EDIT: I noticed that this same issue was brought up a few years ago here and for much the same reasons that I have.
Modifié par Captain_Obvious_au, 01 juin 2011 - 08:57 .
Modifié par Captain_Obvious_au, 01 juin 2011 - 08:57 .
Captain_Obvious_au wrote...
Of course, you're quite right with Trek, but then Mass Effect isn't quite as complex as it hasn't had the time to become so. You'd also definitely want to restrict how many regions you wanted to acknowledge - you could acknowledge Asari, Turian etc space, or keep it single and just label Council space.
don-mika wrote...
http://dwebart.devia...-2-5-206966585![]()
the main problem is that the space has no boundarie :innocent:JeffZero wrote...
don-mika wrote...
http://dwebart.devia...-2-5-206966585![]()
Ah yes, "that map." I really do dig it, and I think the illustrator did a cool job, but it's rather heavily disputed on the wiki's talk page.
Modifié par Phaedon, 01 juin 2011 - 09:41 .
The worst part is that most of the systems that are included within the 'territories' are uncharted. But I suppose that you could set known systems as 'geographical' borders.Black Raptor wrote...
It would be hard to define borders when there is no physical threshold to cross. The Persius Veil being the exception I guess.
It all depends where the mass relays link to.
Modifié par marshalleck, 01 juin 2011 - 10:15 .
don-mika wrote...
http://dwebart.devia...-2-5-206966585![]()
...nobody controls territory. They control mass relays, and any system located near said relay. It's not all vast contiguous swathes of space under anyone's control. Less than 1% of the galaxy is known to contemporary civilization at the current time in ME.Captain_Obvious_au wrote...
don-mika wrote...
http://dwebart.devia...-2-5-206966585![]()
That's exactly what I mean!! Just give the map some colour - nothing too overwealming, just to let the player know who controls the territory they're in at the time.
That never existed. It was an animated concept.Minister of Sound wrote...
I just want the cool zooming galaxy map from the Mass Effect 1 beta.