Aller au contenu

Photo

Kingdoms of Amalur: Reckoning. An rpg worth keeping your eye on.


  • Veuillez vous connecter pour répondre
1245 réponses à ce sujet

#601
eroeru

eroeru
  • Members
  • 3 269 messages
Though I've got to say, Kingdom of Amalur has got some unique spirit to it - but I think it's mostly wasted potential. For one thing, I dislike how the actual levelling up system doesn't give any unique abilities with the choosing of a Fate, nor does it make choosing an ability more interesting, as would do plentiful branching prerequisites and passive bonuses out of previous skills (skills should be numerous and interwined - think Diablo 2 LoD)...

Also, the player's actions don't seem to hold much consequences in the game. And that's a no-no in the RPG department.

Modifié par eroeru, 22 janvier 2012 - 02:34 .


#602
LPPrince

LPPrince
  • Members
  • 54 969 messages

eroeru wrote...

Though I've got to say, Kingdom of Amalur has got some unique spirit to it - though it's mostly wasted potential. For one thing, I dislike who the actual levelling up system doesn't give any unique abilities with the choosing of a Fate. Also, your actions don't seem to hold much consequences in the game...


Fates do give you special things.

For example, a Pure Mage will eventually get Blink upgraded to an Ice Blink, while a Mage/Rogue hybrid will get Blink upgraded into a Poison Blink. Neither of which are skills.

There's other skills you get as well through the Destinies, but they are usually with the higher ranked Destinies.

#603
eroeru

eroeru
  • Members
  • 3 269 messages

LPPrince wrote...

Fates do give you special things.

For example, a Pure Mage will eventually get Blink upgraded to an Ice Blink, while a Mage/Rogue hybrid will get Blink upgraded into a Poison Blink. Neither of which are skills.

There's other skills you get as well through the Destinies, but they are usually with the higher ranked Destinies.


I wasn't made aware of this during the demo... :)

I'm still inbetween about preordering it. I'll probably wait until it gets a huge discount (and that the price'd drop normally).

#604
ErichHartmann

ErichHartmann
  • Members
  • 4 440 messages

eroeru wrote...

Also, the player's actions don't seem to hold much consequences in the game. And that's a no-no in the RPG department.


I wonder about that too.  I massacred the village for "fun" (evil I know) and get the feeling it won't have a significant impact in the world.     

#605
LPPrince

LPPrince
  • Members
  • 54 969 messages

eroeru wrote...

LPPrince wrote...

Fates do give you special things.

For example, a Pure Mage will eventually get Blink upgraded to an Ice Blink, while a Mage/Rogue hybrid will get Blink upgraded into a Poison Blink. Neither of which are skills.

There's other skills you get as well through the Destinies, but they are usually with the higher ranked Destinies.


I wasn't made aware of this during the demo... :)


The following is a list of those special attacks/skills you get for following Destinies.

Mage
Blink(short range teleport that replaces Dodge), turns into an Ice Blink further on.

Warrior
At the final Destiny(Warlord)- Last Stand, auto resurrection to 20% health, health drains till enemy is killed

Rogue
No new abilities, simply buffs/benefits

Rogue/Warrior 
At the final Destiny(Nightblade)- Cut Throat, Gold drops as 20% of damage done to fallen enemies for 5 seconds + buffs

Rogue/Mage 
Blink, turns into a Poison Blink further on

Warrior/Mage
Blink

Jack of All Trades(Warrior/Mage/Rogue)
At the final Destiny(Universalist)- Unlocks all Weapon Mastery abilities(skills included)

Could be very wrong, but there you go.

Modifié par LPPrince, 21 janvier 2012 - 11:48 .


#606
eroeru

eroeru
  • Members
  • 3 269 messages
Still, wasted potential on differentiating playthroughs.

The game's character evolving system makes it rather a game with 1 character class, and the skills/buffs to choose.
But the biggie is impact of choice, in my honest opinion...

edit: thank you for the info though - it didn't make the game more alluring, as there's really only Blink there as far as I understand, but it does seem they wanted something more substantial put into the Fate system as well (which would have been my primary hope for this game).

Modifié par eroeru, 22 janvier 2012 - 12:16 .


#607
LPPrince

LPPrince
  • Members
  • 54 969 messages
Blink is badass though. Its a short range teleport that replaces your Dodge.

When its elevated to Ice or Poison Blink, it'll do damage to anything between your teleport points.

I can see it now- Teleporting around the battlefield, using chakrams at medium range, using harpoon to bring them in close for daggers, using elemental magic throughout the whole ordeal...

Shadowcaster(Rogue/Mage) is gonna be funsies.

Modifié par LPPrince, 22 janvier 2012 - 01:18 .


#608
eroeru

eroeru
  • Members
  • 3 269 messages

ErichHartmann wrote...

eroeru wrote...

Also, the player's actions don't seem to hold much consequences in the game. And that's a no-no in the RPG department.


I wonder about that too.  I massacred the village for "fun" (evil I know) and get the feeling it won't have a significant impact in the world.     


