RPGamer13 wrote...
I've washed my hands of Skyrim. Yesterday I set out to and finished the rest of the story. Combat is just too repetitive.
I'm sorry to hear that. I'm still keen on Skyrim because I play it for:
1) Exploration: I avoid fast travel like the plague - you never know what run into when you go cross country. My favourite random encounter was when my batlemage in daedric armor got cut to pieces / blasted into embers by an elite level vampire in the countryside, reloaded 6+ plus times before I decided it was a lost cause, summoned a distraction and ran for it.
2) Stealth: I am a fan of Thief: The Dark Project. Skyrim's stealth gameplay is still far from perfect, but enough that I can relive Thief's basic blackjack gameplay. Approach, observe, maneuver, wait and strike (backstab if confident of instakill, snipe if not). Throw Voice is used extensively. I've forgotten how many named Dragon Priests perished without ever laying eyes on my Nightblade - even though my Nightblade has enough magic powress to go spell-on-spell with them if I want.
I'm glad sneaking is incorporated fairly well in Reckoning. I wonder if a pure finess char with extensive stealth investment could do almost nothing but backstab nearly everything s/he encounters. It will be something to try, but I won't be broken up if it doesn't work.
In Reckoning, I figure I am going to play all of the classes at one time or another with one exception. the pure Warrior class. Playing straight warrior just goes against my grain - I would always like to have stealth or magic as options at least and I can and do play primarily stealth or magic in appropriate games.
Charactor plans
1) Dokkalfar Rogue/Mage
- gonna be female with dark skin and red hair; I have an obsession with this combo which is reflected in my DA:O HNF (as per my profile photo) and my femShep
2) Ljosalfar Mage or Warrior/Mage
3) Varani Rogue or Warrior/Rogue





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