Teddie Sage wrote...
Exploration in seems so pointless in this game then...
Indeed games like these are for people who don't know what exploration means. I felt no sense of it here.
Teddie Sage wrote...
Exploration in seems so pointless in this game then...
Modifié par Teddie Sage, 18 janvier 2012 - 05:42 .
Teddie Sage wrote...
It feels way too straight-forward. Linear.
Skyrim spoiled me.
Let me put it this way...LPPrince wrote...
At which point I imagine you smiled at the fact that he indeed wrote it.
Do you work for BHG or 38 Studios? No offence but you're coming across like you do.LPPrince wrote...
Doctalen wrote...
The stories more than just "You're not dead anymore". There is a whole war going on with an immortal enemy and you are the only person in the world without a pre-determined fate thus casing others to change as well. Do you mean Forgettable? Un-forgettable means it's good which you don't think.
This.
And as far as a jump button is concerned, why would we even need one. The only times I needed to jump was to get over a fence, and that was completely unnecessary as there was a way in 5 feet away.
Modifié par Doctalen, 18 janvier 2012 - 06:13 .
Modifié par RPGamer13, 18 janvier 2012 - 06:17 .
Yeah but they had worse combat than Skyrim.RPGamer13 wrote...
The worst part to me about Skyrim is the combat. It's just not flashy enough for me and while the armor looks much better than it was in Oblivion, it's still not as good as the armor I've seen of Reckoning.
Oh yeah, and don't forget that Ken Rolston who was lead designer for Oblivion and Morrowind is one of the disigners for Reckoning.
Doctalen wrote...
Ever game has a fan that makes people think they are actually an employee xD (Not on purpose might i add)
Morroian wrote...
Do you work for BHG or 38 Studios? No offence but you're coming across like you do.LPPrince wrote...
Doctalen wrote...
The stories more than just "You're not dead anymore". There is a whole war going on with an immortal enemy and you are the only person in the world without a pre-determined fate thus casing others to change as well. Do you mean Forgettable? Un-forgettable means it's good which you don't think.
This.
And as far as a jump button is concerned, why would we even need one. The only times I needed to jump was to get over a fence, and that was completely unnecessary as there was a way in 5 feet away.
As for jump, in an apparently open world rpg (even though it sounds like this may be restricted somewhat) of course there should be the ability to jump over obstacles. Its OK not to have it in a liner story based games like Bioware's but not in an open world game where there is meant to be freedom.
Modifié par Silverfox4, 18 janvier 2012 - 12:19 .
Now that I've played it rocks in the tower that aren't even up to my knees yet are impassable, I can't explore ponds and pools (compared to Skyrim that hid things under water). In an open world game its ludicrous, but then its not really an open world its just a big world of corridors. I'll still buy the game but it was pretty disappointing, from the demo it won't be a patch on Skyrim or even Dragon Age 2. In terms of my impressions:LPPrince wrote...
Freedom to jump.
Err...okay. Jump over what exactly?
Not open world games, its needed in Skyrim for exploration just for example. LIke Silverfox said this felt like it needed it.Spatia wrote...
Thing is, in most games the ability (or non-ability) to jump is completely redundant.
Modifié par Morroian, 18 janvier 2012 - 12:22 .
Morroian wrote...
I can't explore ponds and pools (compared to Skyrim that hid things under water).
A good point but the expectations for this game are that it is an open world game with exploration being a highlight.Spatia wrote...
Yeah it's needed in Skyrim. But if the environment is more linear and path-driven as it sounds and looks like in this game, then a jump button would only make barriers in the environment more visible IMO.
My point is a jump button would detract from what the game is trying to focus more on, which is combat, rather than the ability to scale and explore every inch of the environment (the latter being an obvious strength of the Elder Scrolls games).
Spatia wrote...
Yeah it's needed in Skyrim. But if the environment is more linear and path-driven as it sounds and looks like in this game, then a jump button would only make barriers in the environment more visible IMO.
My point is a jump button would detract from what the game is trying to focus more on, which is combat, rather than the ability to scale and explore every inch of the environment (the latter being an obvious strength of the Elder Scrolls games).
Modifié par KenKenpachi, 18 janvier 2012 - 02:06 .
Supposed to rival Skyrim, really? According to whom?Morroian wrote...
This game was supposed to rival Skyrim but its not even in the same league, it doesn't encourage exploration like Skyrim does it doesn't have the same freedom as Skyrim. The writing for KOA is just immature fantasy compared to Skyrim's more mature approach, it actually serves to highlight that Skyrim's writing is actually quite good.
Modifié par virumor, 18 janvier 2012 - 02:37 .
virumor wrote...
Supposed to rival Skyrim, really? According to whom?Morroian wrote...
This game was supposed to rival Skyrim but its not even in the same league, it doesn't encourage exploration like Skyrim does it doesn't have the same freedom as Skyrim. The writing for KOA is just immature fantasy compared to Skyrim's more mature approach, it actually serves to highlight that Skyrim's writing is actually quite good.