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Kingdoms of Amalur: Reckoning. An rpg worth keeping your eye on.


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#476
goofyomnivore

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I might hold out for the Steam Valentine's Day Sale and hope KoA gets a price cut for it. The gameplay and leveling looks interesting, but I don't know if that is 60$ worth.

#477
LPPrince

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Faeblades rock.

#478
Morroian

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LPPrince wrote...

virumor wrote...

Supposed to rival Skyrim, really? According to whom?


Yeah, NO ONE said that. Don't know where Morroian got that from.

For a long time now its been billed as an Elder Scrolls game with God of War style combat. There have been speculation as to how it would compare to Skyrim. 

As for it being a new IP the background and experience of its creators is enough that that disclaimer isn't relevant.

And yes Skyrim is that good.

Another thing the action animation of swinging a sword is a lot like how characters swing swords in DA2.

#479
Pacifien

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Morroian wrote...
For a long time now its been billed as an Elder Scrolls game with God of War style combat. There have been speculation as to how it would compare to Skyrim. 

I'm sorry, are you saying you were basing your expectations of a game based on what marketing told you?

BWUAHAHAHAHAHAHAHAHA.

Sorry, that was condescending and uncalled for. I apologize.

But apparently, not enough to stop me from posting this anyways.

#480
Morroian

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Pacifien wrote...

I'm sorry, are you saying you were basing your expectations of a game based on what marketing told you?

No, I've been following development on its own forum and others for quite a while now. Plus its based on its developers.

Another criticism of the game. Using a shield was awkward, blocking then striking quickly with a sword was not easy, and the shield vanishes when its not being used to block which I personally found immersion breaking.

#481
Pacifien

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Morroian wrote...
No, I've been following development on its own forum and others for quite a while now. Plus its based on its developers.

Oh, sweetie, you say that as if a developer never showed you their awesome button before. Tsk.

Morroian wrote...
Another criticism of the game. Using a shield was awkward, blocking then striking quickly with a sword was not easy, and the shield vanishes when its not being used to block which I personally found immersion breaking.

I hate it when I switch weapons and the weapon I was previously using mysteriously disappears entirely as if I was never carrying it. Breaks immersion.

#482
Morroian

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[quote]Pacifien wrote...

[quote]Morroian wrote...
No, I've been following development on its own forum and others for quite a while now. Plus its based on its developers.[/quote]
Oh, sweetie, you say that as if a developer never showed you their awesome button before. Tsk.
[/quote] 
Ah I see you're just trolling.

[quote]Pacifien wrote...
[quote]Morroian wrote...
Another criticism of the game. Using a shield was awkward, blocking then striking quickly with a sword was not easy, and the shield vanishes when its not being used to block which I personally found immersion breaking.
[/quote]

I hate it when I switch weapons and the weapon I was previously using mysteriously disappears entirely as if I was never carrying it. Breaks immersion.
[/quote]  
[/quote] 
It goes into inventory, invisible inventory is something you have to suspend disbelief over in most games. Having a shield not showing while equipped is something else entirely. Is it a personal reaction, sure, anything immersion breaking is. 

Modifié par Morroian, 18 janvier 2012 - 10:02 .


#483
TheWarofArt

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I finished the demo to get the ME3 armor and chakram launcher.
The graphics (not the glitches, there were a few for me but I can overlook them) really make the game look kind of generic - to me it seems like it's a game that wanted to be an MMO but didn't quite make it but kept this cartoony, exhausted WoW art style. The voice-acting was pretty good but it's too bad the main character has no voice actor.
The gameplay was fair, not amazing but enough for me to enjoy it - I especially liked the animations for the different weapons and reckoning attacks. The inventory is a little cumbersome and they definitely could have managed the destiny menu much better than a bunch of drop down lists. The class system doesn't seem revolutionary, unless I'm missing something, but it's nice to vary the game with it.
It's not a bad game, but doesn't seem like it's worth the full price currently.

#484
Pacifien

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Morroian wrote...
Ah I see you're just trolling.

Let's just say I am highly amused at your disappointment that the demo demonstrated to you that KoA was not Skyrim by way of God of War as was promised. It's not that KoA is a game that simply could not be to your liking. No, it has to be a poorly done game otherwise it would be to your liking.

Modifié par Pacifien, 18 janvier 2012 - 10:04 .


#485
Morroian

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LPPrince wrote...

Surprise surprise, in KoA you can swim in those ponds and pools you think you can't explore.

Also, it has dive spots ala Fable, where items are hidden underneath.

