Jestina wrote...
They did say the combat system was influenced by God of War, an action game, and from what i've seen of that game it looks like what they presented it to be...an action RPG. I've never actually played GOW since it is only on console, so only have game footage to go by. I'm sure someone who has played it might chime in here and point out any similarities.
Not sure what I could recommend either, since action RPG's pretty much dominate the RPG market now. I haven't played an RPG in probably a year now because there has been a drought and the few titles that were released, I don't like.
They did borrow something from God of War:
In God of War, when you knocked larger enemies and bosses down to a certain amount of health, a button appeared over them that you'd press to initiate a mini game. Some required you to turn the stick, others required you to mash a single button.
They applied that to the fate shift kills where you hit A when one or more area knocked down to a sliver of health and then a button appears that you then mash to get a bonus of up to 100% more XP. That has a very decidedly God of War feel.
Then they've used some things from fighting games and Devil May Cry and Bayonetta. Like move cancelling, being able to interrupt certain attacks either by blocking or using a special ability or switching weapons. And also, by pressing the attack button, and waiting for a second or two before you hit the same button again to get a different attack.