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Im late, but just finshed ME2 and Im dissapointed.


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#26
onelifecrisis

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FrostedFlake84 wrote...

onelifecrisis wrote...

FrostedFlake84 wrote...

Does anybody else feel this way?


I'd need you to rephrase first. ME2 lacked "enthusiasm and suspense"?

Enthusiam is a bit vague. What do you mean?

Suspense... yes, ME1 had a more urgent sense to it in comparison to ME2's more deliberate pace, but for me personally that was not a change for the worse or for the better. It was just different. Is that what you meant by "suspense"?


I said " I kept playing but lacked the enthusiasm and suspense that I had while playing ME1". Enthusiasm meaning I didnt really want to keep playing it, but had to just to finsih and be set up for ME3. As for suspense the only part that had any was the very last mission in ME2.


My bad, I misread that sentence.

So you're asking whether people lacked those emotions playing ME2? For me personally, yes definitely, especially during the first half of the game when nothing made sense. It seemed that several things were not even trying to make sense. There was no plan, no character motivations, and several glaring plot problems. It wasn't until the game got into the Loyalty missions that things got interesting for me (though even they were a double-edged sword, as they had nothing to do with the central plot).

Modifié par onelifecrisis, 31 mai 2011 - 11:27 .


#27
Murmillos

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My only problem with ME2 (other then my hatred of the heat/ammo change) was the over alliance of the recruitment/loyalty missions.

In ME1, we got to directly deal with the protagonist, twice.
In ME2, we got to directly talk to a Reaper.

ME1 the protagonist was some magical beast who repeated the same 5 lines over and over and over and over and over and over and over and over and ASSUMING DIRECT CONTROL! YOU WILL STOP THIS.

*blinks* what happened. *cough*.

Other then lacking a true protagonist, we never directly communicate with a Reaper -- but what chance we do get is a 30 second sound bite at the end of a DLC.

#28
FrostedFlake84

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Murmillos wrote...

My only problem with ME2 (other then my hatred of the heat/ammo change) was the over alliance of the recruitment/loyalty missions.

In ME1, we got to directly deal with the protagonist, twice.
In ME2, we got to directly talk to a Reaper.

ME1 the protagonist was some magical beast who repeated the same 5 lines over and over and over and over and over and over and over and over and ASSUMING DIRECT CONTROL! YOU WILL STOP THIS.

*blinks* what happened. *cough*.

Other then lacking a true protagonist, we never directly communicate with a Reaper -- but what chance we do get is a 30 second sound bite at the end of a DLC.


Yeah, that was complaint of mine also. Every encounter with the collectors seemed the same because of that. It wasnt a big downside to the game but it did get repetitive.

#29
Sailears

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Yes OP, a lot of people (myself included) had a similar reaction at first; only because it is such a drastic change from 1 to 2. I still find it jarring and mildly unfortunate.

But a lot eventually got used to it and began to appreciate it (2) as a great game.

It's just how long it takes to accept it, or not.

#30
SilentNukee

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I enjoyed both very much, but ME2 was better in my opinion. Though, I do miss marksman and the non-spawning anywhere enemies. (I wish there were more skills and stuff in ME2...It did lack RPG elements.) The side-missions are a lot better in ME2 than ME1. In ME1, they were pretty much all the same, and got boring really fast. In ME3, I hope they have longer main quests missions, with less but more valued side-missions.

#31
Clonedzero

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Murmillos wrote...

My only problem with ME2 (other then my hatred of the heat/ammo change) was the over alliance of the recruitment/loyalty missions.

In ME1, we got to directly deal with the protagonist, twice.
In ME2, we got to directly talk to a Reaper.

ME1 the protagonist was some magical beast who repeated the same 5 lines over and over and over and over and over and over and over and over and ASSUMING DIRECT CONTROL! YOU WILL STOP THIS.

*blinks* what happened. *cough*.

Other then lacking a true protagonist, we never directly communicate with a Reaper -- but what chance we do get is a 30 second sound bite at the end of a DLC.

i dont think you know what "protagonist means" lol

#32
theSteeeeeels

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yea bioware did a sneaky move, made an amazing game with me1 so that we'd buy me2 no matter what but unfortunetely they tricked us because me2 was the worst game ive ever paid for

#33
Clonedzero

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theSteeeeeels wrote...

yea bioware did a sneaky move, made an amazing game with me1 so that we'd buy me2 no matter what but unfortunetely they tricked us because me2 was the worst game ive ever paid for

not sure if serious...

#34
Arcturus Shepard

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Murmillos wrote...

