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Blood Mage post 1.3


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#76
SuicidalBaby

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rumination888 wrote...

SuicidialBaby wrote...

did other enemies take damage when the spider exploded?


Yep.


ok that means, for sure the ff modifier is in the slave mechanic

We have to make sure the status immunity list is patch accurate then.

Immune to enslavement:
Profane type (including Ancient Rock Wraith)
Mercenary type:
Golem type (including Gate Guardians)
Dragon type:
Spider type (including Varterral)
Qunari type (including the Arishok): -- odd: i enslaved normals in my 1st playthrough
Templar type (including Meredith):

this is according to IN1's gda table farming
Enemy non-elemental immunity reference sheet (Nightmare)

Modifié par SuicidialBaby, 02 juin 2011 - 08:23 .


#77
ezrafetch

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SuicidialBaby wrote...

100% HP spirit dmg. SH/BM has a new toy.


Yes, and ideas have abounded in my head.  Sample build.  Since you can simply come out of BM (also heal via Sac, Robber can be used in BM) and heal I didn't think getting Bloodlust was absolutely necessary (there's also getting extra from items elsewhere).

Modifié par ezrafetch, 02 juin 2011 - 08:27 .


#78
SuicidalBaby

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I think the Blood Lust upgrade is mandatory at this point with the value of conversion gear droping to .25 per hp.

btw I cant view that builder from my crappy ps3 browser :( so if you could edit the build in, I would be grateful

Modifié par SuicidialBaby, 02 juin 2011 - 08:33 .


#79
rumination888

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Hmmm... that list says Varterrals and Monstrous Spiders are immune, not spiders in general. The giant spider I tried to enslave was immune, so i'm pretty sure the game was erroneously flagging it as a "monstrous spider" type.

There isn't a single normal rank on nightmare difficulty that has resisted Blood Slave's "doom clock" so far. Either they're immune to it, but still blow up later on, or they get enslaved... and blow up later on. Even enemies that have no blood get enslaved and blow up.(despite the description)

Modifié par rumination888, 02 juin 2011 - 08:37 .


#80
ezrafetch

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SuicidialBaby wrote...

I think the Blood Lust upgrade is mandatory at this point with the value of conversion gear droping to .25 per hp.

btw I cant view that builder from my crappy ps3 browser :(


Turns out I forgot about an extra point.  redone

basically:

all Elemental except Searing Fireball upgrade
Creation to get Heal, Heroic + Valiant, Haste + super-Haste
SH to get HA, GH+Unity, Revival, 2nd Chance, Vitality
BM to get BM+Bloodlust, Grave Robber + One Foot in, Hemorrhage, Sac, Slave + Spatter

28 points, meaning lvl25.  Can't fit in the Paralyzing upgrad to Hemorrhage, but my planned party is all-ranged so no Staggers around to use.  And it's not like Staggers are flying around as much as they used to thanks to the patch.  Only thing I can think of is giving up some SH, but that's against the core of my being.  You could drop down to HA, GH and Revival and pick up the Paralyzing upgrade, leaving two points for Glyph of Paralysis + Binding, but I'm not sure what can be dropped otherwise.

rumination888 wrote...

Hmmm... that list says Varterrals
and Monstrous Spiders are immune, not spiders in general. The giant spider I tried to enslave was immune, so i'm pretty sure the game was erroneously flagging it as a "monstrous spider" type.

There isn't a single normal rank on nightmare difficulty that has resisted Blood Slave so far. Either they're immune to it, but still blow up later on, or they get enslaved... and blow up later on. Even enemies that have no blood get enslaved and blow up.(despite the description)


So basically it's a free extra-saucy, with a side of fries Walking Bomb?  Me likely.

Modifié par ezrafetch, 02 juin 2011 - 08:39 .


#81
SuicidalBaby

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rumination888 wrote...

Hmmm... that list says Varterrals and Monstrous Spiders are immune, not spiders in general. The giant spider I tried to enslave was immune, so i'm pretty sure the game was erroneously flagging it as a "monstrous spider" type.

There isn't a single normal rank on nightmare difficulty that has resisted Blood Slave's "doom clock" so far. Either they're immune to it, but still blow up later on, or they get enslaved... and blow up later on. Even enemies that have no blood get enslaved and blow up.(despite the description)

that is so sketchy. the ability will need a guide of its own if thats the case.

i forgot to ask, is it still physical damage?

Modifié par SuicidialBaby, 02 juin 2011 - 08:47 .


#82
rumination888

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Its spirit, just like Walking Bomb.

#83
AreleX

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How does the damage work? Relative to enemy health to an extent, or something else?

#84
SuicidalBaby

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does the bomb go off if you kill the enslavement immune prior to the doom clock timer expiration?

#85
Sabotin

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Double explosion if he has bomb as well as slave?

#86
rumination888

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AreleX wrote...

How does the damage work? Relative to enemy health to an extent, or something else?


Its 75% of the target's max health. Weaker than pre-nerfed Walking Bomb, stronger than post-nerf.

