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Kingdoms of Amalur: Reckoning. An rpg worth keeping your eye on.


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#576
RPGamer13

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Rockworm503 wrote...

I didn't really call anyone a fanboy just there's a feel of fanboyism going on here.
Wether intentional or not it seems people are blindly going into this game like no matter how good or bad it is they'd still love it.
Though its still better here than on the steam forums.  There's someone there who deflects everything and has turned into hate Skyrim thread.


Well, I like the game alot: the graphics, the weapon designs, you don't have to wait for the story to reach a certain point to get from one end of the map to another and that's all I need for open world.  I don't need wide open spaces, Reckoning is far less intimidating to me than Skyrim.  And it feels like I'm actually making progress with the quests, Skyrim makes you feel like you're not making any progress and I have yet to see any roaming dragons, all the dragons I encountered were guarding word walls.

There are a couple things in the demo I'm not sure they would have definitely fixed: switching weapons was not as fluid as they've been saying, I give them the benefit of the doubt on this one, and the only attack I could ever roll out from was the first one in a combo, anything more and my character was stuck until the animation finished.  There's a third thing: I don't understand why you can roll only twice before you have to wait for your character to get back to their neutral position.  And even the second roll isn't right after the first roll, there's at least a 1 second delay.

Oh yeah, and unlike Skyrim, you can actually run as long as you want.

Modifié par RPGamer13, 21 janvier 2012 - 02:58 .


#577
streamlock

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Well, the PC version of the demo appears to properly activate the ME3 unlockables at least. On top of that-you don't need the Origin client to run it, and that's a plus

On the down side, the actual demo....

Suffers from moderate to moderately bad consolitis. Obvious port. It's not so bad as to have a "Hit [A] to continue, [X] to go back] and the mouse cursor not work, but still yet another slap in the face to multiplatform and/or PC gamers.

From the demo....Sure check it out for the unlockables, but if your really interested-check out the console version or wait for a Steam sale. Half ass ports are not worth $40-$50 (Or whatever the asking price is)

That being said....it is the demo-A regiment of digital erythromycin might clear that consolitis right up-(will probably still itch a bit though).

#578
LPPrince

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No port. Each version of the game was made in unison.

#579
Huntress

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My biggest gripe even if it is a petty reason, the game is obviously a console port and it feels like it too, certain things like the fact that all combat is auto lock on to the nearest target.
You dont aim with any of the weapons just mash away at attack untill everything is dead, control of the camera gets taken away from you during combat aswell if you got hit by an enemy off screen because the camera seemed busy panning around to show me the nearest enemy.

My impressions of the world : it consisted mostly of a very large set of paths and not a truly open enviroment a la Skyrim, someplaces just cannot be accessed wich I think is bad for an RPG, right? maybe am wrong i don't quite understand what a RPG means this days.. more Character interaction> less character interaction, open world> Set path, more green trees and fishes in the rivers? Less tlaking-->more kills, less kills--> more talks, is a rpg when I can enjoy the view? complicated... I like dao/da2 not sure where in the rpg meter they are but thats how I like my games.

The movement system: you can not jump unless at a designated jump down location , you can not run off anything too high as your character just hits an invisible wall .
The dialog is alittle cheesy in places which will undoubtly put some people off while others will find it appealing.

The game looks promising with the various playstyles to specalise in are ofcourse warrior, rogue, and mage as far as i could tell you can mix and match to a good degree, spending enough points in any tree will unlock more options for you very much like a talent tree in world or warcraft.

Professions are honestly more appealing than in skyrim as you can find and make items with random suffix's such as fire damage or increased health, as opposed to the enchanting system that skyrim offers.

Final thoughts the combat and the camera could use some heavy tweaks.

To sum up it looks promising and if you crave a more action heavy rpg with an easy to learn combat system of blocking dodging and attacking, combigned with an extensive skills system in a colourful fantasy world then i heartly recomend. I was utterly unimpressed but, despite my personal opinion and choice not to buy the full product at this price maybe when is worth $20 im sure many will enjoy this title upon release.

#580
zeypher

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err not to be rude or anything but isnt not being able to jump a bit hypocritcal. I mean most of bioware games you cant jump and people seem to find excuses to defend that its not needed. But in another game you cant jump ppl start bashing the said game.

