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Interview with David Gaider & Heather Rabatich


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#376
neppakyo

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Zanallen wrote...

neppakyo wrote...

Would it have been so bad to have just two VO for male/female for all races? Just add/change dialogue for when race is pertinent to certain conversations?

I could live with that.


Depends on where the specific race options originate. A Dalish elf, a dwarf and a Ferelden human shouldn't really sound the same. However, a city elf, an Orlesian human and a surface dwarf born in Orlais could all conceivably have an Orlesian accent.


I'm sure there's a cost effective way to have voices for any races you'd want to play. It would be nice, though. The VA doesn't have to be a top list holywood actor, just a decent cheap one heh.

#377
AudioEpics

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erynnar wrote...

Sylvius the Mad wrote...

Zeevico wrote...

Far be it from me to be a Luddite, however. This is the direction the technology is moving, and hopefully we’ll reach a point where creating the cinematics is inexpensive enough that we can branch out as much as we did when it was primarily text we were working with.

Hopefully.

I don't see how that could ever be possible.  Cinematics eliminate ambiguity.  Simply adding more unambiguous content doesn't change that.


This^ And as Mr. Gaider said, there is nothing, no tech that will ever beat human imagination, ever.


I absolutely agree which is why I ultimately prefer tabletop games. For a video game, I actually prefer a more cinematic approach. Personally.

#378
Sylvius the Mad

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centiumcuspis wrote...

4 multipied by the square root of -1 is just an imaginary 4 which is not more or less just different. your math makes no sence. also no matter how one invisons thier characters tone the fact of the matter is that NPCs will always react in one of four ways when ones conversation options have 4 variations. imaginary tone in terms of cause and effect are about as useful as trying to make a number bigger or smaller by multipling it to square root of -1.

what I like math shoot me.

You might like math, but you just suggested that an imaginary value could represent a measure of something in the world.

#379
Xewaka

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Zanallen wrote...

AngryFrozenWater wrote...

Shirosaki17 wrote...

AngryFrozenWater wrote...
Their game would be shorter just because they have added voice acting to the PC, but fail to mention that in the marketing campaign.

That doesn't make any sense. Who reads slower than they actually speak? With a voiced player character, you have to read all the options, then listen to the player voice the option you chose. In a game like DA:O you just read all the options, picked one, and then the NPCs would respond to that immediately.

It has nothing to do with speed, but with quantity of content. A voice acted PC takes away resources that cause the game to be shorter by 50% (according to George Zoeller (DA:O's senior technical director) in that link).

No. He says that adding a voiced PC to Origins would have cut the game by 50%. We have no context for why though. Is that because they would have needed to have more than two voice actors, two for each race? Or is it the origins themselves that make the voiced PC too expensive? Or is it something else completely? I highly doubt that adding a voiced PC would cost enough time and money to cut a game in half contentwise.

Voice budget. They would have to hire two more actors (an actor and an actress) to voice the main character; and the main character happens to be the one, by far, with the highest amount of lines. Voicing the PC is expensive enough to warrant budget compensation from other areas.

#380
Sylvius the Mad

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For DAO, I suspect they would have needed 4-6 voice actors for the PC. Either that or they would have needed to cast a more homogenous selection of actors for the other roles so as to make the same accents for human, elf, and dwarf PCs credible.

As DAO was designed, they definitely would have needed different actors for the humans and elves. That's 4 minimum (assuming that dwarves could use the elf actor).

#381
mesmerizedish

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Sylvius the Mad wrote...

As DAO was designed, they definitely would have needed different actors for the humans and elves. That's 4 minimum (assuming that dwarves could use the elf actor).


City elves sounded like humans, didn't they? Let city elves, humans, and mages of both races share a voice. Then Dalish were American like the dwarves, so those two could share a voice.

Four actors, tops. Depending on how expensive they are, it's doable. If you ask me, all the money they're pouring into TOR's VO is going to be a waste. Most MMO players I know mute the game while playing (even outside of raid situations).

I think they need to think about how they can allocate their resources to acommodate multiple PC voices. They already do it by gender, it's not a stretch to ask them to do it by race as well.

