Like the good old memory Band.. It sounds great! More XP! But someone eventually looked a little closer, and did the math.. You would be hard pressed to find a worse magical ring.
More detailed information about what is happening in the game is never a bad thing. How can QA be done properly without these sort of logging statements? Yeah.. that resist is working properly.. or that set bonus is increasing the right attribute.
Opening this level of detail up to the community allows the community to quickly tell you that this ability isn't working as the tooltip describes, or allows you to quantitatively say that ability x isn't really worth 3 points.. ability y is much better.
The same people who don't want more detail in the game are also the same people who aren't concerned with class balance. I know that's going to immediately bring the people this thread crying "THIS ISN"T AN MMO! WE DON"T NEED class BALANCE!". Well, you're wrong. These details suddenly give bioware a legion of people to crunch numbers around the fact that some of their concepts might need a look at. Like 2H warriors.. or mages. (Which will bring another bunch of people to this thread crying "THERE"S NOTHING WRONG WITH MAGES". Well there is. Have your main character be a mage. Get Wynn first. Spec wynn into a little healing + combat, Morrigan and your Main character combat. Head over to the Dalish, and get Arcane Warrior, and Play on nightmare with no problem from their on in.
Now try to play on nightmare with a different party.. fewer mages.. keep wynn for healing. but drop morrigan, and have your main character be a 2H warrior. You'll notice a big difference.
I'm not talking about how '1 class has a different style gameplay then another class'. It's just that without having these numbers available, it's pretty difficult to see how a class performs anywhere but by playing the game.
Balance is important because balance is what gives us choices. Without balance, there are fewer choices. That's not a min/maxing statement. It's player experience one. The fact that the game can vary so widely in challenge based solely on whether or not you bring certain classes/specializations isn't good for the players. It's even more difficult for content authors/modders, trying to make content/adventures to share. I want people to have a challenge when they run the module I created.. Do I tell them upfront they better just bring 2 mages? Do I not tell them, and half of my players tell me my content is too easy on nightmare, with the others (that didn't bring 2 mages) tell me it's too hard?
I don't see how Bioware can balance this large game themselves.. they need some help. Adding more detail to the game via a combat log, would definitely allow people to help.
Georg said it's never a "Do you want X?" it's always "Do you want X or Y?"
Do you want a new specialization? Barbarian? or even some horse armor? or do you want this game to have a best in class tactical battle engine with balanced classes/abilities.
Where content authors spend less time trying to make encounters that are 'doable and challenging' by diverse parties, and more time on creating fun stories/adventures. (If you're following along, they can spend less time, encounter testing because the classes are more equal in combat terms).
I'm sure given enough time and effort, Bioware could balance some of these issues out. But to bring up a theme already mentioned.. I'd rather Bioware doesn't waste time 'finding skills/items that need balance'... I'd rather the community does it. Then Bioware can concentrate on the big issues found by the community, and more DLC.
Modifié par Nomad_Wanderer, 20 novembre 2009 - 06:05 .