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Kingdoms of Amalur: Reckoning. An rpg worth keeping your eye on.


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#676
Rockworm503

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eroeru wrote...

Jestina wrote...

Not sure how to decipher that post


Well, you can say it's "give the gave another try, with and open mind... ten minutes aren't enough".
The game really isn't so bad as that you cannot get anything out of it - that would happen only if you had bad biases.

You're not supposed to look for a custom-made character in a game that clearly hasn't one, for one thing...

Not to say you can't dislike the game, just that if you don't understand how the game gets appraised, it's your problem for not understanding, not that of the people who appraise it.


Or it could be like me and the game just flat out refuses to work for you after the opening cutscene.

#677
eroeru

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Rockworm503 wrote...

Or it could be like me and the game just flat out refuses to work for you after the opening cutscene.


You do know we're talking about Witcher?

besides, read the last sentance, that would be the main thing I thought wrong about the post: "not understanding how the game gets praised is a problem, not a good attitude".

Modifié par eroeru, 24 janvier 2012 - 10:45 .


#678
Chromie

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Rockworm503 wrote...

eroeru wrote...

Jestina wrote...

Not sure how to decipher that post


Well, you can say it's "give the gave another try, with and open mind... ten minutes aren't enough".
The game really isn't so bad as that you cannot get anything out of it - that would happen only if you had bad biases.

You're not supposed to look for a custom-made character in a game that clearly hasn't one, for one thing...

Not to say you can't dislike the game, just that if you don't understand how the game gets appraised, it's your problem for not understanding, not that of the people who appraise it.


Or it could be like me and the game just flat out refuses to work for you after the opening cutscene.


No one wants to be like you.

#679
Rockworm503

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eroeru wrote...

Rockworm503 wrote...

Or it could be like me and the game just flat out refuses to work for you after the opening cutscene.


You do know we're talking about Witcher?

besides, read the last sentance, that would be the main thing I thought wrong about the post: "not understanding how the game gets praised is a problem, not a good attitude".


Yes I know exactly what game you are talking about.

I was simply pointing out that there are good reasons to not give the game a bigger chance.

#680
eroeru

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Rockworm503 wrote...

I was simply pointing out that there are good reasons to not give the game a bigger chance.


Bigger than 10 minutes at one play time?

Ook, maybe. I'd imagine this only if the game would really insult me. And nothing usually gets to the point of insulting for me. This is, of course, a personal opinion (that's why the "maybe").

But I also think the review or opinion about the game from 10 minutes of playtime, at one time, is not valuable information, at all...

Modifié par eroeru, 24 janvier 2012 - 11:01 .


#681
android654

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Rockworm503 wrote...

eroeru wrote...

Rockworm503 wrote...

Or it could be like me and the game just flat out refuses to work for you after the opening cutscene.


You do know we're talking about Witcher?

besides, read the last sentance, that would be the main thing I thought wrong about the post: "not understanding how the game gets praised is a problem, not a good attitude".


Yes I know exactly what game you are talking about.

I was simply pointing out that there are good reasons to not give the game a bigger chance.


Whether you like Witcher 2 or not, its clear that Reckoning is not a serious M rated fantasy game of good quality. This thing was poorly done, and the mechanics are for someone who has never played a game before in their lives.

#682
eroeru

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android654 wrote...

Whether you like Witcher 2 or not, its clear that Reckoning is not a serious M rated fantasy game of good quality. This thing was poorly done, and the mechanics are for someone who has never played a game before in their lives.


Up to the underlied part, it's quite clear. But whether Amalur is of good quality is, in large extent, in (/for) the eyes of the viewer only...

Modifié par eroeru, 24 janvier 2012 - 10:59 .