Also, they can just re-use the human female as the elf male (ba-dum *TISH*)

#382
In Exile

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neppakyo wrote...

Would it have been so bad to have just two VO for male/female for all races? Just add/change dialogue for when race is pertinent to certain conversations?

I could live with that.


Me too. It's what I suggested for DA:O and had shot down. But for the anti-VO crowd, VO is in principle bad. Making different races sound the same is just the highest heresy.

#383
Zeevico

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Would it be so bad to go back to a time where not everything under the sun was voice acted? The time when we had games instead of quasi movies? More content> rushed and voiced game, anyone?

#384
In Exile

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ishmaeltheforsaken wrote...
Four actors, tops. Depending on how expensive they are, it's doable. If you ask me, all the money they're pouring into TOR's VO is going to be a waste. Most MMO players I know mute the game while playing (even outside of raid situations).

I think they need to think about how they can allocate their resources to acommodate multiple PC voices. They already do it by gender, it's not a stretch to ask them to do it by race as well.

Also, they can just re-use the human female as the elf male (ba-dum *TISH*)


That would adress lore, but not an inherent opposition to VO. Not that it should stop Bioware. But there will be protests.

And let's not mention the potential studio-killing TOR, shall we?

#385
In Exile

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Zeevico wrote...

Would it be so bad to go back to a time where not everything under the sun was voice acted? The time when we had games instead of quasi movies? More content> rushed and voiced game, anyone?


If it's more content like IWD, I'll pass. If it forces the PC to be passive like in KoTOR - DA:O, I'll pass. If we went back to full text for an NPCs, maybe.

#386
mesmerizedish

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In Exile wrote...

That would adress lore, but not an inherent opposition to VO. Not that it should stop Bioware. But there will be protests.


Well, of course not :P I don't think I have a universal preference, myself. I hated the VO in ME but loved it in DAII. I think that's because I think the quality was poort in ME but good in DAII. But "I like it when it's good and hate it when it's bad" doesn't feel very meaningful. So, I just call it as I see it.


And let's not mention the potential studio-killing TOR, shall we?


The whosa whatsit? I don't know what you're talking about ;):whistle::innocent:

#387
neppakyo

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TOR is going to see if there will be a DA3. If it fails.. No more BW as we know it. From what I've read and seen of the game, it looks.. *finds polite words* meh, average, and will probably be stomped by GW2.

And Im oddly agree with InExile.. I think I may be tired. o.O

#388
mesmerizedish

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neppakyo wrote...

TOR is going to see if there will be a DA3. If it fails.. No more BW as we know it. From what I've read and seen of the game, it looks.. *finds polite words* meh, average, and will probably be stomped by GW2.

And Im oddly agree with InExile.. I think I may be tired. o.O


I was in the beta and never got past level four or five. What that means depends on how much you respect my opinion :D

But I totally felt like the voice was just a gimmick. Much like 3D in movies, it adds nothing and, in some cases, even detracts.

Modifié par ishmaeltheforsaken, 01 juin 2011 - 07:59 .


#389
Guest_Alistairlover94_*

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neppakyo wrote...

TOR is going to see if there will be a DA3. If it fails.. No more BW as we know it. From what I've read and seen of the game, it looks.. *finds polite words* meh, average, and will probably be stomped by GW2.

And Im oddly agree with InExile.. I think I may be tired. o.O


Don't even play MMOs. Frankly, i'd rather have KOTOR 3. Or Obsidian should do it, instead. Black Isle Studios>BioWare.

#390
mesmerizedish

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Alistairlover94 wrote...

Frankly, i'd rather have KOTOR 3. Or Obsidian should do it, instead. Black Isle Studios>BioWare.


I'd love KotOR3.

Torment was the only decent game Black Isle did (come at me, Fallout fans, I can take it).

#391
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ishmaeltheforsaken wrote...

Alistairlover94 wrote...

Frankly, i'd rather have KOTOR 3. Or Obsidian should do it, instead. Black Isle Studios>BioWare.


I'd love KotOR3.

Torment was the only decent game Black Isle did (come at me, Fallout fans, I can take it).


*casts Storm of the Century*

#392
AngryFrozenWater

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Xewaka wrote...

Zanallen wrote...