So let me guess you have to stand in a certain spot and press the action button (F on PC). That doesn't make it much better it just makes it unnecessarily awkward but then this goes for much of the control scheme, on PC at least.

#486
Morroian

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Pacifien wrote...

Morroian wrote...
Ah I see you're just trolling.

Let's just say I am highly amused at your disappointment that the demo demonstrated to you that KoA was not Skyrim by way of God of War as was promised. It's not that KoA is a game that simply could not be to your liking. No, it has to be a poorly done game 

I went through various issues that I consider poorly implemented that are not just a matter of personal preference, the fact that its not as open as Skyrim would not be a factor if those elements were implemented well. Plus I don't dislike the game I'm just disappointed its not as good as it could have been. I still intend to buy it. 

Modifié par Morroian, 18 janvier 2012 - 10:22 .


#487
Zanallen

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I played the demo last night. I found it to be enjoyable. Its a little weird how the dialogue goes from the wheel to a box when you are given basic investigation options. Other than that, the combat was enjoyable, especially the stealth kills. Having arrows on a cool down is an interesting mechanic though I'll have to wait to see how well it works in the later levels. I did enjoy the different weapons so far.

#488
Andarthiel_Demigod

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LPPrince wrote...

Here's my character in KoA's demo(pic taken with an iPhone up close, so its not as clear as if screen capped)-

Image IPB

So you can make an elf character?
Awesine:D

#489
Nameless one7

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Andarthiel_Demigod wrote...

LPPrince wrote...

Here's my character in KoA's demo(pic taken with an iPhone up close, so its not as clear as if screen capped)-

Image IPB

So you can make an elf character?
Awesine:D


That looks like a Vampire Elf.

#490
Chromie

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Oh man just came home to download the demo and found it's on Steam for preorder. Well this is great because I had $60 in my steam wallet already.

#491
LPPrince

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You have 4 race options to choose from, two of which are human, two of which are elves.

Almain(Human)- Noble and honorable
Varani(Human)- Shrewd traders and wanderers
Ljosalfar(Elf)- Just and elegant Light Elves
Dokkalfar(Elf)- Diplomatic and manipulative Dark Elves

Griffon up there is a Dark Elf.

#492
Teddie Sage

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Whatever happened to dwarfs in their lore? o_O I think I missed something.

#493
LPPrince

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Teddie Sage wrote...

Whatever happened to dwarfs in their lore? o_O I think I missed something.


Dwarves in this game don't exist(I think?).

They've been replaced with gnomes.

#494
frustratemyself

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I played the demo last night using mostly daggers and thought it was really good. The combat is fun and the world is absolutely beautiful.

Mute protagonist is a bit disappointing but gameplay and visuals are good so I can happily spend plenty of time there.

#495
LPPrince

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My main character Griffin again-

Image IPB

Dokkalfar FTW.

#496
Doctalen

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Very cool! I wish you could import your custom to the full game

#497
Andarthiel_Demigod

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LPPrince wrote...

You have 4 race options to choose from, two of which are human, two of which are elves.

Almain(Human)- Noble and honorable
Varani(Human)- Shrewd traders and wanderers
Ljosalfar(Elf)- Just and elegant Light Elves
Dokkalfar(Elf)- Diplomatic and manipulative Dark Elves

Griffon up there is a Dark Elf.


Ah I see. Well I'm def going with Dokkalfar as my first character.
The names of the races almost sound Scandinavian

Modifié par Andarthiel_Demigod, 19 janvier 2012 - 06:37 .


#498
LPPrince

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Doctalen wrote...

Very cool! I wish you could import your custom to the full game


You don't have to. The CC is simplistic enough that you should be able to remember where the sliders are.

At least, I know I can do that. Griffin will be recreated perfectly.

#499
fchopin

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Played the demo a few times and i think i like it.

Combat looks good so far but will need to play more advanced levels before knowing how good it is. I think i fought most of what was available in the game as it would not let me go in to other areas until the full game was installed.

I was not happy with some of the NPC voices, they were very similar so i hope there is more variation in the game.

The graphics are good but not so different from other past console games. Lets admit the truth, this is a console game made for consoles in mind.

The story i am not sure about as it did not captivate me and i was more interested in side missions but will get the game and hope for the best.

#500
Zanallen

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I went into the mine with the kobolds and was getting my butt kicked. I think I used at least one potion each fight in there. It was a little shocking at first as I am used to kobolds being absolute crap enemies, but these guys were beasts. They came at me three or four at a time and one always stayed back and launched arrows or something at me while the others tried to deliver devastating combos. A lot of good loot in there though.