Also, the player's actions don't seem to hold much consequences in the game. And that's a no-no in the RPG department.
Modifié par eroeru, 22 janvier 2012 - 02:34 .
Modifié par eroeru, 22 janvier 2012 - 02:34 .
eroeru wrote...
Though I've got to say, Kingdom of Amalur has got some unique spirit to it - though it's mostly wasted potential. For one thing, I dislike who the actual levelling up system doesn't give any unique abilities with the choosing of a Fate. Also, your actions don't seem to hold much consequences in the game...
LPPrince wrote...
Fates do give you special things.
For example, a Pure Mage will eventually get Blink upgraded to an Ice Blink, while a Mage/Rogue hybrid will get Blink upgraded into a Poison Blink. Neither of which are skills.
There's other skills you get as well through the Destinies, but they are usually with the higher ranked Destinies.
eroeru wrote...
Also, the player's actions don't seem to hold much consequences in the game. And that's a no-no in the RPG department.
eroeru wrote...
LPPrince wrote...
Fates do give you special things.
For example, a Pure Mage will eventually get Blink upgraded to an Ice Blink, while a Mage/Rogue hybrid will get Blink upgraded into a Poison Blink. Neither of which are skills.
There's other skills you get as well through the Destinies, but they are usually with the higher ranked Destinies.
I wasn't made aware of this during the demo...
Modifié par LPPrince, 21 janvier 2012 - 11:48 .
Modifié par eroeru, 22 janvier 2012 - 12:16 .
Modifié par LPPrince, 22 janvier 2012 - 01:18 .
ErichHartmann wrote...
eroeru wrote...
Also, the player's actions don't seem to hold much consequences in the game. And that's a no-no in the RPG department.
I wonder about that too. I massacred the village for "fun" (evil I know) and get the feeling it won't have a significant impact in the world.
Modifié par eroeru, 22 janvier 2012 - 01:37 .
LPPrince wrote...
I'm a story-heavy guy, I like games that engage me with their lore, backstory, and plot.
But with this game, I think I'm more in it for the combat. I mean I still care about the story, its still important. But the combat is a bigger draw for me than in a game like say DAO, where I was in it purely for the story alone.
Modifié par eroeru, 22 janvier 2012 - 01:46 .
eroeru wrote...
LPPrince wrote...
I'm a story-heavy guy, I like games that engage me with their lore, backstory, and plot.
But with this game, I think I'm more in it for the combat. I mean I still care about the story, its still important. But the combat is a bigger draw for me than in a game like say DAO, where I was in it purely for the story alone.
Yup, I tend to be like-minded (except that I enjoyed all of Origins).
Though the real thrill of the game will probably come out advancing the story and enjoying the combat at the same time - then it's a sense of progress that drives it, not just meaningless butcherings of the "forest people" or whoever might fall by you (but butcherings that go "too far" do need some consequence to them, lest you're the only one who decides on who can and cannot live in the whole of Amalur; + it would make any bribing of the guards and such a "lesser" choice in ways).
Modifié par eroeru, 22 janvier 2012 - 02:26 .
LPPrince wrote...
I hope the opening forest is filled with higher leveled enemies if I return later in the game, but I bet it won't.
Huntress wrote...
My biggest gripe even if it is a petty reason, the game is obviously a console port and it feels like it too, certain things like the fact that all combat is auto lock on to the nearest target.
You dont aim with any of the weapons just mash away at attack untill everything is dead, control of the camera gets taken away from you during combat aswell if you got hit by an enemy off screen because the camera seemed busy panning around to show me the nearest enemy.
My impressions of the world : it consisted mostly of a very large set of paths and not a truly open enviroment a la Skyrim, someplaces just cannot be accessed wich I think is bad for an RPG, right?
maybe am wrong i don't quite understand what a RPG means this days.
LPPrince wrote...
Anyway, I take it this game will differ from Skyrim in that you DON'T want to traverse the whole map at some point just to fast travel to locations later.
LPPrince wrote...
I hope the opening forest is filled with higher leveled enemies if I return later in the game, but I bet it won't.
Modifié par RPGamer13, 22 janvier 2012 - 05:28 .
zeypher wrote...
NOOOOOOOOOOOOOOOOOO no more MMO's. Why do good things have to be ruined by MMO's
Ringo12 wrote...
zeypher wrote...
NOOOOOOOOOOOOOOOOOO no more MMO's. Why do good things have to be ruined by MMO's
Seriously an MMO was the first thing they were working on but Big Huge Games decided to introduce players to the world of Amalur so they developed Kingdoms of Amalur. It's why KoA feels a lot like an MMO imo.