Aller au contenu

Photo

Am I the only Sentinel that...


  • Veuillez vous connecter pour répondre
68 réponses à ce sujet

#51
Ryzaki

Ryzaki
  • Members
  • 34 427 messages

AlexRmF wrote...
I have to admit it made me lagh when I did the derelict reaper mission with most of the armor upgrades and my tech armor fully evolved into assault armor and even though I was swarmed and surrounded by husks, my shields wouldn't fail for the shockwave to trigger :lol:

 

Seriously? :o

Sentinel here I come! :D

#52
Neo Hex Omega

Neo Hex Omega
  • Members
  • 168 messages
Has anyone even figured out what Tech Armor is? I've never seen a codex entry for it.

Also, I dislike Tech Armor on the Sentinel. It makes more sense for the Soldier, or possibly the fragile Engineer. I preferred the ME1 Sentinel that was more of a support character, not a biotic tank.

#53
JayhartRIC

JayhartRIC
  • Members
  • 328 messages
For people that hang back and don't rush with Tech Armor, it would still be good to get Power Armor with augments your biotic and tech powers while active.  

Neo Hex Omega wrote...

Has anyone even figured out what Tech Armor is? I've never seen a codex entry for it.

Also, I dislike Tech Armor on the Sentinel. It makes more sense for the Soldier, or possibly the fragile Engineer. I preferred the ME1 Sentinel that was more of a support character, not a biotic tank.


Sentinel would be equally fragile as Engineer without tech armor.  It makes just as much sense for an Engineer as it does for a Sentinel.

#54
Cancer Puppet

Cancer Puppet
  • Members
  • 1 107 messages
@Siansonia II

How do you not use adrenaline rush as a soldier. It's a "I want you to die NOW" button. Aiming better isn't why it's useful, it's usefull because it puts your guns on steroids.

#55
CajNatalie

CajNatalie
  • Members
  • 610 messages
In Mass Effect 1: Sentinel has Electronics + Barrier = Biggest Shields in the Game
Tech Armor actually makes sense in ME2 because of this.
It's a combo of electronic tweaking and biotic enhancement to your suit's initially craptastic kinetic barriers.

And as for Cancer Puppet's ARush comment... I see in the wiki ARush gave a damage bonus, but that seems to have been removed to reduce the OPness of Soldiers... all I get on my copy/patch of ME2 is a time dilation (with the option to take HP damage better in one of the evolutions). There is no more damage boost.
But still... why the hell not spam ARush? It's an invitation for headshot central, particularly on moving targets, which are hell to headshot at full speed.

Modifié par CajNatalie, 01 juin 2011 - 04:51 .


#56
Labrev

Labrev
  • Members
  • 2 237 messages
Tech Armor is IMO the best special power of all in the game.

--> Adrenaline Rush (Bullet-Time) can be done while choosing attacks when bringing up the power-wheel.
--> Infiltrator Cloak, to me, was more of a detriment than a plus. Makes you wait longer for health/shield recharge, takes you out of the action for too long, which can cause more issues with squad dying and enemies taking advantage of that time (regen, recharge kinetics, moving to superior position).
--> Singularity does nothing that Pull can't, control unprotected enemies and stun protected ones.
--> Charge is fun but can put you in bad situ's, basically just a mop-duty power on higher difficulty.
--> Combat Drone is a neat power, but not real powerful. I felt naked on Arrival in the Object Rho battle and went down in one wave.

My infiltrator insanity playthrough was frustrating, my sentinel playthrough was luaghably one-sided to me.

#57
Parah_Salin

Parah_Salin
  • Members
  • 337 messages

Hah Yes Reapers wrote...

Tech Armor is IMO the best special power of all in the game.

--> Adrenaline Rush (Bullet-Time) can be done while choosing attacks when bringing up the power-wheel.
--> Infiltrator Cloak, to me, was more of a detriment than a plus. Makes you wait longer for health/shield recharge, takes you out of the action for too long, which can cause more issues with squad dying and enemies taking advantage of that time (regen, recharge kinetics, moving to superior position).
--> Singularity does nothing that Pull can't, control unprotected enemies and stun protected ones.
--> Charge is fun but can put you in bad situ's, basically just a mop-duty power on higher difficulty.
--> Combat Drone is a neat power, but not real powerful. I felt naked on Arrival in the Object Rho battle and went down in one wave.

My infiltrator insanity playthrough was frustrating, my sentinel playthrough was luaghably one-sided to me.


More to the point it's just duller than all these powers listed. Tactical Cloak and Charge I liked the most because they were active, and like you mentioned, they had both positive and negative effects, meaning you shouldn't just use them at random. Singularity and Combat Drone just seamed like slightly better versions of "normal" powers. Adrenaline rush was good too.

Now, the idea of armor/survivability making the game play differently in a more agressive manner is valid, but that feels mlike more of a vangaurd thing.

#58
TheKillerAngel

TheKillerAngel
  • Members
  • 3 608 messages
Assault armor sentinel with shotgun = unstoppable beast.

#59
jwalker

jwalker
  • Members
  • 2 304 messages

CajNatalie wrote...

