Your ideas for Dragon Age 3
#1
Posté 31 mai 2011 - 02:43
story
The game is set 20 years after Dragon Age origins, you play from the perspective of Morrigan's demon child. You start off being raised by her, in a small, secluded village in the mountains. When of an appropriate age (20) she reveals your true nature and your destiny as the only one who can save the world from Flemeth's evil plans. However, as if this was not a hard enough task, the Grey Wardens find out about the existence of the demon child and therefore aim to dispose of you, forcing you to flee the village and the life you have known. Throughout your journey, in true Dragon Age style, you will come across unique and interesting companions who will join you on your quest to defeat the ultimate evil. This epc journey will take you through a wide array of locations including snow capped mountains, desolate deserts and bustling cities. Depending on your choices the story will have drastically different outcomes.
I am aware the Conclusion of Dragon Age 2 suggests the return of Hawke, but feel that this story is superior. There is only so much you can do with one character.
please comment, positive or negative thoughts, and share your own ideas.
Thanks in advance, M xxx
#2
Guest_simfamUP_*
Posté 31 mai 2011 - 04:40
Guest_simfamUP_*
xxx
that's just... awww
#3
Posté 31 mai 2011 - 06:05
simfamSP wrote...
awww :-)
xxx
that's just... awww
I think what he's saying is that your ideas, while very interesting and good, are a bit naive. We're stuck with DA2 version 2 for DA3 and that includes Hawke.
Laidlaw has made it perfectly clear that no major change of direction from what he felt was overall exactly what the DA franchise needed.
We may see less recycled maps and "oboy Griffen awesomeness" but otherwise it's going to be a change in paint on the house that was DA2 and not a brand new house that very closely resembles DAO like some of us want.
#4
Guest_wastelander75_*
Posté 31 mai 2011 - 06:11
Guest_wastelander75_*
BeefoTheBold wrote...
We may see less recycled maps and "oboy Griffen awesomeness" but otherwise it's going to be a change in paint on the house that was DA2 and not a brand new house that very closely resembles DAO like some of us want.
I think it's safe to say more than just some of us would like that return to happen. Probably won't. But a man can dream right?
#5
Posté 31 mai 2011 - 06:19
wastelander75 wrote...
BeefoTheBold wrote...
We may see less recycled maps and "oboy Griffen awesomeness" but otherwise it's going to be a change in paint on the house that was DA2 and not a brand new house that very closely resembles DAO like some of us want.
I think it's safe to say more than just some of us would like that return to happen. Probably won't. But a man can dream right?
*snickers* I agree. I caveated my statement because it's too nice of a day to get three or four people jumping in here to tell me that the people who want the DAO "house" for DA3 are just some very loud and vocal tiny minority.
#6
Guest_wastelander75_*
Posté 31 mai 2011 - 06:26
Guest_wastelander75_*
*snickers* I agree. I caveated my statement because it's too nice of a day to get three or four people jumping in here to tell me that the people who want the DAO "house" for DA3 are just some very loud and vocal tiny minority.
I agree to your agreement, It IS a nice day out today isn't it?
#7
Posté 31 mai 2011 - 06:32
1) There are players who did not impregnante Morrigan, and if that gets retconned, they will **** longer and louder than the "killed Leliana" and "Didn't recruit Anders" crowds put together.
2) Morrigan's god-baby is established as a boy. Bioware restricted race choices, but I doubt they'll reduce customisation choices any further.
That is not to say Morrigan's child can't appear. She can get pregnant without doing the ritual, and she could easily have slept with another man and gotten pregnant that way. But they couldn't be the PC, and the nature of their paternity would have to be left ambiguous.
What I would like, and what I think is most likely, is an entirely new protagnist, if not a selection of protagonists.
I would like for the story to be set some way into the Mage/Templar war, and have the protagonist have to deal with growing up in the conflict. If we can get a playable snippet of their childhood or teen years, that will be sweet.
The game is likely going to be set in Orlais. I would love to play an Orlesian citizen and get a new perspective on this place that we've only heard about before. It would be lame if every PC was from Ferelden. I'd like to be able to wander into other as-yet unseen provinces as well. I'm particularly interested in Tevinter and Rivain.
#8
Posté 31 mai 2011 - 06:42
#9
Posté 31 mai 2011 - 07:07
Human - from the Anderfels. Moved to Orlais
Elf - Nevarran
Dwarf - from Orzammar. Part of the warrior caste and exiled for whatever reason (whether he/she believes in the Maker is up to you) but maintains contact with miners so he/she has always been one of the Chantry's ways of gathering lyrium.
Tal-Vashoth - was hired by the Chantry as a mercenary. Finds the idea of a Maker to be foolish, but so long as he/she gets paid he/she isn't complaining. If you're a she, you left the Qun because you wanted to be a warrior.
Fully voiced characters and there is a flashback Origin story detailing how they became a Seeker.
The escalating conflict between the two factions is growing even worse as your sources in Tevinter and Qunari lands tell you that the Qunari are contemplating invading now that the world is at its weakest.
Rough idea so far. I don't have my best ideas on the fly. It takes some time for me to think of something good
Modifié par The Ethereal Writer Redux, 31 mai 2011 - 07:09 .
#10
Guest_wastelander75_*
Posté 31 mai 2011 - 07:10
Guest_wastelander75_*
Oh wait.....whoops....
