Why not go consequential down that route and make powers interchangable between classes?
Before you go all "meh" on me and this topic, read forth.
What I think of is a class no longer defined by powers, but by affinities.
A soldier in ME2 was simply a soldier. But why should a soldier not be able to manipulate some techs to his use without being a fullblown infiltrator?
Likewise, why should an Engineer be a considerably weaker combatant at raw strenght than an Infiltrator, or what would stop a Vanguard being as powerful as a full blown Biotic specialist?
Talent has on more than few occasions merged the realms of specializations and I dare assume that being a Spectre requires a good amount of talent, so why don't we get a multitasking Shepard?
I am of course not fantasizing about mixing in the best of everything for an "I WIN" class. No. Specific rules would still be left intact. A pure Soldier will always be the most powerful combatant on the frontline and an Engineer always the best at freezing the battlefield (figuratively spoken of course, ... or not.).
As an example, Soldiers universally get major boni on weapon and melee damage aswell as improved or even special results with combat powers. Additionally, their class passive can offer more advantages for a pure route or open up new paths the player could utilize.
An early outline of what I am thinking:
- Soldier: Greatest affinity for combat - Gains considerable boni to weapon and melee damage and unique effects to combat powers
Passive can evolve into trees that open up the ability to use low-tier tech- or biotic-powers (it simply wasn't enough to get employed as Vanguard/Infiltrator, but are there nontheless for example)
- Engineer: Greatest affinity for techs - Gains considerable boni to tech-power damage/duration and unique effects to tech-powers
Passive can evolve into trees that open up the ability to use low-tier combat- or biotic-powers (it simply wasn't enough to get employed as Sentine/Infiltratorl, but are nontheless present again, if you chose this path)
- Adept: Greatest affinity for biotics - Gains considerable boni to biotic-power damage/duration and unique effects to biotics
Passive can evolve into trees that open up the ability to use low-tier combat- or tech-powers (it simply wasn't enough to get employed as Sentinel/Vanguard, but are nontheless present again, if you chose this path)
- Vanguard: Moderate affinity towards combat and biotics - Gains some boni to biotic- and combat-power damage and enhanced effects on powers fitting the affinities
Passive can evolve into trees that enhance the class' affinity/ies and/or open up low-tier tech-powers (He/She did more than just clean the weapons) aswell as unlock unique effects on powers within the natural affinities
- Infiltrator: Moderate affinity towards combat and tech-powers - Gains some boni to tech- and combat-power damage and enhanced effects on powers fitting the affinities
Passive can evolve into trees that enhance the class' affinity/ies and/or open up low-tier biotics (Fell into an Eezo pit as a child, ... duh) aswell as unlock unique effects on powers within the natural affinities
- Sentinel: Moderate affinity for biotics and tech-powers - Gains some boni to biotic and tech-power duration and enhanced effects for powers in line with his/her affinities
Passive can evolve into trees that enhance the class' affinity/ies and/or open up low-tier combat powers (He/She really likes Hand-to-hand instructor) aswell as unlock unique effects on powers within the natural affinities
Passive power evolutions can both enhance the natural affinity/ies or boost up non-class natural affinities so that Shepard is able to use low tier powers of said sort. Low tier is defined as the limit of capability, as in being able to choose less evolutions (maybe even just one, depending on the power layout in ME3) and even having restricted access to powers only available with a minimum affinity requirement. Additionally, the class would of course not benefit from boni a natural user or even specialist gets, meaning a Vanguard will always be a better biotic than the soldier, as is the otherway roung the soldier always being the better, well, soldier.
I am yet uncertain whether it should be possible to unlock all abilities or not, but seeing as not only the disadvantage in affinity would dissuade the player from waisting points in halfbaked allrounders, the possibly limited amount of experience and thus leveling would make Jack-of-all-trades utterly inferiour to more moderate builds.
I emphasize that one will not be able to make a real Vanguard with a multitask Soldier, nor you could make a real Adept with a Vanguard, but nontheless such a system would enable one to create any intermediate you would like/try out and enrich the experience and replayability of the game.
As for unique effects on powers for specialists and class Passive evolution:
- Think about Adrenaline Rush. Everyone can get that. But only the Soldier has the required enhancements and experience/training to fully utilize its effect. As an ingame result, everyone could benefit from the time diletation and get shots out savely and accurately, but only the Soldier gains additional damage boni.
- Or like everyone could get the enhanced shields, but only an Engineer or Sentinel with full class passive tech-tree evolution could gain access to the Tech Armor.
- Or how Adept, Sentinal AND the Vanguard could utilize the Biotic Charge, but only the Sentinel could charge in with Tech Armor on, ... or only the Adept could create a little biotic armageddon on impact, ... or only the Vanguard could wreck as much havoc with his more advanced combat prowess.
Other features that would greatly fit with this idea:
- Level based build increase: Every so often you hit a specific level, you can add a new power to your skillset, of course limited by your affinities (abilities if unlocked) in addition to just spending points into evolutions of your powers
- Re-interprete Bonus power: As you could possibly add in new powers (see above), the point of a mere bonus power after you've met a certain point in the story is kind of moot. Instead, one could re-interprete the bonus power as a gift for meeting certain character expectations (another type of Loyalty status for example). Given the vast number and differing alignments of those characters (and the morality system), getting more than two character's ansolute loyalty/admiration/whatever would (or better said: should!!!) be nigh impossible, again deepening the personalization of each playthrough, creating more replay value and thus enriching the whole experience of the game. Possible gifts for those achievements can be additional skillpoints to use or even free or very unique evolutions to powers otherwise not obtainable, furthermore differiating the classes from another. Though I wouldn't be angry if we'd get another one power spot in addition after completing a special, daunting task (as help for NG+ or gift for a new Insanity Difficulty Achievement).
Thank you
Neofelis Nebulosa
P.S.: ECookies for everyone that read the whole post from the beginning to the end.
Modifié par Neofelis Nebulosa, 31 mai 2011 - 10:17 .





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