Before, you would pop a Walking bomb on an elite/boss, DPS it down, then blow up all the normals/critters around it, right?
Now, you can probably blow up bosses and elites using normal rank enemies as the detonators with some clever use of WBs and Blood Slave.

SuicidialBaby wrote...

does the bomb go off if you kill the enslavement immune prior to the doom clock timer expiration?


Lemme check.

Sabotin wrote...

Double explosion if he has bomb as well as slave?


Yes, but probably only on hard/nightmare. Enslavement ends at around 10-12 seconds due to shortened debuff timers, allowing you to place a Walking Bomb on the target before the "doom clock" reaches 0.

Modifié par rumination888, 02 juin 2011 - 09:27 .


#87
SuicidalBaby

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god damn i wish the patch was out for everyone so i could answer my own questions

edit: that isnt directed at anyone here, just frustration

Modifié par SuicidialBaby, 02 juin 2011 - 09:32 .


#88
rumination888

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Well, if you kill an enslaved enemy with friendly fire spells, they still explode and the resulting explosion will cause friendly fire, too. So I'd imagine that a normal enemy immune to enslavement would still explode if you killed it before the timer hits 0.

Modifié par rumination888, 02 juin 2011 - 09:32 .


#89
SuicidalBaby

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so the failsafe only works if its enslaved when the timer expires

err ff immunity

Modifié par SuicidialBaby, 02 juin 2011 - 09:36 .


#90
rumination888

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SuicidialBaby wrote...

so the failsafe only works if its enslaved when the timer expires


Not quite. On Nightmare, the enslavement wears off sooner than the "doom clock", but the resulting explosion has no friendly fire.

#91
SuicidalBaby

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rumination888 wrote...

Hmmm... that list says Varterrals and Monstrous Spiders are immune, not spiders in general. The giant spider I tried to enslave was immune, so i'm pretty sure the game was erroneously flagging it as a "monstrous spider" type.

There isn't a single normal rank on nightmare difficulty that has resisted Blood Slave's "doom clock" so far. Either they're immune to it, but still blow up later on, or they get enslaved... and blow up later on. Even enemies that have no blood get enslaved and blow up.(despite the description)


back to this topic, if anyone could make note of any discrepancies in the list or anything that may have been omited. please post it so we can get the reference updated.

#92
SuicidalBaby

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rumination888 wrote...

SuicidialBaby wrote...

so the failsafe only works if its enslaved when the timer expires


Not quite. On Nightmare, the enslavement wears off sooner than the "doom clock", but the resulting explosion has no friendly fire.

have you tried killing the target between those 2 events?

#93
SuicidalBaby

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Rob Bartel wrote...

Tommyspa wrote...

Can we expect the NA version to be release by this monday/tuesday? Or is it still a guessing game with NA certs?


No word yet from Sony North America but I can confirm that it won't be ready in time for the weekend.


AAAAAAAAAAAAAARRRRRRRRRRRRRRGGGG

pc patch is out and only NA ps3 users are left out.

Modifié par SuicidialBaby, 02 juin 2011 - 11:29 .


#94
Mr_Raider

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SuicidialBaby wrote...

Has anyone tested Ring of Transitional Power yet? Is it still casting at full health for blood mages?


From PC patch notes:

Items that bear the property "100% of basic attack damage vs. enemies that attack in melee" no longer harm the user when equipped in conjunction with abilities like Blood Magic or Sacrificial Frenzy that reduce the user's health.

Is that it?

#95
SuicidalBaby

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no

Ring of Transitional Power is a randomly generated item. Typically found at the Trinketmonger in Lowtown.
It can have upwards of 2 random stats on white versions of it.
One of these stat possiblilities is a blood magic conversion bump.
In all previous versions of the game the ring changes blood magic from pushing a ratio of health to magic to using the entire cost of the spell cast through health. Ignoring any conversion of health to mana.

Making a 5mana:1health blood mage cast Temptest for its full 50 mana in 1mana:1health, 50hp, rather than just 10 health.

Modifié par SuicidialBaby, 03 juin 2011 - 01:16 .


#96
Mr_Raider

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I've been experimenting with enslavement on the Dog Lords in lowtown at night. It seems to cause friendly fire when they explode, or am I missing something?

#97
rumination888

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No idea. Here's a vid showing two different results on the Dog Lord: www.youtube.com/watch

#98
SuicidalBaby

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i think that deserves a BW response. Thats just random as hell.

#99
Luke Barrett

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SuicidialBaby wrote...

Thats just random as hell.


Haha, I second that.
I'll get someone to look at that on monday... very bizarre :blink:

#100
tivadar27

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Assuming you want to exploit Grave Robber/Upgrade, might it make sense to actually sink 10-15 points (or 50-75hp) into strength to be able to wear warrior armor? There's at the very least a chestplate that gives +44 health (Chains of the Vaarad). I'm assuming you could find gloves, boots, and helm to give more than the remaining +30 you'd be missing out on. Plus you'd gain the added fortitude, which never hurts. It might also open up +x% physical damage, which could be useful with hemmorhage.