- The secondary attribute requirement for equipping armor or shields (constitution for warriors, willpower for mages, and cunning for rogues) is now significantly smaller.
I thought awesome, now we don't have to dump as much points in Will to get the good armor/ weapons.
Then I got very paranoid about:
- Items that improve the Blood Magic cost ratio now provide 0.25 mana per point of health instead of 1 mana.
AND
- The Blood mage's Blood Magic spell now reserves 70% of the mage's mana instead of 50%
So, lets see if I understand this right. BM's can now only cast a like 1-2 instead of 3-4 passive spell effects before casting BM spell. Do I have that right?
Also, more importantly, the .25 mana instead of 1 mana per health upgrade means we have to wear 4 pieces of upgrade to do what 1 used to?
Do these changes effectivly kill the class?
Modifié par Darccone, 31 mai 2011 - 08:40 .





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