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Interview with David Gaider & Heather Rabatich


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#126
Huntress

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Alistairlover94 wrote...

Mr.House wrote...

I think we all can agree that in DA3 let's hope the main character is not like Hawke ala normal person who was not important and was caught up in the events. I like Hawke, but I prefer Bioware keeps it fresh with the main characters, go back to something like the Warden ala a war hero.


Not necessarily a "war hero". Just someone that's actually relevant to the plot. And a silent PC, without the dialouge wheel, and with convo skills intact(like Coercion).



If they( bioware) for any reason go back to mute PC ( I hope not), they'll add again the same lines as DAO and again we will see people complaining of how so and so "hit" on them, I really can't wait for it, maybe bioware should put a "search" at the bottom of the screen, this "search" will explain what each of this linens mean as an option for this players? lol! just came to me Liliana line:

Lily: I like your hair!
search: "100% posibility she is hitting on you."

Answer: So.. you are a bard, I kill bard's for fun and Andraste was a ....!^_^

Lily left the camp. rofl!

#127
Sylvius the Mad

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Dave of Canada wrote...

I don't recall voiced protagonists existing back then, so preferences were limited.

I disagree.  If you didn't think silent protagonists were lifeless and empty then, then you shouldn't think that now.

#128
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I feel there is a certain level of truth in what Auto said. You don't need icons to tell the intent of a sentence. If you do, then I doubt that individual is literate.

Modifié par Alistairlover94, 31 mai 2011 - 10:12 .


#129
Dave of Canada

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Sylvius the Mad wrote...

I disagree.  If you didn't think silent protagonists were lifeless and empty then, then you shouldn't think that now.


I didn't care much for them then either, Icewind Dale was absolutely dreadful for me (I didn't play BG until much later). ME's system was flawed too but I vastly prefered it to the alternative.

Modifié par Dave of Canada, 31 mai 2011 - 10:12 .


#130
tallon1982

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Dave of Canada wrote...

Autolycus wrote...

We're seriously still discussing the dialogue? Jesus Christ...how dumb does the game need to be to please people?

We have had silent protagonists for 20+ years.....no one bothered then...no one complained about or picked the wrong dialogue options then....


I don't recall voiced protagonists existing back then, so preferences were limited. So "20+ years" ago was an entirely different time where you either enjoyed non-voiced protagonists or you didn't, there was no alternatives.

It's not "dumbing" down if somebody has a different opinion than you, sorry.


If you didn't enjoy the non-voiced protagonists then you didn't play any games unless you played something like Street Fighter to hear the various grunts and b*tchslappings :D

#131
CoS Sarah Jinstar

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Dave of Canada wrote...

Autolycus wrote...

We're seriously still discussing the dialogue? Jesus Christ...how dumb does the game need to be to please people?

We have had silent protagonists for 20+ years.....no one bothered then...no one complained about or picked the wrong dialogue options then....


I don't recall voiced protagonists existing back then, so preferences were limited. So "20+ years" ago was an entirely different time where you either enjoyed non-voiced protagonists or you didn't, there was no alternatives.

It's not "dumbing" down if somebody has a different opinion than you, sorry.

And more importantly....no need for stupid little icons telling us what the sentence portrayed...but then...well...English language and reading skills have degenerated lately I guess....


Thanks for the laugh.


It is dumbing down when you have less dialog because paying voice actors is obviously more expensive. IE: less complex = simpler= dumbed down. It's hard to avoid really.

#132
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Alistairlover94 wrote...

I feel there is a certain level of truth in what Auto said. You don't need icons to tell the intent of a sentence. If you do, then I doubt that individual is literate.


And is that is really the market demographic that EAWare wish to aim for, then the best of luck to them, but they will all find themselves out of a job very quickly when EA raise the banhammer.

#133
Icinix

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Atakuma wrote...

Icinix wrote...
It does cry out time constraints - or at least I want it too - Because I cannot and WILL NOT let myself believe that a company like BioWare has suddenly decided that sprawling dynamic choice RPG's are not the way to develop their games.

Seeing as how they have never made a game with sprawling dynamic choices, I don't understand why people expected da2 to be any different.