#683
Jestina

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I must comment on the remark about graphics appearing ten years old. I'm not much on graphics myself but here we go. I'm looking at three games I have right now...Skyrim, Shogun 2, and the Amalur demo. To me they all three look pretty good, about almost close in quality. I would say Shogun 2 looks the best, followed by Amalur and then Skyrim. Skyrim looks kind of...not smooth i guess you could say, that's why I put it at the bottom. All three running at the highest quality so yes the remark about the graphics looking dated is very far fetched and sounds biased. What are we comparing the graphics of Amalur to exactly?

#684
Rockworm503

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eroeru wrote...

Rockworm503 wrote...

I was simply pointing out that there are good reasons to not give the game a bigger chance.


Bigger than 10 minutes at one play time?

Ook, maybe. I'd imagine this only if the game would really insult me. And nothing usually gets to the point of insulting for me. This is, of course, a personal opinion (that's why the "maybe").

But I also think the review or opinion about the game from 10 minutes of playtime, at one time, is not valuable information, at all...


The game doesn't work for me beyond the opening cutscene.  I'm not sure how long that is but more than 10 minutes is more time than the game gives me lol.

#685
android654

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Jestina wrote...

I must comment on the remark about graphics appearing ten years old. I'm not much on graphics myself but here we go. I'm looking at three games I have right now...Skyrim, Shogun 2, and the Amalur demo. To me they all three look pretty good, about almost close in quality. I would say Shogun 2 looks the best, followed by Amalur and then Skyrim. Skyrim looks kind of...not smooth i guess you could say, that's why I put it at the bottom. All three running at the highest quality so yes the remark about the graphics looking dated is very far fetched and sounds biased. What are we comparing the graphics of Amalur to exactly?


I was refering to its art direction not its graphics, but its graphics aren't of high quality. Skyrim, while I haven't played it, looks to try to make an effort to make more earth like surroundings and humanish faces in its characters. Bethesda games are nutorious for being buggy so smoothness is something I wouldn't expect from their games. Reckonings art direction is really quite cartoony and for me, trying to take a serious dialogue from a goofy face is something I can't listen to. In terms of the actual graphics, its very close to Fable 3 and that would date it about a year or so.

I played the demo and I'm here to tell you, this is really a kids game. The story and the few characters I interacted with made no impression. The combat is ok but quite simplistic, and the enemies on the normal mode were easily killed.

#686
Jestina

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I just realized I was replying to a console player so we probably have something different...as I play on pc.

Anyways if you think something like waking up on a pile of corpses is childrens material then so be it, but it is in no way similar to Fable which relies more on sophomoric humor(and I have played the Fable series). Really the only similarity is being action RPG's and by that logic you could say something like Diablo is like Fable or any other action RPG.

What are we considering mature here? Gratuitous cleavage and butt shots like ME? Pointless dismemberings? Wait, that's considered kids material in today's gaming so i'm not sure we have a line of what mature is anymore other than the dialogue. Maybe it needs more cursing.

#687
eroeru

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android654 wrote...

I played the demo and I'm here to tell you, this is really a kids game.


Does your statement imply something for the players who are otherwise mature, and like it? Or does the statement even allow a mature player enjoying it?
Does liking the game that is a kids game make one that enjoys it a kid?

(the term seems like a bad choice of words, to me)

Modifié par eroeru, 24 janvier 2012 - 11:48 .


#688
Jestina

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eroeru wrote...

Jestina wrote...
I played the demo and I'm here to tell you, this is really a kids game.

Does your statement imply something for the players who are otherwise mature, and like it? Or does the statement even allow a mature player enjoying it?
Does liking the game that is a kids game make one that enjoys it a kid?
(the term seems like a bad choice of words, to me)


Don't pin someone else's quote on me. The person above me made that comment.

#689
eroeru

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Aah, sorry, that was a simple mistake in quoting...

#690
Rockworm503

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People don't know what a kids game is if they think this is one.
The stylish graphics made me think of Fable but this is far from a kids game.

#691
android654

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eroeru wrote...


Jestina wrote...

I played the demo and I'm here to tell you, this is really a kids game.