#11
Posté 31 mai 2011 - 07:16
1. What the heck is Flemeth and what is her game
2. What do the Eluvians do and where do they go.
3. The mage/chantry wars
4. "Smart" darkspawn and what the architect started
5. What the heck is Sandal
The Eluvians might be more problematic since it showed up in one origin and one DLC from DAO but they made such a deal of it in DA2 after making it a focus of WH it seems like there's more. Even if you offed the "Architect" I'd assume they could do something with his minions carrying on his work.
#12
Posté 31 mai 2011 - 08:52
#13
Posté 31 mai 2011 - 09:01
#14
Guest_wastelander75_*
Posté 31 mai 2011 - 09:21
Guest_wastelander75_*
The closest thing to that here were the Fed-Ex quests where people lost everything from a sword pommel to a hat.
<_<
#15
Posté 31 mai 2011 - 09:53
All I can say are suggestions.
I feel that the story should focus around the war. It should start as close to the beginning as possible investigate the causes for the growing rebellion and the political ramifications. I believe the PC should be completely and truly neutral to this at the start, this means not a Seeker or Templar or Circle Mage. This causes problems with a Mage PC but I'm of the mind that if the story's about Mages then the Mage PC should be different than non-Mage PCs anyway.
Then the Player decides hopefully just before the mid-game (end of the first act) which side to be on. The war comes to them and a side is picked.
And after that there has to be a winner. Anything else is cheap. One side wins. It can be victory over one nation, all nations, a certain Mage/Templar Commander. Whatever. There has to be a defined victory, preferably the end of the war but I understand scope of a Thedas at war demanding more than one game dealing with it. But there must be a victory, a turning point.
Other than that, this is BioWare. Even as disappointed as I was at DA2 I know damn well they can out write most other studios without trying. I'm not going to tell them how to do that. I just suggest: neutral beginning, at least two branching paths (the more the merrier), and a definite ending.
Worry about DA4 when DA4 comes around. Worse comes to worse you can always Fallout it and set a canon ending. People will complain but they'll do that anyway.
#16
Posté 31 mai 2011 - 09:57
I missed one in ME2 and I missed one even more in DA2.
#17
Posté 31 mai 2011 - 10:06
#18
Posté 31 mai 2011 - 10:07
#19
Posté 31 mai 2011 - 10:51
Did you guys read the credits?
#20
Posté 31 mai 2011 - 11:09
#21
Posté 01 juin 2011 - 09:41
The Ethereal Writer Redux wrote...
You play as a Seeker of the Chantry, now at a fraction of the power it once commanded. That doesn't mean you are definitely Orlesian, so I want to get that out of the way. You can choose between Human, Elf, Dwarf, or Tal-Vashoth Kossith. Your task is to find a way to settle the Mage-Templar war so that neither side slaughters themselves. A peaceful compromise between the two factions that allows for the mages to have freedoms.
Human - from the Anderfels. Moved to Orlais
Elf - Nevarran
Dwarf - from Orzammar. Part of the warrior caste and exiled for whatever reason (whether he/she believes in the Maker is up to you) but maintains contact with miners so he/she has always been one of the Chantry's ways of gathering lyrium.
Tal-Vashoth - was hired by the Chantry as a mercenary. Finds the idea of a Maker to be foolish, but so long as he/she gets paid he/she isn't complaining. If you're a she, you left the Qun because you wanted to be a warrior.
Fully voiced characters and there is a flashback Origin story detailing how they became a Seeker.
The escalating conflict between the two factions is growing even worse as your sources in Tevinter and Qunari lands tell you that the Qunari are contemplating invading now that the world is at its weakest.
Rough idea so far. I don't have my best ideas on the fly. It takes some time for me to think of something good
yeah, i think it would be a good idea to be able to play as different races again. However, it would be difficult to have voices for them all.
#22
Posté 01 juin 2011 - 12:43
#23
Posté 01 juin 2011 - 12:54
1) erase everything coming from dragon age 2
2) go back to realistic graphics
3) go back to the old combat system
4) create new monsters
5) erase wave attacks
6) use different kind of monsters into the same battle
7) fix the floating weapons. You are a big corporation.....witcher never had floating weapons.
8) more areas to visit
9) less mindless hack n slash
10) no more framed narrative
11) restore party customization
12 ) create different weapons and armors ( no recolors of the same armour don't count as a new one)
Modifié par Rixxencaxx, 01 juin 2011 - 12:55 .
#24
Posté 01 juin 2011 - 01:19
Choice / Consequence / etc
Slow down combat, ease up on gore, allow tactical camera .
Deeper exploration and involvement with lore - e.g The mines at the end of Chapter 1 - DAMN did I want to really get into them and learn more...but alas...no-one cared.
Thats it really...combat, crafting, inventory, dialogue, compaion friendship / rivalry - they were all pretty good.
#25
Posté 01 juin 2011 - 01:46
Remember how LOTR2 and 3 split up the fellowship and had Frodo/Sam doing one thing, Peregrin and Merry another, Aragorn, Gimli and Legolas. Or how Star Wars had Luke doing one thing and Han+Leia etc another at the climax or TESB and ROTJ?
For DA3, the mage and templar war is kicking off. Its going to take a lot of stopping. The seekers (Leliani and Cassandra) recruit both your Warden and Hawke to help stop it, and they have separate goals. Both have different parties based on how DAO and DA2 ended (so Hawke might be accompanied by merrill if you romanced her, for example). You carry out tasks, get allies etc at same time, but separately (sequential quests).
Then bring it all together in one massive climax at the end.
Well, it might work!





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