Maybe, but I'd prefer to think that you're just not privy to how these things work, which is fixable

Let me explain it again, in more precise words.
The game has probably more than a million words of text. To translate that text into all the different languages the game ships in (spanish, german, french, italian, polish, russian, etc.), takes time and a lot of coordination effort.
We don't do those translations in house, they're done by different providers, internally and externally, for each territory.
After that is done, each of the translations needs to be QA'd as well. For game at the scope of dragon age, you're looking a period of nearly a year from the time you have written your final word to when all the translations are done.
The problem is - game development does not happen sequential. It's not like we finish the game, it goes into translation and then, when that is done, you ship. While translation happens, the game isn't done yet, it's in the final stages of balancing, performance optimization and polish.
Balancing does not just mean 'making the number right', it has a lot more to do with the nebulous requirement of 'make it fun'. To achieve that goal, you can't just tweak numbers and at some point, suddenly, the game becomes fun. You change mechanics. A lot:
Example:
Bug: Fighting the ogre is not fun. If he decides to grab me, I almost always die.
Solution: Add the ability for the player to interrupt the ogre using stun effects.
Bug: We need to cut 'summon giant cat' from the ranger - the cat model won't be finished in time for ship and we're hard pressed from memory as is.
Solution: Replace 'Giant Cat' ability with something else.
From the time the text was locked down to the time we locked down content for ship, we had touched and significantly modified the numbers for all abilities and the effects or sub effects of probably 80% of them.
We knew this would happen a year before, hence the hard decision between 'ship numbers and descriptions that are completely inaccurate' or 'ship vague descriptions' and eat the cost rush-translating a number of abilities that were completely changed or replaced.
The question never was 'ship numbers or hide them intentionally', it was always between one bad 'ship detailed but completely wrong descriptions and one less bad 'ship vague descriptions'. Not great, certainly, but imagine the joy on these forums if people found out that all the numbers and descriptions were completely off

Sceptic83 wrote...
Uhm..seems quite nonsense to me, but maybe i'm dumb 
Modifié par Georg Zoeller, 20 novembre 2009 - 07:39 .