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Kingdoms of Amalur: Reckoning. An rpg worth keeping your eye on.


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#426
Rockworm503

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Teddie Sage wrote...

Exploration in seems so pointless in this game then...


Indeed games like these are for people who don't know what exploration means.  I felt no sense of it here.

#427
Teddie Sage

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It feels way too straight-forward. Linear.
Skyrim spoiled me.

Modifié par Teddie Sage, 18 janvier 2012 - 05:42 .


#428
LPPrince

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Teddie Sage wrote...

It feels way too straight-forward. Linear.
Skyrim spoiled me.


Its an open game, but yeah, I get thrown off sometimes when I'm going down a singular path with walls to my sides.

Skyrim spoiling for sure.

#429
Pacifien

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LPPrince wrote...
At which point I imagine you smiled at the fact that he indeed wrote it.

Let me put it this way...

"Lord of the Rings: The Novelization," the novelization of the major motion picture of the screenplay adaptation of J.R.R. Tolkien's novel Lord of the Rings as written by Alan Kevin J.M. Salvatore-Foster-Stevens.

But when words fail,

Image IPB

#430
Morroian

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LPPrince wrote...

Doctalen wrote...

The stories more than just "You're not dead anymore". There is a whole war going on with an immortal enemy and you are the only person in the world without a pre-determined fate thus casing others to change as well. Do you mean Forgettable? Un-forgettable means it's good which you don't think.


This.

And as far as a jump button is concerned, why would we even need one. The only times I needed to jump was to get over a fence, and that was completely unnecessary as there was a way in 5 feet away.

Do you work for BHG or 38 Studios? No offence but you're coming across like you do.

As for jump, in an apparently open world rpg (even though it sounds like this may be restricted somewhat) of course there should be the ability to jump over obstacles. Its OK not to have it in a liner story based games like Bioware's but not in an open world game where there is meant to be freedom. 

#431
Doctalen

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Ever game has a fan that makes people think they are actually an employee xD (Not on purpose might i add)

Modifié par Doctalen, 18 janvier 2012 - 06:13 .


#432
RPGamer13

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I liked it a lot. Skyrim bores me, but this feels much more interesting to me.

Skyrim needs a dodge button. At least Reckoning has a dodge button. And all open world means to me is that most places are accessible without needing to be at a certain part in the story.

I stopped playing Skyrim after only playing for about a week and a half and most of me "playing" was messing with the command console to figure out how everything worked. But after I figured all that out, I got bored.

The worst part to me about Skyrim is the combat. It's just not flashy enough for me and while the armor looks much better than it was in Oblivion, it's still not as good as the armor I've seen of Reckoning.

Oh yeah, and don't forget that Ken Rolston who was lead designer for Oblivion and Morrowind is one of the disigners for Reckoning.

Modifié par RPGamer13, 18 janvier 2012 - 06:17 .


#433
Morroian

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RPGamer13 wrote...

The worst part to me about Skyrim is the combat. It's just not flashy enough for me and while the armor looks much better than it was in Oblivion, it's still not as good as the armor I've seen of Reckoning.

Oh yeah, and don't forget that Ken Rolston who was lead designer for Oblivion and Morrowind is one of the disigners for Reckoning.

Yeah but they had worse combat than Skyrim.

#434
f1r3storm

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Doctalen wrote...

Ever game has a fan that makes people think they are actually an employee xD (Not on purpose might i add)


The last chance when you're running out of arguments.

#435
PaulSX

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I finished the demo as well. All I can say is it's not a bad game. the combat is fun but seems it still has a lot of problems, like the targeting and enemy AI. Also the game's combat feels a bit too easy. Evironment is overly colorful and no weather change. Overall it pretty much looks like a MMO game. I think I will skip this game and waiting for Risen 2

#436
LPPrince

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Morroian wrote...

LPPrince wrote...

Doctalen wrote...

The stories more than just "You're not dead anymore". There is a whole war going on with an immortal enemy and you are the only person in the world without a pre-determined fate thus casing others to change as well. Do you mean Forgettable? Un-forgettable means it's good which you don't think.


This.

And as far as a jump button is concerned, why would we even need one. The only times I needed to jump was to get over a fence, and that was completely unnecessary as there was a way in 5 feet away.

Do you work for BHG or 38 Studios? No offence but you're coming across like you do.

As for jump, in an apparently open world rpg (even though it sounds like this may be restricted somewhat) of course there should be the ability to jump over obstacles. Its OK not to have it in a liner story based games like Bioware's but not in an open world game where there is meant to be freedom. 


Freedom to jump.

Err...okay. Jump over what exactly?

What purpose does it have?

The levels were crafted so that jumping is unnecessary except for at certain points.

Had they had regular jumping mapped to a button, it'd be a complete waste.

Even in combat jumping wouldn't do anything.