Does your statement imply something for the players who are otherwise mature, and like it? Or does the statement even allow a mature player enjoying it?
Does liking the game that is a kids game make one that enjoys it a kid?

(the term seems like a bad choice of words, to me)


I just realized I was replying to a console player so we probably have something different...as I play on pc.

Anyways
if you think something like waking up on a pile of corpses is childrens
material then so be it, but it is in no way similar to Fable which
relies more on sophomoric humor(and I have played the Fable series).
Really the only similarity is being action RPG's and by that logic you
could say something like Diablo is like Fable or any other action RPG.


What are we considering mature here? Gratuitous cleavage and butt shots
like ME? Pointless dismemberings? Wait, that's considered kids material
in today's gaming so i'm not sure we have a line of what mature is
anymore other than the dialogue. Maybe it needs more cursing.



Excessive sex doesn't make a story adult, but if you're going to include those elements, handling them like Fable is a childish way of approaching those themes. Excessive death and dismembering doesn't make it adult, but if I'm to see massive amounts of death I should feel it. The cartoony design of my character among all of these corpses didn't get a reaction from me at any level. The only time I remember crawling though bodies was durign Homefront, and the moments leading up to it and the atmosphere around the game as a whole lead me for feel frightful as I was crawling through the bodies of neighbors and friends to try and survive. Reckoning failed to deliver anything that made me care why I was dead and brought back to life, and when I was brought back it felt like I was in a pixar movie.

I think you quoted someone else by accident, I wrote that. What I said was my opinion. That means that it seems their intended audience isn't for people who want something that was intended for the over 20 crowd to immerse themselves in. And whether ot not the actual story holds nuance and actual content which calls the player to dwell on the story, its sulled by the child friendly art direction they chose. The dwarf at the beginning who tells you you were dead and are now alive looks like something from a child's cartoon. How could I take anything he says serious or pay close attention when the immersion is broken because the character speaking to me looks so flambouyant?

#692
eroeru

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@android654

Maybe some otherwise mature guy likes his games "flamboyant" (as you say for the game... which is of course a better choice of words).

It depends on the mood and expectations of a player. If he wants to see himself as one who crawls between bodies on a battlefield, for whatever reason (and the reason could easily be just fine... I do like such an artistic/psychological aim myself, sometimes), then he can play that game. If he wants a flamboyant fantasy setting, that's equally good, in my opinion.

As long as the game or the company doesn't want to trick you into buying a game of different qualities, releasing false PR, it's all good (wink-wink).

Modifié par eroeru, 25 janvier 2012 - 12:06 .


#693
android654

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eroeru wrote...

@android654

Maybe some otherwise mature guy likes his games "flamboyant" (as you say for the game... which is of course a better choice of words).

It depends on the mood and expectations of a player. If he wants to see himself as one who crawls between bodies on a battlefield, for whatever reason (and the reason could easily be just fine... I do like such an artistic/psychological aim myself, sometimes), then he can play that game. If he wants a flamboyant fantasy setting, that's equally good, in my opinion...

...as long as the game or the company doesn't want to trick you into buying it, releasing false PR. That would be terrible (wink-wink).


I agree. I've been looking for a medieval fantasy game that I could really enjoy since I've yet to find one, and I've been haunting this thread since this one is coming out soon. I tried out the demo and it didn't seem to be what they were presenting it to be. I simply thought I'd share my opinions in case anyone else thought like I did and found it to be not what they thought, like I did.

#694
eroeru

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android654 wrote...

I've been looking for a medieval fantasy game that I could really enjoy since I've yet to find one.


You and me both... It's been a long time since someone tried to make a serious game.

Of course there are examples... Like The Witcher and New Vegas. But it's too little.

That said, I think I'm going to enjoy Amalur. This is because my primary requirement for a game, is that it needs to be good in its own genre, and made having a good game in mind, not so much the moneys. (a professional author behind it always helps)

edit: oh, actually the primary requirement would be that it'd avoid the worst - that it would avoid being extraordinarily unintelligent or hypocritical...

