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Blood Mage post 1.3


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#26
SuicidalBaby

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DW2511 wrote...

SuicidialBaby wrote...

Probably because no one brought it up in the needs fixing thread.


No sh*t, Sherlock! Everybody wants the game fixed, right? (Unless it nerfs their build...)

jesus christ, calm the f down.  

The subject was brought up months ago in the compendium.   Same reply, dont go over 100%. 

#27
SuicidalBaby

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LobselVith8 wrote...

Is this where I lose my composure because you can't behave like an adult?

No its where you get ignored for acting like an idiot and attempting to take the high road because you cant figure out which conversation you're having or not having.  You're a moron and you need to be called that so you can finally understand how stupid you really are.  Keep your conversations straight, stop twisting words to fit your pathetic arguements, and for the love of all that is holy, shut up.

I am done engaging your stupidity.

Modifié par SuicidialBaby, 01 juin 2011 - 01:55 .


#28
LobselVith8

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SuicidialBaby wrote...

LobselVith8 wrote...

Is this where I lose my composure because you can't behave like an adult?


No its where you get ignored for acting like an idiot and attempting to take the high road because you cant figure out which conversation you're having or not having.  You're a moron and you need to be called that so you can understand finally how stupid you are.  Keep your conversations straight, stop twisting words to fit your pathetic arguements, and for the love of all that is holy, shut up.


Our conversation originally began because I asked a simple question:

LobselVith8 wrote...

SuicidialBaby wrote...

lol @ sh/bm whining


Why is that? You seem to prefer FM/BM, so why do you "lol" at people who prefer SH/BM and don't like the changes?


You seem more interested in calling people names because they disagree with you than acting like an adult who can handle a difference in opinion.

#29
SuicidalBaby

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wow, you're stupid. lol

point, missing it. ah well.

Modifié par SuicidialBaby, 01 juin 2011 - 02:04 .


#30
Mr_Raider

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Of bigger concern is how stagger damage on hemorrhage has been reduced. Mages had precious few abilities to kill enemies fast.

#31
rumination888

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Mr_Raider wrote...

Of bigger concern is how stagger damage on hemorrhage has been reduced. Mages had precious few abilities to kill enemies fast.



No? If you thought Blood Mage was somehow the "DPS tree" for mages pre-1.03, then I'm sorry to say, but "you're doing it wrong".

Modifié par rumination888, 01 juin 2011 - 03:19 .


#32
SuicidalBaby

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Id listen to the man Raider.

#33
DW2511

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SuicidialBaby wrote...

DW2511 wrote...

SuicidialBaby wrote...

Probably because no one brought it up in the needs fixing thread.


No sh*t, Sherlock! Everybody wants the game fixed, right? (Unless it nerfs their build...)

jesus christ, calm the f down.  

The subject was brought up months ago in the compendium.   Same reply, dont go over 100%. 


Really? 'No sh*t, Sherlock' ticked you off? Issues, much?

Great practical advice, BTW. 'Exercising self-restraint' fixes a broken game mechanic?

#34
Mr_Raider

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rumination888 wrote...

Mr_Raider wrote...

Of bigger concern is how stagger damage on hemorrhage has been reduced. Mages had precious few abilities to kill enemies fast.



No? If you thought Blood Mage was somehow the "DPS tree" for mages pre-1.03, then I'm sorry to say, but "you're doing it wrong".


Certainly not the DPS tree, but consider that stagger damage from chain lightning is down, and brittle damage from archer's lance is down. The combination of all three means spike damage needed to quickly take out dangerous enemies, like rogues or mages is hard to come by. Disorient damage on spirit bolt is up, but I hope they fixed the status effect, because I had all kinds of difficulties getting disorient to stick on enemies.

The good news is that willpower requirements are down, and constitution is less important as a stat since you can no longer afford to stay in Blood Magic mode forever. I forsee a return of the high magic builds DAO. MAybe I'll re-explore a spirit crit build.

#35
SuicidalBaby

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DW2511 wrote...

SuicidialBaby wrote...

DW2511 wrote...

SuicidialBaby wrote...

Probably because no one brought it up in the needs fixing thread.


No sh*t, Sherlock! Everybody wants the game fixed, right? (Unless it nerfs their build...)

jesus christ, calm the f down.  

The subject was brought up months ago in the compendium.   Same reply, dont go over 100%. 


Really? 'No sh*t, Sherlock' ticked you off? Issues, much?

