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Interview with David Gaider & Heather Rabatich


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#76
Huntress

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"David Gaider:......Having a larger time period to play with allowed us to introduce long-term consequences to the player’s actions in mid-game rather than at the end, and also have the concept of the “unreliable narrator”—such as in The Usual Suspects where you’re not certain by the end of the tale whether the narrator was telling the truth."

I hope he lied about been a mage and Beth died! and about the other  things that had happen at the end of act 2.. Rofl can you re-write that end? and don't forget to re-write the hole act 3 :blush: Hmm I think am asking too much lol!

Modifié par Huntress, 31 mai 2011 - 09:15 .


#77
fchopin

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erynnar wrote...

 I prefer my entertainment in my imagination.



Yep, imagination is the strongest power in the universe... take it away and you have nothing.

#78
Icinix

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CoS Sarah Jinstar wrote...

Icinix wrote...

CoS Sarah Jinstar wrote...

Icinix wrote...

I thought the combat was very good in DA2 - but BECAUSE I didn't need to swap as much (if ever) between the party. They generally have the intelligence to know that If I upgraded something, Id want them to use it. But sorry Heather...the combat happened too fast for my liking -

..and who complained about talking heads? I want names!


And that's half the problem for a party based CPRG. DA2 has very little tactics involved, especially when you add in the bad guys falling from the sky.


On the contrary - I liked it because of the tactics I could use WITHOUT needing to swap characters..I could see quickly who was doing AOE etc and act accordingly..with two healers I didn't need to worry about clicking between people to tell them to drink potions etc...

but yes...the bad guys falling from the sky just threw that on its head halfway through every fight..but for the first half of every fight was good


And at that point it may as well be a single character RPG and not party based. Not that you need to even worry about AOE's with DA2 since there's no friendly fire on anything but nightmare.


But the point I'm trying to make is that the party is still acting in accordance with the skillset I have set them up with. They are still fighting with the weapons I provided them.  I still pause and change tact regularly, space bar has been beaten to a pulp, it just means I dont' have to micromanage my party like they're a bunch of toddlers with amazing abilities and no idea how to use them.

Don't get me wrong - I thought the whole setup with combat in DAO - IS - superior, and the vast array of tactics and abilities exceeds DA2 exponetionally - but I did really enjoy DA2's combat setup - I just wish there could be a little more straddling between the two.

#79
CoS Sarah Jinstar

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catofnine wrote...

CoS Sarah Jinstar wrote...

And that's half the problem for a party based CPRG. DA2 has very little tactics involved, especially when you add in the bad guys falling from the sky.


Going to disagree here, I spent more time thinking through and micromanaging encounters on nightmare for DA2 than I ever did in nightmare mode for Origins.  Had to take into account party positioning, having enough reserve abilities to counter enemy reinforcements and group synergy on a far greater level than I had ever bothered with in Origins.  DA2 doesn't put all its cards on the table with the wave combat where as in Origins you have the advantage of seeing what enemies are already there.  Loved Origins, but "tactics" there was a cake walk compared to what I've had to do to get through certain fights in DA2...as such found DA2 combat much more engrossing.


The key in your response? On nightmare. Which is the only difficulty level that I found in DA2 that forces you to think at all in regards to combat.

#80
ExaltedReign

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Thats the thing.

If it doesn't have voiced characters, and you have to do some reading, people look at as a negative.

Games now a days have to compete with other titles. If it were just fans of DA:O playing the games, BW would make little money. And since damn near every single game coming out has voiced characters and action oriented combat, BW needs to hop on that boat just to stay in business.

Out of all my friends, all seven of them who bought DA:O, I was the only one to finish it. I have three friends who finished DA2, but didn't feel like finishing DA:O.

#81
CoS Sarah Jinstar

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Huntress wrote...

"David Gaider:......Having a larger time period to play with allowed us to introduce long-term consequences to the player’s actions in mid-game rather than at the end, and also have the concept of the “unreliable narrator”—such as in The Usual Suspects where you’re not certain by the end of the tale whether the narrator was telling the truth."

I hope he lied about been a mage and Beth died! and about the other  things that had happen at the end of act 2.. Rofl can you re-write that end? and don't forget to re-write the hole act 3 :blush: Hmm I think am asking too much lol!


