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Kingdoms of Amalur: Reckoning. An rpg worth keeping your eye on.


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#526
Zanallen

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Rockworm503 wrote...

Ok this doesn't make sense the load screen at one point said that my fate style would change everything about my characters play style IE combat roll turns into teleport if you pick the mage card.
I do that and I'm still rolling like its out of style. I was looking forward to trying this teleport but it doesn't look like its in the demo or something.


Acolyte
The practice of magic is still rare and excotic in the Age of Arcana.
Mages are mostly self-taught, and those who survive learning battle
magics by trial and error are rarer still. Nonetheless, an Acolyte’s few
simple, powerful spell suffice to utterly terrify or shred the vast
majority of Amalur’s combat threats.
+10% Magic Attack Dmg
(NYI) Teleport – LT+B to quickly warp away from your enemies!

Looks like its not the normal dodge, but a special ability dodge.

#527
LPPrince

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I was wondering about Blink.

#528
naughty99

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Can anyone explain how in the heck you remap W,A,S,D?

I use a NumPad and when I go to the Controls menu, I can change most of the controls but there is no option for changing these.

Is there some kind of .ini file I need to adjust?

#529
RPGamer13

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Zanallen wrote...

Rockworm503 wrote...

Ok this doesn't make sense the load screen at one point said that my fate style would change everything about my characters play style IE combat roll turns into teleport if you pick the mage card.
I do that and I'm still rolling like its out of style. I was looking forward to trying this teleport but it doesn't look like its in the demo or something.


Acolyte
The practice of magic is still rare and excotic in the Age of Arcana.
Mages are mostly self-taught, and those who survive learning battle
magics by trial and error are rarer still. Nonetheless, an Acolyte’s few
simple, powerful spell suffice to utterly terrify or shred the vast
majority of Amalur’s combat threats.
+10% Magic Attack Dmg
(NYI) Teleport – LT+B to quickly warp away from your enemies!

Looks like its not the normal dodge, but a special ability dodge.


On either the Tier 2 or Tier 3 mage class is when your dodge changes to teleport and on Tier 4 it becomes an ice element teleport.

#530
Haplose

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Played briefly the demo yesterday. Boy, that's some terrible optimisation. With that extremly low-detail, cartoon graphics, I'd expect the game to fly. And in general it's the fastest-paced hack-and-slash I have played. But I was getting hiccups whenever any action was about to start. Sure, my rig is old, but if it can fluidly render glorious, detailed sceneries of Skyrim in FullHD, I'd expect to see stellar performance from this one, where graphics can't even start to compare. Guess they didn't joke about the quad core recommendation. But I believed a 560Ti card should handle it fine despite my old E8400 processor.

If they fix the performance, looks like it could be a short fun break from serious gaming. I mean, I really haven't played a game with such a fast, fluid action before. But I would never pay the full price for this. Maybe when it's reduced to quarter price in the bargain bin, I'll someday buy it - provided that they do something with the optimisation.

#531
Jozape

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Haplose wrote...

Played briefly the demo yesterday. Boy, that's some terrible optimisation. With that extremly low-detail, cartoon graphics, I'd expect the game to fly. And in general it's the fastest-paced hack-and-slash I have played. But I was getting hiccups whenever any action was about to start. Sure, my rig is old, but if it can fluidly render glorious, detailed sceneries of Skyrim in FullHD, I'd expect to see stellar performance from this one, where graphics can't even start to compare. Guess they didn't joke about the quad core recommendation. But I believed a 560Ti card should handle it fine despite my old E8400 processor.

If they fix the performance, looks like it could be a short fun break from serious gaming. I mean, I really haven't played a game with such a fast, fluid action before. But I would never pay the full price for this. Maybe when it's reduced to quarter price in the bargain bin, I'll someday buy it - provided that they do something with the optimisation.


Really? I have an Athlon 64 dual-core and an HD 5770 and it was running at mostly 60 fps. I was running without post-processing though, because otherwise I just had a black screen.

#532
Haplose

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Yeah, other then these hiccups prior to start of action, it was extremly fluid and fast - moreso then any other game I've seen.
But a minor freeze before every combat was extremly annoying. I did have all of the humble availabe options checked and FullHD resolution - but considering the graphics quality I expected it to run butter-smooth nonentheless.

#533
fchopin

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Pre-ordered the game for PC.

#534
LPPrince

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fchopin wrote...

Pre-ordered the game for PC.


/winning

#535
naughty99

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Had a chance to try the demo.

It sure was fun destroying those barrels and boxes.

http://cloud.steampo...842F957CCC905C/

The game seems to have a lot of content, judging by the size of the world map.

In some ways it reminded me of the TOR beta that I tried in that the animals and creatures were spawning in a way that felt a bit unnatural.

