Had a chance to try the demo.
It sure was fun destroying those barrels and boxes.
http://cloud.steampo...842F957CCC905C/The game seems to have a lot of content, judging by the size of the world map.
In some ways it reminded me of the TOR beta that I tried in that the animals and creatures were spawning in a way that felt a bit unnatural.
I guess my problem with the creature and enemy spawns is that for the most part they seemed to be all focusing 100% on the player. The suspension of disbelief is hindered by the way that encounters are staged so that you don't observe enemies engaging in other activities. Almost as soon as you can see them, they are either attacking you or standing around and waiting for you to get closer. However, I did notice a bear eating an antelope creature, which shows some sort of animal ecology at work. Maybe playing a stealth character it would be possible to observe more varied enemy behaviors.
The archery wasn't working for me at all - it was very strange to pew pew pew arrows.
The five or six dungeons I entered felt a little bit repetitive after being spoiled by Skyrim's dungeons which all seem to have some sort of backstory going on in each one.
On the positive side, the lore was really interesting, the voice acting was excellent and there are a lot of choices that you have to make when leveling up. The art style was rather strange in my opinion, but there was something very original about the game world that held my interest, perhaps the way that the art style ties in to the very detailed lore.
I found the PC controls to be very responsive (although I would have liked more remapping options), and I didn't run into invisible walls every time I cross a puddle of water, which were my two main gripes with Witcher 2.