Aller au contenu

Photo

Your ideas for Dragon Age 3


  • Veuillez vous connecter pour répondre
53 réponses à ce sujet

#26
Rob Sabbaggio

Rob Sabbaggio
  • Members
  • 122 messages
On the actual game mechanics, I'd like to see:
- more character customisation (inc. height and weight)
- more interaction with NPCs and LIs (especially post-love scenes)
- more ability to impact events, make choices, and to have the impact of choices felt over time. I loved Dragon Age 2, but too often the choices led to the same way, you had little impact.
- more non-combat quests, maybe have some political intrigue or crimes to solve.
- some minigames
- more inventory freedom and more options for NPCs
- much greater variety of areas to visit
- cities that have greater variety, change more over time and feel more lived in (e.g. proper day night and weather cycles, people doing jobs, more places to visit, more things to do, more jobs to take)
- if framed narrative and longer time periods are used, make them count. Over 10 years, you could have made the companions get older, change appearance, get married, have kids etc. How cool would it have been to have a romance in act 1, have a kid in act 2, then have a plot line involving said kid in act 3? It doesnt have to be SIMS, but there is still huge untapped potential to increase this, especially if you are going for deep relationships with characters to make connections to the world stronger.

#27
gonzalez.melissa53

gonzalez.melissa53
  • Members
  • 256 messages
Anyone think i'm crazy to want to have Cullen as a companion for this? /sigh Having Sebastian reappear as a romance option that you could accually romance might be nice too. That guy needs a little corruption...

#28
Siven80

Siven80
  • Members
  • 1 505 messages
My idea is simple.

Ignore everyones ideas and make the game you/Bioware want to make in a good timeframe.

#29
t003

t003
  • Members
  • 220 messages
The vibe i got from the end of DA2 was that the chantry was looking for both Hawke and The Warden and that were probably with each other.

#30
marshalleck

marshalleck
  • Members
  • 15 645 messages
Toolset please.

#31
TEWR

TEWR
  • Members
  • 16 987 messages

Siven80 wrote...

My idea is simple.

Ignore everyones ideas and make the game you/Bioware want to make in a good timeframe.


then they need to ignore your idea about ignoring peoples' ideas, which means they need to follow your idea and ignore everyones ideas and then ignore your idea, which means they're following your idea and....


well you see where it's going. Sorry man but you loseImage IPB

Modifié par The Ethereal Writer Redux, 03 juin 2011 - 12:03 .


#32
biomar

biomar
  • Members
  • 155 messages
The Black Fox sounds like an interesting character who has many adventures. It would be fun to play as him in DA3, reliving his exploits.

Modifié par biomar, 04 juin 2011 - 02:43 .


#33
neppakyo

neppakyo
  • Members
  • 3 074 messages

The Ethereal Writer Redux wrote...

Siven80 wrote...

My idea is simple.

Ignore everyones ideas and make the game you/Bioware want to make in a good timeframe.


then they need to ignore your idea about ignoring peoples' ideas, which means they need to follow your idea and ignore everyones ideas and then ignore your idea, which means they're following your idea and....


well you see where it's going. Sorry man but you loseImage IPB


*squint* you're trying to divide by zero aren't you?

I guess having the next DA "Not suck" isn't a constructive option. Personally I'd prefer more with the Qunari, since I feel was the only strong point and good idea in DA2.

#34
Auroras

Auroras
  • Members
  • 526 messages
I think that if the story is set in Orlais after the mage-templar conflict starts, it would make for an extremely interesting story. Orlais seems deeply religious (somewhat akin to France in medieval times) and thus the templars stationed throughout the country may attempt to persecute any mage in their vicinity, sort of like Ser Alrik in DA2.

However, that would not be basis enough to tie in to the larger DA storyline. The OGB, although not canon, seems important to the DA storyline. Then there's the Warden and Hawke to deal with, as well as Morrigan and the seekers. So, I don't know. It seems like DA2 was sort of random, compared to DA:O, and that it didn't really tie into the plot line much. It just sort of... added more chaos to Thedas.

Modifié par Auroras, 04 juin 2011 - 03:41 .


#35
Chuvvy

Chuvvy
  • Members
  • 9 686 messages
okay guise
srsly
guise
what if
guise srsly
what if
guise what if
it had an ending

Also two caves would be good.

Modifié par Slidell505, 04 juin 2011 - 04:52 .


#36
neppakyo

neppakyo
  • Members
  • 3 074 messages

Slidell505 wrote...
guise what if
it had an ending?


I'm not sure the DA division knows how to make an ending :P

Maybe they'll ask the ME folks how to do one.

*ink blots, and Zoidberg shuffles out* Whoop whoop whoop whoop whoop!

#37
Dethares

Dethares
  • Members
  • 78 messages
WHAT"BOUT THE GRIFFONS!!!

