Making Money
#1
Posté 31 mai 2011 - 08:18
In DA:O we had Potent Lyrium Potions.
In DA2 we have...?
#2
Posté 31 mai 2011 - 08:22
Willemsen wrote...
In DA2 we have...?
Moth Eaten Scarves.
#3
Posté 31 mai 2011 - 08:24
#4
Posté 31 mai 2011 - 08:27
Modifié par Elhanan, 31 mai 2011 - 08:28 .
#5
Guest_Alistairlover94_*
Posté 31 mai 2011 - 08:28
Guest_Alistairlover94_*
Cutlass Jack wrote...
Willemsen wrote...
In DA2 we have...?
Moth Eaten Scarves.
And an entire inventory that feels like the junk section.
#6
Posté 01 juin 2011 - 01:58
@ Bioware: How about a game mechanic where you make money as a raider (if pro-mage) or privateer (if pro-templar)? Would be a nice patch or DLC.
#7
Posté 01 juin 2011 - 02:40
#8
Posté 01 juin 2011 - 03:40
#9
Posté 01 juin 2011 - 10:30
Sidney wrote...
In DA2 you have limited resources and have to make choices about how you spend your cash. There's frankly more than enough stuff and money to adequately equip yourself but you won't go all spending spree. In reality I'm not sure most of the top end 80, 90 or 100 gp items are worth the investment anyways.
But wouldn't it be better to get rid of the entire "oh another random looking box, must click on it" mechanic? I'd rather do a couple of raids, open a locked chest in a nobleman's house or in a camp, and save my money to buy cool stuff than open Crate #88 in the hopes of... wait for it... a moth eaten scarf.
#10
Posté 01 juin 2011 - 11:06
#11
Posté 01 juin 2011 - 11:07
#12
Posté 01 juin 2011 - 02:10
#13
Posté 01 juin 2011 - 02:17
Modifié par Ottemis, 01 juin 2011 - 02:17 .
#14
Posté 01 juin 2011 - 02:30
I bought the item DLC, and have found that pretty much everything I pick up could now be considered "junk", comparatively. In my last playthrough, I had over 200 sovereigns at one point. I think part of it might be due to me not stashing extra equipment and actually selling it. Novel idea!
Edit: I typically buy all potions, tomes, armor upgrades, etc., so the 200 sovereigns was after that. I'm realizing though that lots of other people had more cash than that. I'm curious how...?
Modifié par happy_daiz, 01 juin 2011 - 02:37 .
#15
Posté 01 juin 2011 - 02:49
#16
Posté 02 juin 2011 - 01:33
Sister Helen wrote...
But wouldn't it be better to get rid of the entire "oh another random looking box, must click on it" mechanic? I'd rather do a couple of raids, open a locked chest in a nobleman's house or in a camp, and save my money to buy cool stuff than open Crate #88 in the hopes of... wait for it... a moth eaten scarf.
Obviously all sane people would prefer to not open random boxes and go through the pockets of the recently deceased for spare change and trash. I'd rather have "a vault" with 100 silver than finding 4 boxes and 6 dead guards each with 10.
#17
Posté 02 juin 2011 - 02:37
"Whew. Glad I was a high cunning rogue. I'd hate to have missed out on those old trousers."
Completely took the fun out of thievery. As did the lack of pickpocketing.
#18
Posté 02 juin 2011 - 11:04
#19
Posté 02 juin 2011 - 11:41
#20
Posté 04 juin 2011 - 03:46
#21
Posté 04 juin 2011 - 03:49
Cutlass Jack wrote...
It wasn't that trash was in containers that bothered me as much as trash in locked containers.
"Whew. Glad I was a high cunning rogue. I'd hate to have missed out on those old trousers."
Completely took the fun out of thievery. As did the lack of pickpocketing.
Yes! this.
fightright2 wrote...
I really miss the days in a rpg when you would discover just how worthy it was to level up to unlock a treasure chest. From little gems to exquisite bling. Man, I loved it when I got to go sell it and feel the full satisfaction of being a thief!
And this.
Modifié par shantisands, 04 juin 2011 - 03:49 .
#22
Posté 04 juin 2011 - 03:56
#23
Posté 04 juin 2011 - 03:56
Modifié par Jack-Nader, 04 juin 2011 - 03:58 .
#24
Posté 04 juin 2011 - 09:07
But ye i liked how Baldurs gate did it too. Treasure usually felt like treasure in one way or another
I`m just waiting for someone to mod something that changes all the trash into it's money worth so it wont clutter my inventory
#25
Posté 04 juin 2011 - 03:06
Jack-Nader wrote...
I'm a fan of the old school money systems such as Baldur's gate. All stores stock low / medium ranked equipment. Gold is obtained through quests / heavy looting. You acquire gold to purchase the medium equipment from stores which allows you to deal with progressively harder fights. All the best gear can only be found on boss character corpses.
BG2's money system was an abomination. In addition to corpse looting which will always stink it was pure unadultereted Monty Haul time. Plus a lot of the "best" stuff IIRC like the Blade of Roses and Celestail Fury were for purcahse. Dear god I was swimming in cash, I could have just paid Irenicus to go away at some point.
DAO improved on Monty Haul some by having less overall money but the fundamental flaw of having anything other than baseline equipment at merchants is still wrong. It should never be more beneficial to assault a local random merchant than to dive a dungeon - and it DAO it was clearly better to attack Bohdan or the Wonders of Thedas than to clear many of the dungeons. I never want to buy a rare and powerful item. Make me earn that in a dungeon.
Really the whole lousy need to loot in CRPG's is done to support the equally lousy need to buy powerful items from merchants. Put the powerful items on boss monsters and in dungeons and not on merchants and looting becomes immaterial. Needless to say fewer mnagicl items would also make them feel special and not like the apparently dime a dozen Ring of Protection +3 in BG2.





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