In Mass Effect 1: Sentinel has Electronics + Barrier = Biggest Shields in the Game
Tech Armor actually makes sense in ME2 because of this.
It's a combo of electronic tweaking and biotic enhancement to your suit's initially craptastic kinetic barriers.

And as for Cancer Puppet's ARush comment... I see in the wiki ARush gave a damage bonus, but that seems to have been removed to reduce the OPness of Soldiers... all I get on my copy/patch of ME2 is a time dilation (with the option to take HP damage better in one of the evolutions). There is no more damage boost.
But still... why the hell not spam ARush? It's an invitation for headshot central, particularly on moving targets, which are hell to headshot at full speed.


This is the first time I read something like that.
Where exactly did you get that information from ?
According to wiki and more importantly, from BW devs Adrenline Rush gives 100 % bonus damage (Hardened ) or 140% (Heightened)

Modifié par jwalker, 01 juin 2011 - 08:41 .


#60
Frostmourne86

Frostmourne86
  • Members
  • 299 messages

CajNatalie wrote...

In Mass Effect 1: Sentinel has Electronics + Barrier = Biggest Shields in the Game
Tech Armor actually makes sense in ME2 because of this.
It's a combo of electronic tweaking and biotic enhancement to your suit's initially craptastic kinetic barriers.

And as for Cancer Puppet's ARush comment... I see in the wiki ARush gave a damage bonus, but that seems to have been removed to reduce the OPness of Soldiers... all I get on my copy/patch of ME2 is a time dilation (with the option to take HP damage better in one of the evolutions). There is no more damage boost.
But still... why the hell not spam ARush? It's an invitation for headshot central, particularly on moving targets, which are hell to headshot at full speed.


There still is a damage boost; it just was never directly stated in the description for the ability in-game.  It's a hidden stat that, to my knowledge, is still there.

#61
CajNatalie

CajNatalie
  • Members
  • 610 messages

Frostmourne86 wrote...

There still is a damage boost; it just was never directly stated in the description for the ability in-game.  It's a hidden stat that, to my knowledge, is still there.

Ah, my mistake, then, if it's a hidden stat.

Anyway, a screenie of what I get in case some people are seeing the stat...
Posted Image
There was no attack boost mentioned on the Heightened version, either. Since the heightened one offered only an increase in slow-down I picked hardened since I don't need any more slowdown to get the best shots... if there was an extra 40% damage in heightened actually mentioned, I would've picked it instead.

Modifié par CajNatalie, 01 juin 2011 - 11:00 .


#62
Onpoint17

Onpoint17
  • Members
  • 327 messages
To truely get the most out of tech armor you have to think of it as more than just a defense. In assault evolution you literally become a human bomb which is just as active a power as drone or singularity. Charging into husk hordes is exactly how this signature power should be used. If you're just ducking in and out of cover and relying on the armor to protect you, this class would seem boring. A shotgun and assault armor used as an offensive weapon makes this class rock.

#63
Human CIaymore

Human CIaymore
  • Members
  • 3 messages
 I used Tech Armor religiously with my Sentinel. I still tried to stay at a distance (went with Power Armor over Assault Armor). The armor was more of a safeguard while I used my other powers to do the actual damage.
In my opinion, it was great to know I could stay out of cover for a bit longer - an option I grew to miss with my other characters.

I never used the melee as a primary form of attack until I played an Infiltrator (Tactical Cloak just made it too much fun not to walk up and punch something).

For what it's worth, I've played ever class except Engineer through 1 and 2 - the tactics my Sentinel allowed made it my favorite thus far, with Infiltrator coming in at 2nd.

#64
NoVa_Fury

NoVa_Fury
  • Members
  • 18 messages

Hah Yes Reapers wrote...

Tech Armor is IMO the best special power of all in the game.

--> Adrenaline Rush (Bullet-Time) can be done while choosing attacks when bringing up the power-wheel.
--> Infiltrator Cloak, to me, was more of a detriment than a plus. Makes you wait longer for health/shield recharge, takes you out of the action for too long, which can cause more issues with squad dying and enemies taking advantage of that time (regen, recharge kinetics, moving to superior position).
--> Singularity does nothing that Pull can't, control unprotected enemies and stun protected ones.
--> Charge is fun but can put you in bad situ's, basically just a mop-duty power on higher difficulty.
--> Combat Drone is a neat power, but not real powerful. I felt naked on Arrival in the Object Rho battle and went down in one wave.

My infiltrator insanity playthrough was frustrating, my sentinel playthrough was luaghably one-sided to me.


Really? The ONLY fight I had trouble with on my infiltrator insanity playthrough was the second Praetorian. The first one I handled easily. The second one, because of the extra husks and collectors, was impossible for me. If I focused on the mooks I would get killed by the Praetorian, and if I focused on the Praetorian I would get mowed down by collectors when it got too close and I had to move.

That was the only fight I literally could not finish on Insanity. It was the only fight I died in on my sentinel playthrough as well.

#65
capn233

capn233
  • Members
  • 17 402 messages

Onpoint17 wrote...

