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Kingdoms of Amalur: Reckoning. An rpg worth keeping your eye on.


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#701
LPPrince

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android654 wrote...

Also you technically have unlimited lives. If you die, you can respawn right where you stood with those enemies' health where it was when you died.


If you get revived that way, you lose experience points(like in Fable II).

#702
android654

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LPPrince wrote...

android654 wrote...

Also you technically have unlimited lives. If you die, you can respawn right where you stood with those enemies' health where it was when you died.


If you get revived that way, you lose experience points(like in Fable II).


That's one of the things that made it feel like a "kids game" or gateway game because its unappolegetically forgvining whti the mistakes you make.

I also forgot, thier lockpicking system is just bad. Its designed like the system from Fallout 3, but unlike fallout three, one *tick* in the wrong direction and your pick is broken.

#703
RPGamer13

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The revival thing is Only For The Demo Due To Lack Of Save/Load... What part of that do you not understand? In the actual game, you have to load a previous save.

Just check out this video: http://www.ea.com/1/...oning-live-chat The person playing dies at about 12 minutes and 10 seconds.

Also, if you watch the whole video, combat is a lot more fluid than it was in the demo.  The demo is nowhere close to how the finished game performs.  A developer also said that a party not associated with the game's team put the demo together.

Modifié par RPGamer13, 25 janvier 2012 - 02:21 .


#704
eroeru

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Morroian wrote...

eroeru wrote...

That said, I think I'm going to enjoy Amalur. This is because my primary requirement for a game, is that it needs to be good in its own genre, and made having a good game in mind, not so much the moneys. (a professional author behind it always helps)

Based on the demo the writing is ****e, professional author or not. And if you can take Amalur on face value and enjoy it just for what it is why can't you do it for DA2?


Well, I couldn't make that assumption based on the demo - in the genre of simplistic fantasy it seemed appropriate, though nothing spectacular.

As for DA2 - sure I've enjoyed some tiny bits and pieces of it - but overall it was a trainwreck (imo). It did not do the thing it was supposed to, contradicting my requirements for a game.

In addition to the part bolded-underlined on top, it's the stuff that followed:

eroeru wrote...
oh, actually the primary requirement would be
that it'd avoid the worst - that it would avoid being extraordinarily
unintelligent or hypocritical...


DA2 felt hypocritical.

And...

eroeru wrote...

As long as the game or the company doesn't
want to trick you into buying a game of different qualities, releasing
false PR, it's all good (wink-wink).


So much this...

edit: though I have not pre-ordered Amalur, I do plan to buy it when the price gets much lower. So I'm not exactly a fanboy. I don't have expectations. Maybe the reason behind me enjoying this without expectations is that it's a whole new IP, from a Publisher that I haven't followed (unlike DA2 with Bioware).

Modifié par eroeru, 25 janvier 2012 - 02:49 .


#705
Jestina

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android654 wrote...
I also forgot, thier lockpicking system is just bad. Its designed like the system from Fallout 3, but unlike fallout three, one *tick* in the wrong direction and your pick is broken.


Works that way in Skyrim too. Very touchy. And that was kind of the problem with Fallout locks, they were way easy and I rarely broke any picks. That's probably why it is so touchy in Amalur.

#706
android654

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Jestina wrote...

android654 wrote...
I also forgot, thier lockpicking system is just bad. Its designed like the system from Fallout 3, but unlike fallout three, one *tick* in the wrong direction and your pick is broken.


Works that way in Skyrim too. Very touchy. And that was kind of the problem with Fallout locks, they were way easy and I rarely broke any picks. That's probably why it is so touchy in Amalur.


That's a bad mechanic they both should get that fixed. It was a bit easy in Fallout 3, but for lockpicking, I prefer easy to not being able to pick anything at all.

#707
eroeru

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I loved the lockpicking. It was fairly easy, in my opinion. Just the right amount of challenge - but not enough to last a minute.

#708
RPGamer13

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I found another video, not that you people will watch it just like no one's watched the other links I've posted. But I will continue on anyway because hopefully someone will be able to appreciate them.

Here's a web episode of Game On 2 that features an interview with Curt Schilling. There's also gameplay and the secondary weapon isn't disappearing when the other weapon is being used. Just wanted to point that out because it's hope that in the final game you'll be able to see both weapons you have equipped. Or at least when you got a bow and daggers equipped.

http://twit.tv/show/game-on/2

You can skip to 21:16 to get to the start of the interview.