AngryFrozenWater wrote...

Shirosaki17 wrote...

AngryFrozenWater wrote...
Their game would be shorter just because they have added voice acting to the PC, but fail to mention that in the marketing campaign.

That doesn't make any sense. Who reads slower than they actually speak? With a voiced player character, you have to read all the options, then listen to the player voice the option you chose. In a game like DA:O you just read all the options, picked one, and then the NPCs would respond to that immediately.

It has nothing to do with speed, but with quantity of content. A voice acted PC takes away resources that cause the game to be shorter by 50% (according to George Zoeller (DA:O's senior technical director) in that link).

No. He says that adding a voiced PC to Origins would have cut the game by 50%. We have no context for why though. Is that because they would have needed to have more than two voice actors, two for each race? Or is it the origins themselves that make the voiced PC too expensive? Or is it something else completely? I highly doubt that adding a voiced PC would cost enough time and money to cut a game in half contentwise.

Voice budget. They would have to hire two more actors (an actor and an actress) to voice the main character; and the main character happens to be the one, by far, with the highest amount of lines. Voicing the PC is expensive enough to warrant budget compensation from other areas.

I take it that cinematics involving the voiced PC also require more work, because these need to add acting or at least gestures. Again... Taking away more resources.

BTW: I like a voice acted PC. This whole debate about voice has been derailed a bit, because it was raised in making a totally different point: BW not admitting in ads that DA2 was shorter because of a voice acted PC, as opposed to TW2 admitting in ads it was shorter because of branching story lines. Read its Steam ad for an example.

Modifié par AngryFrozenWater, 01 juin 2011 - 08:11 .


#393
Guest_Alistairlover94_*

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Again, having a silent PC is cost-efficient and allows me to better project my own voice and personality onto the PC.

#394
Zanallen

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Having a silent PC AND silent NPCs is even more cost effective and allows you to attribute voice and personality to both the PC and the NPCs.

#395
Icinix

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Having a silent PC AND silent NPC's AND a silent partner mean you can attribute your voice and personality to both the pc, npcs and your partner!

...you get everything you ever wanted!

But yeah...I think I prefer the Silent PC with voiced NPC's....

#396
marshalleck

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ishmaeltheforsaken wrote...

Alistairlover94 wrote...

Frankly, i'd rather have KOTOR 3. Or Obsidian should do it, instead. Black Isle Studios>BioWare.


I'd love KotOR3.

Torment was the only decent game Black Isle did (come at me, Fallout fans, I can take it).

Well then you're simply wrong. Both original Fallout games were perfectly decent, if not excellent. 

#397
mesmerizedish

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marshalleck wrote...

ishmaeltheforsaken wrote...

Alistairlover94 wrote...

Frankly, i'd rather have KOTOR 3. Or Obsidian should do it, instead. Black Isle Studios>BioWare.


I'd love KotOR3.

Torment was the only decent game Black Isle did (come at me, Fallout fans, I can take it).

Well then you're simply wrong. Both original Fallout games were perfectly decent, if not excellent. 


Opinions, assholes, blah blah blah.

#398
marshalleck

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ishmaeltheforsaken wrote...

marshalleck wrote...

ishmaeltheforsaken wrote...

Alistairlover94 wrote...

Frankly, i'd rather have KOTOR 3. Or Obsidian should do it, instead. Black Isle Studios>BioWare.


I'd love KotOR3.

Torment was the only decent game Black Isle did (come at me, Fallout fans, I can take it).

Well then you're simply wrong. Both original Fallout games were perfectly decent, if not excellent. 


Opinions, assholes, blah blah blah.

Indeed, and yours is malformed. :?

Modifié par marshalleck, 01 juin 2011 - 08:38 .


#399
Zanallen

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marshalleck wrote...

Indeed, and yours is malformed. :?


Opinion, butt or both?

Modifié par Zanallen, 01 juin 2011 - 08:40 .


#400
mesmerizedish

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Zanallen wrote...

marshalleck wrote...

Indeed, and yours is malformed. :?


Opinion, butt or both?


I assure that marshalleck has never come near my asshole. And I'm totally willing to accept that for some reason unintelligible to me, he really liked Fallout.