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Im late, but just finshed ME2 and Im dissapointed.


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#226
theelementslayer

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Father_Jerusalem wrote...

Da Mecca wrote...

onelifecrisis wrote...

This is amazing. Several of you are defending the bad writing with "Bioware said". Really? Are you serious?



Some people in this fanbase really think Bioware cannot do any wrong and will defend them to the death.

But whatever.


Some people in this fanbase also think that it's BioWare's game, that it's BioWare's writing, and that whining because BioWare didn't make the game YOU specifically wanted is asinine.

This is BioWare's game, I will trust the information they give, the plan they have, the story they're telling, and the mechanics they're implementing over some half-baked fanfic writer's claims that BioWare can't be trusted and that they're scum.

Has BioWare messed up before? Yes, absolutely, but just because they made something counter to what YOU were demanding them or expecting them to make, does not mean it's a BAD game, or that BioWare needs to come grovelling back on hands and knees. If you hated ME2 so much that you won't buy ME3... they won't care. Because a lot more people WILL.

I get being frustrated, I do. But don't sit there and try to tell us that BioWare can't be trusted. They're the "Word of God" in that particular trope, not you.


Yup that, I like this guy above ^

#227
Weiser_Cain

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No it's my game, I paid for it. If I don't like something I'm going to tell them about it and they can work on making it better next time and I can continue to give them my money.

#228
ChristianSoldier

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its not that ME2 lacked stuff that made ME1 great its just that you are a RPG fanboy. Thats all. ME2 is for ppl that like shooting and using spells. ME1 is just more geeky than ME2.

#229
Weiser_Cain

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Yes, because pretending to be a space cowboy is so not a geeky thing....

#230
theelementslayer

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Weiser_Cain wrote...

No it's my game, I paid for it. If I don't like something I'm going to tell them about it and they can work on making it better next time and I can continue to give them my money.


Yes, you can do that but you have to realize your opinion is not everyones. I persoanlly liked ME2 and Im glad they got rid of all that. I loved the streamlining and the mining. I want them to keep it. Should they cater directly to me because I like it. I wish. Will they, maybe. Am I entitled to it. No.

So you saying their disprovements are in my opinion improvements. You are not entitled to anything except the game they give you because that, sorry to tell you, is the game that they sold and you bought.

#231
FrostedFlake84

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ChristianSoldier wrote...

its not that ME2 lacked stuff that made ME1 great its just that you are a RPG fanboy. Thats all. ME2 is for ppl that like shooting and using spells. ME1 is just more geeky than ME2.


If your talking to me Im not an RPG fanboy at all. Ive said before that I have played more shooters than anything. Its not about liking one or the other. Its about playing a trilogy where it starts out mainly RPG, then the next one is focusing on shooting so much that it lacked things that made the first one great.

#232
AlanC9

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iakus wrote...
It's the best way I could think of to put it.

The loyalty missions are "required, but not" in that they are part of the main quest line (they are "missions", not "assignments") But they are skippable.  Of course, skipping such a mission greatly increases the chances they die, as they don't get their plot armor.


I'm not clear why it matters whether a mission is filed under "missions" or "assignments." Isn't that just an artifact of the journal screen?

The problem is, their missions really don't do anything to "prepare" for the SM, save wrapping up unfinished business.  Now like I said, I have no problem with the mission as such.  But I do find it rather silly that you could theoretically get zero upgrades for weapons, shields, amps, omnitools, and not have it affect the SM one way or the other, but find a squadmate's long lost father/daughter/sister/lstudent/son will ensure survival.


That isn't strictly true. Go into the SM without the upgrades and it will effect how much damage you do and how much you take. I agree there's a problem, but I think the problem is with how Bio applied scaling in the game, not the plot as such.

And again, in BG2 you can keep doing Chapter 2 sidequests if you want more levels and items when you get to Irenicus.

#233
Abram730

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They changed engines from 1 to 2 and that is going to limit the game.
They also focused on bringing new players in.

ME1 sort of a Mainstream / hardcore, complexity, story, TPS/RPG
ME2 sort of Mainstream / casual, action, pace, TPS focus
I hope to see a shift back without loosing the good parts of ME2

AAA attempts to gain a large audience and one game can't satisfy everybody, but shifting focus in a trilogy can.

For ME3 it's important for player who really liked part 2 to explain the things they liked so they don't get dropped and It's important for those who liked ME1 best to point out what they miss.

I loved the location damage on bots.. shooting off limbs didn't get old :)
Husks should have that too.