Well sprawling dynmaic may have been too strong - but the ability to influence the game in a major meaningful way was absent in DA2.

Previous games like KOTOR could end on a few different notes, the state of the world at the end of DAO could vary vastly from game to game etc etc.  DA2 in that regard was lacking.

Sure, you could argue about its stance for a set story - but then I could go play a host of other games with set stories for a better fix.

#134
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Autolycus wrote...

Alistairlover94 wrote...

I feel there is a certain level of truth in what Auto said. You don't need icons to tell the intent of a sentence. If you do, then I doubt that individual is literate.


And is that is really the market demographic that EAWare wish to aim for, then the best of luck to them, but they will all find themselves out of a job very quickly when EA raise the banhammer.


I wonder if EA will actually shut them down for trying to appeal to iliterate people? I mean the icons are certainly a step in that direction...

#135
Aaleel

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With the way they went in DA2, they may as well have not had text on the screen at all. Just pick the icon that represents your mood at the time and let the game do the rest.

I don't see the need of having icons and text.

I prefer written out text personally.

#136
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Aaleel wrote...

With the way they went in DA2, they may as well have not had text on the screen at all. Just pick the icon that represents your mood at the time and let the game do the rest.

I don't see the need of having icons and text.

I prefer written out text personally.


Frankly, I just picked the dialouge options based on the icons, rather than the paraphrased text, most of the ti- always. And I do prefer the dialouge list over the paraphrasing.

Modifié par Alistairlover94, 31 mai 2011 - 10:21 .


#137
Atakuma

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Icinix wrote...

Well sprawling dynmaic may have been too strong - but the ability to influence the game in a major meaningful way was absent in DA2.

Previous games like KOTOR could end on a few different notes, the state of the world at the end of DAO could vary vastly from game to game etc etc.  DA2 in that regard was lacking.

Sure, you could argue about its stance for a set story - but then I could go play a host of other games with set stories for a better fix.

I see what you mean, but after ME2 it became pretty clear to me that bioware had no interest in making your choices meaningful.

#138
Genly

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Alistairlover94 wrote...

I feel there is a certain level of truth in what Auto said. You don't need icons to tell the intent of a sentence. If you do, then I doubt that individual is literate.

As much as I prefer DA:O over DA2 conversation system, this is something I'll have to agree to disagree. Written text speech alone sometimes is not enough to tell the intent, for the reasons I mentioned earlier. Now how much this affects the game itself and if/how to address this ingame is debatable.

Modifié par Genly, 31 mai 2011 - 10:27 .


#139
Morroian

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Alistairlover94 wrote...

I feel there is a certain level of truth in what Auto said. You don't need icons to tell the intent of a sentence. If you do, then I doubt that individual is literate.

Well it happened in DAO, which is Heather's point.

#140
tallon1982

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Alistairlover94 wrote...

Autolycus wrote...

Alistairlover94 wrote...

I feel there is a certain level of truth in what Auto said. You don't need icons to tell the intent of a sentence. If you do, then I doubt that individual is literate.


And is that is really the market demographic that EAWare wish to aim for, then the best of luck to them, but they will all find themselves out of a job very quickly when EA raise the banhammer.


I wonder if EA will actually shut them down for trying to appeal to iliterate people? I mean the icons are certainly a step in that direction...


Just a question...If they are illiterate then how can they install the game to begin with? Don't they also need to be able to register the game as well? I'm just being mean now lol

I always wondered whatever happened to reading comprehension...you know the ability to decipher ways to read what is written in more ways than one rather than just taking it at face value. :whistle::innocent:^_^

#141
Dave of Canada

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Alistairlover94 wrote...

I feel there is a certain level of truth in what Auto said. You don't need icons to tell the intent of a sentence. If you do, then I doubt that individual is literate.


Except (and I'm not the only one) when you read a line in a completely different tone than what was intended, leaving the player confused and lost. Trying to joke? Guy is offended! Trying to be nice? Guy takes it as sarcasm and hates you! Trying to be offensive? Guy thinks it's a joke!

The voiced protagonist is flawed but I certainly prefer following the conversation to having it go completely wrong.

#142
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Genly wrote...

