Title Update 1.02 for X360 is now live!
#26
Posté 31 mai 2011 - 08:41
#27
Guest_Guest12345_*
Posté 31 mai 2011 - 08:54
Guest_Guest12345_*
#28
Posté 31 mai 2011 - 09:18
Devos wrote...
Does this (or one of the other changes) mean that the thumbs up glitch is now retroactively fixed fixed?
Bit odd to answer your own question but having just tried it out it seems that the issue is fixed for me now.
Though nerfing warrior... really?
#29
Posté 31 mai 2011 - 09:33
#30
Posté 31 mai 2011 - 09:37
The Harley Dude wrote...
Berserker still suffers from using too much stamina and I'm not seeing it replaced as I kill off the little dragons.
Berserker requires a little more planning to pull off effectively than some other specs. Try having decent willpower and also have a warrior teammate use upgraded Rally whenever it is up and you probably won't have issues with stamina.
#31
Guest_PresidentCowboy_*
Posté 31 mai 2011 - 09:43
Guest_PresidentCowboy_*
#32
Guest_jollyorigins_*
Posté 31 mai 2011 - 10:30
Guest_jollyorigins_*
#33
Posté 31 mai 2011 - 10:45
#34
Posté 31 mai 2011 - 10:47
escobar313 wrote...
y was the ratio for the blood mages health to mana dropped so low
Same reason rune of valiance went from +5-7 to +2 to all attributes.
#35
Posté 31 mai 2011 - 10:50
#36
Posté 31 mai 2011 - 10:50
#37
Posté 31 mai 2011 - 11:01
#38
Posté 31 mai 2011 - 11:04
2. Is the slowdown bug fixed retroactively?
#39
Posté 31 mai 2011 - 11:04
DOYOURLABS wrote...
I agree, the blood mage got nerfed. They should not have brought it down that much. Neither should have warrior, which was the weakest class. And the awakenings problem isn't fixed yet.
exactly if any class was overpowered compared to the others it was the rogue especially the archer, they have the strongest weapon in the game
#40
Guest_jollyorigins_*
Posté 31 mai 2011 - 11:17
Guest_jollyorigins_*
DOYOURLABS wrote...
I agree, the blood mage got nerfed. They should not have brought it down that much. Neither should have warrior, which was the weakest class. And the awakenings problem isn't fixed yet.
Goddamn it, thanks for the reply at least, but Bioware really need to sort out import problems and major bugs first before tinkering with the class abilities and such.
#41
Posté 01 juin 2011 - 12:49
ddv.rsa wrote...
What isn't importing properly?
Boon, DLC decisions and such.
#42
Posté 01 juin 2011 - 01:05
#43
Posté 01 juin 2011 - 01:12
Dave of Canada wrote...
ddv.rsa wrote...
What isn't importing properly?
Boon, DLC decisions and such.
I know about the boon, which won't be fixed because it's a problem with Origins, not DAII.
What DLC descisions are you talking about?
#44
Posté 01 juin 2011 - 01:42
Modifié par ShadowStar83, 01 juin 2011 - 01:44 .
#45
Posté 01 juin 2011 - 01:52
ShadowStar83 wrote...
Couldn't BioWare have reduced the number of spiders in the game with the patch?I kid, but I really don't like spiders!
Atleast they no longer knock you down and get to friendly anymore
#46
Posté 01 juin 2011 - 02:04
#47
Posté 01 juin 2011 - 02:07
I don't think it would be too hard to give us a menu to sort through plot flags on the xbox 360. It would increase the replayability and fix the problems with import. It's probably the easiest fix, but I don't know much programming so I could be wrong.jollyorigins wrote...
DOYOURLABS wrote...
I agree, the blood mage got nerfed. They should not have brought it down that much. Neither should have warrior, which was the weakest class. And the awakenings problem isn't fixed yet.
Goddamn it, thanks for the reply at least, but Bioware really need to sort out import problems and major bugs first before tinkering with the class abilities and such.
#48
Guest_jollyorigins_*
Posté 01 juin 2011 - 02:24
Guest_jollyorigins_*
Matt 2108 wrote...
People, they can't fix Awakening problems in a DAII patch. I seriously doubt they're going to go back and patch Awakening.
It's not about patching Awakening for most of them, what they need to do is fix the flags for an upgraded keep being able to stand on it's own whilst you save Amaranthine. I refuse to believe Bioware isn't going to fix an important import into the game.
#49
Posté 01 juin 2011 - 02:32
#50
Posté 01 juin 2011 - 03:25
jollyorigins wrote...
Matt 2108 wrote...
People, they can't fix Awakening problems in a DAII patch. I seriously doubt they're going to go back and patch Awakening.
It's not about patching Awakening for most of them, what they need to do is fix the flags for an upgraded keep being able to stand on it's own whilst you save Amaranthine. I refuse to believe Bioware isn't going to fix an important import into the game.
What you just described is an issue with Awakening. It's Awakening that isn't recognizing an upgraded keep, not DAII.




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