Its like saying there should be a squat button in the game. Why can't we squat?

#437
Rockworm503

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Normally I would be all about jumping.
I used to hate when games didn't have them.
I look at GTA over the years how jumping became climbing over fences and other stuff. This isn't the same game.
While it totally turned me off of Guild Wars a few years ago today it doesn't bother me as I've been more open to games without it.

#438
LPPrince

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Yeah jumping's a necessity in games that are built to have it.

Thing is, in games such as KoA, there's no need for it.

You're better off running at full sprint than jumping anywhere.

#439
Silverfox4

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Just played the demo. As someone said before - the graphics are a mash between Fable and WoW. There was a great attention to some world detail but the style is not my taste.

The combat I found was fun. But the inventory screens are garbage. They need to redo the inventory. Scrolling down my inventory when i only picked up a few items is stupid.

One of the first things I was looking for was a jump button. I know some of you say there is no reason for a jump but this game has a "feel" that it needs a jump. With out it, it seems a little blander imo.

I found the characters to be hollow. And the dialog scenes and wheels are half assed. It reminds me of Divinity 2 but cheaper.

I like the loot and combat, so in a year or more if steam has a sale on this for $15 or less it will be a decent purchase. I would recommend everyone try the demo or save their money for a discount.

Modifié par Silverfox4, 18 janvier 2012 - 12:19 .


#440
Spatia

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It amuses me slightly how gamers have come to expect jumping in games. A legacy of the 2d platformer era I guess.

Thing is, in most games the ability (or non-ability) to jump is completely redundant. It's rarely useful in combat, unless you're playing an OTT action game like Devil May Cry. As for general walking around and talking to people... how often do you jump in real life? It serves very little purpose outside games were climbing is a major mechanic.

#441
Morroian

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LPPrince wrote...

Freedom to jump.

Err...okay. Jump over what exactly?

Now that I've played it rocks in the tower that aren't even up to my knees yet are impassable, I can't explore ponds and pools (compared to Skyrim that hid things under water). In an open world game its ludicrous, but then its not really an open world its just a big world of corridors. I'll still buy the game but it was pretty disappointing, from the demo it won't be a patch on Skyrim or even Dragon Age 2. In terms of my impressions:

I'll start with the good: 
The class system looks as good as it promised to be and the whole thing about fate is interesting.
Combat in the demo was mostly mindless button mashing but there hints of a fairly good combo system that will come with more experience.

The bad:
Really poor graphics, worse even than TOR and its not even an MMO. And I'm not talking about the art style which bizarrely reminded me of Torchlight. The textures were bad and there were glitches all over the place. Anyone who praises the graphics on this but criticises the DA2 graphics is out to lunch.

Character animation was poor and the control over the main character was not great, almost felt like I was playing on a console not a PC.

Story and dialogue were really poor, the worst aspect, and it had 1 word investigate options which I thought went out years ago. Neither the story or the dialogue dragged me in.

Like someone else said inventory management is too much busywork.

This game was supposed to rival Skyrim but its not even in the same league, it doesn't encourage exploration like Skyrim does it doesn't have the same freedom as Skyrim. The writing for KOA is just immature fantasy compared to Skyrim's more mature approach, it actually serves to highlight that Skyrim's writing is actually quite good.   

Spatia wrote...

Thing is, in most games the ability (or non-ability) to jump is completely redundant.

Not open world games, its needed in Skyrim for exploration just for example. LIke Silverfox said this felt like it needed it.
 

Modifié par Morroian, 18 janvier 2012 - 12:22 .


#442
Spatia

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Yeah it's needed in Skyrim. But if the environment is more linear and path-driven as it sounds and looks like in this game, then a jump button would only make barriers in the environment more visible IMO.

My point is a jump button would detract from what the game is trying to focus more on, which is combat, rather than the ability to scale and explore every inch of the environment (the latter being an obvious strength of the Elder Scrolls games).

#443
LPPrince

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Morroian wrote...

I can't explore ponds and pools (compared to Skyrim that hid things under water).


Surprise surprise, in KoA you can swim in those ponds and pools you think you can't explore.

Also, it has dive spots ala Fable, where items are hidden underneath.

#444
Morroian

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Spatia wrote...

Yeah it's needed in Skyrim. But if the environment is more linear and path-driven as it sounds and looks like in this game, then a jump button would only make barriers in the environment more visible IMO.

My point is a jump button would detract from what the game is trying to focus more on, which is combat, rather than the ability to scale and explore every inch of the environment (the latter being an obvious strength of the Elder Scrolls games).

A good point but the expectations for this game are that it is an open world game with exploration being a highlight. 

#445
LPPrince

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Spatia wrote...

Yeah it's needed in Skyrim. But if the environment is more linear and path-driven as it sounds and looks like in this game, then a jump button would only make barriers in the environment more visible IMO.