I have to admit, that's what ended my first and only playthrough - killing off an entire village without any sense of impact to the game... I mean, everything stayed the same - all was still green and shiny; most guards didn't have anything on me and those who did, would always attack in small groups, never bringing reinforcements (nor sending messangers for a "mayday"), which could actually bring a challenge...

And I bet the guy standing on the hill (in front of the castle-like building, offering you some quest or something), would stand there indefinitely, without even a comment about his home village being made into a pile of corpses.

(at least they could have given some speech or ominous message about killing being bad - as they did when you killed some important quest-giver in Morrowind... I wanted for some kind of impact)

That said, if I'd play this game with a focus towards progressing the story and quests, it should be funsies indeed...

Modifié par eroeru, 22 janvier 2012 - 01:37 .


#609
LPPrince

LPPrince
  • Members
  • 54 969 messages
I'm a story-heavy guy, I like games that engage me with their lore, backstory, and plot.

But with this game, I think I'm more in it for the combat. I mean I still care about the story, its still important. But the combat is a bigger draw for me than in a game like say DAO, where I was in it purely for the story alone.

#610
eroeru

eroeru
  • Members
  • 3 269 messages

LPPrince wrote...

I'm a story-heavy guy, I like games that engage me with their lore, backstory, and plot.

But with this game, I think I'm more in it for the combat. I mean I still care about the story, its still important. But the combat is a bigger draw for me than in a game like say DAO, where I was in it purely for the story alone.


Yup, I tend to be like-minded (except that I enjoyed all of Origins).
Though the real thrill of the game will probably come out advancing the story and enjoying the combat at the same time - then it's a sense of progress that drives it, not just meaningless butcherings of the "forest people" or whoever might fall by you (but butcherings that go "too far" do need some consequence to them, lest you're the only one who decides on who can and cannot live in the whole of Amalur; + it would make any bribing of the guards and such a "lesser" choice in ways).

Modifié par eroeru, 22 janvier 2012 - 01:46 .


#611
LPPrince

LPPrince
  • Members
  • 54 969 messages

eroeru wrote...

LPPrince wrote...

I'm a story-heavy guy, I like games that engage me with their lore, backstory, and plot.

But with this game, I think I'm more in it for the combat. I mean I still care about the story, its still important. But the combat is a bigger draw for me than in a game like say DAO, where I was in it purely for the story alone.


Yup, I tend to be like-minded (except that I enjoyed all of Origins).
Though the real thrill of the game will probably come out advancing the story and enjoying the combat at the same time - then it's a sense of progress that drives it, not just meaningless butcherings of the "forest people" or whoever might fall by you (but butcherings that go "too far" do need some consequence to them, lest you're the only one who decides on who can and cannot live in the whole of Amalur; + it would make any bribing of the guards and such a "lesser" choice in ways).


Oh no, don't get me wrong. I loved everything about DAO, including the combat. I'm just saying that BEFORE DAO came out, I was in it for the story alone. The combat is nothing special, but it didn't bore me.

Anyway, I take it this game will differ from Skyrim in that you DON'T want to traverse the whole map at some point just to fast travel to locations later.

Its probably best to exhaust areas before moving on to the next one.

Its not really open world, its more like a game filled with huuuge zones.

#612
eroeru

eroeru
  • Members
  • 3 269 messages
Agreed. Though I'd be eager only if the areas were at least twice as big as they are now - not because they seem/feel small as it is, but rather that they do not impress me with it, as does the map of Morrowind (or Skyrim).

Modifié par eroeru, 22 janvier 2012 - 02:26 .


#613
LPPrince

LPPrince
  • Members
  • 54 969 messages
I hope the opening forest is filled with higher leveled enemies if I return later in the game, but I bet it won't.

#614
Chromie

Chromie
  • Members
  • 9 881 messages

LPPrince wrote...

I hope the opening forest is filled with higher leveled enemies if I return later in the game, but I bet it won't.


KoA I believe scales enemies the same way Fallout 3 and Skyrim do. At least I think so.

#615
Nameless one7

Nameless one7
  • Members
  • 1 816 messages
I really like Kingdoms of Amalur's combat, but the story doesn't seem as good as what I thought it would be, at least that's the impression I've gotten from the demo.

#616
RPGamer13

RPGamer13
  • Members
  • 2 258 messages
You hardly see anything about the story in the demo.  But meeting Claudia Black's character and the mystery of how she knows your character... that didn't grab you?  Wow, it really got me wanting to learn more about her and the relationship to your character.

Huntress wrote...

My biggest gripe even if it is a petty reason, the game is obviously a console port and it feels like it too, certain things like the fact that all combat is auto lock on to the nearest target.
You dont aim with any of the weapons just mash away at attack untill everything is dead, control of the camera gets taken away from you during combat aswell if you got hit by an enemy off screen because the camera seemed busy panning around to show me the nearest enemy.


What lock-on?  It's barely even there and/or noticeable.  You have to manually aim your attacks yourself.