Is he talking about the same game? DA2 had no long term consequence to speak of. Hell everything is so predetermined the player's choices over the course of the game don't even matter.

#82
Guest_Alistairlover94_*

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erynnar wrote...

tmp7704 wrote...

WilliamShatner wrote...




One of the criticisms often leveled against BioWare RPGs is the amount of talking heads dialogue.

WTH?

I've NEVER seen that criticised.

And anyone who does criticise it is an idiot.

If i recall right, there was some of that in the DAO reviews -- essentially in the sense of "Mass Effect had dialogue sequences which looked like stuff from movies, and DAO in comparison has the outdated back-and-forth talking heads sessions." It's something they've addressed with more focus on the cinematics in the DA2 dialogue scenes.


Well, if BioWare isn't going to do a customer survey, then damn me for not coming on and doing a review of DAO, and how much I prefer books to play than movies. I am not a movie goer or a TV watcher. I prefer my entertainment in my imagination.

Since they listen to reviews and now that I know that, I am on these forums, giving my, what is this? *pulls stuff out of pockets* Hmm, looks like a button, some lint, an interesting rock and a penny that isn't worth that really..damn no two cents. Image IPB


Actually, why haven't they done a customer servie yet? T'would be quite interesting to see if people prefer the Origins style of convos, rather than the RWG style Mass Effect and DA2 employs. RWG stands for Role-Watching-Game, BTW.

#83
Guest_Alistairlover94_*

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CoS Sarah Jinstar wrote...

Huntress wrote...

"David Gaider:......Having a larger time period to play with allowed us to introduce long-term consequences to the player’s actions in mid-game rather than at the end, and also have the concept of the “unreliable narrator”—such as in The Usual Suspects where you’re not certain by the end of the tale whether the narrator was telling the truth."

I hope he lied about been a mage and Beth died! and about the other  things that had happen at the end of act 2.. Rofl can you re-write that end? and don't forget to re-write the hole act 3 :blush: Hmm I think am asking too much lol!


Is he talking about the same game? DA2 had no long term consequence to speak of. Hell everything is so predetermined the player's choices over the course of the game don't even matter.


Even a crucial decision like this is just outright ignored:

#84
bEVEsthda

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Genly wrote...

bEVEsthda wrote...

Yes, I've pointed this out again and again in various threads.


Sorry, I suspected people have said so, I'm not on the forums much... ../../../images/forum/emoticons/pouty.png


Don't be sorry. I didn't mean it in the way you interpreted it. I shouldn't have put in that line. I'm sorry.

#85
Guest_Autolycus_*

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Games now a days have to compete with other titles.

As they always have done... 

If it were just fans of DA:O playing the games, BW would make little money.

Sales figures would indicate you have no idea what you're talking about...... 

And since damn near every single game coming out has voiced characters and action oriented combat, BW needs to hop on that boat just to stay in business

Plenty of games out in the last 10 years with voiced protagonist....Bioware never really seemed bothered by it then....

Modifié par Autolycus, 31 mai 2011 - 09:22 .


#86
erynnar

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Alistairlover94 wrote...

The Ethereal Writer Redux wrote...

Alistairlover94 wrote...

Genly wrote...

Alistairlover94 wrote...

I don't get it, what aspect of the dialouge list was confusing? If anything, it allows me to choose what the PC actually says, instead of just picking "Hey! I'm a mage!" And getting "I have friends who are mages."

Alpha Protocol takes it to a whole different level. It doesn't even give you paraphrasing(not saying that I like the dialouge wheel more for it), but it just says "Sarcastic", "Direct" and so on.

In short, how is the dialouge wheel a less confusing system than actually reading what the PC is actually going to say and do?

Just to play devil's advocate (as I dont really love the conversation wheel), when you choose an option in a list of text lines, like DA:O, it's difficult to know beforehand the tone and other characteristics associated with social interactions, Much like on the internet, where sometimes you have to use emoticons and tags to convey what you really mean, along with text. Ingame, that's acomplished by the icons in the wheel.


Add icons next to each option in the list. Problem solved.


Very much this. This was suggested numerous times in the Constructive criticism thread as an ideal compromise.


Alas, David Gaider has said that they like the dialogue wheel and highly doubt it will ever be removed.


Sorry for sounding a bit crude here, but...GODDAMNIT!!!!!!