#38
Zeevico

Zeevico
  • Members
  • 466 messages

gonzalez.melissa53 wrote...

Anyone think i'm crazy to want to have Cullen as a companion for this?

The plot armour is strong with this one. Which makes me think that it looks like a possibility.

#39
Elhanan

Elhanan
  • Members
  • 18 371 messages
I now hope that DA3 will return to new characters of all races, and allow the DLC and possible expansions for DA2 to complete the story of hawke.

#40
Zeevico

Zeevico
  • Members
  • 466 messages

Elhanan wrote...

I now hope that DA3 will return to new characters of all races, and allow the DLC and possible expansions for DA2 to complete the story of hawke.


Seems logical enough. The Antaam approve.

Back on topic:
Personally? I don't want a "return" to DAO gameplay. I want fun gameplay. You're game designers. Do what you do best.

Modifié par Zeevico, 04 juin 2011 - 08:22 .


#41
Glaso

Glaso
  • Members
  • 557 messages
Ideas?
-full companion customisation (equipement wise)
-more cave models
-less "popping out of nowhere" encounters
-more parchment, gold and wood interface

everything else is at bioware's discretion

#42
Lumikki

Lumikki
  • Members
  • 4 239 messages
Morrigan had no demonic child?

Rixxencaxx wrote...

mmm ideas for da3 ?

1) erase everything coming from dragon age 2
2) go back to realistic graphics
3) go back to the old combat system
4) create new monsters
5) erase wave attacks
6) use different kind of monsters into the same battle
7) fix the floating weapons. You are a big corporation.....witcher never had floating weapons.
8) more areas to visit
9) less mindless hack n slash
10) no more framed narrative
11) restore party customization
12 ) create different weapons and armors ( no recolors of the same armour don't count as a new one)

1) No
2) I agree
3) No
4) Sure
5) Not so sure, waves where not the real problem, but how enemies appeared
6) Sure
7) Sure
8) Yes, Please
9) I agree
10) mm.. maybe
11) No sure, both has they good and bad points
12) Not a big deal

Icinix wrote...

Art direction - take a few steps back - DAO looked somewhat unique / DA2 looked like Fable / Final Fantasty etc...then..populate the crap out of the game. Make cities feel like cities.

yeah, art is little bit over done and not realistic.

Choice / Consequence / etc

Yes, Please

Slow down combat, ease up on gore, allow tactical camera .

Not sure abotu slowing, but yeah less over done unrealstic sake of "cool" effect, when it comes yak effect. Yes for better camera view point.

Deeper exploration and involvement with lore - e.g The mines at the end of Chapter 1 - DAMN did I want to really get into them and learn more...but alas...no-one cared. :(

Yeah, exploration was really missing. I want to go adventure, not just stay in one city. Wonders to see.

In general what you need is good story where players know what player is suppose to do. Have goal.

Warden or Hawke, don't care, they where yesterdays news.

Modifié par Lumikki, 04 juin 2011 - 02:00 .


#43
Critical Miss

Critical Miss
  • Members
  • 245 messages
Since there's a mage vs. Templar conflict on the horizon, mages are breaking from their shackles and making their way to Tevinter for support. A sort of exodus. Tevinter is happy with this situation as it gives them ammunition to further the empire. Playable character is assigned to strengthen ties or unite nations against the coming threat. Along the way, players learn a little more of Flemeth's ambitions, if she has any. That's all I can think of.

#44
TheRaj

TheRaj
  • Members
  • 121 messages

Lumikki wrote...

Morrigan had no demonic child?

Rixxencaxx wrote...

mmm ideas for da3 ?

1) erase everything coming from dragon age 2
2) go back to realistic graphics
3) go back to the old combat system
4) create new monsters
5) erase wave attacks
6) use different kind of monsters into the same battle
7) fix the floating weapons. You are a big corporation.....witcher never had floating weapons.
8) more areas to visit
9) less mindless hack n slash
10) no more framed narrative
11) restore party customization
12 ) create different weapons and armors ( no recolors of the same armour don't count as a new one)

1) No
2) I agree
3) No
4) Sure
5) Not so sure, waves where not the real problem, but how enemies appeared
6) Sure
7) Sure
8) Yes, Please
9) I agree
10) mm.. maybe
11) No sure, both has they good and bad points
12) Not a big deal

Icinix wrote...

Art direction - take a few steps back - DAO looked somewhat unique / DA2 looked like Fable / Final Fantasty etc...then..populate the crap out of the game. Make cities feel like cities.

yeah, art is little bit over done and not realistic.


Choice / Consequence / etc

Yes, Please


Slow down combat, ease up on gore, allow tactical camera .

Not sure abotu slowing, but yeah less over done unrealstic sake of "cool" effect, when it comes yak effect. Yes for better camera view point.


