Members
  • 246 messages
I heard that People Can Fly were helping Bioware to make engineer more cooler. They are implementing something like this for them:
www.youtube.com/watch

Modifié par Aynien, 31 mai 2011 - 11:43 .


#6
RGFrog

RGFrog
  • Members
  • 2 011 messages
It's no more un-lore than tech armor or drones, both of which are solid objects made of light produced by omni-tool magic. Same thing goes for the SB's shield that shep can run up or push against.

I see no reason why a smart, anime-centric, engineer couldn't figure out how to make a mecha out of the stuff. Requirements would probably fry a normal omni tool, but i guess if the engineer was smart enough to make a see-through omnitool mecha, then he/she would be smart enough to upgrade the omnitool to handle the output.

#7
Guest_Aotearas_*

Guest_Aotearas_*
  • Guests

RGFrog wrote...

It's no more un-lore than tech armor or drones, both of which are solid objects made of light produced by omni-tool magic. Same thing goes for the SB's shield that shep can run up or push against.

I see no reason why a smart, anime-centric, engineer couldn't figure out how to make a mecha out of the stuff. Requirements would probably fry a normal omni tool, but i guess if the engineer was smart enough to make a see-through omnitool mecha, then he/she would be smart enough to upgrade the omnitool to handle the output.


And the drones and Tech Armor/SB's Shields are a valid counter argument because?

#8
goofyomnivore

goofyomnivore
  • Members
  • 3 762 messages
^?
I don't think she/he was making a counter argument. Just stating it wouldn't be much more ridiculous than the standard already set.

And for what the OP is asking for.. try Assault Armor(Sentinel Power) with the Geth Plasma Shotgun. You're bsaically a YMIR Mech.

Modifié par strive, 31 mai 2011 - 07:40 .


#9
Veinslay

Veinslay
  • Members
  • 23 messages

Neofelis Nebulosa wrote...

And the drones and Tech Armor/SB's Shields are a valid counter argument because?


Because a mech-armor might just be a modified combat drone moving as you move.

#10
RGFrog

RGFrog
  • Members
  • 2 011 messages

Neofelis Nebulosa wrote...
And the drones and Tech Armor/SB's Shields are a valid counter argument because?


Because they are all solid object made from light using a computer with ZERO resources that you wear on your wrist.

Doing anything in that manner is exactly the same thing. Be it a mech or mite.

#11
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

RGFrog wrote...

It's no more un-lore than tech armor or drones, both of which are solid objects made of light produced by omni-tool magic. Same thing goes for the SB's shield that shep can run up or push against.


Judging by their descriptions, the drones and tech armour are just devices with holograms around them (like an omnitool). The devices themselves are physical items.

A mech suit isn't something that can be deployed by an omni-tool.

#12
RGFrog

RGFrog
  • Members
  • 2 011 messages
According to the wiki, the omnitool has a minifacturing utility that uses stuff to make stuff. Based on that, it shouldn't have the resources to produce the SB's shield, nor a drone since it makes stuff from stuff, unless it's building these things from your armor and flesh.

Since it's obvious that the omnitool isn't making my engineer naked after every 3 drones, which is what you're suggesting, JaegerBane, then I see no reason why it can't make anything out of nothing. I see no crates being removed from the game, no materials being siphoned from the environment, no reduction in armor capacity, and no loss of limbs in creating the the 30 or so drones I can make in a level.

And if an omni too can produce a drone every few seconds out of nothing, then it can produce a mecha the of the same amount of nothingness every minute.

I'm not saying I agree with it, nor am I saying I even want to see that in the game. Just saying that it's just as plausible as the other things omni-tools seem to be capable of in the game despite what descriptions or wiki's state to the contrary.

#13
termokanden

termokanden
  • Members
  • 5 818 messages
Likely the drone is actually pretty small and the engineer would be carrying the materials to make them. Building a drone would require few materials, but a full mech armor is something else enitrely.

If an engineer could make ANYTHING out of nothing, why not make a giant death robot to squish your enemies? Why even limit yourself to a mech armor?

#14
RGFrog

RGFrog
  • Members
  • 2 011 messages
ok, let use that example. A tiny amount of material to make a drone which in game is roughly 1/3 to 1/2 the size of your opponent. So, tripple this tiny amount of material and you have a drone that is the same size as most bipedals in game. Still the amount used is only 3x the small amount needed to make a drone.

A mech that the engineer can ride in would be, what, 10x the size of the engineer (if we're talking gundam) or as little as 4x an engineer (like the heavy loader used at the end of aliens).

So, at most the engineer would need to make 30 drones, or as little as 12 drones worth of material to make a mech. Both seem within reason.

However, at most, I'd only want to see the small version in game. More like a power suit rather than an all out building sized mech. It would be good for the Engi. class to have something unique and plausible for an engineer that wouldn't be something any other class could do.

Modifié par RGFrog, 31 mai 2011 - 08:34 .


#15
termokanden

termokanden
  • Members
  • 5 818 messages
You claim that's what JaegerBane was talking about. However, the point he was making was that it seems they are physical objects with holograms around them. A drone only really needs to be a very small sphere with a zapper and a shield. You also see engineers in the games with their tech armors around them. However, those tech armors aren't actually physical objects.

The whole thing is a bit unclear though. You don't see a small sphere inside a drone. Is it a hologram dealing damage then? Why would it take damage when you hit it if it's not a physical object?

Perhaps someone who has read the ME books would have more insight here.

In any case, let's not overdo it. I don't want engineers to have mech armor simply because I feel that shifts the focus away from the usual tech powers they are supposed to master. I'd much rather have some fun control and offensive powers that don't make me some kind of superman.

#16
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

RGFrog wrote...

According to the wiki, the omnitool has a minifacturing utility that uses stuff to make stuff. Based on that, it shouldn't have the resources to produce the SB's shield, nor a drone since it makes stuff from stuff, unless it's building these things from your armor and flesh.

Since it's obvious that the omnitool isn't making my engineer naked after every 3 drones, which is what you're suggesting, JaegerBane, then I see no reason why it can't make anything out of nothing. I see no crates being removed from the game, no materials being siphoned from the environment, no reduction in armor capacity, and no loss of limbs in creating the the 30 or so drones I can make in a level.


Termo explained it. In the codex (at least in ME1) it states in plain english that the omni-tools can build stuff out of 'easily salvageable battlefield materials like plastics and ceramics' i.e. bits of detritus that are strewn across the battlefield. This is the explanation put forward for how tech mines worked in the first game. I don't see why it's such a leap of logic to assume drones are handled the same way. Holograms aside, they don't appear any larger than ME1 mines.

Of course, the difference in mass required to magically make a battlemech compared to a tiny, palm-sized drone would presumably be significant (or a quantity of mass for plasma or bose-einstein condensate, for that matter) and therefore it isn't rational to assume that a handheld item can somehow break the laws of physics and make a mech out of a scrap of plastic.

Yes, you don't actually see the omni-tool siphoning materials from the environment, but let's be sensible here, this is not reason to assume that it doesn't happen. You don't see Shepard eat food or take a s**t, are you implying that Shep survives entirely on serrice ice brandy and sexual liasons, or has a wormhole in his anus? How about the fact that he gets money for picking up medi-gel that he can't store? Perhaps he has an invisible leprechaun sat on his shoulder with contacts to the medi-gel trafficking underworld? A certain amount of common sense is required here, as this game isn't a 1:1 simulation.

Modifié par JaegerBane, 01 juin 2011 - 06:11 .