This!^ thanks for cussing for me Ali! May I add...SOD IT ALL!? Image IPBImage IPB

#87
Mr.House

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I don't see why they can't just get rid oft he wheel and use the system they had in DAO but the VA is speaked. You click what you want and your character speaks, if you don't want it, turn the feature off. That would be the best compromise for both sides, but alas that won't happen.

#88
_Aine_

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 Re: Dialogue

I personally thought that adding the dialog icon, while useful seemed a bit like pandering to people who just got bent out of shape about making a choice that they didn't like.  It happened to me too and yes sometimes I would go "?!" and reload an old save it get it the way I wanted it ( hopefully ) but really, the icons didn't stop the complaints about bad paraphrasing so why bother with the simplification?  You would think that beta testing (this is done for non-mmorpg's no?  Or is it solely done internally?) would have caught anything really glaring about a paraphrase-to-actual-meaning divide...  

I guess I was one of the people who (while I didn't mind the dialog wheel per se, felt it was an unnecessary simplification when user feedback could possibly catch just as many poor paraphrases without ruining the ...alignment (for lack of a better word) of your choices.  It looked good, but it kind of said "Welcome to the Short Bus", the short bus being painted really nicely, but still...  That said, it wasn't so bad either. Just took some of the mystery away from how your companions would react, because you were being pre-told what they'd think, kind of.   [smilie]http://social.bioware.com/images/forum/emoticons/uncertain.png[/smilie]  

I don't want my hand held when I play an RPG I guess is the bottom line.  I want the game to ease me into its playstyle and ruleset. Teach me yes.  Tell me exactly what to do, not so much.    My opinion.

It is probably difficult to do, as each person would have a different mind-set going into choices and how they can lead to the next and branch off into the next etc.      To each their own I guess.  I didn't care for that in ME2 when they did it though, either.   It just feels a bit like my decisions are being made for me...or rather that I can know the outcome ahead of time I guess.  In RL you say something to someone, you don't pre-know how they are going to react, and much of the time what people really mean. =)  

They both get the job done sufficiently is the bottom line.  I just think personally one way makes it easier to roleplay, and the other makes it easier to ...it is mild colour-coded meta-gaming.  To me anyway.  Then again, I also like it when spells sometimes fail. I shouldn't *always* succeed  (and my life continuously proves that is the truth! lol)   

Perhaps I am just difficult. :mellow:

Modifié par shantisands, 31 mai 2011 - 09:23 .


#89
Mr.House

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Autolycus wrote...
Plenty of games out in the last 10 years with voiced protagonist....Bioware never really seemed bothered by it then....

Then EA came and gobbled up Bioware! :wizard:

#90
CoS Sarah Jinstar

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Alistairlover94 wrote...

CoS Sarah Jinstar wrote...

Huntress wrote...

"David Gaider:......Having a larger time period to play with allowed us to introduce long-term consequences to the player’s actions in mid-game rather than at the end, and also have the concept of the “unreliable narrator”—such as in The Usual Suspects where you’re not certain by the end of the tale whether the narrator was telling the truth."

I hope he lied about been a mage and Beth died! and about the other  things that had happen at the end of act 2.. Rofl can you re-write that end? and don't forget to re-write the hole act 3 :blush: Hmm I think am asking too much lol!


Is he talking about the same game? DA2 had no long term consequence to speak of. Hell everything is so predetermined the player's choices over the course of the game don't even matter.


Even a crucial decision like this is just outright ignored:


That's exactly my point.

#91
macrocarl

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Maverick827 wrote...

Here are some facts about my experiences with lists and wheels, take it as you will:

1. I have been surprised more times by how NPCs react to things that my character says in DAO more often than I have been surprised by what my voiced protagonist actually says in ME, ME2, and DA2 combined.

2. I have been surprised more often by what the voiced protagonist will say in tutorial of TW2 more often than I have in the entirety ME, ME2, or DA2.

3. I have found wheels to be easier to transport over long distances, especially up or down inclines.

4. I have found lists to be optimal for presenting sequential data, and wheels optimal for presenting proportional data.

5. My car has four wheels and zero lists. I would most likely express this ratio of wheels : lists using a wheel (see #4).


+1 :D

#92
Icinix

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Alistairlover94 wrote...
(snip)
Even a crucial decision like this is just outright ignored:


..thats pretty amazing....

He passed on this information? Really??

