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I wonder if ANY of what we're saying is getting through to BW.....


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#276
ipgd

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bEVEsthda wrote...

Oh, but it does erase the DA franchise of DAO for ever.  And gives over the IP to something else.

Not every IP is going to be Pokemon.

I wouldn't really worry, if I were you. With this amount of hysterical bawling, I'm sure DA3 will be a thematic return to form. The only other time I've seen this level of reactionary HNNNGGHHH BUT I DIDN'T GET WHAT I WAAAAANTEEEDDD ****** was over MGS2, and look how that turned out! I'm sure the DA team will be properly frightened off experimenting with anything ever again, and while they may end up disillusioned and dying inside, they'll jerk you just the way you like it!

#277
_Aine_

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Realmzmaster wrote...

The assumption being made is because DAO sold more copies it was more profitable which is not necessarily the case. It all boils down to how much DAO cost to make versus how much it cost them to make DA2. Stakeholders are going to be looking at profitability.
Those are the numbers that matter to them. It does not matter if DAO sold 4.5 million copies vs say 1.7 million for DA2.
If DAO only returns say for example sake 25 cents for each copy (due to greater expense) sold then the profit is 1.125 million. If the profit per copy of DA2 is $1 ( due to less expenses) then the profit is 1.7 million. DA2 is more profitable.

Now this is an example not the actual figures, but it does show that you can sell many copies and not make the same amount of profit.

Number of copies sold does not mean profitability.


Short term profitablity.   Short term profitability also utilizes the reputation of the preceding games as impetus to purchase sequels. Just as a failure (relative) will impact the LONG term profitablity of the franchise through more decision making through the sequels.  Eg. you have a game like DA:O.  People love it! You come out with an expansion: Awakening. Only 50% of people love it, 25% are meh and 25% hate it.  Now you come out with DA2 - the supposed Sequel to DA:O.  35% of people *example only* buy DA2 based primarily on the success of DA:O.  Perceived success will impact the series sales through previous positive experience.  Likewise, bad DLC, expansions that do not fulfill either the needs of players or the value for product will negatively impact the NEXT in the series.    DA3 presales will be one of the indicators of the success of DA2 ( another being the success of any pre-launch marketing).  

Profitability short term seems to be the way most people think.  It makes me sob a bit to myself, as I am neither a micro or macro person ( yeah, fence sitter lol) but it seems fairly commonplace, regardless.  I understand it, to a certain degree, I am just wary of making decisions with only one of them in mind, personally. 

ipgd wrote...

 I'm sure the DA team will be properly frightened off experimenting with anything ever again, and while they may end up disillusioned and dying inside, they'll jerk you just the way you like it!


I want them to experiment, and be creative but in a way I don't even know that I want yet.   :innocent:   Being creative, and making what is new seem like exactly what we wanted all along.  In the end, it is about satisfaction - whether the path to that satisfaction is one you know or a new one altogether, if you walk away smiling, people won't complain ( as much ;) )  

 

Modifié par shantisands, 04 juin 2011 - 12:02 .


#278
MelfinaofOutlawStar

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ipgd wrote...

bEVEsthda wrote...

Oh, but it does erase the DA franchise of DAO for ever.  And gives over the IP to something else.

Not every IP is going to be Pokemon.

I wouldn't really worry, if I were you. With this amount of hysterical bawling, I'm sure DA3 will be a thematic return to form. The only other time I've seen this level of reactionary HNNNGGHHH BUT I DIDN'T GET WHAT I WAAAAANTEEEDDD ****** was over MGS2, and look how that turned out! I'm sure the DA team will be properly frightened off experimenting with anything ever again, and while they may end up disillusioned and dying inside, they'll jerk you just the way you like it!


And that ****** over MGS2 turned into MGS3.:happy:

#279
Guest_Alistairlover94_*

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MelfinaofOutlawStar wrote...

ipgd wrote...

bEVEsthda wrote...

Oh, but it does erase the DA franchise of DAO for ever.  And gives over the IP to something else.

Not every IP is going to be Pokemon.

I wouldn't really worry, if I were you. With this amount of hysterical bawling, I'm sure DA3 will be a thematic return to form. The only other time I've seen this level of reactionary HNNNGGHHH BUT I DIDN'T GET WHAT I WAAAAANTEEEDDD ****** was over MGS2, and look how that turned out! I'm sure the DA team will be properly frightened off experimenting with anything ever again, and while they may end up disillusioned and dying inside, they'll jerk you just the way you like it!