Deeper exploration and involvement with lore - e.g The mines at the end of Chapter 1 - DAMN did I want to really get into them and learn more...but alas...no-one cared. :(

Yeah, exploration was really missing. I want to go adventure, not just stay in one city. Wonders to see.

In general what you need is good story where players know what player is suppose to do. Have goal.

Warden or Hawke, don't care, they where yesterdays news.


Seconded.

#45
Kokooro

Kokooro
  • Members
  • 31 messages
Personally, I'd love to see Hawke come back. The end of the game seems to hint that they're looking for him and that his ( or her ) story isn't finished yet. I somewhat see it along the lines of the Assassins Creed series and just to clarify for those that didn't play the game; it starts of with a similar "origins" story, then moves on to a new character who appears for a couple of games to shed more light on everything. I could see this happen with Dragon Age and Hawke and I'd love that. I can't see the Warden return, honestly. The Wardens have more of a meaning regarding the blight rather than issues between templars, mages and even qunari, which was stated quite clearly. They have mentioned the Warden too at the end of the game, but he / she may only be a background figure.

I also really hope that you can keep your romanced character by your side if this is to happen. I'm not sure about the other characters, but at least during the Fenris romance it was stated in the epilogue that he stayed with Hawke. It'd be odd if he just left - and I hope they won't come up with such a pitiful excuse as they did with the characters during Awakening.

Regarding the gameplay there's not much I'd like to see changed, but of course there's always room for improvement. I'd like to see more drastic consequences or more impact from the save imports from the games before. That'd be cool. Also, the dungeons / places in general shouldn't be as overused as they were in Dragon Age 2. It became repetive, at least during Act 3. However, the dialouges and characters were done incredibly well and I loved the friendship / rivalry concept. And the voiced character, obviously. Good job on that one, this was one of the things that I loved already in Mass Effect.

Anyway, long story short ... I'm looking forward to Dragon Age 3. I hope they will improve some of the stuff fans have critiqued, but not too much - Dragon Age 2 wasn't as bad as everyone said. In fact I just may love it more than Origins.
I secretly pray for Hawke's return, but that's just me. I cling to characters. :whistle:

#46
lofte_2000

lofte_2000
  • Members
  • 318 messages
For some reason I keep wondering how old my Warden would be if she did come back in DA3...

#47
Alex Kershaw

Alex Kershaw
  • Members
  • 921 messages
I like it!

#48
Sigg33

Sigg33
  • Members
  • 6 messages
I would like in DA:3 to have the son of Morigan and The Warden as companion (if you did the ritual). I think the war of mages and templars isn't a good idea, but in the war, they take different sides. I think The Hero you play should be just like The Warden, be elf, human, dwarf or qunari, and the start be different, them you take one side in one world war and try to do alliances! Your companions, you need to choose, an exemple: Sten only be avaiable if you do an alliance with The Qun! I wan to know wath happened to The Warden if you go with Morigan in the Eluvian, and if a Friendship Romanced with Merrill, if they go together to the Eluvian! I think the stronghest characters took differents sides, an exemple is Flemeth fight for the Tevinter, Hawke for Kirkwal and The Warden for Ferelden. I think your companions of DA:O and 2 be more important in the game, passing quest, being companions and choosing sides. I think your base be just like in Awakening, one fort, but for exemple if you won the alliance with the dalish, a lot of them be on your fort, and for exemple start to teach archery to your army. If you won the alliance with the dwarves, your fort became strongest, if you won the mages, they put a lot of magical defences... And I think the romances need to be different, you can marry and have sons that join your army, and all your companions to have romance (the romance with Sebastion have disapointed me...). I think too, that the Arl of one country could betray their homeland.

#49
Sigg33

Sigg33
  • Members
  • 6 messages
And all your choices have rivalry consequences, just like if you have Flemeth, you can't have Morrigan at your side with her son and an romanced Warden. And all people you save in randon encounters join your army, add to their numbers, and you can call them just like in the Blight of DA:O. And for exemple if you have The Warden at your side, and he was friend of Sten and you fight against The Qun, Sten betray his homeland, and goes with him more qunari. And I think, the leaders of your allys army, could be call for the battle with their army, just like in DA:O for PC, Eamon come with the Redcliff, but I think you should call him at any time, not only if you are fighting with the final boss. And I think, the leaders of your allies army, could be call for the battle with their army, just like in DA:O for PC, Eamon come with the Redcliff, but I think you should call him at any time, not only if you are fighting with the final boss. (sorry about my mistakes)

#50
WilliamShatner

WilliamShatner
  • Members
  • 2 216 messages

MarlinJacques wrote...

I am aware the Conclusion of Dragon Age 2 suggests the return of Hawke, but feel that this story is superior. There is only so much you can do with one character. 
 


They didn't do anything with the character other than butcher his/her's entire family!