I hope he lied about been a mage and Beth died! and about the other things that had happen at the end of act 2.. Rofl can you re-write that end? and don't forget to re-write the hole act 3
Modifié par Huntress, 31 mai 2011 - 09:15 .
Modifié par Huntress, 31 mai 2011 - 09:15 .
erynnar wrote...
I prefer my entertainment in my imagination.
CoS Sarah Jinstar wrote...
Icinix wrote...
CoS Sarah Jinstar wrote...
Icinix wrote...
I thought the combat was very good in DA2 - but BECAUSE I didn't need to swap as much (if ever) between the party. They generally have the intelligence to know that If I upgraded something, Id want them to use it. But sorry Heather...the combat happened too fast for my liking -
..and who complained about talking heads? I want names!
And that's half the problem for a party based CPRG. DA2 has very little tactics involved, especially when you add in the bad guys falling from the sky.
On the contrary - I liked it because of the tactics I could use WITHOUT needing to swap characters..I could see quickly who was doing AOE etc and act accordingly..with two healers I didn't need to worry about clicking between people to tell them to drink potions etc...
but yes...the bad guys falling from the sky just threw that on its head halfway through every fight..but for the first half of every fight was good
And at that point it may as well be a single character RPG and not party based. Not that you need to even worry about AOE's with DA2 since there's no friendly fire on anything but nightmare.
catofnine wrote...
CoS Sarah Jinstar wrote...
And that's half the problem for a party based CPRG. DA2 has very little tactics involved, especially when you add in the bad guys falling from the sky.
Going to disagree here, I spent more time thinking through and micromanaging encounters on nightmare for DA2 than I ever did in nightmare mode for Origins. Had to take into account party positioning, having enough reserve abilities to counter enemy reinforcements and group synergy on a far greater level than I had ever bothered with in Origins. DA2 doesn't put all its cards on the table with the wave combat where as in Origins you have the advantage of seeing what enemies are already there. Loved Origins, but "tactics" there was a cake walk compared to what I've had to do to get through certain fights in DA2...as such found DA2 combat much more engrossing.
Huntress wrote...
"David Gaider:......Having a larger time period to play with allowed us to introduce long-term consequences to the player’s actions in mid-game rather than at the end, and also have the concept of the “unreliable narrator”—such as in The Usual Suspects where you’re not certain by the end of the tale whether the narrator was telling the truth."
I hope he lied about been a mage and Beth died! and about the other things that had happen at the end of act 2.. Rofl can you re-write that end? and don't forget to re-write the hole act 3Hmm I think am asking too much lol!
Guest_Alistairlover94_*
erynnar wrote...
tmp7704 wrote...
If i recall right, there was some of that in the DAO reviews -- essentially in the sense of "Mass Effect had dialogue sequences which looked like stuff from movies, and DAO in comparison has the outdated back-and-forth talking heads sessions." It's something they've addressed with more focus on the cinematics in the DA2 dialogue scenes.WilliamShatner wrote...
WTH?One of the criticisms often leveled against BioWare RPGs is the amount of talking heads dialogue.
I've NEVER seen that criticised.
And anyone who does criticise it is an idiot.
Well, if BioWare isn't going to do a customer survey, then damn me for not coming on and doing a review of DAO, and how much I prefer books to play than movies. I am not a movie goer or a TV watcher. I prefer my entertainment in my imagination.
Since they listen to reviews and now that I know that, I am on these forums, giving my, what is this? *pulls stuff out of pockets* Hmm, looks like a button, some lint, an interesting rock and a penny that isn't worth that really..damn no two cents.
Guest_Alistairlover94_*
CoS Sarah Jinstar wrote...
Huntress wrote...
"David Gaider:......Having a larger time period to play with allowed us to introduce long-term consequences to the player’s actions in mid-game rather than at the end, and also have the concept of the “unreliable narrator”—such as in The Usual Suspects where you’re not certain by the end of the tale whether the narrator was telling the truth."
I hope he lied about been a mage and Beth died! and about the other things that had happen at the end of act 2.. Rofl can you re-write that end? and don't forget to re-write the hole act 3Hmm I think am asking too much lol!
Is he talking about the same game? DA2 had no long term consequence to speak of. Hell everything is so predetermined the player's choices over the course of the game don't even matter.
Genly wrote...
bEVEsthda wrote...
Yes, I've pointed this out again and again in various threads.
Sorry, I suspected people have said so, I'm not on the forums much... ../../../images/forum/emoticons/pouty.png
Guest_Autolycus_*
As they always have done...Games now a days have to compete with other titles.
