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Title Update 1.02 for X360 is now live!


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#51
Dave of Canada

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Matt 2108 wrote...

I know about the boon, which won't be fixed because it's a problem with Origins, not DAII.


Yeah, just find it odd that I did everything that should unstuck (Anora granting it) it but it still gives me the bugged dialogue. 

What DLC descisions are you talking about?


The plot summary says I didn't reclaim the keep (but at least I still get the Avernus quest for some reason), says I threw Cailan to the wolves (while I burned his corpse) and doesn't mention what I did in Witch Hunt.

#52
MrProliferation

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Matt 2108 wrote...

jollyorigins wrote...

Matt 2108 wrote...

People, they can't fix Awakening problems in a DAII patch. I seriously doubt they're going to go back and patch Awakening.


It's not about patching Awakening for most of them, what they need to do is fix the flags for an upgraded keep being able to stand on it's own whilst you save Amaranthine. I refuse to believe Bioware isn't going to fix an important import into the game.


What you just described is an issue with Awakening.  It's Awakening that isn't recognizing an upgraded keep, not DAII.


classic garbage in garbage out problem. DA2 can only work with what it is given. Any software can only work with the data it has, be it financial transactions, GIS mapping, or Dragon Age plot flags. Awakening is recording the data wrong, so it doesn't matter what DA2 does. Bioware has done an admirable job trying to fix this in DA2 even when most of the problems are in other games, but there's only so far they can go without fixing the original product. If Awakening is giving DA2 bad data, DA2 can't fix that. Awakening has to give DA2 the correct information, and it won't.

You want to be sure they're all alive? Let Amaranthine fall. It's simple. I actually think this is a good thing because Awakenings was too cheap in letting everyone survive. The choice between the Keep and Amaranthine didn't feel like a choice at all with the upgraded Keep. Having to choose between your friends and saving the people of Amaranthine is a real choice.

#53
jpzgoku

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didn't read everything, but is the slowdown glitch caused by Isabella's friendship retroactively fixed by the new patch?

#54
Slackalacks

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Supplier achievement is still broken :/

#55
The Dubious

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So... imports are still bugged?

#56
Helljumper55

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I would also be interested in a bit more elaboration with the plot flags, if possible. exactly which ones have been fixed? which ones have not?

#57
Mingolo

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Exactly, could Bioware please elaborate on which import bugs have been fixed and which ones have not?

#58
Guest_PureMethodActor_*

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quadrupled for the import bug clarifications. I want to know if I can expect Zevran to not appear in my games where I killed him in Origins...

#59
Kaiser Shepard

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If the Awakening endgame plot flags are bugged, the more obvious solution to me would be that if the pragmatic option of burning Amaranthine is chosen, only Vigil's Keep remains, while if you chose to save the city, both remain whether you upgraded the Keep or not. Reason for the latter being that pretty much no one played through Awakening without upgrading the Keep, as we are completionists like that.

So rewire the plot flags in that if the "Amaranthine was saved" flag is detected, both are considered rescued in DAII.

Modifié par Kaiser Shepard, 01 juin 2011 - 07:17 .


#60
expwnit

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During Night Terrors, Fenris can and does kill Hawke and Anders in a single blow. This only happened after the patch for me and only if I go through Desire before Pride. I tried turning down the difficulty to casual, but the battle is over in a second.

#61
randomcheeses

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expwnit wrote...

During Night Terrors, Fenris can and does kill Hawke and Anders in a single blow. This only happened after the patch for me and only if I go through Desire before Pride. I tried turning down the difficulty to casual, but the battle is over in a second.


This is easily avoidable by unequiping his weapon just before you confront the demons.

#62
BY-TOR STORMDRAGON

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I had this happen with Aveline!!! I took EVERYTHING off her. Bingo.

#63
FerrusMalus

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Supplier is still bugged for me as well. I made a save right before picking up the last unit of spindleweed I need to have all 66 ingredients, pick it up and nothing happens. I did buy some stacked ingredients from the black emporium earlier in the chapter...

#64
RPGamer13

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Thank you!

Thia update fixes the issues I had with Warrior: even after obtaining the effect area of Two-Handed attacks, the range of two handed attacks didn't feel right. I just reloaded my current save on Hard and was able to more easily get past the initial fight when you try to get inti Kirkwall after gettin off the boat than I ha yesterday on Normal.

