android654 wrote...
Also you technically have unlimited lives. If you die, you can respawn right where you stood with those enemies' health where it was when you died.
If you get revived that way, you lose experience points(like in Fable II).
android654 wrote...
Also you technically have unlimited lives. If you die, you can respawn right where you stood with those enemies' health where it was when you died.
LPPrince wrote...
android654 wrote...
Also you technically have unlimited lives. If you die, you can respawn right where you stood with those enemies' health where it was when you died.
If you get revived that way, you lose experience points(like in Fable II).
Modifié par RPGamer13, 25 janvier 2012 - 02:21 .
Morroian wrote...
Based on the demo the writing is ****e, professional author or not. And if you can take Amalur on face value and enjoy it just for what it is why can't you do it for DA2?eroeru wrote...
That said, I think I'm going to enjoy Amalur. This is because my primary requirement for a game, is that it needs to be good in its own genre, and made having a good game in mind, not so much the moneys. (a professional author behind it always helps)
eroeru wrote...
oh, actually the primary requirement would be
that it'd avoid the worst - that it would avoid being extraordinarily
unintelligent or hypocritical...
eroeru wrote...
As long as the game or the company doesn't
want to trick you into buying a game of different qualities, releasing
false PR, it's all good (wink-wink).
Modifié par eroeru, 25 janvier 2012 - 02:49 .
android654 wrote...
I also forgot, thier lockpicking system is just bad. Its designed like the system from Fallout 3, but unlike fallout three, one *tick* in the wrong direction and your pick is broken.
Jestina wrote...
android654 wrote...
I also forgot, thier lockpicking system is just bad. Its designed like the system from Fallout 3, but unlike fallout three, one *tick* in the wrong direction and your pick is broken.
Works that way in Skyrim too. Very touchy. And that was kind of the problem with Fallout locks, they were way easy and I rarely broke any picks. That's probably why it is so touchy in Amalur.
Modifié par RPGamer13, 25 janvier 2012 - 03:26 .
RPGamer13 wrote...
My apologies, I thought the link that's now posted was the last one I had copied.
Modifié par Drone223, 25 janvier 2012 - 04:10 .
Jestina wrote...
The armor should be unlocked the moment you booted up the demo. Was a nice touch doing that, even for people that didn't want to give it a try.
Modifié par Drone223, 25 janvier 2012 - 04:21 .
RPGamer13 wrote...
The revival thing is Only For The Demo Due To Lack Of Save/Load... What part of that do you not understand? In the actual game, you have to load a previous save.
Just check out this video: http://www.ea.com/1/...oning-live-chat The person playing dies at about 12 minutes and 10 seconds.
Also, if you watch the whole video, combat is a lot more fluid than it was in the demo. The demo is nowhere close to how the finished game performs. A developer also said that a party not associated with the game's team put the demo together.
Drone223 wrote...
EDIT: Double post
Zanallen wrote...
Personally, I am having trouble with the "the story is terrible" comments. I mean, its a demo. You barely even get a feel for the storyline. All you really learn is that mortals are locked in a war with the fae, you were dead but were resurrected and due to that you are no longer bound by fate.