To truely get the most out of tech armor you have to think of it as more than just a defense. In assault evolution you literally become a human bomb which is just as active a power as drone or singularity. Charging into husk hordes is exactly how this signature power should be used. If you're just ducking in and out of cover and relying on the armor to protect you, this class would seem boring. A shotgun and assault armor used as an offensive weapon makes this class rock.

I agree.  I took the AR though and used SMGs for close range.  You can use the Assault armor to bum rush anybody.  The other thing is that it resets the cooldowns on the squad whenever you use it.  So if you have people with better powers than you you can get those back online faster by just hitting tech armor again.

#66
Black Raptor

Black Raptor
  • Members
  • 1 114 messages

NoVa_Fury wrote...

Hah Yes Reapers wrote...

Tech Armor is IMO the best special power of all in the game.

--> Adrenaline Rush (Bullet-Time) can be done while choosing attacks when bringing up the power-wheel.
--> Infiltrator Cloak, to me, was more of a detriment than a plus. Makes you wait longer for health/shield recharge, takes you out of the action for too long, which can cause more issues with squad dying and enemies taking advantage of that time (regen, recharge kinetics, moving to superior position).
--> Singularity does nothing that Pull can't, control unprotected enemies and stun protected ones.
--> Charge is fun but can put you in bad situ's, basically just a mop-duty power on higher difficulty.
--> Combat Drone is a neat power, but not real powerful. I felt naked on Arrival in the Object Rho battle and went down in one wave.

My infiltrator insanity playthrough was frustrating, my sentinel playthrough was luaghably one-sided to me.


Really? The ONLY fight I had trouble with on my infiltrator insanity playthrough was the second Praetorian. The first one I handled easily. The second one, because of the extra husks and collectors, was impossible for me. If I focused on the mooks I would get killed by the Praetorian, and if I focused on the Praetorian I would get mowed down by collectors when it got too close and I had to move.

That was the only fight I literally could not finish on Insanity. It was the only fight I died in on my sentinel playthrough as well.

What's wrong with you people? Infiltrator is arguably the best class after soldier. Going invisible is better than regen because your enemies can't do any damage to you while it's on. That means it doesn't even matter if you get caught out in the open, you can still get to cover and remove any flanking enemies with a quick HS with a sniper. 

To beat the praetorian, just shoot it a bunch of times with your smg, then use the sniper once the shields are down. When it gets close, cloak, move to a better position (as the praetorian won't be following you anymore this should be easy.) Before decloaking, HS the most annoying collector and remove him from the equation. Praetorian now turns it's attention to you again and has to slowly trek across the battlefield while everyone is shooting at it. 

#67
capn233

capn233
  • Members
  • 17 402 messages
The enemies can damage you with cloak. They usually don't because they aren't targeting you, but if you had something locked on to you like a rocket, and cloak, it will still track and hit you.

Cloak is a pretty overrated ability in my opinion. If I was to replay an Infiltrator I would probably level incineration before I leveled cloak.

And as far as the rest goes, I am not convinced soldier is even the best class after playing all of them on insanity. Maybe mildly better at the beginning when nobody has any points to spend on powers, but when the other classes are leveled up they can be at least as effective if not more-so.

Modifié par capn233, 20 octobre 2011 - 10:42 .


#68
Black Raptor

Black Raptor
  • Members
  • 1 114 messages

capn233 wrote...

The enemies can damage you with cloak. They usually don't because they aren't targeting you, but if you had something locked on to you like a rocket, and cloak, it will still track and hit you.

Rockets be easy to dodge. Other than that, it's the only power which negates pretty much all damage. (eg enemy flanks you, ur pretty much screwed with some of the lesser classes but infiltrator can escape/HS the enemy)


And as far as the rest goes, I am not convinced soldier is even the best class after playing all of them on insanity. Maybe mildly better at the beginning when nobody has any points to spend on powers, but when the other classes are leveled up they can be at least as effective if not more-so.

Adrenaline rush makes you harder to kill and gives bonus damage. It has an insanely short cooldown so you can pretty much keep using it. With a Mattock, you can unload an entire clip before it ends which means it's effectively the fastest DPS in the game. 
Nothing can withstand such continuous onslaught let alone be alive long enough to do serious damage against an already buffed target.

Soldier is the best class. Perhaps not the most fun what with the game taking twice as long due to slo-mo, but there is no question it's the strongest class.  

#69
capn233

capn233
  • Members
  • 17 402 messages
The Mattock is overpowered, so I suppose a Mattock soldier with the Widow becomes broken. That is the Mattock's fault. I don't have the overpowered weapons pack so I don't have this problem.  Any class with Mattock is broken as well really.

When you say there is no question, that strains credibility. Soldier has a lack of CC compared to every other class, and has nothing to directly deal damage other than weapons outside of concussive shot. Tech Armor tanks at least as well as adrenaline rush, gives crowd control, and resets friendly cooldowns.

Sure the soldier is the most straight forward class to use, especially if you are from a shooter background, but if you know what you are doing with any of the caster classes you can get through the game at least as fast, if not faster.

Modifié par capn233, 21 octobre 2011 - 12:50 .