Kingdoms of Amalur: Reckoning. An rpg worth keeping your eye on.
#1176
Guest_FemaleMageFan_*
Posté 28 juillet 2012 - 01:23
Guest_FemaleMageFan_*
#1177
Posté 28 juillet 2012 - 03:53
#1178
Posté 28 juillet 2012 - 03:56
#1179
Posté 28 juillet 2012 - 04:02
#1180
Posté 31 juillet 2012 - 04:04
Currently doing a bunch of the side stuff in it.
Level 36. Spellcloak.
One level away from being a Shadowcaster.
#1181
Posté 31 juillet 2012 - 08:15
Level 36 gives: (36+1)*3 = 37*3 = 111 points, which is enough for Shadowcaster (55 in Finess & Sorcery) unless your distribution isn't split evenly between the classes.
Back to playing KoA:R, this time I brought back my Might Greatsword Babe. Once I gave her Masterwork Silvanite Armor & Greatsword, she's nearly unkillable pre-Melshen Shir. I avoid using Relentless Assault (effectively "Juggernaut" Mode) to keep fights challenging.
The Tier 6 Might destiny Warlord's endgame bonus is nearly useless (as with some Might abilities), so I decided to respec, leaving just enough points (76) in Might for Tier 5 Conqueror, and putting additional points into Sorcery.
Lord Phoebus's comment about a Might Greatsword/Hammer build reliant on Relentless Assault to deal with archers and sprites is inaccurate, at least for Greatsword. Multiple small fries is of little concern to my Greatsword Babe - all she need to do is to maneuver them into bunching up so she can strike and stagger most of them with the first swing, and the momentum is all hers.
She has more difficulties with encounters she cannot reliably stagger, namely the giant races who bounce her around easily unless she uses Relentless Assault. Boggarts especially are tough because their have shields to block her atacks
#1182
Posté 31 juillet 2012 - 08:19
#1183
Posté 31 juillet 2012 - 11:55
#1184
Posté 01 août 2012 - 01:29
SupidSeep wrote...
Lord Phoebus's comment about a Might Greatsword/Hammer build reliant on Relentless Assault to deal with archers and sprites is inaccurate, at least for Greatsword. Multiple small fries is of little concern to my Greatsword Babe - all she need to do is to maneuver them into bunching up so she can strike and stagger most of them with the first swing, and the momentum is all hers.
That's contrary to my experience, though I only tested against the sprite challenge in the arena (the one with the respawning champions) which IMO is the toughest fight in the game. But it's not the multiple small fries as opposed to the multiple ranged attacks that pose the problem, if you get into a fight with a large number of sprites with a champion or archers, it's easy to get into a situation where you're getting multiple attacks a second against you. In most fights you can find some cover or a place to retreat to where you can handle them a few at a time, but that arena fight is nasty.
She has more difficulties with encounters she cannot reliably stagger, namely the giant races who bounce her around easily unless she uses Relentless Assault. Boggarts especially are tough because their have shields to block her atacks
That's odd. I found the Giants to be the easiest enemies in the game (regardless of build), they really telegraph their attacks and they take pretty long pauses between attacks. As long as you dodge and reposition when they're flanking you, you shouldn't get stunlocked and if you invested in the might ability that improves blocking you shouldn't take any damage from blocking them. You can even parry the Ettins, Trolls and Nishkaru Deathlords.
I think you mean the Bolgans instead of Boggarts (though the latter are annoying since they get quite good at dodging attacks at high levels and they have kamikaze attacks). Bolgans are all about dodging their attacks and hitting them while their scimitars are stuck in the ground. OTOH, if you have frost traps, you can lead them into the traps and take them out while they're stunned (you can do the same thing with smoke bombs).
I'm a little surprised at how low level some of you are when you beat the game, I hit level 40 during the House of Sorrows quests. I did all the local quests in an area, followed by faction and then main, not sure if that made the difference.