I like what I've hear so far about ME3. I can't think of one detail I don't like.

#234
Abram730

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People complained about the elevators, not knowing they were load screens.
Did you really like the load screens better?

#235
onelifecrisis

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Abram730 wrote...

People complained about the elevators, not knowing they were load screens.
Did you really like the load screens better?


Yes.

#236
Iakus

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AlanC9 wrote...

The problem is, their missions really don't do anything to "prepare" for the SM, save wrapping up unfinished business.  Now like I said, I have no problem with the mission as such.  But I do find it rather silly that you could theoretically get zero upgrades for weapons, shields, amps, omnitools, and not have it affect the SM one way or the other, but find a squadmate's long lost father/daughter/sister/lstudent/son will ensure survival.


That isn't strictly true. Go into the SM without the upgrades and it will effect how much damage you do and how much you take. I agree there's a problem, but I think the problem is with how Bio applied scaling in the game, not the plot as such.


But that's just convenience for the player, little different than upping the difficulty level.  But for the distraction leader it doesn't matter how many shield upgrades they have if you haven't done their loyalty mission.  And if the person is loyal, it doesn't matter how few.

And again, in BG2 you can keep doing Chapter 2 sidequests if you want more levels and items when you get to Irenicus.


If you want to.  And in a sense that is "preparing" for the dangers to come, in making sure you are better equipped for your journey.  (Personally, I'd do Windspear and D'Arnise Keep, then wait until getting back before doing most of them, but that's just me)  As opposed to doing "personal quests" and calling that preparing.

Modifié par iakus, 06 juin 2011 - 01:39 .


#237
Abram730

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onelifecrisis wrote...

Abram730 wrote...

People complained about the elevators, not knowing they were load screens.
Did you really like the load screens better?


Yes.


Well we agree that we dissagree.

Personaly I think some preloading to shorten the elevators would be good, but I prefered them to a 2D load screen as there were story elements in the elevators.. the load screen was just that, a load screen that broke up the game.

#238
sp0ck 06

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onelifecrisis wrote...

Abram730 wrote...

People complained about the elevators, not knowing they were load screens.
Did you really like the load screens better?


Yes.


The elevator was just an interactive load screen so....?

The load screens are terrible in 2.  Just make some cool scenery on big story worlds and city hubs, IE the elevators in Illium would have windows showing huge cityscapes at twilight, going up the outside of the towers.

Elevators maintained immersion, similar to half life 2.  Just make them more pretty to look at and everyones happy.

#239
Weiser_Cain

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I like the chit-chat between the companions, now all you get is spinning future-dials.

Modifié par Weiser_Cain, 06 juin 2011 - 05:11 .


#240
Occulo

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Personally it was extremely difficult to take the first Mass Effect seriously at all. I don't know, it was just all too cheesy for me. The execution anyway. I had to stop myself from laughing when I became inaugurated as a Spectre in the first one, it was all just so... ludicrous to me. I think it was the music. I mean, the story was great, the world was great, the characters were great (well maybe not Kaidan and Ashley, har har), it's just, the execution, the actual telling of the story... But again that's just me. I wouldn't be surprised if it turns out I was the only one smiling for all the wrong reasons when the Council made me a Spectre.

iakus wrote...

The missions don't really connect to the main plot, and we don't seem to be doing what Shepard was brought back to do.  


I have to agree with that on on the loyalty missions too. I still had fun with them, but playing the game the Collectors just felt so far off that they didn't feel even that much of a threat. I wouldn't go for just fighting the Collectors every battle, because that would just make them mundane. But it'd be nice if they were more frightening and menacing.

#241
Bewiz

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ChristianSoldier wrote...

its not that ME2 lacked stuff that made ME1 great its just that you are a RPG fanboy. Thats all. ME2 is for ppl that like shooting and using spells. ME1 is just more geeky than ME2.


lol! ME2 would have to be the more geeky

ME1 just mixed a bunch of popular scifi, added an engrosing story and made a fun 3rd person shooter all nicely nicely with nothing heavy

ME2 tries to make a fun shooter on the back of  that scifi but has no real story so compensates by making it all gameplay and scifi culture, Just feels like its trying to be a compendium of mass effect history

Doesnt really matter, im glad i played ME1, and didnt need a follow up but annoyed i paid good money for ME2

Modifié par Bewiz, 06 juin 2011 - 06:23 .


#242
Mr. MannlyMan

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Occulo wrote...