I guess my problem with the creature and enemy spawns is that for the most part they seemed to be all focusing 100% on the player. The suspension of disbelief is hindered by the way that encounters are staged so that you don't observe enemies engaging in other activities. Almost as soon as you can see them, they are either attacking you or standing around and waiting for you to get closer. However, I did notice a bear eating an antelope creature, which shows some sort of animal ecology at work. Maybe playing a stealth character it would be possible to observe more varied enemy behaviors.

The archery wasn't working for me at all - it was very strange to pew pew pew arrows.

The five or six dungeons I entered felt a little bit repetitive after being spoiled by Skyrim's dungeons which all seem to have some sort of backstory going on in each one.

On the positive side, the lore was really interesting, the voice acting was excellent and there are a lot of choices that you have to make when leveling up. The art style was rather strange in my opinion, but there was something very original about the game world that held my interest, perhaps the way that the art style ties in to the very detailed lore.

I found the PC controls to be very responsive (although I would have liked more remapping options), and I didn't run into invisible walls every time I cross a puddle of water, which were my two main gripes with Witcher 2.

#536
LPPrince

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If you hold the button down when aiming at enemies with arrows, you charge a stronger shot.

Also, your character reminds me of Jack from ME2 a little.

#537
ErichHartmann

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I finally ran FRAPS and I'm getting 60 FPS with no hiccups or stuttering.  I'd say the optimization is great. /shrugs

My character:
http://desmond.image....jpg&res=medium

http://desmond.image....jpg&res=medium

Modifié par ErichHartmann, 20 janvier 2012 - 04:27 .


#538
LPPrince

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I wish I could take clearer pictures like that of my character in the game, but I'm on 360 with no capture card.

Oh well.

#539
Archaven

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@EricHartmann
Graphics looks great.. Cant wait to try the demo myself..

#540
naughty99

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The playing style that seemed to work well for me was using the Harpoon from the warrior tree along with the mage fire staff special attacks and wearing all of the thief armor that boosts critical damage. The race that I picked had a bonus for fire damage as well.

#541
LPPrince

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naughty99 wrote...

The playing style that seemed to work well for me was using the Harpoon from the warrior tree along with the mage fire staff special attacks and wearing all of the thief armor that boosts critical damage. The race that I picked had a bonus for fire damage as well.


Hah, Warrior skill+Mage weapon+Rogue armor.

Sounds like a Jack of All Trades.

#542
GumbyDammit

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LPPrince wrote...

naughty99 wrote...

The playing style that seemed to work well for me was using the Harpoon from the warrior tree along with the mage fire staff special attacks and wearing all of the thief armor that boosts critical damage. The race that I picked had a bonus for fire damage as well.


Hah, Warrior skill+Mage weapon+Rogue armor.

Sounds like a Jack of All Trades.


Bard.

#543
LPPrince

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GumbyDammit wrote...

LPPrince wrote...

naughty99 wrote...

The playing style that seemed to work well for me was using the Harpoon from the warrior tree along with the mage fire staff special attacks and wearing all of the thief armor that boosts critical damage. The race that I picked had a bonus for fire damage as well.


Hah, Warrior skill+Mage weapon+Rogue armor.

Sounds like a Jack of All Trades.


Bard.


Bard of All Trades
Jack of All Bards
Jack of Bard Trades
Bard of Jack Trades

Choose wisely.

EDIT- ALL OF THE JACK BARD TRADES

Modifié par LPPrince, 20 janvier 2012 - 04:53 .


#544
naughty99

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I tried using daggers in combat but I kept getting owned. I suppose for a stealth build at low levels you must need to rely on backstabs more.

The special attacks for the mage's firestaff were a lot easier to use in melee. A good part of the time you are just levitating in the air waiting for enemies to approach so you can drop a mushroom cloud-looking effect on them.

Longsword was also relatively easy. The warhammer was challenging because the attacks are so slow. Didn't find any chakram weapons.

#545
LPPrince

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I was fine with daggers, even in situations with multiple enemies.

What I did was I'd target one person and push them away from their buddies.

Basically dissect the battlefield.

With chakrams though, I could attack everyone at once.

I'd like to charge up my chakrams and wait for the enemies to surround me, then let loose the fiery death.

Since they staggered, I'd charge them up again, and repeat.

#546
ErichHartmann

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My first character will be a Varani with a fighter destiny focusing on might abilities with blacksmithing, persuasion and alchemy or lockpicking (undecided). Not sure if I want to specialize in greatswords or longswords at this point.

#547
LPPrince

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ErichHartmann wrote...

My first character will be a Varani with a fighter destiny focusing on might abilities with blacksmithing, persuasion and alchemy or lockpicking (undecided). Not sure if I want to specialize in greatswords or longswords at this point.


I got Skyrim vibes just reading that.

#548
LPPrince

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http://www.amalur.com/society

No Varani. VARANI FAAAIL.

#549
fchopin

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I love playing the demo, all i do is go around killing everything, a pity it will not let me complete some of the quests as it will not let me enter the areas until the game is out.

I will have to play another game for a few weeks.

#550
LPPrince

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Once I get chakrams, enemies turn into pulp.