Modifié par RPGamer13, 25 janvier 2012 - 03:26 .


#709
Zanallen

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B-b-b-b-b-Bioware Pulse?!

#710
RPGamer13

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My apologies, I thought the link that's now posted was the last one I had copied.

#711
Zanallen

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RPGamer13 wrote...

My apologies, I thought the link that's now posted was the last one I had copied.


No worries. Thanks for the links.

#712
Drone223

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Just finished the demo, it was alright, first fantasy game I've played though the main reason why I got it was for the ME3 content

Not sure if this is off topic but, once I finsihed watching the trailer is there ment to be a message or something to tell me that I've unlocked the ME3 amour and weapons

Modifié par Drone223, 25 janvier 2012 - 04:10 .


#713
Jestina

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The armor should be unlocked the moment you booted up the demo. Was a nice touch doing that, even for people that didn't want to give it a try.

#714
Drone223

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Jestina wrote...

The armor should be unlocked the moment you booted up the demo. Was a nice touch doing that, even for people that didn't want to give it a try.


Thanks, hopfully the amour will be there in ME3, I won't buy KoA but I might rent it in the future it was rather decent

#715
Drone223

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Double post

Modifié par Drone223, 25 janvier 2012 - 04:21 .


#716
Zanallen

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RPGamer13 wrote...

The revival thing is Only For The Demo Due To Lack Of Save/Load... What part of that do you not understand? In the actual game, you have to load a previous save.

Just check out this video: http://www.ea.com/1/...oning-live-chat The person playing dies at about 12 minutes and 10 seconds.

Also, if you watch the whole video, combat is a lot more fluid than it was in the demo.  The demo is nowhere close to how the finished game performs.  A developer also said that a party not associated with the game's team put the demo together.


That video does make the combat seem more fluid. I especially enjoy the info about combo canceling and linking weapon combos into special moves. Of course, it is mildly annoying that the video ended right as they were talking about player housing.

#717
Zanallen

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Drone223 wrote...

EDIT: Double post


Check your registered game content under your profile. That'll tell you if the items are linked to your account or not.

#718
RPGamer13

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You should have got a message that you unlocked the chakram gun.  To make sure, go to Your Registered Game Content that shows up when you hover over Profile.

You should see Chakram Launcher and Reckoner-Knight listed for the platform you played the demo on.

Just an FYI, if you want to see the content in game, you need to play Mass Effect 3 on the same platform you played the Reckoning demo.

Example: It won't do you any good if you played the demo on Xbox 360, but you'll be playing Mass Effect 3 on PC.

#719
LPPrince

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I thought it was a normal "reload last save" death thing, but I wasn't sure. Took a chance saying it was like Fable II.

Never mind. I stand corrected.

#720
RPGamer13

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Android654 was the one that brought it up and said that was the reason they think Reckoning is a kids game. I was talking to them rather than you.

I don't know, maybe I'm too passionate that I can't stand it when it seems people are just insulting the game just for the sake of it and taking it as a sign of disrespect to the people that have worked so hard to make this game. It's one of my faults.

#721
LPPrince

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Well, I know the game isn't a kid's game because there's quite a bit of blood in it. Hah.

If someone else doesn't see that, oh well. Reckoning might appear as a kid's game at first, which would give the opinion some merit anyway.

#722
Zanallen

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Personally, I am having trouble with the "the story is terrible" comments. I mean, its a demo. You barely even get a feel for the storyline. All you really learn is that mortals are locked in a war with the fae, you were dead but were resurrected and due to that you are no longer bound by fate.

#723
Jestina

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Zanallen wrote...
Personally, I am having trouble with the "the story is terrible" comments. I mean, its a demo. You barely even get a feel for the storyline. All you really learn is that mortals are locked in a war with the fae, you were dead but were resurrected and due to that you are no longer bound by fate.


Yes, the demo is mostly to give you an idea of the game mechanics. It's not going to be the release version as they've said. I guess some people were expecting a novel or something.

#724
LPPrince

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No one knows the full story until the full release anyway.

#725
force192

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I tried the demo and thought it was pretty good. I won't buy the game but I'll rent it.