#1185
Posté 01 août 2012 - 06:19
@ Lord Phoebus: That sprite challenge? My Greatsword Babe tore throught that easily w/o Relentless Assault (it was the first time I decide to wipe the Valor Challenge Board, as always, it was the heavies that give me trouble by belly-slamming me around)
If you're talking about Frost Traps and Smoke Bombs, that's Finesse! I was playing pure Might; are we talking along the same line here? Are you playing a Blademaster?! What platform are you playing (mine's on PC)?
#1186
Posté 01 août 2012 - 07:24
SupidSeep wrote...
(I couldn't use the standard form recently due to some loading issue, so I am reduced to Quick Reply)
@ Lord Phoebus: That sprite challenge? My Greatsword Babe tore throught that easily w/o Relentless Assault (it was the first time I decide to wipe the Valor Challenge Board, as always, it was the heavies that give me trouble by belly-slamming me around)
Wow, that fight and the fight in castle Windmere against the two boss Fae (one with Faeblades the other with magic) were the only fights that gave me trouble in the game. As soon as that arena fight starts I've got six ice spells being cast at me, a couple flame charges and shock attacks. My shield is being hit continuously except for maybe a 1 or two second break and there's no cover. Did you have your armor specced for elemental resist and/or use elemental resist potions? I didn't, I was set for +critical hit chance, physical damage and health regen and I didn't use potions to increase the difficulty. What difficulty are you playing on? I was playing on the highest.
If you're talking about Frost Traps and Smoke Bombs, that's Finesse! I was playing pure Might; are we talking along the same line here? Are you playing a Blademaster?! What platform are you playing (mine's on PC)?
I respecced a lot (whenever I was getting bored with the playstyle I was using) so I've tried most of the weapons and abilties (couldn't get behind the staves and sceptres). The highest tier abilities from Might and Finesse are kind of sucky. So I did go Blademaster. If you go pure Might, the War Cry buff that lowers enemy armor is probably the best of the highest tier abilties (The speed increase you get with Battle Frenzy isn't worth the upgrade). Against the Bolgans, you can use dodge against their attacks and follow that up with Harpoon to close the distance quickly and start your attacks. I was playing on PC too, but I find it odd that all the fights I found easy you found hard and vice versa.
#1187
Posté 02 août 2012 - 06:28
Ok, firstly by the time I reached House of Valor, I have assembled a masterwork set of Silvanite armor (I mentioned it before) that is geared towards defense, with very high resistances all round. My greatsword babe can take a LOT of bashing (mostly the ones when I get repeatedly slammed around by multiple giants) before seeing a dent in her health bar even on Hard diff.
Have you used Wrath (Tier 6 Might AoE)? A pure Might class has access after 70 Might (~ Level 23) It's ideal for handling little critters. Getting it off might not be easy with multiple attacks striking the player char, but it will CC mooks in a large radius around the player. Helps a lot with the sprites.
For me, when I start a charactor, the charactor path is largely set. Respecc is used primarily to fine-tune the charactor, not to drastically change ability specialisation. So my Shadowcaster has always been Finesse-Sorcery from the start, and my Greatsword Babe has been using a Greatsword ever since she picked up one.
I personally want to experience playing a build from start to end. Primarily because each build has its strengths and weakness. Playing a Greatsword Babe from start means I have to deal with issues specific to her and not to my Shadowcaster or another build. So when I play her, over time I learn to accept her weaknesses (next to no ranged options, slow attack recovery) and play to her strengths.
With regard to Giants, single or a pair isn't hard. It's a lot different when I am surrounded by 5-6 of them taking it in turns to bounce me around and I have no ranged option. Also I intentionally avoid Relentless Assault, which would turn the battle into a walkover (then I would have said Giants are pansies) because I want to overcome the challenge of handling all of them via mostly standard combat - similar to the Blood & Steel matches.
#1188
Posté 02 août 2012 - 11:30
When I mentioned fighting Giants were hard, what I actually meant was it was more difficult to attack because she get bounced around so much.
