LobselVith8 wrote...
Bryy_Miller wrote...
You do realize that athiesm is a Real Life Concept, and DA2 is a GAME, right?
I have to admit, I don't understand the argument you're trying to make here. In Dragon Age: Origins, the protagonist could be an atheist, so it isn't limited to simply being a concept in the real world. In Act One, when speaking about Wesley and the Maker, Aveline provides dialogue that heavily suggests she is atheist. I made this thread because I don't understand why the option was denied to players of Dragon Age 2. While The Warden could be atheist, in Dragon Age 2, Hawke is forced to be Andrastian, which is clear from his combat dialogue to what he says about [spoiler] being with the Maker. Even the new dialogue line in the DLC Legacy that lists that Hawke doesn't believe in the story of the Golden City doesn't actually permit Hawke to verbally say that he doesn't believe in the Chantry's fable of the Golden City.
You may disagree, and you're certainly entitled to your opinion, but I think it's a concern that should be addressed rather than ignored, since it's taking an option we had in Origins and dismissing it from the future of the franchise.
I've only played DA:O once, so I may have glazed over the part where I can openly and distinctly declare that my Warden-to-be would be an atheist. The only area where I recall any opportunity for that would be in some of the campfire conversations, and even those are vague.
I think some folks on the last couple of pages (myself included) have made the point that just because you may use words to denote a deity, call out to him/her etc, does not necessarily mean that you are backing up that declaration with actual faith and belief. It could imply that at one time, you were religious (but now, are not), or it could imply that elements of a popular and thriving religion have entered into your lexicon. Hawke grew up around a Chantry, but that doesn't mean (s)he was lighting candles every Sunday and tithing, or offering prayers.
You use the examples "May Andraste guide you!" and "Send my regards to The Maker" - both could be mocking. A sort of "let your god help you now!" or "when you get to your so-called heaven, tell your god-that-I-don't-believe-in that I said hello."
Unless religion is actually going to be a significant part of a PC's story arc, in which a declared religion will make a difference in decisions, or (as in PnP) will alter one's alignment somehow if you chose to act against the tenets of that religion, I don't think it needs to be part of your character creation or stats. It's atmosphere, really. How you choose to role-play the character is where it comes into the story. Otherwise, it's open-ended - you make of faith what you will, and therefore maintain some fluidity.
Just my opinion, of course.