Kingdoms of Amalur: Reckoning. An rpg worth keeping your eye on.
#1126
Posté 24 mai 2012 - 11:15
The silent protagonist, the mobs respawning, the useless combat... That killed it for me. That the quests seemed like WoW quests mashed into a single player game beat the dead horse. I'll admit the cut scenes were really good... but with a silent protag? 1990-Fail. What I came closes to grabbing the for was the chakrams and the great animations. And the way that combat was fast and fun. The magic kill-cam fate-magic animations were very memorable.
In the end, I hope KoA serves as an example for new games that come out. Probably a good example of having a good corporate structure to support your business too. Very sad day.
#1127
Posté 24 mai 2012 - 11:23
I wish them all the best of luck.
#1128
Posté 24 mai 2012 - 11:32
I hate how all this turned out but hopefully they find their feet and someone may want to purchase the IP (*wink* Obsidian/Blizzard *wink*)
#1129
Posté 24 mai 2012 - 11:49
#1130
Posté 25 mai 2012 - 01:01
Kingdoms of Amalur: Reckoning is destined for a cult following.
#1131
Posté 25 mai 2012 - 04:06
RinpocheSchnozberry wrote...
When they realized what worked in a modern game and what didn't.
(snip)
I'll admit the cut scenes were really good... but with a silent protag? 1990-Fail.
No.
I do respect that you have an opinion, but stating something like that makes very many gamers want to nerdrage all over.
NO! NO! NO! NO! (why there's no apparently angry face in the emoticons??)
Phew, I want to vent, but, must... hold. back..
Modifié par eroeru, 25 mai 2012 - 04:10 .
#1132
Posté 25 mai 2012 - 01:00
Take comfort, the Baldur's Gate Enhanced Edition is coming out sometime this year.eroeru wrote...
RinpocheSchnozberry wrote...
When they realized what worked in a modern game and what didn't.
(snip)
I'll admit the cut scenes were really good... but with a silent protag? 1990-Fail.
No.
I do respect that you have an opinion, but stating something like that makes very many gamers want to nerdrage all over.
NO! NO! NO! NO! (why there's no apparently angry face in the emoticons??)
Phew, I want to vent, but, must... hold. back..
#1133
Posté 25 mai 2012 - 02:01
#1134
Guest_PurebredCorn_*
Posté 25 mai 2012 - 04:48
Guest_PurebredCorn_*
LPPrince wrote...
I'll say it here as well, I hope they get new jobs swiftly as this is a sad time for them.
I wish them all the best of luck.
I was so sad to hear this. The game was very well made, it's just a shame it didn't work out for them. What a bummer.
#1135
Posté 25 mai 2012 - 10:14
Not perfect but enjoyable enough
Sad that it ended this way
Modifié par Get Magna Carter, 25 mai 2012 - 10:14 .
#1136
Posté 26 mai 2012 - 12:33
Oh boy even worse news for the ex-staff. What a shame.
#1137
Posté 26 mai 2012 - 09:14
#1138
Posté 26 mai 2012 - 09:17
Looks like the problems are coming from all sides..bad investors and bad managers.
#1139
Posté 26 mai 2012 - 12:28
#1140
Posté 27 mai 2012 - 10:08
so how is it gonna go from here?
will the dlc (already on sale) vanish from the psn or xboxlive?
#1141
Posté 28 mai 2012 - 06:24
#1142
Posté 04 juin 2012 - 12:20
#1143
Posté 04 juin 2012 - 12:40
Skelter192 wrote...
Big Problems Need Huge Solutions. Good news looks like Epic Games is buying 38 Studios but not everyone will be so lucky possibly still good to see a company with actual management buying them.
It's nice to see other developers helping out like that, it may seem like there's a light at the end of the tunnel after all.
#1144
Guest_greengoron89_*
Posté 04 juin 2012 - 12:53
Guest_greengoron89_*
#1145
Posté 04 juin 2012 - 01:08
#1146
Posté 04 juin 2012 - 01:15
Serillen wrote...
kills any chance of there being a Reckoning 2.
I don't think anything KoA related would've made it past the pre-production stage even if 38/BHG were still going. I can't see anyone wanting to do something with the IP.
#1147
Posté 04 juin 2012 - 04:35
#1148
Posté 04 juin 2012 - 02:57
As for the BHG employees, good to hear that some of them will be getting help. Reminds me of Looking Glass Studios (who made the very first PC game I own: System Shock), that went under when Eidos cut funding.
#1149
Posté 04 juin 2012 - 03:05
The IP has/had a lot of potential and I was keeping an eye out for Copernicus news. The trailer they put out had some pretty impressive environments.
#1150
Posté 12 juin 2012 - 07:57





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