Modifié par eroeru, 25 janvier 2012 - 12:32 .


#695
Jestina

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android654 wrote...
I tried out the demo and it didn't seem to be what they were presenting it to be.


They did say the combat system was influenced by God of War, an action game, and from what i've seen of that game it looks like what they presented it to be...an action RPG. I've never actually played GOW since it is only on console, so only have game footage to go by. I'm sure someone who has played it might chime in here and point out any similarities.

Not sure what I could recommend either, since action RPG's pretty much dominate the RPG market now. I haven't played an RPG in probably a year now because there has been a drought and the few titles that were released, I don't like.

#696
Morroian

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eroeru wrote...

That said, I think I'm going to enjoy Amalur. This is because my primary requirement for a game, is that it needs to be good in its own genre, and made having a good game in mind, not so much the moneys. (a professional author behind it always helps)

Based on the demo the writing is ****e, professional author or not. And if you can take Amalur on face value and enjoy it just for what it is why can't you do it for DA2?

#697
android654

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Jestina wrote...

android654 wrote...
I tried out the demo and it didn't seem to be what they were presenting it to be.


They did say the combat system was influenced by God of War, an action game, and from what i've seen of that game it looks like what they presented it to be...an action RPG. I've never actually played GOW since it is only on console, so only have game footage to go by. I'm sure someone who has played it might chime in here and point out any similarities.

Not sure what I could recommend either, since action RPG's pretty much dominate the RPG market now. I haven't played an RPG in probably a year now because there has been a drought and the few titles that were released, I don't like.


God of War's combat system is button mashing, Its a pure action game with light puzzles and even loghter platforming. The controls are similar as well, hit square and keep hitting it and the occasional quick time event that triggers a finishing blow. All of that was in the demo.

The rpgs that are coming out that I'm interested in is Dragon's Dogma (with some reservation) and The Witcher 2 when it comes out in may. Before that the RPG realm has been dead for me since Deus Ex Human Revolution.

#698
RPGamer13

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Jestina wrote...

They did say the combat system was influenced by God of War, an action game, and from what i've seen of that game it looks like what they presented it to be...an action RPG. I've never actually played GOW since it is only on console, so only have game footage to go by. I'm sure someone who has played it might chime in here and point out any similarities.

Not sure what I could recommend either, since action RPG's pretty much dominate the RPG market now. I haven't played an RPG in probably a year now because there has been a drought and the few titles that were released, I don't like.



They did borrow something from God of War:

In God of War, when you knocked larger enemies and bosses down to a certain amount of health, a button appeared over them that you'd press to initiate a mini game.  Some required you to turn the stick, others required you to mash a single button.

They applied that to the fate shift kills where you hit A when one or more area knocked down to a sliver of health and then a button appears that you then mash to get a bonus of up to 100% more XP.  That has a very decidedly God of War feel.


Then they've used some things from fighting games and Devil May Cry and Bayonetta.  Like move cancelling, being able to interrupt certain attacks either by blocking or using a special ability or switching weapons.  And also, by pressing the attack button, and waiting for a second or two before you hit the same button again to get a different attack.

#699
android654

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Also you technically have unlimited lives. If you die, you can respawn right where you stood with those enemies' health where it was when you died.

#700
Spatia

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Slightly underwhelmed by the demo, although I blame myself for hyping this game up hugely in my mind. I think there's room for improvement in the menus, and the animations particularly during dialogue aren't great. I also have reservations about the storyline, but I think it's hard to get absorbed in the storyline when it's just a demo.

I'm still going to buy it some point within the next few months, and I think I'll have a lot of fun with it. I personally love the art style (although the graphics are technically quite weak), and the game oozes charm. I'm just concerned it will all feel a bit too familiar, especially with all the high fantasy RPGs I'm already playing these days.