Alistairlover94 wrote...

I feel there is a certain level of truth in what Auto said. You don't need icons to tell the intent of a sentence. If you do, then I doubt that individual is literate.

As much as I prefer DA:O over DA2 conversation system, this is something I'll have agree to disagree. Written text speech alone sometimes is not enough to tell the intent, for the reasons I mentioned earlier. Now how much this affects the game itself and if/how to address this ingame is debatable.


I guess that this "problem" is a subjective one, then?

#143
Morroian

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Icinix wrote...

Previous games like KOTOR could end on a few different notes, the state of the world at the end of DAO could vary vastly from game to game etc etc.  

Which is illusory cause you can be certain Bioware won't be doing anything significant with those different outcomes in future games.

#144
Icinix

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Atakuma wrote...

Icinix wrote...

Well sprawling dynmaic may have been too strong - but the ability to influence the game in a major meaningful way was absent in DA2.

Previous games like KOTOR could end on a few different notes, the state of the world at the end of DAO could vary vastly from game to game etc etc.  DA2 in that regard was lacking.

Sure, you could argue about its stance for a set story - but then I could go play a host of other games with set stories for a better fix.

I see what you mean, but after ME2 it became pretty clear to me that bioware had no interest in making your choices meaningful.


*Raises glass*
Indeed.
But I'm sitll in denial ;)

Regardless, I'm still enjoying their games....when that stops...then I'll take issue.

#145
tallon1982

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http://www.gamezenith.com/?p=1359

#146
Guest_Alistairlover94_*

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Dave of Canada wrote...

Alistairlover94 wrote...

I feel there is a certain level of truth in what Auto said. You don't need icons to tell the intent of a sentence. If you do, then I doubt that individual is literate.


Except (and I'm not the only one) when you read a line in a completely different tone than what was intended, leaving the player confused and lost. Trying to joke? Guy is offended! Trying to be nice? Guy takes it as sarcasm and hates you! Trying to be offensive? Guy thinks it's a joke!

The voiced protagonist is flawed but I certainly prefer following the conversation to having it go completely wrong.


Did...this sort of stuff actually happen to the majority of people that played Origins?

#147
Haexpane

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Almost nothing about gameplay in that interview. Except when the OP mentions combos. Further evidence that Bioware is mostly interested in trying to sell "cinematic experiences".

/sigh

#148
Icinix

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Alistairlover94 wrote...

Dave of Canada wrote...

Alistairlover94 wrote...

I feel there is a certain level of truth in what Auto said. You don't need icons to tell the intent of a sentence. If you do, then I doubt that individual is literate.


Except (and I'm not the only one) when you read a line in a completely different tone than what was intended, leaving the player confused and lost. Trying to joke? Guy is offended! Trying to be nice? Guy takes it as sarcasm and hates you! Trying to be offensive? Guy thinks it's a joke!

The voiced protagonist is flawed but I certainly prefer following the conversation to having it go completely wrong.


Did...this sort of stuff actually happen to the majority of people that played Origins?


It did to me...but not as much as it happened in DA2 or ME2.  I think we should have the complete text, with icons, on a giant wheel. Everyone wins!

#149
CoS Sarah Jinstar

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Alistairlover94 wrote...

Dave of Canada wrote...

Alistairlover94 wrote...

I feel there is a certain level of truth in what Auto said. You don't need icons to tell the intent of a sentence. If you do, then I doubt that individual is literate.


Except (and I'm not the only one) when you read a line in a completely different tone than what was intended, leaving the player confused and lost. Trying to joke? Guy is offended! Trying to be nice? Guy takes it as sarcasm and hates you! Trying to be offensive? Guy thinks it's a joke!

The voiced protagonist is flawed but I certainly prefer following the conversation to having it go completely wrong.


Did...this sort of stuff actually happen to the majority of people that played Origins?


Strangely enough the only people it seems to happen to are those that like voiced protagonist. Fancy that.

#150
Morroian

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CoS Sarah Jinstar wrote...

The key in your response? On nightmare. Which is the only difficulty level that I found in DA2 that forces you to think at all in regards to combat.

So play on nightmare. Isn't that the whole point of having different difficulty levels.