My impressions of the world : it consisted mostly of a very large set of paths and not a truly open enviroment a la Skyrim, someplaces just cannot be accessed wich I think is bad for an RPG, right?


No, it's not bad for an RPG.  They're saying it's bad for an open world game.  But I don't even think it's bad for an open world game.

And there were only places blocked off because it was a demo, in the full game there won't be all those barriers.  Perhaps there may be some areas blocked off either because they may want you to go to a certain point.  In the demo, I think the first cave you come to is blocked off until you talk to the fateweaver, which makes sense because they want you to go through the tutorial before you go anywhere else.


maybe am wrong i don't quite understand what a RPG means this days.


It's been distorted when it comes to video games.  It's supposed to be just about stat progression, leveling up, and learning new skills and abilities.  So that your character gets stronger and isn't as weak as they were at the stat.  That was its defining characteristic, not being able to create your own character and influence their personality.

Yes, role playing is the first two parts of RPG, but when you're talking about a video game, whether it's an RPG or a fighting game or an action game, you're playing a role no matter what.  Or at least, that's how most people feel about any genre of video game.

Some hypocrits may say no and that I'm wrong, but then how come I've caught flak and some questioning looks from people for wanting to play female characters in video games or even the very little time I played D&D.  Or even for having a female avatar for my Xbox Live profile.


LPPrince wrote...

Anyway, I take it this game will differ from Skyrim in that you DON'T want to traverse the whole map at some point just to fast travel to locations later.


Says who?  Also, I'll be running everywhere to unlock areas to fast travel to later and to see how far I can get using what I learned while playing Final Fantasy XI.  I learned how to dodge enemies and stay out of the range where if you get too close they automatically pursue you.

I'm even going to try and defeat the highest level enemies I can to level up faster.  I love doing that stuff.


LPPrince wrote...

I hope the opening forest is filled with higher leveled enemies if I return later in the game, but I bet it won't.


No, there's a minimum and maximum level for every area and once you pass the maximum level, they stop getting stronger.  I like that concept better than enemies leveling straight up with you.
But, you know, they also could have made it so that once you get past a certain point in the story, the enemies become stronger.  I prefer that way of making enemies stronger than any kind of straight up scaling.

Modifié par RPGamer13, 22 janvier 2012 - 05:28 .


#617
LPPrince

LPPrince
  • Members
  • 54 969 messages
Yeah, I'm already content with the idea that KoA's story won't grip me like DAO or the ME games' plots do.

#618
zeypher

zeypher
  • Members
  • 2 910 messages
Yea i do not think that story is KOA's main selling point. For me its the allure of semi open world with a good combat system. Besides im hoping it does well as its success would give us another rpg franchise.

#619
LPPrince

LPPrince
  • Members
  • 54 969 messages
I've been hoping for that too.

It'd suck though if they didn't make any sequels to Reckoning and just stuck with the MMO though.

#620
zeypher

zeypher
  • Members
  • 2 910 messages
NOOOOOOOOOOOOOOOOOO no more MMO's. Why do good things have to be ruined by MMO's

#621
Chromie

Chromie
  • Members
  • 9 881 messages

zeypher wrote...

NOOOOOOOOOOOOOOOOOO no more MMO's. Why do good things have to be ruined by MMO's


Seriously an MMO was the first thing they were working on but Big Huge Games decided to introduce players to the world of Amalur so they developed Kingdoms of Amalur. It's why KoA feels a lot like an MMO imo.

#622
LPPrince

LPPrince
  • Members
  • 54 969 messages

Ringo12 wrote...

zeypher wrote...

NOOOOOOOOOOOOOOOOOO no more MMO's. Why do good things have to be ruined by MMO's


Seriously an MMO was the first thing they were working on but Big Huge Games decided to introduce players to the world of Amalur so they developed Kingdoms of Amalur. It's why KoA feels a lot like an MMO imo.


Yep.

KoA isn't a good thing being ruined by an MMO because it was supposed to be an MMO in the first place. Rofl.

Then they decided to keep working on the MMO and have KoA made to introduce us to the lore and universe of Amalur.

#623
zeypher

zeypher
  • Members
  • 2 910 messages
wish TOR would have gone down the same route, cancel the mmo idea and we could have gotten a few good kotor games especially with the budget involved.

#624
LPPrince

LPPrince
  • Members
  • 54 969 messages
Then tell them that. As far as KoA is concerned though, it wouldn't even exist if it wasn't for the MMO idea.

Speaking of which, the MMO is under development with the working title, "Project Copernicus" if you want to look it up.

#625
Apollo Starflare

Apollo Starflare
  • Members
  • 3 096 messages
So, other than the bit of demo I played yesterday I know very little about this game, however said demo did make me more interested than I thought it would.

My question: Playing the demo it seemed like making a magic/stealth or magic/warrior hybrid would be quite feasible - is this the case? Or is it spreading my skills too thin? I'm never sure whether games like this are designed around the player specialising or not.

Any advice would be welcome.