Gloops1 wrote...
Im also late - I picked up both games in a sale and just played them back to back.
After I stopped hitting the spacebar to bring up the squad menu, I'd say the combat is FAR better in ME 2. ME 1 was just a haze of getting stuck to a surface you didn't want to be stuck to while everything in the room mobbed you at once. I also like the handy percentage information when searching a star system. I had to keep a paper note of where I'd visited in the first game.
The graphics are obviously improved, and the engine better optimised.
Everything else is worse.
The aliens feel less alien than the first game. They're just humans in alien masks, and western humans at that. There's less cultural diversity than planet earth (and why do some Quarian's have middle-eastern sounding accent and some sound RP English when they're all raised on the same cramped flotilla?). The environments feel less alien too. ME 2 lost some hard to define atmosphere from ME 1.
The plot is weak, the antagonists dull, and hardly there - most of the game you're recruiting a huge squad you never get to know properly or develop a connection to. I HATED the death and resurrection ploy at the beginning. OK, they mended Shepard's body but why is he/she not just a drooling vegetable? The science in the first game was all explained and plausible. The end boss was just comical.
Where's my inventory gone? I NEED an inventory in an RPG. I can't even take my helmet off to have a drink. There's a lot of satisfaction in finding a piece of armour or a weapon with better stats, and whatching the reticle tighten from spray and pray to marksman as you improve your skills. That's an RPG. Twitch head-shotting everything at the start of the game is a shooter. I want to customise my squad in armour of my choosing, not just give them a new skin with an overpriced rip-off DLC for aesthetics sake.
I liked the elevators more than loading screens. Yes, I did! It helps immersion.
I liked the Mako (awful to drive as it was) more than planet scanning, which has to be one of the most tedious game play ideas ever.
So, in short, I thought ME 2 was another RPG but I got a 3rd person shooter with a few RPG elements tacked on. It's fun for what it is, but a thin experience compared to the first game.
agree about the aliens races in ME2, in ME1 they almost seemed archtypal like it was this was a parallel universe which actually existed, but in ME2 the same races somehow feel Fake, not archtypal, just re-fried and yea, behaving like humans in alien masks, plus the new races added in ME2 looked stupid
id say the Collectors are 'in the game' alot more than the Reapers ever were (we never got to fight Reapers directly), its just these guys have no scare factor or sense of character: i thought every battle was no different to fighting mercs, and their leader figure, appearing to spice up the battle every 2 minutes addeed nothing either, and theyve got such a vague agenda, like you never get involved in why your fighting them or what your trying to stop them doing cause essentially that infos never divulged
dont exactly miss the weapon variety from ME1, thought it was clunky with so much of the same thing rebranded amillion ways, so on the surface ME2s lack of any variety is better, but I also agree having nothing to collect (no pun intended) is alot less interesting
and I played ME1 on the 360 and never noticed anything wrong operating the Mako, loved that vehichle and the open world exploration





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