What the hell..

That makes me wonder if in some stages of the game (when they were toying around with being able to save a certain parental figure) they also toyed around with being able to stop a certain inevitable event.

In which case..why did they not keep going with it?

#93
bEVEsthda

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Alistairlover94 wrote...
Actually, why haven't they done a customer servie yet? T'would be quite interesting to see if people prefer the Origins style of convos, rather than the RWG style Mass Effect and DA2 employs. RWG stands for Role-Watching-Game, BTW.


Well, maybe *someone* wants most haters to have left the forum first. Now that would hardly be a good idea, but EA marketing people are some very strange creatures who mess up in very strange ways.

#94
TEWR

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Jesus tittyf*cking Christ.... I go away for 20 minutes to pick up my little brother and you guys have a party that adds 2 more pages....


anyway, @Ali: lol. I wouldn't mind Hawke actually existing but he should at least tell Cassandra, if they meet, that he was WAY more proactive then that.

#95
Guest_Alistairlover94_*

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Icinix wrote...

Alistairlover94 wrote...
(snip)
Even a crucial decision like this is just outright ignored:


..thats pretty amazing....

He passed on this information? Really??

What the hell..

That makes me wonder if in some stages of the game (when they were toying around with being able to save a certain parental figure) they also toyed around with being able to stop a certain inevitable event.

In which case..why did they not keep going with it?


I guess they really wanted to cement how irrelevant Hawke is to the plot, and how much the player sucks. *shrug*

#96
Foolsfolly

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::steps into the thread::

I like the dialogue wheel.

::steps back out::

#97
Guest_Alistairlover94_*

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Foolsfolly wrote...

::steps into the thread::

I like the dialogue wheel.

::steps back out::


God I hate opinions that vastly differ from my own.Image IPB

#98
Brockololly

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ExaltedReign wrote...

Thats the thing.

If it doesn't have voiced characters, and you have to do some reading, people look at as a negative.

Games now a days have to compete with other titles. If it were just fans of DA:O playing the games, BW would make little money. And since damn near every single game coming out has voiced characters and action oriented combat, BW needs to hop on that boat just to stay in business.


Well if thats the case, BioWare is screwed as there is far more competition in the action RPG arena with the likes of Skyrim, Deus Ex, The Witcher 2 and so forth as opposed to the tactical party based RPG arena where there is....Dragon Age. But by essentially balancing the game so on normal you don't even need to bother with controlling party members, they're really negating the unique aspects and possible strengths of their niche in the RPG world.

Like Gaider said, more cinematic and more voiced material is expensive. Thats the truth. And with seemingly more pressure from whoever to pump out games in record time, for an RPG, that likely means less content and less meaningful reactivity given you need to have cinematics and VO for everything now. So you end up with something like DA2 where nothing you do matters, but hell, Hawke said it in a wild and crazy voice so hurrduurrr chuckle chuckle, love that voice acting!:pinched:

Considering it would seem Origins sold a good deal better than DA2 along with DA2's lackluster reception, it would seem there is a healthy audience out there for a more traditional party based RPG like Origins that maybe doesn't fall in lock step with every other generic action RPG out there. Not every game need be homogeneized into generic action game with RPG elements, checking off the boxes of features marketing and a bunch of executives deemed necessary because every other game has them, like faster combat, voiced everything and so on.


Thats the problem- after DA2, Dragon Age as a franchise has no sort of strong identity to stand on. What is it? Is it just the setting? Is it the voiced PC and dialogue wheel? Is it copious amounts of gore? After Origins I figured DA would progress as BioWare's more traditional RPG franchise while ME did its own thing. Now I have no clue where Dragon Age is headed.

#99
LobselVith8

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Sylvius the Mad wrote...

David says nearly everything I would want him to say in this interview. He agrees that the game's story is more the player's story than it is the writer's story.


Given how linear the story is, and how little control the player had over Hawke's personality, is it really the "player's story"? I don't think it's the "player's story" to have a reactive protagonist who does nothing and who we have little control over when his religious beliefs and his perceptions are being dictated to us.

#100
Mr.House

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I think we all can agree that in DA3 let's hope the main character is not like Hawke ala normal person who was not important and was caught up in the events. I like Hawke, but I prefer Bioware keeps it fresh with the main characters, go back to something like the Warden ala a war hero.