My only problem with ME2 (other then my hatred of the heat/ammo change) was the over alliance of the recruitment/loyalty missions.

In ME1, we got to directly deal with the protagonist, twice.
In ME2, we got to directly talk to a Reaper.

ME1 the protagonist was some magical beast who repeated the same 5 lines over and over and over and over and over and over and over and over and ASSUMING DIRECT CONTROL! YOU WILL STOP THIS.

*blinks* what happened. *cough*.

Other then lacking a true protagonist, we never directly communicate with a Reaper -- but what chance we do get is a 30 second sound bite at the end of a DLC.


I believe you mean antagonist...:whistle:

#35
Murmillos

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Clonedzero wrote...
i dont think you know what "protagonist means" lol

Way to be an ass about it, but I expect nothing less from you. You are right, I used the wrong pronoun. But you did know what I was talking about so at least my intention was clear.

Modifié par Murmillos, 01 juin 2011 - 12:41 .


#36
Mr. MannlyMan

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I honestly thought that ME1 did a better job at creating an atmospheric, immersive experience. That's my primary reason for preferring it. ME2 had too many loading screens, too many sylistic elements that clashed with the established IP (catsuits and oxygen masks), those tacky veins of death that grew as you took damage, mission complete screens (really, most of the info you get from it is useless), glowing thermal clips appearing in cutscenes (definitely subtracted from my immersion), etc... Bioware sabotaged their efforts to make the game immersive and cinematic by including these elements.

Although, a lot of people seem to be fine with treating ME2 as just a game, since I've seen the "It's just a game" comment thrown around a lot on these forums... but then whiskey is just whiskey, a painting is just a paintng, a book is just a book, and a guitar is just a guitar, I guess. Point being, I'd like to see Bioware continue to strive more for their stated aspiration: moving games as an art form. They were on the right track with ME1; they kind of lost sight of it in ME2 I think and, while a lot of improvements were made to try to match the industry's shooter standards, they took a few steps back from their (imho) higher goal.

#37
The Spamming Troll

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theSteeeeeels wrote...

yea bioware did a sneaky move, made an amazing game with me1 so that we'd buy me2 no matter what but unfortunetely they tricked us because me2 was the worst game ive ever paid for


it blows my mind that apparently ME2 has won a ton of awards or something???

atleast they shouldnt market it as an RPG.

#38
Clonedzero

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Murmillos wrote...

Clonedzero wrote...
i dont think you know what "protagonist means" lol

Way to be an ass about it, but I expect nothing less from you. You are right, I used the wrong pronoun. But you did know what I was talking about so at least my intention was clear.

wait what? expect nothing less from me? wtf did i do?

#39
Destroy Raiden_

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I agree w/ you OP ME was really great story wise and it kept you engaged ME2 on the other hand had moments of engagement but that was few and far between and there was no great story arch or plot and we ended right back where we began knowing nothing substantial on the reapers or how to stop them.

#40
FrostedFlake84

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Mr. MannlyMan wrote...

I honestly thought that ME1 did a better job at creating an atmospheric, immersive experience. That's my primary reason for preferring it. ME2 had too many loading screens, too many sylistic elements that clashed with the established IP (catsuits and oxygen masks), those tacky veins of death that grew as you took damage, mission complete screens (really, most of the info you get from it is useless), glowing thermal clips appearing in cutscenes (definitely subtracted from my immersion), etc... Bioware sabotaged their efforts to make the game immersive and cinematic by including these elements.

Although, a lot of people seem to be fine with treating ME2 as just a game, since I've seen the "It's just a game" comment thrown around a lot on these forums... but then whiskey is just whiskey, a painting is just a paintng, a book is just a book, and a guitar is just a guitar, I guess. Point being, I'd like to see Bioware continue to strive more for their stated aspiration: moving games as an art form. They were on the right track with ME1; they kind of lost sight of it in ME2 I think and, while a lot of improvements were made to try to match the industry's shooter standards, they took a few steps back from their (imho) higher goal.


Again I agree. ME1 really immersed you in shepard. Not only shepard but other charcters as well. Some of shepards reactions and body language was really annoying to me in ME2, but maybe thats just me. I also felt like there were too many charcaters and not enough time to get to know all of them properly. Also some of the charcaters were wrothless really, but again maybe thats just me. I never said ME2 was a complete failure, I paid like $15 for mine. Had I paid the new price I would have been very upset. ME2 was a great looking shooter. ME1 was not that at all, and didnt set out to be that. So trying to continue a trilogy and changing so drastically really didnt sit well with me. Again thats just my opinion. 