My point is a jump button would detract from what the game is trying to focus more on, which is combat, rather than the ability to scale and explore every inch of the environment (the latter being an obvious strength of the Elder Scrolls games).


And to add to this-

In Elder Scrolls, you HAD to jump over things. Hell, scaling some mountains was impossible without jumping. Skyrim wasn't a flatland. It had hills, bumps, mountains, and dips.

KoA is largely flat land. You don't have to climb anything, nothing like Skyrim's mountains, of course.

So KoA does not need a jump button.

If it feels like it does, its because of the natural reaction people get after coming off of a game such as Skyrim that actually has a jump button.

#446
KenKenpachi

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Meh the Skryrim arguements are sad its like compairing apples to oranges, they arn't even the same style of game, fantasy, or well anything. And Skyrim, wasn't that good. I mean yeah its head over heels above the previous titles, which short of its fan base, never had much fanfare. And the game is as bug ridden as a dumpster. I could go on and on here, but I do like Skyrim, I just know the only reason it got GoTY in most cases, or RPG of the year is simple, hype, and pretty much everything else this year was unknown (Witcher 2 was highly limited) crap (Homefront) or while I like it, watered down and not worthy of the award (Dragon Age 2).

When the compitition in a public run is either retards or a guy who refuses to leave his basement, its not hard for an average runner to win. I mean match Skyrim up to Fallout New Vegas, or Reach. Not so impressive then is it?

As to jumping...you know another game that looks like it should have jumping, but short of sword play doesnt? Most Zelda titles. Yet those are constantly good. Also the game (KoA_ I noticed some ****ed about the PC version seeming ported, I do think it is.


As to the main argument, From the demo I seen nothing overly special, or good about the game, I don't mind it not being open world as some RPG's play better that way. I don't mind the obvious nature of it as it beats stumbeling into quests like you do in Skyrim. And the Art style is fitting for what it is and who its made by. The fact its a new IP with many of the other issues made sure it would not be a skyrim rival. Skyrim has too much hype built up around it for one, just as Morrowind and Oblivion did. Even fable, did not do so well till after release.

However from what I seen I'm willing to think some features that we didn't see may be neat, and the story may redeem its self. And while I like to explore, I don't play as Link running around Hyrule just to see how deep the Lake is. I play to save the kingdom. Some classical tales or feels never get old for me. Also the game seems to be more of what Fable 3 should have been. And Fable, none of them ever had the same play or game style in mind as the ES series.

I don't think badly of any who want to be cautious on this title, it is a new IP, a early release of the game that is bug ridden is our demo, and a number of game features were left out. I am willing to see how it plays out as while it felt mediocre, or "been here done that" It didn't show up as being a bad game. Just nothing special, but you can't tell that from a demo.

However if not for the fact there isn't more than litterally 5 games I want to play this year short of XBL Arcade titles, I wouldn't even bought it, rather have waited for solid reviews. But looks like I'll be one of those to take a chance and give a review. If its crap I can return it that same month and get half of my money back, if its an okay or good title well I got what I wanted.

Modifié par KenKenpachi, 18 janvier 2012 - 02:06 .


#447
LPPrince

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I'm not surprised that Skyrim comparisons are made. However, they should be limited.

The only real similarities are the scope/size of the game, blacksmithing/sagecrafting/reagent system, and lockpicking(only when the locks are normal).

Speaking of which, for the life of me I can't figure out exactly how to dispel magic locks.

#448
HoonDing

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Morroian wrote...

This game was supposed to rival Skyrim but its not even in the same league, it doesn't encourage exploration like Skyrim does it doesn't have the same freedom as Skyrim. The writing for KOA is just immature fantasy compared to Skyrim's more mature approach, it actually serves to highlight that Skyrim's writing is actually quite good.   

Supposed to rival Skyrim, really? According to whom?

Modifié par virumor, 18 janvier 2012 - 02:37 .


#449
happy_daiz

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All I know is that I watched my husband play the demo last night (which is surprisingly long), and fell asleep. Before that, I kept thinking that it looked like a cross between Fable and Devil May Cry.

Hopefully there's no arm flexing, belching, or disco dancing, for its own sake.

I'll keep playing Skyrim until ME3 comes out, thanks. Image IPB

#450
LPPrince

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virumor wrote...

Morroian wrote...

This game was supposed to rival Skyrim but its not even in the same league, it doesn't encourage exploration like Skyrim does it doesn't have the same freedom as Skyrim. The writing for KOA is just immature fantasy compared to Skyrim's more mature approach, it actually serves to highlight that Skyrim's writing is actually quite good.   

Supposed to rival Skyrim, really? According to whom?


Yeah, NO ONE said that. Don't know where Morroian got that from.

Why anyone would think a brand new IP's first outing would rival the 5th TES game is asinine.