Ahglock wrote...
Bozorgmehr wrote...
Ahglock wrote...
It doesn't sound like they are getting rid of ammo powers, more like they are doubling down on that bit of idiocy. But hey now if your cryo ammo power is running your concussive shot is cold based so like now you spend 20 points to make one power not suck. I hope I missunderstood them and they are talking about equipped ammo melding with the concussive shot power.
Ammo Powers remaining is indeed very bad news, esspecially for the (hybrid-)combat classes (who will still have a poor selection of REAL powers they can use). Fortunately the Adept class is not going to be gimped with those useless 'powers'.
Do you have a source confirming ammo powers will stay? The only thing I know is that Christina has confirmed every class will have a set of specific powers (like ME2) plus a brand new one for each class - bonus powers stay like they are in ME2 (you can use only one at a time and no limits based on class). I've not heard anything about ammo powers though, I still hope BW will get sensible and removes ammo from the power grid.
They menationed it in comjunction with concussive shot, somethign like what ammo power you have active will determine the effects of your concussive shot. Also the only 3 areas of weapon customization are barrel, scope, grip. Ammo was not mentioned. I may have missunderstood them or jumped to a conclusion, but that is what I gathered.
I understand that ammo powers in ME2 don't make sense in relation to ME1 lore-wise, and that they are more or less only useful for their CC effects as the damage bonuses become negligible as upgrades are obtained. However, I see the ME2 system of ammo powers that can be quickly switched in battle for better effect as a HUGE improvement over the ME1 system, where I personally ended up just using an inferior ammo rather than having to deal with switching between Tungsten and Shedder VII ammo all the time. Plus, it made it easier to just sell/omni-gel everything without an X after it.
Hearing that ammo powers in ME3 may be returning doesn't sound like such a terrible thing to me, so why the despair over their return? Since the developers have mentioned that gear will have a noticible effect on how Shepard performs (unlike in ME2), isn't it safe to assume that ammo powers will be addressed as well? And isn't it preferable to be able to quickly switch ammo types without having to open the inventory and swap them for Shepard and squad?
Modifié par kstarler, 01 juin 2011 - 05:46 .





Retour en haut