I can understand reasons such as artstyle not to ones taste etc. But jump has to be the stupidest one especially on bioware forums.

Sorry just my take on it

Modifié par zeypher, 21 janvier 2012 - 04:42 .


#581
LPPrince

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Yeah, the jump criticisms never made sense to me.

#582
Huntress

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Oh! yes bioware have announced that you can JUMP IN DAO AND DA2 RIGHT? Link please, let me read it or is that the only thing that hurted you?
Didn't hurt you " it consisted mostly of a very large set of paths and not a truly open enviroment" they said Koa is a open world.. well it falls short compare to skyrim and NO i do not like skyrim just comparing this two "supposedly" Dragon Age killers.. meh.

Anyway I'm only trying to say that If you want to hack-and-smash your way through the cartoon lands of Fae with super-hero moves, then pick up Amalur. savvy.

What I like of the game:
Character races.
Character customization.
Weapons are a bit oversize for my taste but they look pretty cool when compared to DA2 item pack.

What I dont like:
Random FPS drops
No zoom out.
Serious graphic glitches when fighting a certain type of mob.
Horrible weapon targetting system, or lack thereof.
Invisible walls.

edit:
when i was playing the demo it sended me back to Wow I don't know... maybe is because I was playing as an elf  and that made me remember of my hunter in Wow.. and after meeting the female gnome outside I wanted to be able to make one hehe!..anyway have a nice day :kissing:

Modifié par Huntress, 21 janvier 2012 - 05:25 .


#583
ErichHartmann

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Hmmm.....I was expecting the ability to jump prior to the demo. I imagined the world design would be more vertical. I can live without it after having spending more time with the demo though. It's not a trivial issue by any means. The entire world has been designed around no jumping.

#584
naughty99

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zeypher wrote...

err not to be rude or anything but isnt not being able to jump a bit hypocritcal. I mean most of bioware games you cant jump and people seem to find excuses to defend that its not needed. But in another game you cant jump ppl start bashing the said game.

I can understand reasons such as artstyle not to ones taste etc. But jump has to be the stupidest one especially on bioware forums.

Sorry just my take on it


While it would be great to be able to jump in a Dragon Age or Mass Effect game, it's not really missed because the worlds are designed in a way that is less about open exploration and more about providing environments that either enhance combat set pieces or provide a local flavor backdrop for interaction with NPCs, etc.

In Witcher 2 and Amalur, the game world is divided into relatively large zones which you can explore in a non linear way and if you are already accustomed to playing open world games, it can become frustrating when there is an oddly specific invisible wall blocking a tiny puddle of water, or where it looks like you should be able to walk up to the top of a hill, etc. 

This is not really an issue in the DA and ME games, as you never feel like you are "almost" playing an open world game. I think the issue has to do with a lot of folks simply being used to playing other open world games where you can jump and move about more freely, and then when they play Amalur they might feel a bit stifled when exploring the world. 

Anyway, being able to smash boxes and stuff was a nice touch IMO.

  

Modifié par naughty99, 21 janvier 2012 - 05:53 .


#585
eroeru

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I really like gamespot lately. They gave a fair review (and a 8.0) to SW ToR and give this as a current description to KoA: R:
"Kingdoms of Amalur: Reckoning is a third person action combat game set in a high fantasy universe."

That said, I'm still waiting for a more hardcore-like RPG. But any haven't come out in about ten years, sadly.

Modifié par eroeru, 21 janvier 2012 - 05:49 .


#586
zeypher

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well atleast KOA will be a good way to kill of time till ME3 comes about

#587
ErichHartmann

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Huntress wrote...

What I dont like:

2. No zoom out.
4. Horrible weapon targetting system, or lack thereof.


Definitely agree.  The camera is too close and zoom would solve most of my gripes.  Another problem camera control is obsenely sensitive.  Even cranked down to about 25% it's too fast.  A targeting system is needed, especially for archery.  Using a bow is not viable.  

#588
zeypher

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ErichHartmann wrote...

Huntress wrote...

