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Remember how you could choose biotic amps and omni-tools in ME1?


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16 réponses à ce sujet

#1
csean

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Well I was just thinking that it would be nice if we were able to buy different makes of amps and omni-tools. Say, one make gives huge power bonuses, another gives big cooldown reductions, another increases durations, and others give bonuses to all three. Wouldn't it be cool if before a mission, there were both weapons and armor loadouts? I never liked the silly armor customization booth in the captain's quarters that did almost nothing anyway. Being able to switch your own and your squadmates' armor before every mission would be a nice improvement, too.

I have no idea how they're going to do upgrades/shops in ME3 so I can't really comment on where you'd get amps and omni-tools, but I do hope they keep the ME2 biotic and tech upgrading system. I just think it would be great to also have some of the ME1 bio-amp and omnitool customization. Not the whole thing, only the ability to choose between additional cooldown reductions, duration increases, or power bonuses. Thoughts?

#2
termokanden

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Maybe if there's an actual choice involved. In ME1 there really wasn't. Once you had a Savant X (or the highest level you have), you didn't have to think about that again.

#3
csean

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That is true but it would be very easy to simply not have one amp that gives the best bonuses to all three areas, forcing the player to choose between different benefits.

#4
Clonedzero

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yeah, people always bragging about ME1's "gear choices" always forget the whole "lack of choice" of it all.

there wasnt really any. there was crap gear and there was good gear, then there was the best gear. it was a strictly linear progression where there was always a "best" that everyone used regardless of anything else.

if there were like 3 biotic amps for example, one lessened cooldowns, one increased the power and one increased the duration then i'd be cool with that. but dont make more than that.

#5
Someone With Mass

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I'd rather take upgrades to my omni-tool and biotic amp instead. That way, I don't have to fly over the whole galaxy just to find an omni-tool or amp that's slightly better than the one I'm currently using.

#6
The Spamming Troll

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i like upgrading too. itd be nice to involve more of the background things for what your character is doing, and upgrading omni tools and amps can show that.

i think adding something more to the inventory could be a good thing giving more variety in waht youll see other then weapons and weapon mods all over the place.

#7
AK404

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termokanden wrote...

Maybe if there's an actual choice involved. In ME1 there really wasn't. Once you had a Savant X (or the highest level you have), you didn't have to think about that again.


This.  Also, it's notable that the focused adepts and engineers in ME2 already have reduced cooldowns and/or lengthened power duration baked into their talents.

#8
Ahglock

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termokanden wrote...

Maybe if there's an actual choice involved. In ME1 there really wasn't. Once you had a Savant X (or the highest level you have), you didn't have to think about that again.


There was choice up to that point.  Really it came down to one of 3 choices in what you wanted to focus on, duration cooldown or something i can't remember.  It is like the guns, there were plenty of differences with the guns until the end guns which were just better in every way.  And when it came to biotic amps I usually got that somewhere around virmire so I had to make choices up to then, omni tools i got the end one during bringing down the sky.

I liked ME1's system until the end tier devices, ME2's system was functional but boring.  

#9
dbndzb

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Clonedzero wrote...

yeah, people always bragging about ME1's "gear choices" always forget the whole "lack of choice" of it all.

there wasnt really any. there was crap gear and there was good gear, then there was the best gear. it was a strictly linear progression where there was always a "best" that everyone used regardless of anything else.

if there were like 3 biotic amps for example, one lessened cooldowns, one increased the power and one increased the duration then i'd be cool with that. but dont make more than that.



I agree. I vastly preferred ME2's choices, because each weapon had a different feel to it; it would be really great if they could incorporate that into our amp/omni-tool choices. The viper fires quickly, but doesn't have the stopping power of the widow, and I think that's great. It allows more varied playstyles. Faster cooldowns would be awesome, maybe like letting you shoot off three incinerations for every two of the power/duration guys, but a power would give a higher immediate damage and duration producing more damage over time.

But I don't want ME1's style, where everything progresses from bad to stupid good. 

#10
DollarsAtStarNumber

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An idea I had would be that Amps/Tools boosted a specific ability. i.e. An Overload Omni-tool gives the ability an even wider range after evolving. Or say Lets the Stun on Synthetics last longer.

Combat Abilities could possibly be added to weapon mods such as a Grenade Launcher to give arcing abilities like Inferno Grenade a faster travel time and travel in a straight line rather then a parabolic arc.

#11
Bozorgmehr

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It's completely irrelevant how one can boost biotic or tech abilities; what does matter is the OPTION to do something like that. Using amps/tools is an option, but so is armor, or through leveling (investing points in passive or whatever power to boost biotic/tech).

The most important thing is CHOICE, in both ME1 and 2 there wasn't any choice. In ME1 you can use the super amps/tools or crappy ones; in ME2 you can invest points in passive or not (though you could chose between +duration vs +power, for example - too bad the differences are so small you won't notice anything in-game).

It has been confirmed that the devs are going to add gear and powers/passives which make a difference in terms of gameplay. I'm more pleased with that announcement than confirmation about amps/tools without knowing how (or if) they're going to affect gameplay.

#12
naledgeborn

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Yes to more options.

If I have the ability to buy or change up amps and omnitools in ME3 I'll be happy. Make it matter though. Like other people said once you have Savant X in your inventory it's a wrap.

Choosing between + 25 Damage, +25 Cooldown, +25 Duration, or +10 to all three would make the customization a little more meaningful.

Modifié par naledgeborn, 01 juin 2011 - 02:32 .


#13
Ice Cold J

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As long as it doesn't have the ME1 "destroy all omni tools glitch," sounds great.

I did like being able to get both as upgrades/new equippment. I'd like to see them back.

#14
DrinkySmurf

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termokanden wrote...

Maybe if there's an actual choice involved. In ME1 there really wasn't. Once you had a Savant X (or the highest level you have), you didn't have to think about that again.


Actually I am a fan of the clear cut best option by endgame at least.  The first ME was an RPG first and foremost, I want my badass gear that clearly outstrips everything else.  Not everyone agrees with me, but hey I can have a preference.  Bring on the HMW guns and the Savant again!

#15
F00lishG

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I'd rather just modify the omni tool and bio amps, just like the weapons.

#16
nicethugbert

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I want BW to focus on the content that makes the story and action come together, not inventory tetris.

If the ME series had good MP/PW and a good Toolset, then I could see there being inventory tetris because each module builder could mod that to their heart's content and I could travel the ME PW-verse sampling different ideas.

But, if the only thing a game offers is, or the bedrock of it is, story+action, dialog+combat, then game mechanics outside that are just a hassle, distraction, and interferance.

There are already moments in ME series where I just want to shoot stuff, but, I have to go through dialog and item motions to get there, or watch the same load movies for the billionth time. It ruins the pacing for me. I don't want it to get worse.

"I know I've got a galaxy to save, but, I need to shop till I drop for a fetivus pole now." No thx.

Modifié par nicethugbert, 22 juin 2011 - 12:23 .


#17
nicethugbert

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Modifié par nicethugbert, 22 juin 2011 - 12:20 .