The Two-Handed Warrior feels more like I thought it should, thank you.

Also, the Berserker improvements make the specialization much more effectve.

Isabela: her armor now changes its appearance like it is supposed to without having to use a Maker's Sigh potion.

I always wondered why I was being kicked off the server randomly while playing when I was still connected to the internet, thank you for fixing it.

#65
What?

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Edit: Nevermind. My bad. Turned the system off for a few seconds, and the naming screen came back. Sorry. Thought it was patch-related, since that hadn't happened to me until now.

Modifié par VictorianTrash, 01 juin 2011 - 12:13 .


#66
Guest_jollyorigins_*

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Matt 2108 wrote...

jollyorigins wrote...

Matt 2108 wrote...

People, they can't fix Awakening problems in a DAII patch. I seriously doubt they're going to go back and patch Awakening.


It's not about patching Awakening for most of them, what they need to do is fix the flags for an upgraded keep being able to stand on it's own whilst you save Amaranthine. I refuse to believe Bioware isn't going to fix an important import into the game.


What you just described is an issue with Awakening.  It's Awakening that isn't recognizing an upgraded keep, not DAII.


My apologies for sounding like an idiot but to me it sounds like a fault with DA2, I mean Awakening recognised my fully upgraded keep and survivors at the keep (my case being Nathaniel, Anders and Justice.) It sounds like DA2 isn't recognising a fully upgraded Vigil's Keep similar to how it didn't recognise the Architect being alive or dead in "Finding Nathaniel."

#67
Yuqi

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Thanks heaps for fixing/modifying the combat,it feels so much smoother now.The only issue still persisting,is the flames showing through the bottem of the screen.

#68
tsunderes

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YES A friendly concern worked for fenris! Finally! :D

#69
happy_daiz

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Aveline's story about her dad in "The Captain's Condolences" was pretty touching; thanks for getting that to work.

I was too far in my pt to go back and see Fenris' friendly concern. I'd literally just replayed all of Act 2 to get my Sebastian rivalmance optimized, right before the patch came out, and wasn't in the mood to do it again. Ah well, next pt. :-)

Poor Sketch is still showing as an active quest. Next patch, perhaps?

#70
mage scum

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Hey, the muttonstache was fixed!

#71
zakchase

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After downloading the new patch, my game has picked up a nasty stutter where the frame rate comes to a momentary stop every 20 or 30 seconds. Cleared my cache -- still does it. Started a new game -- still does it. I know there were some people who had a similar issue after the last patch. Did anyone ever find a fix for it?

#72
happy_daiz

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zakchase wrote...

After downloading the new patch, my game has picked up a nasty stutter where the frame rate comes to a momentary stop every 20 or 30 seconds. Cleared my cache -- still does it. Started a new game -- still does it. I know there were some people who had a similar issue after the last patch. Did anyone ever find a fix for it?


I noticed that as well. I played for several hours last night, and assumed those stutters were related to the Dragon Age Server lags I was experiencing after the last patch (that also occasionally caused lock-ups). To my surprise, once I exited my game, I realized that I hadn't even logged into the DA servers in this session. It would seem to be patch-related. I never heard of a fix; I more or less just lump it.
 :(

#73
DarkSeraphym

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Out of curiosity, has anyone else had an issue where some enemies simply refuse to die? I've had it happen several times where I've dropped an enemy down to their last sliver of life and then they temporarily become immortal. I've had to wait as long a minute for that invincibility to wear off.

#74
Victia

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DarkSeraphym wrote...

Out of curiosity, has anyone else had an issue where some enemies simply refuse to die? I've had it happen several times where I've dropped an enemy down to their last sliver of life and then they temporarily become immortal. I've had to wait as long a minute for that invincibility to wear off.


Yes I have! Always seem to be the weaker enemies too!

#75
Luke Barrett

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It's caused by doing damage to enemies when they are 'spawning in' - their health bar will show that they are losing HP but they actually aren't - in the last version you could do damage to them but their health bar wouldn't change until they were properly spawned in. This is most common with corpses and shades as their animation is fairly long.