Bioware- Fix Awakening Imports Please.
#1
Guest_jollyorigins_*
Posté 01 juin 2011 - 11:32
Guest_jollyorigins_*
#2
Posté 01 juin 2011 - 12:37
Modifié par Champion1, 01 juin 2011 - 12:37 .
#3
Posté 01 juin 2011 - 06:14
#4
Posté 01 juin 2011 - 07:22
#5
Guest_jollyorigins_*
Posté 01 juin 2011 - 09:10
Guest_jollyorigins_*
Luke Barrett wrote...
The main issue that is still around is the Vigil's keep issues in DAA as that is a major plotflag concern for DA2 and going forward in the franchise. As I've stated elsewhere, we're unable to directly solve this issue in DA2 but rest assured that I've expressed the importance of this issue, not just for DA2 but every DLC and future titles so we're currently brainstorming possible solutions to this issue but it probably will be a bit before there is a resolution to it.
Thank you for responding Luke, and thank you for putting it forward for us. I would love to be able to have a fully imported game go to DA2 soon and I hope Bioware is able to sort out some sort of situation for us to deal with. I hope to having the rest of these import issues fixed in the future and will await patiently for them to happen
Edit: Ah just saw your post Matt 2108, thanks for posting the resolved issue about romances and the Architect. That should clear most of the import Awakening problems now, the only one I can think of at this time unresolved is Vigil's Keep now.
Modifié par jollyorigins, 01 juin 2011 - 09:12 .
#6
Posté 02 juin 2011 - 01:08
#7
Posté 02 juin 2011 - 01:33
GGW KillerTiger wrote...
Where in DA2 do they mention Vigils Keep? ..... I never noticed but Howe did mention that I killed the Architect (which I did) in my second play though and in my first one I used one where I let the architect live and he mention that ...
He's referencing the fact that when you leave companions at Vigil's Keep in the end, they are declared dead, hence unless you take Nathaniel with you you won't get Nathaniel's quest. Even if you left them in a fully upgraded keep and the epilogue says they lived, Awakening notes them as dead. That's a problem with Awakening.
What I'm not clear on is whether, if you go back and save Vigil's Keep and burn Amaranthine (which I did on most of my playthroughs), does that mean everyone is noted as living?
#8
Posté 02 juin 2011 - 02:40
Which one you saved and who lived will probably have an effect(even a small one) on later games in the DA universe as well, so it'd be nice if the import was correct.MrProliferation wrote...
GGW KillerTiger wrote...
Where in DA2 do they mention Vigils Keep? ..... I never noticed but Howe did mention that I killed the Architect (which I did) in my second play though and in my first one I used one where I let the architect live and he mention that ...
He's referencing the fact that when you leave companions at Vigil's Keep in the end, they are declared dead, hence unless you take Nathaniel with you you won't get Nathaniel's quest. Even if you left them in a fully upgraded keep and the epilogue says they lived, Awakening notes them as dead. That's a problem with Awakening.
What I'm not clear on is whether, if you go back and save Vigil's Keep and burn Amaranthine (which I did on most of my playthroughs), does that mean everyone is noted as living?
#9
Posté 02 juin 2011 - 04:59
#10
Posté 03 juin 2011 - 09:26
TOBY FLENDERSON wrote...
Luke just make a Dragon Age: Genesis like you did for ME2 and there would be no need for a patch. Also Genesis should come standard with DA3.
If you guys can't fix the awakening issues then this would be the next best solution.
#11
Posté 05 juin 2011 - 07:33
#12
Guest_Guest12345_*
Posté 05 juin 2011 - 11:33
Guest_Guest12345_*
#13
Posté 06 juin 2011 - 02:02
#14
Posté 12 juin 2011 - 11:30
Modifié par JunMadine, 12 juin 2011 - 11:31 .
#15
Posté 12 juin 2011 - 01:10
* get status for everyone recruited (dead or alive)
* IF Vigil's Keep is fully upgraded: set everyone's status flag to alive
This is possible because we know that if a character was recruited and the Keep was upgraded, they have to still be alive.
I don't know exactly how the variables and importing are handled by DA2, but I know enough about programming to know that a solution as above would be fairly easy to implement. No changes to Awakening itself required.
Modifié par ddv.rsa, 12 juin 2011 - 01:20 .
#16
Posté 12 juin 2011 - 01:58
ddv.rsa wrote...
There has to be a plot flag showing to what extent Vigil's Keep was upgraded. So all the import utility has to do is:
* get status for everyone recruited (dead or alive)
* IF Vigil's Keep is fully upgraded: set everyone's status flag to alive
This is possible because we know that if a character was recruited and the Keep was upgraded, they have to still be alive.
I don't know exactly how the variables and importing are handled by DA2, but I know enough about programming to know that a solution as above would be fairly easy to implement. No changes to Awakening itself required.
What they need to release is something that allows you to choose EVERY plot point in DAO which would then create a save for you and it would be on PC, 360 and PS3 and this whole thing would be resolved.
#17
Posté 12 juin 2011 - 02:29
Modifié par ddv.rsa, 12 juin 2011 - 02:30 .
#18
Posté 15 juin 2011 - 05:41
I think the reason so many people are against the possability is because their DA Saves would be made useless and just like everybody else I love my Warden but to completely fix all these Import Issues would take a lot of time and manpower both that would ultimately hinder their work and Improvements on Dragon Age 2" DLCS & Patches" Not to mention Dragon Age 3.
I believe making a Dragon Age: Genesis is a great idea Bioware could add all the key choices from Origins and Awakening as well as all the DLC's that way if later Bioware decides the relevance of said DLC Choices they would be available.
Also you could be given the choice of the Warden's Origin & Sex
Human Noble
Dwarven Noble
Dwarven Commoner
Dalish Elf
City Elf
Human Magi
Elf Magi
Orlesian Grey Warden
#19
Posté 21 juin 2011 - 02:14
#20
Posté 21 juin 2011 - 05:00
#21
Posté 21 juin 2011 - 05:10
A Genesis Comic would fix mostly all problems with Ease and guess what Bioware I even thought of a title for you Dragon Age:The Warden's Tale
I think that Bioware could impliment it like this before Varrics intial story he could tell The Wardens Tale which would start the Comic
#22
Posté 22 juin 2011 - 06:30
#23
Posté 22 juin 2011 - 08:22
#24
Posté 29 juin 2011 - 12:31
#25
Posté 29 juin 2011 - 01:40





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