June 2011 Custom Content Challenge: Poor Folk Stuff
#51
Posté 17 juin 2011 - 05:02
#52
Posté 18 juin 2011 - 01:29
#53
Posté 18 juin 2011 - 08:31
#54
Posté 18 juin 2011 - 10:21
Maybe even real holes in the ground a PC or NPC could be thrown in and stand in? Probably a bit complicated and only working as a tile but I think that would be cool. Imagine all the honorable quests of getting a poor sod out of the cesspit he fell in, or, if you prefer that, Timmy out of the well and a kidnap victim out of his earthen prison (poor folks sometimes have to take drastic measures to make a living, you know). And the PCs might just as well end up in such a predicament themselves and have to find a way out of these holes from the inside ... (In the same vein, how about open walkable graves?)
And if that's all a little to horrid or disgusting for your taste, the friendly folks could still use these holes as store-room or old-fasioned and cheaper versions of the fridges that I hear have become the latest fashion with Neverwinter's nobles.
Modifié par olivier leroux, 18 juin 2011 - 10:26 .
#55
Posté 18 juin 2011 - 06:32
Builder_Anthony wrote...
...sausage machine... could lead to some good rp.
I think I know exactly what you mean and I don't like it.
Modifié par _six, 18 juin 2011 - 06:33 .
#56
Posté 19 juin 2011 - 06:44
Modifié par Rubies, 19 juin 2011 - 06:46 .
#57
Posté 19 juin 2011 - 08:17
#58
Posté 25 juin 2011 - 11:55
Modifié par The Amethyst Dragon, 25 juin 2011 - 11:57 .
#59
Posté 26 juin 2011 - 01:10
_six wrote...
This month's superlatively lazy contribution from me. Adds two "Shack" Features to city interior 2 - one TNO style, and one Wild Woodsified. I made a bit of a messiness of the pallette due to not having the GFF around, and the site being inaccessible. But it works, which is nice.
Exterior, or not?
#60
Posté 26 juin 2011 - 04:59
#61
Posté 01 juillet 2011 - 03:12
#62
Posté 03 juillet 2011 - 04:07
Here is the summary list so far for this month:
Estelindis - Improvised throwing weapons - no files yet
Mistress – Portrait - files received but not merged
Pstemarie - perfect thing (oh so mysterious!) - no files yet
Rubies – Monstuhs - no files yet
Six – Tiles - files received but not merged
The Amethyst Dragon - Trash piles and shelter placeables - files received but not merged
TSMDude – scripts - no files yet
Zwerkules - placeable or tile - no files yet
#63
Posté 04 juillet 2011 - 01:13
#64
Posté 04 juillet 2011 - 03:29
Modifié par Zwerkules, 04 juillet 2011 - 03:30 .
#65
Posté 04 juillet 2011 - 05:28
#66
Posté 04 juillet 2011 - 05:49
Oh, and what head is that? I don't recognize it.
Modifié par Jenna WSI, 04 juillet 2011 - 05:50 .
#67
Posté 04 juillet 2011 - 06:00
Those bottles look really nice, but the content of the green one...
The other label isn't readable. Is it a Chateau Neuf du Crap?
Modifié par Zwerkules, 04 juillet 2011 - 06:14 .
#68
Posté 04 juillet 2011 - 07:21
Zwerkules: Nah, I only used a joke label for one of them! (Wasn't going to do that at all, but when I found this site, which you've clearly seen as well, on a google image search for wine labels, I couldn't resist.) And actually, the labels are interchangeable, as are the differently-coloured corks (what with clubs having three interchangeable parts and all), so whatever label you like (or dislike) can be put on whatever bottle you like. The ones shown are just two options.
#69
Posté 04 juillet 2011 - 07:27
#70
Posté 04 juillet 2011 - 07:49
jen.shumate@yahoo.com
Modifié par Jenna WSI, 04 juillet 2011 - 07:49 .
#71
Posté 04 juillet 2011 - 08:12
#72
Posté 05 juillet 2011 - 12:42
#73
Posté 05 juillet 2011 - 01:20
If I can't figure out anything in time, I'll just convert the shoes to clubs and people can hit each other with them instead. (Sorry to the folks that originally scripted the incredible throwing shoe!)
#74
Posté 05 juillet 2011 - 07:27
Estelindis wrote...
It looks like one can only modify what any given throwing axe looks like while being thrown if one modifies what all axes look like while being thrown. Obviously, that's sub-optimal. Maybe what I need is to make the throwing show a vfx , a spell animation, a grenade-like weapon or somesuch. If anyone has any advice, it would be very welcome!
If I can't figure out anything in time, I'll just convert the shoes to clubs and people can hit each other with them instead. (Sorry to the folks that originally scripted the incredible throwing shoe!)
If you can animate a version of the throwing shoe model so that it's spinning once per second or so around the center of the model (0, 0, 0 axis), you can use it as the projectile for a custom spell. In spells.2da, just set that model as the projectile, give it the ballistic path (rather than homing or accelerating) so it will arc to the target, then set the "throwing shoe" script as the impact script. You can then cast it from an item (if added to iprp_spells.2da) or directly via scripted emote (with ActionCastSpellAtObject() ) without the need for even messing with a custom icon, spell description, etc. Just be sure to make a second custom spell that uses the same scripting, but uses the lady's shoe as projectile.
Almost instant flying shoe!
#75
Posté 05 juillet 2011 - 11:58
I know we don't have the usual grace period and it's now approaching 8am EST, so I'll package the stuff I do have done as quickly as possible and then look into the spell solution separately.





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