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Blood Mage post 1.3


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#1
Darccone

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So, in reading the new 1.3 patch notes I got all excited when I saw:

- The secondary attribute requirement for equipping armor or shields (constitution for warriors, willpower for mages, and cunning for rogues) is now significantly smaller.
 I thought awesome, now we don't have to dump as much points in Will to get the good armor/ weapons.

 Then I got very paranoid about:
- Items that improve the Blood Magic cost ratio now provide 0.25 mana per point of health instead of 1 mana.
 AND
- The Blood mage's Blood Magic spell now reserves 70% of the mage's mana instead of 50%

 So, lets see if I understand this right. BM's can now only cast a like 1-2 instead of 3-4 passive spell effects before casting BM spell. Do I have that right?

 Also, more importantly, the .25 mana instead of 1 mana per health upgrade means we have to wear 4 pieces of upgrade to do what 1 used to? 

 Do these changes effectivly kill the class?Posted Image

Modifié par Darccone, 31 mai 2011 - 08:40 .


#2
Rrend

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It appears to be a brutal gimping of the class... which it deserved. DW assassins received a pretty heavy smack down as well. I'm just pissed that I finished my first play through, on nightmare, (finally) micro-managing auto-attack splash damage from my 2H warrior on Isabella and they literally announced this change the day after I finished. Some of these changes seem like they should have been pretty obvious and easy to make much earlier than this.

#3
Luke Barrett

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- The Blood mage's Blood Slave spell now enslaves the victim for a longer duration. As well, if the spell is ineffective, the victim's current action is now canceled.
- The Blood Spatter upgrade now inflicts damage equal to 75% of the victim's maximum health upon explosion instead of 100%, within a 4m radius. As well, the spell description now displays this information.
- The Blood mage's Grave Robber spell now affects a 12m diameter instead of 6m in order to make the ability more useful.
- The Blood mage's One Foot In upgrade now inflicts 100% of the mage’s maximum health in damage instead of 10%.

All buffs to that same class that you're failing to take in to account or ignoring for some reason? If anything my BM decimates much better than before. Blood Magic + Death Syphon + Rock Armor = 100%; what else do you need? :)

#4
Darccone

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I thought DS didn't work with BM? So, am I right about the trinket change? We need 4 to do the old job of 1?

#5
LobselVith8

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Looks like it also prevented SH from being active with BM.

#6
Darccone

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LobselVith8 wrote...

Looks like it also prevented SH from being active with BM.


 Well, I think that was always intended..

#7
SuicidalBaby

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Darccone wrote...

I thought DS didn't work with BM? So, am I right about the trinket change? We need 4 to do the old job of 1?

he was just using the fact that it consumes 20% mana as an example.

#8
Luke Barrett

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Sorry, should have used something more accurate like Arcane Shield - the old BM allowed you to really pile on modal abilities since you're not penalized in ANY way by the loss of a percentage of your mana bar since you don't use mana.

#9
LobselVith8

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Darccone wrote...

LobselVith8 wrote...

Looks like it also prevented SH from being active with BM.


Well, I think that was always intended.. 


I thought it was always intended for the developers to fix the story issues with DA2 that are presently bugged, not to cause a dichotomy between fans regarding gameplay implementation.

#10
SuicidalBaby

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lol

The only dichotomy is between the facts and what you believe. Its just sad at this point.

#11
LobselVith8

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SuicidialBaby wrote...

lol

The only dichotomy is between the facts and what you believe. Its just sad at this point.


No, what I said was the truth. In fact, you were arguing with IanPolaris over these issues at the 1.03 thread. 

Again, I'm not certain why so much attention went into these changes instead of resolving all the story problems that have been unaddressed since DA2 was released months ago.

Modifié par LobselVith8, 31 mai 2011 - 10:17 .


#12
Sabotin

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This?

QUESTS (SPOILER WARNING)
- "Who Needs Rescuing" can now be completed.
- "Friendly Concern" is now available after consummating a romance.
- In "Act of Mercy," Thrask can no longer die, which could block completion.
- In "A Murder of Crows," it is now always possible to fight the varterral.
- In "A New Path," Merrill no longer remains locked in the party after the quest.
- In "Bait and Switch," the chest in the abandoned house can now always be opened.
-
In "Demands of the Qun," Aveline's guards no longer turn hostile if the
player declines to enter the Qunari compound during the day and then
returns at night.
- In "Dissent," it is no longer possible to loot
Ser Alrik's body before the appropriate time. This ensures that the
quest can always be completed.
- In "No Rest for the Wicked," Isabela now always begins the opening conversation at the appropriate time.
- In "The Captain's Condolences," it is now possible to ask Aveline about her father even if she is not currently in the party.
- In "The Last Straw," Anders now responds much differently if he is a rival.
-
In "The Last Straw," Aveline no longer attacks Meredith when the party
is supposed to be stunned. This prevents a subsequent issue where the
game could freeze after loading the post-campaign save.
- In "Wayward
Son," it is no longer possible to speak to Thrask after speaking to
Samson. This ensures that the quest progresses correctly.
- If Merrill's clan members die, she no longer speaks as if they were alive.
- If Anders is a rival, giving him the Tevinter Chantry Amulet now results in rivalry points instead of friendship points.
-
If the Black Emporium premium content is installed, a new conversation
between Fenris and Hawke's dog is available during the fourth year in
Kirkwall.
- Alternate Merrill/Aveline banter is now available if Merrill's clan is killed.
- Various references to the events of Dragon Age: Origins are now more accurate.
- Various minor story-scripting issues no longer occur.



Back on topic - I agree that blood mages didn't get really nerfed, just changed a bit. Evened the edges so to speak.

