Georg Zoeller wrote...
The games based on the D&D license need a combat log to underscore the implementation of the underlying license mechanics. Dragon Age needs no such thing as it uses our own, proprietary ruleset and we deemed the combat log unnecessary and inappropriate for the amount of floating point data that was would have to be displayed to reflect all elements of the ruleset.
In short: The combat log was a holdover from pen and paper and we decided it was not necessary for the game experience we wanted. EoS.
Hopefully we may have some intuitive game modders who can compensate for this somehow, as it's clear from this thread that some people believe it will add something extra to their game experience. (Edit: Well with regards to the previous posts it's been stated to be most likely impossible, which is a shame

)
I respect that it's something that Bioware feel did not fit with the game experience envisioned, but some of us 'old-style' people always like to see the rolls, +s and -s behind actions. I personally see it as a "tactical re-assurance", knowing the figures behind something gives me the ability to see just how much of a difference that 'Sparkly-Item-Of-Power" compares to the "Shiny-Widget-Of-Awesomeness". Yes it has the basic statistical differences, but knowing about the 'derived' alterations is where it really matters, which is something we can't really look into without using the toolset.
Looking at it from a role-playing perspective you can assume that the character wouldn't know ANY of the damage numbers however. I must admit removing the log does take away the risk of over-analysing the game, staring at numbers can sometimes detract from the whole immersion/fantastical-role/other parts of the experience (not to mention the apparent technical difficulties), which Bioware have undoubtedly put incredible effort into achieving.
Although I'm rambing with this whole combat-log thing I personally think you can link it back to human nature, understanding the mechanisms behind how things work is something many people consider for a huge range of things. I think most "role-playing-people" aren't THAT far off humans to have this almost instinct-like attitude
Modifié par Sword_Slashing_Toner, 20 novembre 2009 - 02:20 .