Your ideas for Dragon Age 3
#26
Posté 01 juin 2011 - 01:55
- more character customisation (inc. height and weight)
- more interaction with NPCs and LIs (especially post-love scenes)
- more ability to impact events, make choices, and to have the impact of choices felt over time. I loved Dragon Age 2, but too often the choices led to the same way, you had little impact.
- more non-combat quests, maybe have some political intrigue or crimes to solve.
- some minigames
- more inventory freedom and more options for NPCs
- much greater variety of areas to visit
- cities that have greater variety, change more over time and feel more lived in (e.g. proper day night and weather cycles, people doing jobs, more places to visit, more things to do, more jobs to take)
- if framed narrative and longer time periods are used, make them count. Over 10 years, you could have made the companions get older, change appearance, get married, have kids etc. How cool would it have been to have a romance in act 1, have a kid in act 2, then have a plot line involving said kid in act 3? It doesnt have to be SIMS, but there is still huge untapped potential to increase this, especially if you are going for deep relationships with characters to make connections to the world stronger.
#27
Posté 02 juin 2011 - 01:03
#28
Posté 02 juin 2011 - 01:10
Ignore everyones ideas and make the game you/Bioware want to make in a good timeframe.
#29
Posté 02 juin 2011 - 06:32
#30
Posté 02 juin 2011 - 06:32
#31
Posté 02 juin 2011 - 11:59
Siven80 wrote...
My idea is simple.
Ignore everyones ideas and make the game you/Bioware want to make in a good timeframe.
then they need to ignore your idea about ignoring peoples' ideas, which means they need to follow your idea and ignore everyones ideas and then ignore your idea, which means they're following your idea and....
well you see where it's going. Sorry man but you lose
Modifié par The Ethereal Writer Redux, 03 juin 2011 - 12:03 .
#32
Posté 04 juin 2011 - 02:41
Modifié par biomar, 04 juin 2011 - 02:43 .
#33
Posté 04 juin 2011 - 02:44
The Ethereal Writer Redux wrote...
Siven80 wrote...
My idea is simple.
Ignore everyones ideas and make the game you/Bioware want to make in a good timeframe.
then they need to ignore your idea about ignoring peoples' ideas, which means they need to follow your idea and ignore everyones ideas and then ignore your idea, which means they're following your idea and....
well you see where it's going. Sorry man but you lose
*squint* you're trying to divide by zero aren't you?
I guess having the next DA "Not suck" isn't a constructive option. Personally I'd prefer more with the Qunari, since I feel was the only strong point and good idea in DA2.
#34
Posté 04 juin 2011 - 02:50
However, that would not be basis enough to tie in to the larger DA storyline. The OGB, although not canon, seems important to the DA storyline. Then there's the Warden and Hawke to deal with, as well as Morrigan and the seekers. So, I don't know. It seems like DA2 was sort of random, compared to DA:O, and that it didn't really tie into the plot line much. It just sort of... added more chaos to Thedas.
Modifié par Auroras, 04 juin 2011 - 03:41 .
#35
Posté 04 juin 2011 - 04:48
srsly
guise
what if
guise srsly
what if
guise what if
it had an ending
Also two caves would be good.
Modifié par Slidell505, 04 juin 2011 - 04:52 .
#36
Posté 04 juin 2011 - 04:51
Slidell505 wrote...
guise what if
it had an ending?
I'm not sure the DA division knows how to make an ending
Maybe they'll ask the ME folks how to do one.
*ink blots, and Zoidberg shuffles out* Whoop whoop whoop whoop whoop!
#37
Posté 04 juin 2011 - 06:33
#38
Posté 04 juin 2011 - 06:44
The plot armour is strong with this one. Which makes me think that it looks like a possibility.gonzalez.melissa53 wrote...
Anyone think i'm crazy to want to have Cullen as a companion for this?
#39
Posté 04 juin 2011 - 08:00
#40
Posté 04 juin 2011 - 08:13
Elhanan wrote...
I now hope that DA3 will return to new characters of all races, and allow the DLC and possible expansions for DA2 to complete the story of hawke.
Seems logical enough. The Antaam approve.
Back on topic:
Personally? I don't want a "return" to DAO gameplay. I want fun gameplay. You're game designers. Do what you do best.
Modifié par Zeevico, 04 juin 2011 - 08:22 .
#41
Posté 04 juin 2011 - 10:38
-full companion customisation (equipement wise)
-more cave models
-less "popping out of nowhere" encounters
-more parchment, gold and wood interface
everything else is at bioware's discretion
#42
Posté 04 juin 2011 - 01:59
1) NoRixxencaxx wrote...
mmm ideas for da3 ?
1) erase everything coming from dragon age 2
2) go back to realistic graphics
3) go back to the old combat system
4) create new monsters
5) erase wave attacks
6) use different kind of monsters into the same battle
7) fix the floating weapons. You are a big corporation.....witcher never had floating weapons.