Great practical advice, BTW. 'Exercising self-restraint' fixes a broken game mechanic?

you open dialogue with that? issues, much? lol, how is what I said ticked off. reading into it too much?

its very practical considering it is still not fixed. But if crying about it is your way of dealing with it, you clearly dont have any issues. lol

#36
thendcomes

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The willpower requirements are a non issue anyway until the Robes of Unblemished Cleanliness. My solo mage still hasn't had a need for 1 point of willpower. All the items in the DLC item pack have no attribute restrictions, and it's all pretty much the best stuff with some exceptions at the end of the game.

#37
Sabotin

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How much have the requirements been lowered, can you put an example?

#38
Luke Barrett

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[editted for accuracy]
Primary = 10 + level * 0.75
Secondary = 10 + level * 0.25

Modifié par Luke Barrett, 01 juin 2011 - 04:30 .


#39
thendcomes

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Thanks Luke. Robes of Unblemished Cleanliness was the highest at 32 mag required, so that now requires 21 or 22 willpower depending on rounding.

#40
Peter Thomas

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Luke Barrett wrote...

3:2 is the ratio now so 36 magic requires 24 willpower (I believe thats the highest req. in the game?)


Not quite. The rate of increase is 1/3. The base formula is:

Primary = 10 + level * 0.75
Secondary = 10 + level * 0.25

#41
Luke Barrett

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Oh. Sorry, everyone. :blink:
Straight from the horses mouth with that info!

Modifié par Luke Barrett, 01 juin 2011 - 04:31 .


#42
thendcomes

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Is "level" the character's experience level or an undisclosed item level?

#43
Sabotin

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I think he means the item level. So if the squeaki clean robes are 10+lvl*0,75=36 they are a level 34-35 item or so. So secondary stat now is 18-19. Quite a big difference. Plays in hand with the valiance rune reduction I think. 7 more mag or con for blood mages :) .

#44
Mocker22

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So my question is why nerf classes in single player games?

If you are correct and the Mana/health conversion items now only do .25 , I dont see the point in playing BM ever again. the entire class was designed as a huge casting pool. Hemorhage is nice on groups of staggereds but I won't waste 6 points in a class just for that.

Man there were already few enough mage spells/trees that I thought were worth it.

#45
thendcomes

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What does being single player have to do with it?

#46
IanPolaris

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thendcomes wrote...

What does being single player have to do with it?


Everything.  To a very large extent, for the player, balance doesn't matter in a single player game.  After all, they are not competing against any other person and therefore there is no reason they have to be balanced "against" anyone else (unlike multiplayer games including tabletop RPGs).  At worst, you get a couple of "optimal" builds that are clearly the best, but again so what?  If you want a harder/different playthough, the player can ignore those builds.  For example, in DAO, everyone knew that Arcane Bloodwarrior was probably the most overpowered (and unbalanced) PC build, but that didn't matter because you weren't being measured against anyone else.

When you have more than one human, then balance becomes very important....

-Polaris

#47
SuicidalBaby

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Brock22 wrote...
If you are correct and the Mana/health conversion items now only do .25 , I dont see the point in playing BM ever again. the entire class was designed as a huge casting pool. Hemorhage is nice on groups of staggereds but I won't waste 6 points in a class just for that.

Man there were already few enough mage spells/trees that I thought were worth it.



Missing the forrest for the tree, or better yet, the moss that covers the stone at the base of the tree.

The Blood Magic conversion change is bringing casting through health back in line with the DA:O ratio if anything. 5.75 mana per health is the new cap, which is not far off the prepatch optimal level of conversion anyway. Optimal will simply have to be 8 pieces of gear instead of 4.

Nevermind the boost to slave and grave robber.

Modifié par SuicidialBaby, 01 juin 2011 - 09:00 .


#48
Mr_Raider

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Practically speaking, I don't see myself toting around 8 pieces of blood conversion items. 4 pieces plus the blood magic upgrade gets you a 4:1 ratio which will be feasible by mid teen levels with some creative juggling of mana vs health.

Does the upgrade to one foot in the grave also improve the health regen or does that stay at 10% per opponent?

Are cunning reqs down for rogue gear also? This would make access to crit bonus gear more feasible for mages. High magic build with some dex, minimal cunning and spirit mastery can do some serious damage now.

#49
thendcomes

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IanPolaris wrote...

thendcomes wrote...

What does being single player have to do with it?


To a very large extent... 
-Polaris


You've argued that because it's more important when you play multiplayer, that invalidates improving a single player game.  Not true.

#50
SuicidalBaby

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Has anyone tested Ring of Transitional Power yet? Is it still casting at full health for blood mages?