#13
Luke Barrett

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LobselVith8 wrote...
Again, I'm not certain why so much attention went into these changes instead of resolving all the story problems that have been unaddressed since DA2 was released months ago.


Different people work on those things and they are independent of one another. Putting time in to one facet has no affect on the speed of another in this example.

#14
LobselVith8

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Sabotin wrote...

This?


As well as the story issues that have remained unresolved for months now and will likely continue to remain unaddressed for the time being, yes.

#15
mesmerizedish

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You'll have to be more specific about what "story issues" those are, or else you're just blowing hit air.

I'll also point out that the dedicated 1.03 thread might be a better place to talk about it, if they are indeed bugs.

#16
LobselVith8

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ishmaeltheforsaken wrote...

You'll have to be more specific about what "story issues" those are, or else you're just blowing hit air.

I'll also point out that the dedicated 1.03 thread might be a better place to talk about it, if they are indeed bugs.


I was talking about the issues like the Vigil's Keep being upgraded not being recognized (which changes some discussion) and Nathaniel saying the Architect is alive regardless of whether he was killed or not, for instance; Luke made a comment in this thread not that long ago about the "story issues" comment I mentioned. And I've commented in the 1.03 thread when the argument was over SH/BM, and last I checked it was an argument over the Valiance Runes being changed in the latest patch.

#17
SuicidalBaby

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LobselVith8 wrote...

SuicidialBaby wrote...

lol

The only dichotomy is between the facts and what you believe. Its just sad at this point.


No, what I said was the truth. In fact, you were arguing with IanPolaris over these issues at the 1.03 thread. 

Again, I'm not certain why so much attention went into these changes instead of resolving all the story problems that have been unaddressed since DA2 was released months ago.


What ever it is you are smoking, please pass some this way so I can forget random segments of the last 24 hours as well.  There is arguing and there is setting someone straight.  You specificly called me out on the very subject of SH/BM and commented on issues involving both subjects.  You just tried to make a joke about what was intended by the devs in this one.  It must have been a joke because you cant be serious about the SH/BM fix.  lol

As Luke stated, story and balance are 2 different elements that are being worked on. 
First come first serve when it comes to patching. 

Modifié par SuicidialBaby, 31 mai 2011 - 11:40 .


#18
DW2511

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The 70% mana cost to sustain BM is a non-issue for a pure BloodMage, as you can still stack as many sustainables as you want if you jump from 90% sustainables to 110% or more. Why this was not fixed is beyond me...

#19
SuicidalBaby

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Probably because no one brought it up in the needs fixing thread.

#20
LobselVith8

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SuicidialBaby wrote...

What ever it is you are smoking, please pass some this way so I can forget random segments of the last 24 hours as well.  There is arguing and there is setting someone straight. 


How is this setting someone straight:

SuicidialBaby wrote...

to the above poster:
Total Nightmare Domination (Speed-run Challenge Thread)

All of IN1's signature links
D&S Rogue: Let's Get Physical

lol @ all SH/BM tears. I want to bathe in them.

Dave is cool. He gets a Force Telekinetic hug.


Explain it to me.

SuicidialBaby wrote...

You specificly called me out on the very subject of SH/BM and commented on issues involving both subjects.  You just tried to make a joke about what was intended by the devs in this one. 

 
No, I wondered why the developers were devoting so much time to changing gameplay instead of fixing the story issues that, for months, remain unresolved.

SuicidialBaby wrote...

As Luke stated, story and balance are 2 different elements that are being worked on. 
First come first serve when it comes to patching. 


Since the story issues were brought up first, I expected them to be addressed... months ago...

#21
SuicidalBaby

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I expected...

Was your first mistake.


edit:
You have a serious reading comprehension issue. The links were directed to a question posed by afigadumdumbranch, not ianpolaris.

SuicidialBaby wrote...

You specificly called me out on the very subject of SH/BM and commented on issues involving both subjects. You just tried to make a joke about what was intended by the devs in this one.

No, I wondered why the developers were devoting so much time to changing gameplay instead of fixing the story issues that, for months, remain unresolved.


stop making **** up

LobselVith8 wrote...

SuicidialBaby wrote...

lol @ sh/bm whining


Why is that? You seem to prefer FM/BM, so why do you "lol" at people who prefer SH/BM and don't like the changes?

You calling me out over the SH/BM issue.

seriously, you need to just stop typing and accept the fact your head is buried. where? Ill leave that to what is clearly a powerful imagination.

Modifié par SuicidialBaby, 01 juin 2011 - 01:48 .


#22
LobselVith8

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SuicidialBaby wrote...

You have a serious reading comprehension issue. The links were directed to afigadumdumbranch, not ianpolaris.


So saying you wanted to bathe in the tears of BM/SH fans was setting them straight? Posted Image

#23
DW2511

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SuicidialBaby wrote...

Probably because no one brought it up in the needs fixing thread.


No sh*t, Sherlock! Everybody wants the game fixed, right? (Unless it nerfs their build...)

#24
SuicidalBaby

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LobselVith8 wrote...

SuicidialBaby wrote...

You have a serious reading comprehension issue. The links were directed to afigadumdumbranch, not ianpolaris.


So saying you wanted to bathe in the tears of BM/SH fans was setting them straight? Posted Image



no moron, thats me laughing at people crying

Modifié par SuicidialBaby, 01 juin 2011 - 01:49 .


#25
LobselVith8

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SuicidialBaby wrote...

LobselVith8 wrote...

SuicidialBaby wrote...

You have a serious reading comprehension issue. The links were directed to afigadumdumbranch, not ianpolaris.


So saying you wanted to bathe in the tears of BM/SH fans was setting them straight? Posted Image



no moron, thats me laughing at people crying


Is this where I lose my composure because you can't behave like an adult?