Due to my mastercrafted armor featuring a lot of resists, my Greatsword Babe was never in danger of dying unless I intentionally let them whale on her non-stop. It is just a lot harder to get off my attacks without getting interrupted (since I avoid regular use of Relentless Assault) - I have to keep dodging and maneuvering til I reach a position where I can focus on a giant that left itself open to attack for a few seconds without being plummented by the others.
#1189
Posté 02 août 2012 - 12:53
Yet I'm three achievements away from 100% it. I need to find all the lorestones(working on it, not hard with max'd detect hidden), get 50 successful persuasions(don't even know how close I am to that), and then to beat the game on Hard(which I don't want to do but eh).
Modifié par LPPrince, 02 août 2012 - 12:53 .
#1190
Posté 02 août 2012 - 02:30
#1191
Posté 02 août 2012 - 04:30
#1192
Posté 04 août 2012 - 10:36
On one hand Chakrams are quite powerful on the offensive, and on the other hand the inability to cancel in the midst of a throw animation is a significant hurdle. The base charge attack Maelstorm is a powerful AoE but again leaves the charactor stationary and vulnerable. I think I have a personal perference for mobility; the bow and sceptre slows down the charactor when attacking or charging but the charactor is still free to move in any direction, while chakram standard attack forces the charactor to close in.
I figure a pure Sorcery char would overcome the handicap a lot faster via an upgraded Sphere of Protection; the Reprisal (Tier 4) and Retribution (Tier 6) upgrades would help handle opponents that make it into melee range, but this isn't an option for a Finesse-Sorcery at the early levels.
Similarly, the Tier 4 Elemental Escape can also help counter Chakram mobility issues but again is not an option available early on. I'm really spoilt on being able to move around freely as a means to control the flow of combat. Chakram range isn't that great either - in most cases, a single forward dodge will close my charactor into melee range.
#1193
Posté 12 août 2012 - 12:39
#1194
Posté 24 novembre 2012 - 09:04
#1195
Posté 24 novembre 2012 - 09:21
#1196
Posté 04 décembre 2012 - 02:14
For a change, I have her put her last points into maxing out Elemental Rage (Sorcery Tier 6), which I have never used before. In the past, I have used Tempest (Storm Bolt's Tier 6 Upgrade) extensively, and now with Elemental Rage I have 2 AOE spells for nuking critters.
Elemental Rage has the advantage of CCing nearby enemies during the first phase of attack when sucking them into a group in front of the caster, but Tempest (if you can avoid getting interrupted during the chargeup) does a whole mass of lightning damage in a large area surrounding the target. Nowadays, with both nukes, I use Elemental Rage to start off and follow with Tempest while the victims are still picking themselves off the floor from Rage.
Found a new nice unique Talisman when I ventured into the first area of Alabastra as a Level 40 Shaodwcaster that I haven't seen before, even on the Amalur wiki:

+2 Sorcery on a unique Talisman! The +Block and +Armor are mere loose change but the while package is good enough that I would seriously consider ditching my mastercrafted Platinum Talisman for it.
#1197
Posté 04 décembre 2012 - 03:56
#1198
Posté 04 décembre 2012 - 04:06
Didn't go for those last three achievements, I just stopped playing it.
Great game though. Wish someone competent would pick up the IP and continue it.
#1199
Posté 05 décembre 2012 - 04:17
LPPrince wrote...
I haven't played the game since...well, 4 months ago apparently. *judging by my posts in this thread*
Didn't go for those last three achievements, I just stopped playing it.
Great game though. Wish someone competent would pick up the IP and continue it.
Same here. It wasn't perfect but I thought it was a great game, I really enjoyed it.
#1200
Posté 05 décembre 2012 - 04:52
Eurypterid wrote...
I honestly don't see how it's that much different than Skyrim...
You mean besides every single thing about it being different from Rimjob?





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