Sales figures would indicate you have no idea what you're talking about......If it were just fans of DA:O playing the games, BW would make little money.
Plenty of games out in the last 10 years with voiced protagonist....Bioware never really seemed bothered by it then....And since damn near every single game coming out has voiced characters and action oriented combat, BW needs to hop on that boat just to stay in business
Modifié par Autolycus, 31 mai 2011 - 09:22 .
Alistairlover94 wrote...
The Ethereal Writer Redux wrote...
Alistairlover94 wrote...
Genly wrote...
Just to play devil's advocate (as I dont really love the conversation wheel), when you choose an option in a list of text lines, like DA:O, it's difficult to know beforehand the tone and other characteristics associated with social interactions, Much like on the internet, where sometimes you have to use emoticons and tags to convey what you really mean, along with text. Ingame, that's acomplished by the icons in the wheel.Alistairlover94 wrote...
I don't get it, what aspect of the dialouge list was confusing? If anything, it allows me to choose what the PC actually says, instead of just picking "Hey! I'm a mage!" And getting "I have friends who are mages."
Alpha Protocol takes it to a whole different level. It doesn't even give you paraphrasing(not saying that I like the dialouge wheel more for it), but it just says "Sarcastic", "Direct" and so on.
In short, how is the dialouge wheel a less confusing system than actually reading what the PC is actually going to say and do?
Add icons next to each option in the list. Problem solved.
Very much this. This was suggested numerous times in the Constructive criticism thread as an ideal compromise.
Alas, David Gaider has said that they like the dialogue wheel and highly doubt it will ever be removed.
Sorry for sounding a bit crude here, but...GODDAMNIT!!!!!!
Modifié par shantisands, 31 mai 2011 - 09:23 .
Then EA came and gobbled up Bioware!Autolycus wrote...
Plenty of games out in the last 10 years with voiced protagonist....Bioware never really seemed bothered by it then....
Alistairlover94 wrote...
CoS Sarah Jinstar wrote...
Huntress wrote...
"David Gaider:......Having a larger time period to play with allowed us to introduce long-term consequences to the player’s actions in mid-game rather than at the end, and also have the concept of the “unreliable narrator”—such as in The Usual Suspects where you’re not certain by the end of the tale whether the narrator was telling the truth."
I hope he lied about been a mage and Beth died! and about the other things that had happen at the end of act 2.. Rofl can you re-write that end? and don't forget to re-write the hole act 3Hmm I think am asking too much lol!
Is he talking about the same game? DA2 had no long term consequence to speak of. Hell everything is so predetermined the player's choices over the course of the game don't even matter.
Even a crucial decision like this is just outright ignored:
Maverick827 wrote...
Here are some facts about my experiences with lists and wheels, take it as you will:
1. I have been surprised more times by how NPCs react to things that my character says in DAO more often than I have been surprised by what my voiced protagonist actually says in ME, ME2, and DA2 combined.
2. I have been surprised more often by what the voiced protagonist will say in tutorial of TW2 more often than I have in the entirety ME, ME2, or DA2.
3. I have found wheels to be easier to transport over long distances, especially up or down inclines.
4. I have found lists to be optimal for presenting sequential data, and wheels optimal for presenting proportional data.
5. My car has four wheels and zero lists. I would most likely express this ratio of wheels : lists using a wheel (see #4).
Alistairlover94 wrote...
(snip)
Even a crucial decision like this is just outright ignored:
Alistairlover94 wrote...
Actually, why haven't they done a customer servie yet? T'would be quite interesting to see if people prefer the Origins style of convos, rather than the RWG style Mass Effect and DA2 employs. RWG stands for Role-Watching-Game, BTW.
Guest_Alistairlover94_*
Icinix wrote...
Alistairlover94 wrote...
(snip)
Even a crucial decision like this is just outright ignored:
..thats pretty amazing....
He passed on this information? Really??
What the hell..
That makes me wonder if in some stages of the game (when they were toying around with being able to save a certain parental figure) they also toyed around with being able to stop a certain inevitable event.
In which case..why did they not keep going with it?
Guest_Alistairlover94_*
Foolsfolly wrote...
::steps into the thread::
I like the dialogue wheel.
::steps back out::
ExaltedReign wrote...
Thats the thing.
If it doesn't have voiced characters, and you have to do some reading, people look at as a negative.
Games now a days have to compete with other titles. If it were just fans of DA:O playing the games, BW would make little money. And since damn near every single game coming out has voiced characters and action oriented combat, BW needs to hop on that boat just to stay in business.
Sylvius the Mad wrote...
David says nearly everything I would want him to say in this interview. He agrees that the game's story is more the player's story than it is the writer's story.