Aller au contenu

Photo

June 2011 Custom Content Challenge: Poor Folk Stuff


  • Veuillez vous connecter pour répondre
95 réponses à ce sujet

#51
Rubies

Rubies
  • Members
  • 292 messages
Looks like everyone's made some really nice stuff, which makes it even worse that I can't think of anything to make again. :)

#52
Builder_Anthony

Builder_Anthony
  • Members
  • 450 messages
You dont like the sasuage maker idea?I thought it would fit alot of enviroments.Could lead to some good rp.

#53
Rubies

Rubies
  • Members
  • 292 messages
All I can find are images of a table-mounted... mincing thing, is that what you're talking about? :P

#54
olivier leroux

olivier leroux
  • Members
  • 590 messages
I haven't read the full thread yet - has anyone already thought of outhouses and cesspools? :D

Maybe even real holes in the ground a PC or NPC could be thrown in and stand in? Probably a bit complicated and only working as a tile but I think that would be cool. Imagine all the honorable quests of getting a poor sod out of the cesspit he fell in, or, if you prefer that, Timmy out of the well and a kidnap victim out of his earthen prison (poor folks sometimes have to take drastic measures to make a living, you know). And the PCs might just as well end up in such a predicament themselves and have to find a way out of these holes from the inside ... (In the same vein, how about open walkable graves?)

And if that's all a little to horrid or disgusting for your taste, the friendly folks could still use these holes as store-room or old-fasioned and cheaper versions of the fridges that I hear have become the latest fashion with Neverwinter's nobles. ;)

Modifié par olivier leroux, 18 juin 2011 - 10:26 .


#55
_six

_six
  • Members
  • 919 messages

Builder_Anthony wrote...

...sausage machine... could lead to some good rp.


I think I know exactly what you mean and I don't like it.

:o

Modifié par _six, 18 juin 2011 - 06:33 .


#56
Rubies

Rubies
  • Members
  • 292 messages
Looks like these will be my submission this month, evil scary monstuhs made of sewer... well, let's stick with evil scary monstuhs. Animations taken and modified from the Gelatinous Cube. :)

Posted Image

Modifié par Rubies, 19 juin 2011 - 06:46 .


#57
_six

_six
  • Members
  • 919 messages
This month's superlatively lazy contribution from me. Adds two "Shack" Features to city interior 2 - one TNO style, and one Wild Woodsified. I made a bit of a messiness of the pallette due to not having the GFF around, and the site being inaccessible. But it works, which is nice.

#58
The Amethyst Dragon

The Amethyst Dragon
  • Members
  • 1 877 messages
One more thing, this time a placeable shelter made from scavenged crates, barrels, and some old cloth.  Not so much dirty and nasty as it is just a basic necessity.

Posted Image

Modifié par The Amethyst Dragon, 25 juin 2011 - 11:57 .


#59
Raven_Xantrice

Raven_Xantrice
  • Members
  • 96 messages

_six wrote...

This month's superlatively lazy contribution from me. Adds two "Shack" Features to city interior 2 - one TNO style, and one Wild Woodsified. I made a bit of a messiness of the pallette due to not having the GFF around, and the site being inaccessible. But it works, which is nice.


Exterior, or not?

#60
OldTimeRadio

OldTimeRadio
  • Members
  • 1 400 messages
All great contributions!

#61
The Amethyst Dragon

The Amethyst Dragon
  • Members
  • 1 877 messages
Just bumping this one up to remind anyone interested. This one is running until Tuesday morning, so you've got the long weekend (for those of us in the U.S.).

#62
TheSpiritedLass

TheSpiritedLass
  • Members
  • 765 messages
Cool looking shelter oh Ginormous Purple One. Love the open and closed door detail.

Here is the summary list so far for this month:
Estelindis - Improvised throwing weapons - no files yet
Mistress – Portrait - files received but not merged
Pstemarie - perfect thing (oh so mysterious!) - no files yet
Rubies – Monstuhs - no files yet
Six – Tiles - files received but not merged
The Amethyst Dragon - Trash piles and shelter placeables - files received but not merged
TSMDude – scripts - no files yet
Zwerkules - placeable or tile - no files yet

#63
Estelindis

Estelindis
  • Members
  • 3 699 messages
Have my bottle-club working in-game (including inventory icons). Now for the shoe throwing-axe... :-D

#64
Zwerkules

Zwerkules
  • Members
  • 1 321 messages
There won't be any tiles or mattress placeables from me this month. I didn't have the time to make them and when I had the time, it was by far too hot to do anything but reading :whistle:

Modifié par Zwerkules, 04 juillet 2011 - 03:30 .