#41
Fhaileas

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theSteeeeeels wrote...

yea bioware did a sneaky move, made an amazing game with me1 so that we'd buy me2 no matter what but unfortunetely they tricked us because me2 was the worst game ive ever paid for


QFT!

#42
Cloaking_Thane

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yep you're late, no spoilers!

#43
Cainne Chapel

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ME1 story overall was stronger, that i'd agree.

Gameplay wise though I'll take ME2 over ME1 anyday of the week.

Heck at this point i believe i have twice the amount of completed games and hours logged in ME2 over ME1. and as much as I liked ME1 i didnt play it for a year and a half non stop like I am with ME2....

I do however look forward to ME3 greatly. As it sounds like its going to be pretty epic with nice set pieces, combined with ME2's gameplay (and more refined too boot) so, i'm VERY excited for ME3

#44
Da Mecca

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Cainne Chapel wrote...

ME1 story overall was stronger, that i'd agree.

Gameplay wise though I'll take ME2 over ME1 anyday of the week.

Heck at this point i believe i have twice the amount of completed games and hours logged in ME2 over ME1. and as much as I liked ME1 i didnt play it for a year and a half non stop like I am with ME2....

I do however look forward to ME3 greatly. As it sounds like its going to be pretty epic with nice set pieces, combined with ME2's gameplay (and more refined too boot) so, i'm VERY excited for ME3


Heh, I have the exact opposite, but instead of twice as much more like 6 times as much.

I'm struggling to finish my current playthrough of ME2, I'm just....tired of it, but I want this Shepard to be ready for ME3 but if I have to do another damn loyalty mission I'll go crazy.

Really don't like the "PUT EVERYTHING ON HOLD AND SOLVE MY PROBLEMS:THE GAME" structure.

#45
Severyx

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Really? Another one of these whiny threads? Sorry, OP, I know you were late and all, and I'ma let you finish, but ME2 was the greatest game of all time. Of all time!

#46
CajNatalie

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Mass Effect 2 has no real plot...

You're too busy solving everyone's emotional issues for there to be a plot.
Then when there seems to be a plot happening, it gets interrup- ASSUMING DIRECT CONTROL
YOU FEEL THIS
IF I MUST TEAR YOU APART, I WILL
THIS HURTS YOU
...what was I saying?

The only thing that salvages ME2 from being a failure is the gameplay. That's the only thing they did a good job with. Flawed as hell, still... in so many new ways... but they made a fun enough game that I can enjoy, and I'm surprised at how much I enjoy it.

Modifié par CajNatalie, 01 juin 2011 - 02:44 .


#47
SirOccam

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I'll admit that ME1's story was better, but in every other way I prefer ME2. It's just...more fun to play. And it has Jack.

#48
Da Mecca

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CajNatalie wrote...

Mass Effect 2 has no real plot...

You're too busy solving everyone's emotional issues for there to be a plot.
Then when there seems to be a plot happening, it gets interrup- ASSUMING DIRECT CONTROL
YOU FEEL THIS
IF I MUST TEAR YOU APART, I WILL
THIS HURTS YOU
...what was I saying?

The only thing that salvages ME2 from being a failure is the gameplay. That's the only thing they did a good job with. Flawed as hell, still... in so many new ways... but they made a fun enough game that I can enjoy, and I'm surprised at how much I enjoy it.


Well let's be fair here, ME2's real purpose was to set-up ME3, through the loyalty missions we got a taste of the conflicts that will be present in ME3.

But since it was only a taste it doesn't necessarily make the game better, just make me want to play ME3.

#49
Raith Mano

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I shared your initial reactions about it too... however after a second and a third and fourth and fifth playthrough, I've really come to enjoy the firefights and overall challenge more than I did in the first. The story? Its not quite as good, but definitely worthy of its praise, but where its really showing its valor is the gameplay itself. Thant and the new places and characters were just, just awesome.

#50
CajNatalie

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Da Mecca wrote...
Well let's be fair here, ME2's real purpose was to set-up ME3, through the loyalty missions we got a taste of the conflicts that will be present in ME3.

But since it was only a taste it doesn't necessarily make the game better, just make me want to play ME3.

They could have done something better than filling 90% of the game up with solving everyone's problems... though... and Harbinger will always be a failure (and the official reincarnation of I WILL DESTROY YOU).

Don't get me wrong, I have fun solving those problems, and Harbinger on Insanity mode got me on my toes (and probably still will when I go back)... I just have to not focus on the fact that it feels like one big filler plot-wise.

Modifié par CajNatalie, 01 juin 2011 - 03:02 .