Personally it was extremely difficult to take the first Mass Effect seriously at all. I don't know, it was just all too cheesy for me. The execution anyway. I had to stop myself from laughing when I became inaugurated as a Spectre in the first one, it was all just so... ludicrous to me. I think it was the music. I mean, the story was great, the world was great, the characters were great (well maybe not Kaidan and Ashley, har har), it's just, the execution, the actual telling of the story... But again that's just me. I wouldn't be surprised if it turns out I was the only one smiling for all the wrong reasons when the Council made me a Spectre.


It sounds more like you hated the "heroic" music.

Personally, I didn't hate any of the music; subtlety is sometimes overrated, sometimes it's required, but I thought that Wall of Sound really hit it on the head when their goal was to create a soundtrack that was both iconic and... "authentic", I guess (since they were drawing a lot of influence from retro space opera, aiming for the same feel, and they did achieve that in the end).
ME2's soundtrack was also great, and some of the tracks were ****ing amazing (TIM's theme and Humans Are Disappearing being two), but the character themes were honestly pretty forgettable, and could all have been a part of the same bloody movement in the same symphony. Not enough difference there, imo. And the theme for the Suicide Mission was epic, but it made me feel like I was unstoppable, which didn't help to convince me that I was on a Suicide Mission; more like I was nearing the end of The Patriot, when Mel Gibson picks up his little flag and rallies the patriots.


I have to agree with that on on the loyalty missions too. I still had fun with them, but playing the game the Collectors just felt so far off that they didn't feel even that much of a threat. I wouldn't go for just fighting the Collectors every battle, because that would just make them mundane. But it'd be nice if they were more frightening and menacing.


And it seemed like every loyalty mission was a distraction; nobody really talked about the Collectors outside of the main missions. Nobody, except for Mordin and Garrus, really says much about them. In ME1, you were constantly being prodded by your teammates about Saren and the Geth; Garrus was working himself up about Saren and the Council, you could always remind Tali that her "purpose" for being on the Normandy was to help with the mission, Wrex actually told you a story about one of his jobs that, coincidentally, involved Saren, Liara had discussions with you about Saren's motivations as well as Benezia's, Kaidan wanted to talk about the Council's handling of the situation, and Ashley... not much, but she shared her opinions on each mission with Shep, just as Kaidan did.

The main plot (their whole reason for being on the same ship together) seemed like it was at the forefront of all the characters' minds, yet we still got plenty of time to hear about their personal struggles and interests.

ME2... not really. Maybe I understand that that the characters might avoid the subject to keep themselves sane, but really? Not a one asked Shepard anything about it? No curiosity, no discussion, no planning, no nothing? To top it off, none of the main missions (before the suicide mission, at least) were really that in-depth; it was basically "Go here, Shoot stuff, Go here, Mission Complete."

We were hardly given anything to make us fear or hate the Collectors; the focus was almost completely off them until the final mission. You heard random members of your crew talk about it more than your squadmates did. :unsure:

Modifié par Mr. MannlyMan, 06 juin 2011 - 07:03 .


#243
Had-to-say

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The first game was more sci-fi. I feel like I'm in a alien enviornment every time I play ME1. The colors were cold (blues and greys) and sterile. ME2 feels familiar somehow textrues are also kinda dirty. ME1 felt clean and sterile like a hospital. Hospitals feel alien. The Normandy had a nice alien feel in both games. For some reason I think of sterile enviornments in space. Maybe too much Star Trek.

Music in Mass Effect is simple and superior in my view. Add this with sterility and you get something alien. I may be odd but I actually like elevators in sterile enviornments. I like vacant elevators at hospitals especially elevators with great views this is a weird alien ambience. Reminds me of space travel (pun intended).

It would have been really cliche but I wanted my LI to get taken by the collectors. Just so I could be really ticked. Maybe in ME3 we will have to save our LI from becoming Reaper milkshake.

#244
ChristianSoldier

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Abram730 wrote...

People complained about the elevators, not knowing they were load screens.
Did you really like the load screens better?


Hell yeah I like the load screens better. I love ME2. Its so much better than ME1. The only thing I hate about ME2 is the environments. They bore the hell out of me. ME1 had space beaches, ice landscapes, jungle planets, etc. ME1 beats ME2 in environments. We could also drop on unknown planets in ME1 which we couldnt do in ME2, or we could but it took time.(planet scanner) ME2 beats ME1 in gameplay. When I play infiltrator in ME1 on insane, all i needed to do was immunity and marksmen pistol, and i was good to go. In ME2, I could use incinerate, cloak, sniper, smg, pistol, etc. on insanity.