#65
Estelindis

Estelindis
  • Members
  • 3 699 messages
Posted Image

#66
Jenna WSI

Jenna WSI
  • Members
  • 1 078 messages
That's nice for a barfight... make some with sharp edges on the end? Heh.

Oh, and what head is that? I don't recognize it.

Modifié par Jenna WSI, 04 juillet 2011 - 05:50 .


#67
Zwerkules

Zwerkules
  • Members
  • 1 321 messages
After looking at the label of the green bottle, I wouldn't want to drink from that one.:sick:
Those bottles look really nice, but the content of the green one...;)

The other label isn't readable. Is it a Chateau Neuf du Crap?

Modifié par Zwerkules, 04 juillet 2011 - 06:14 .


#68
Estelindis

Estelindis
  • Members
  • 3 699 messages
Jenna: I was just thinking that they need broken versions as I was walking from the train, actually! I'll see if I have time once I (hopefully) get the shoe working. As for the head, it's a custom upgrade of one of the standard Bioware heads that sits in my override folder. I made it for a key NPC in my (likely never to be finished) module, but let me know if you want it.

Zwerkules: Nah, I only used a joke label for one of them! (Wasn't going to do that at all, but when I found this site, which you've clearly seen as well, on a google image search for wine labels, I couldn't resist.) And actually, the labels are interchangeable, as are the differently-coloured corks (what with clubs having three interchangeable parts and all), so whatever label you like (or dislike) can be put on whatever bottle you like. The ones shown are just two options.

#69
Pstemarie

Pstemarie
  • Members
  • 2 745 messages
My "perfect thing" wound up going into Q instead Posted Image - and expanding way beyond a simple moldboard plow into a whole series of tiles and placeables related to farming.

#70
Jenna WSI

Jenna WSI
  • Members
  • 1 078 messages
Este- Yes I'm revamping our headpak at the moment, I think I could use that one from what I see. Any chance you'd publish a bunch of new heads in the future? >.>

jen.shumate@yahoo.com

Modifié par Jenna WSI, 04 juillet 2011 - 07:49 .


#71
Estelindis

Estelindis
  • Members
  • 3 699 messages
Maybe I would, Jenna, but the truth is that I tend to just make them as my module or Andarian's Sanctum series needs them. I don't really make them with a Vault head pack in mind. I'll email the head to you soonest anyhoo!

#72
Estelindis

Estelindis
  • Members
  • 3 699 messages
Sooo, I've models and inventory icons made for my throwing shoes (one male-looking brown shoe and one cute strappy red shoe for the ladies), but it turns out that when my character actually throws them the game plays an axe animation rather than using my shoe. This is going to need further attention and figuring things out. ;-) I think I still have a few hours! :-D

#73
Estelindis

Estelindis
  • Members
  • 3 699 messages
It looks like one can only modify what any given throwing axe looks like while being thrown if one modifies what all axes look like while being thrown. Obviously, that's sub-optimal. Maybe what I need is to make the throwing show a vfx , a spell animation, a grenade-like weapon or somesuch. If anyone has any advice, it would be very welcome!

If I can't figure out anything in time, I'll just convert the shoes to clubs and people can hit each other with them instead. (Sorry to the folks that originally scripted the incredible throwing shoe!)

#74
The Amethyst Dragon

The Amethyst Dragon
  • Members
  • 1 877 messages

Estelindis wrote...

It looks like one can only modify what any given throwing axe looks like while being thrown if one modifies what all axes look like while being thrown. Obviously, that's sub-optimal. Maybe what I need is to make the throwing show a vfx , a spell animation, a grenade-like weapon or somesuch. If anyone has any advice, it would be very welcome!

If I can't figure out anything in time, I'll just convert the shoes to clubs and people can hit each other with them instead. (Sorry to the folks that originally scripted the incredible throwing shoe!)


If you can animate a version of the throwing shoe model so that it's spinning once per second or so around the center of the model (0, 0, 0 axis), you can use it as the projectile for a custom spell.  In spells.2da, just set that model as the projectile, give it the ballistic path (rather than homing or accelerating) so it will arc to the target, then set the "throwing shoe" script as the impact script.  You can then cast it from an item (if added to iprp_spells.2da) or directly via scripted emote (with ActionCastSpellAtObject() ) without the need for even messing with a custom icon, spell description, etc.  Just be sure to make a second custom spell that uses the same scripting, but uses the lady's shoe as projectile. :)

Almost instant flying shoe! :wizard:

#75
Estelindis

Estelindis
  • Members
  • 3 699 messages
Thanks for the suggestion, Amethyst! I have never animated anything from scratch, but I'll do my best. The first steps seem easy enough anyway.

I know we don't have the usual grace period and it's now approaching 8am EST, so I'll package the stuff I do have done as quickly as possible and then look into the spell solution separately.