8) more areas to visit
9) less mindless hack n slash
10) no more framed narrative
11) restore party customization
12 ) create different weapons and armors ( no recolors of the same armour don't count as a new one)
2) I agree
3) No
4) Sure
5) Not so sure, waves where not the real problem, but how enemies appeared
6) Sure
7) Sure
8) Yes, Please
9) I agree
10) mm.. maybe
11) No sure, both has they good and bad points
12) Not a big deal
yeah, art is little bit over done and not realistic.Icinix wrote...
Art direction - take a few steps back - DAO looked somewhat unique / DA2 looked like Fable / Final Fantasty etc...then..populate the crap out of the game. Make cities feel like cities.
Yes, PleaseChoice / Consequence / etc
Not sure abotu slowing, but yeah less over done unrealstic sake of "cool" effect, when it comes yak effect. Yes for better camera view point.Slow down combat, ease up on gore, allow tactical camera .
Yeah, exploration was really missing. I want to go adventure, not just stay in one city. Wonders to see.Deeper exploration and involvement with lore - e.g The mines at the end of Chapter 1 - DAMN did I want to really get into them and learn more...but alas...no-one cared.
In general what you need is good story where players know what player is suppose to do. Have goal.
Warden or Hawke, don't care, they where yesterdays news.
Modifié par Lumikki, 04 juin 2011 - 02:00 .
#43
Posté 04 juin 2011 - 06:44
#44
Posté 05 juin 2011 - 05:03
Lumikki wrote...
Morrigan had no demonic child?1) NoRixxencaxx wrote...
mmm ideas for da3 ?
1) erase everything coming from dragon age 2
2) go back to realistic graphics
3) go back to the old combat system
4) create new monsters
5) erase wave attacks
6) use different kind of monsters into the same battle
7) fix the floating weapons. You are a big corporation.....witcher never had floating weapons.
8) more areas to visit
9) less mindless hack n slash
10) no more framed narrative
11) restore party customization
12 ) create different weapons and armors ( no recolors of the same armour don't count as a new one)
2) I agree
3) No
4) Sure
5) Not so sure, waves where not the real problem, but how enemies appeared
6) Sure
7) Sure
8) Yes, Please
9) I agree
10) mm.. maybe
11) No sure, both has they good and bad points
12) Not a big dealyeah, art is little bit over done and not realistic.Icinix wrote...
Art direction - take a few steps back - DAO looked somewhat unique / DA2 looked like Fable / Final Fantasty etc...then..populate the crap out of the game. Make cities feel like cities.Yes, PleaseChoice / Consequence / etc
Not sure abotu slowing, but yeah less over done unrealstic sake of "cool" effect, when it comes yak effect. Yes for better camera view point.Slow down combat, ease up on gore, allow tactical camera .
Yeah, exploration was really missing. I want to go adventure, not just stay in one city. Wonders to see.Deeper exploration and involvement with lore - e.g The mines at the end of Chapter 1 - DAMN did I want to really get into them and learn more...but alas...no-one cared.
In general what you need is good story where players know what player is suppose to do. Have goal.
Warden or Hawke, don't care, they where yesterdays news.
Seconded.
#45
Posté 21 juin 2011 - 01:02
I also really hope that you can keep your romanced character by your side if this is to happen. I'm not sure about the other characters, but at least during the Fenris romance it was stated in the epilogue that he stayed with Hawke. It'd be odd if he just left - and I hope they won't come up with such a pitiful excuse as they did with the characters during Awakening.
Regarding the gameplay there's not much I'd like to see changed, but of course there's always room for improvement. I'd like to see more drastic consequences or more impact from the save imports from the games before. That'd be cool. Also, the dungeons / places in general shouldn't be as overused as they were in Dragon Age 2. It became repetive, at least during Act 3. However, the dialouges and characters were done incredibly well and I loved the friendship / rivalry concept. And the voiced character, obviously. Good job on that one, this was one of the things that I loved already in Mass Effect.
Anyway, long story short ... I'm looking forward to Dragon Age 3. I hope they will improve some of the stuff fans have critiqued, but not too much - Dragon Age 2 wasn't as bad as everyone said. In fact I just may love it more than Origins.
I secretly pray for Hawke's return, but that's just me. I cling to characters.
#46
Posté 21 juin 2011 - 04:08
#47
Posté 21 juin 2011 - 04:21
#48
Posté 27 juin 2011 - 04:03
#49
Posté 27 juin 2011 - 04:04
#50
Posté 27 juin 2011 - 04:14
MarlinJacques wrote...
I am aware the Conclusion of Dragon Age 2 suggests the return of Hawke, but feel that this story is superior. There is only so much you can do with one character.
They didn't do anything with the character other than butcher his/her's entire family!





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