Here is what BIOWARE needs to do for ME3:

Improve ME2 gameplay mechanics, add the pros on ME1, bring RPG elements into ME2 and also bring back the awesome sci fi environments. Although its a game when i travel to other planets in ME, it really makes me want to go to space. Judging from the recent pictures for ME3 i think BIOWARE is going in the right direction.

#245
onelifecrisis

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sp0ck 06 wrote...

onelifecrisis wrote...

Abram730 wrote...

People complained about the elevators, not knowing they were load screens.
Did you really like the load screens better?


Yes.


The elevator was just an interactive load screen so....?


The ME2 load screen seemed a lot quicker than the elevators, though that could have just been my imagination. Maybe it's a matter of expectations. After years of being conditioned by game standards, one expects elevator rides to be quick and loading screens to take time.

#246
Il Divo

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Weiser_Cain wrote...

What? The Empire Strikes Back was awesome.


I'll be honest. Of the original trilogy, I always considered Episode V to be the weakest of the bunch (yes, despite Ewoks). I enjoyed watching Luke train with Yoda, confront Vader, etc, but all the Han/Leia sequences felt fairly boring in comparison. The characters are fun, but watching them escape the Death Star or fight Jabba the Hutt was far more interesting than watching them wander around aimlessly.

#247
TommyH

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ChristianSoldier wrote...

Here is what BIOWARE needs to do for ME3:

Improve ME2 gameplay mechanics, add the pros on ME1, bring RPG elements into ME2 and also bring back the awesome sci fi environments. Although its a game when i travel to other planets in ME, it really makes me want to go to space. Judging from the recent pictures for ME3 i think BIOWARE is going in the right direction.

You forgot to mention they need to scan your face so you can create a good looking Asian Shepard.

#248
78stonewobble

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Black Raptor wrote...

Story wise the second game in a trilogy is never going to beat the first. It has to keep both the PC and the main enemy alive.

But they improved almost everything else.

While I didn't find ME2 to be disappointing, I will agree that the story doesn't beat the first.


Not a game but... "The empire strikes back" ... It IS possible for the middle part to be the best. ;)

#249
Gloops1

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 Im also late - I picked up both games in a sale and just played them back to back. 


After I stopped hitting the spacebar to bring up the squad menu, I'd say the combat is FAR better in ME 2. ME 1 was just a haze of getting stuck to a surface you didn't want to be stuck to while everything in the room mobbed you at once. I also like the handy percentage information when searching a star system. I had to keep a paper note of where I'd visited in the first game.


The graphics are obviously improved, and the engine better optimised.


Everything else is worse. 


The aliens feel less alien than the first game. They're just humans in alien masks, and western humans at that. There's less cultural diversity than planet earth (and why do some Quarian's have middle-eastern sounding accent and some sound RP English when they're all raised on the same cramped flotilla?). The environments feel less alien too. ME 2 lost some hard to define atmosphere from ME 1.


The plot is weak, the antagonists dull, and hardly there - most of the game you're recruiting a huge squad you never get to know properly or develop a connection to. I HATED the death and resurrection ploy at the beginning. OK, they mended Shepard's body but why is he/she not just a drooling vegetable? The science in the first game was all explained and plausible. The end boss was just comical.


Where's my inventory gone? I NEED an inventory in an RPG. I can't even take my helmet off to have a drink. There's a lot of satisfaction in finding a piece of armour or a weapon with better stats, and whatching the reticle tighten from spray and pray to marksman as you improve your skills. That's an RPG. Twitch head-shotting everything at the start of the game is a shooter. I want to customise my squad in armour of my choosing, not just give them a new skin with an overpriced rip-off DLC for aesthetics sake.


I liked the elevators more than loading screens. Yes, I did! It helps immersion.


I liked the Mako (awful to drive as it was) more than planet scanning, which has to be one of the most tedious game play ideas ever.


So, in short, I thought ME 2 was another RPG but I got a 3rd person shooter with a few RPG elements tacked on. It's fun for what it is, but a thin experience compared to the first game.

#250
Il Divo

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78stonewobble wrote...

Not a game but... "The empire strikes back" ... It IS possible for the middle part to be the best. ;)


Actually, when first released, Episode V wasn't given the same reverence that it has now. At the time of its release, it was considered by many to be inferior to A New Hope.