InvincibleHero wrote...
iakus wrote...
InvincibleHero wrote...
I think people put ME1 on a pedestal yet cannot even verbalize why exactly. I think this: The sense of wonder is gone by ME2. You have met your first quarian, krogan, asari, salrian, etc and fought the geth. Being a dirty harry type spectre above the law just gave it coolness. Seeing the citadel for the first time was impressive no doubt. ME1 was leaps above previous sci-fi games and the graphics advancements were part of it. it also had a who dunnit type of exposition with red herrings strewn throughout. In ME2 basically hand-fed plot points by Illusive Man.
ME2 made advancements and refined many things and IMO was much better. There had to be loads more dialog in ME2 and certainly more RPG choices. Graphics and gameplay were like going from a Yugo to a Camry. Cutscenes were done way better with more action. The missions had more choice/plot points in ME2. The diversity of actions is even more astounding. You could torture a prisoner for info. Socking a raving scientist pales when you can also slug a reporter. I love both games, but give the edge to ME2.
So I think most people miss the new car scent big time. Me2 does have been there done that but does that really make it worse? That would be saying a sequel in any media could never be better than the first. Some people seriously believe that which is a shame.
I look at ME 1 in comparison to the plot. And ME2's failure to continue it.
As a character story and interaction goes, I look to Dragon Age for comparison. ME 2 completely fails as a character-centered, loyalty based story in comparison (both MEs do, really, but at least the first one had a stronger plot to fall back on)
It's funny how ME 2 is considered by so many to be the bestest rpg EVAR! Yet, on some important (to me, anyway) Dragon Age 2, that pariah of Bioware games, did leaps and bounds better.
Well did you expect a reaper showdown in part two of the trilogy.The fact that ME1 ended with a major win and ME2 ended with a mini-victory is kind of headscratching not that I'll complain about that. Doesn't make reapers out to be that much of a threat.
DA:O is my personal favorite RPG. Was BGII with ToB for the longest time.
I dont' think it is the plot of ME2 so much as the exposition of it. It is revealed in ACTI the collectors are the focus of the mission when it should have been built up a little more. We saw them on video before we fought them which was a bad idea. The tension (killing by early reveals) and pacing is more of a problem than the story itself which was good enough for a videogame. Then again besides the relay run IN ME1 I felt no time pressure either. Both were pretty laid-back low tension affairs. I thought recruitment worked better than randomly bumping into the best krogan the best quarian and best turian to do the job. Serendipity overload in ME1.
I see this argument all the time on the forums and it shows such a lack of imagination it staggers me.
Did we expect to fight the main enemy of a Trilogy in the second Chapter? Well...let me think... No.
Here's what I expected to happen.
In ME:1 we learned that 50,000 years ago the Reapers invaded the Galaxy and wiped out all space faring life. They arrived at the Citadel and shut down all Communications and Mass Relays, thereby stranding everyone, isolating systems one from the other. They used Indoctrinated servants to sniff out those who hid. We learn that the Reapers are due again and if it weren't for the Protheans they would in fact already be here. Thats pretty vague.
If only there was a race around 50,000 years ago who left Beacons behind...
If only there was someone in the Galaxy that understood the language that they spoke 50,000 years ago and imagine if that someone was our protagonist Shepard...
Its one thing to be told what happened to the last Cycle, but its another thing entirely to see it happening through their eyes.
Can you imagine what ME:2 could have been like? Shepard hunts down Beacons and slowly, piece by piece (s)he watches the last Reaper Cycle unfold before his/her eyes. Shepard sees how many Reapers attack each System and is able to piece together a rough estimate of how many (s)he'll be facing. Shepard sees what tactics the Reapers used once they were in a System. (S)He watches waves of Husks attacking the Protheans and sees the Reapers themselves.
When ME:3 came around Shep would at least have some idea of what to expect and have a few strategies already formulated.
Instead, what did we get? A throw away enemy while we twiddled our thumbs.





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