What I dont like:

2. No zoom out.
4. Horrible weapon targetting system, or lack thereof.


Definitely agree.  The camera is too close and zoom would solve most of my gripes.  Another problem camera control is obsenely sensitive.  Even cranked down to about 25% it's too fast.  A targeting system is needed, especially for archery.  Using a bow is not viable.  


Well agree on those points. hopefully camera gets sorted and archery, i hope they adopt a more fable 1 style of aiming or something similar. Atm there is no archery aiming and i have never been fan of auto aiming systems.

#589
Zanallen

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On PS3, the bows auto-target enemies that you are facing.

#590
zeypher

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its the same on pc as well. Camera i could manage but archery aiming was a bit clunky

#591
Huntress

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zeypher wrote...

its the same on pc as well. Camera i could manage but archery aiming was a bit clunky


OMG yes you hit the nail.. I made an elf and wanted to make a hunter.. archer i mean and omg  target was by the wall? Only 2 times you are able to kill with a bow and thats when you have to equip it as a second weapon after that.. just run to the enemy and kill it with daggers or sword because is a pain the heck to kill the other 2 and they CAN hit you.

#592
Guest_jollyorigins_*

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playing through the demo again, there seems to be a serious bug where dialogue just keeps getting skipped for some reason, really annoying to be honest.

Edit: on Xbox 360 btw, anyone else experiencing this?

Modifié par jollyorigins, 21 janvier 2012 - 06:21 .


#593
Morroian

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LPPrince wrote...

No port. Each version of the game was made in unison.

Sorry but playing the PC version and it plays like a port. The controls are awkward on the PC and come across like one needs a gamepad.

zeypher wrote...

err not to be rude or anything but isnt not being able to jump a bit hypocritcal. I mean most of bioware games you cant jump and people seem to find excuses to defend that its not needed. But in another game you cant jump ppl start bashing the said game.

Well I've explained why before . KOA is meant to be an open world with exploration, jumping to reach difficult places is part of that. In BW games the focus is on story and character interaction, not exploration, and the interaction with the environment is controllled, being able to jump is not required or expected.

Modifié par Morroian, 21 janvier 2012 - 08:11 .


#594
Chromie

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Morroian wrote...

LPPrince wrote...

No port. Each version of the game was made in unison.

Sorry but playing the PC version and it plays like a port. The controls are awkward on the PC and come across like one needs a gamepad.


Pretty much this and ofcourse the consolized graphics. The LOD is terrible.

#595
Morroian

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eroeru wrote...

That said, I'm still waiting for a more hardcore-like RPG. But any haven't come out in about ten years, sadly.

You haven't played Fallout New Vegas? 

#596
Rockworm503

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Morroian wrote...

eroeru wrote...

That said, I'm still waiting for a more hardcore-like RPG. But any haven't come out in about ten years, sadly.

You haven't played Fallout New Vegas? 


I don't think anything but turned based would do it.

#597
LPPrince

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The Lead Guy who worked on the camera angles asked people to give him criticisms and tell him what the issues were that they were having the cameras.

A lot of people piped in. The camera should be fixed for the main release.

#598
Nerevar-as

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Rockworm503 wrote...

Morroian wrote...

eroeru wrote...

That said, I'm still waiting for a more hardcore-like RPG. But any haven't come out in about ten years, sadly.

You haven't played Fallout New Vegas? 


I don't think anything but turned based would do it.


The VATS is the closer to turn based we are going to have nowadays.

If you don´t mind graphics try Spiderwebsoft games (Avadon, Geneforge, Avernum).

#599
eroeru

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Morroian wrote...

eroeru wrote...

That said, I'm still waiting for a more hardcore-like RPG. But any haven't come out in about ten years, sadly.

You haven't played Fallout New Vegas? 


You're right. I speak out of little experience.

Though I bought the game on Steam, I've yet to experience it fully. But all in all I'm not a big fan of the setting - post-apocalyptic is a bit too sad and empty to me, so I've been hesitant to delve deeper.

And yes, turn-based would make it actually "hard-core". Seems like it aint happening though...

#600
ErichHartmann

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Better textures and draw distance would be nice in the PC version. I average 60 FPS on the highest graphic settings available in the demo so I can't complain too much though. Hopefully Amalur will be mod friendly enough for good high resolution texture packs.