And that ****** over MGS2 turned into MGS3.:happy:


And eventually gave us MGS4 Raiden.

#280
nijnij

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Why does every OP have to be a rant these days ? The game has faults, like every game does, some of them big, and I'm not complaining about people complaining because I believe criticism can be healthy.

What I find wrong is that a lot of my fellow posters insist a lot on the fact that they HATE the game, not so much on what they hate about it, even less on why they hate those elements, and never on how they think those elements could be made better.

You (neither an exhaustive, nor a specific you !) talk about the game you hate but hardly ever mention the game you would love to play, and I think that's sending the wrong message to Bioware, because instead of sounding like a passionate crowd that would encourage them to be creative and do the job they love for people who love games, you sound like an unappreciative crowd which, frankly, if I were a dev, I wouldn't like to think about when going to my job in the morning.

So I think a lot of what is being said is getting through to Bioware, but sadly, I haven't seen that much being said ! A lot of what the boards have been filled with lately is just raw hate and raw rage, a few ad hominem attacks, lots of judgemental terms like "dumbed down" etc., but not so many ideas, questions and indications that we happen to love games.

This is not helping anyone because whatever great ideas may come out from thoses discussions end up vanishing in that flood of rage. The very advantage of forums on real-life discussion is that you can get to the point more quickly by editing superfluous emotions out (supposedly). Sorry if this sounds condescending (especially from me) but... can't we pretend that we're all adults ? I'm not just defending Bioware here since they seem to put up with this just fine (btw, for people who don't care about us gamers you've got to give them credit for still reading the boards regularly in spite of the constant attacks), some of you may have noticed that many posters lately have grown tired of what the boards are turning into and are taking time off.

I still have plenty of things to say about the game, including criticism, but I don't feel welcome to say them because there's already so much drama going on that it kills the fun of pointing those imperfections out.

I don't intend to be flamed with this but the game has been out for almost three months, you'd think the rage would have evaporated and left room for happy constructive discussion between satisfied, less satisfied and disappointed gamers, and all I see is rants, rants and rants. So that was my rant about rants. Sorry.

Modifié par nijnij, 04 juin 2011 - 12:18 .


#281
ipgd

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MelfinaofOutlawStar wrote...

And that ****** over MGS2 turned into MGS3.:happy:

Yes, that was one of the points. Among other points.

#282
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shantisands wrote...

Realmzmaster wrote...

The assumption being made is because DAO sold more copies it was more profitable which is not necessarily the case. It all boils down to how much DAO cost to make versus how much it cost them to make DA2. Stakeholders are going to be looking at profitability.
Those are the numbers that matter to them. It does not matter if DAO sold 4.5 million copies vs say 1.7 million for DA2.
If DAO only returns say for example sake 25 cents for each copy (due to greater expense) sold then the profit is 1.125 million. If the profit per copy of DA2 is $1 ( due to less expenses) then the profit is 1.7 million. DA2 is more profitable.

Now this is an example not the actual figures, but it does show that you can sell many copies and not make the same amount of profit.

Number of copies sold does not mean profitability.


Short term profitablity.   Short term profitability also utilizes the reputation of the preceding games as impetus to purchase sequels. Just as a failure (relative) will impact the LONG term profitablity of the franchise through more decision making through the sequels.  Eg. you have a game like DA:O.  People love it! You come out with an expansion: Awakening. Only 50% of people love it, 25% are meh and 25% hate it.  Now you come out with DA2 - the supposed Sequel to DA:O.  35% of people *example only* buy DA2 based primarily on the success of DA:O.  Perceived success will impact the series sales through previous positive experience.  Likewise, bad DLC, expansions that do not fulfill either the needs of players or the value for product will negatively impact the NEXT in the series.    DA3 presales will be one of the indicators of the success of DA2 ( another being the success of any pre-launch marketing).  

Profitability short term seems to be the way most people think.  It makes me sob a bit to myself, as I am neither a micro or macro person ( yeah, fence sitter lol) but it seems fairly commonplace, regardless.  I understand it, to a certain degree, I am just wary of making decisions with only one of them in mind, personally. 

ipgd wrote...

 I'm sure the DA team will be properly frightened off experimenting with anything ever again, and while they may end up disillusioned and dying inside, they'll jerk you just the way you like it!


I want them to experiment, and be creative but in a way I don't even know that I want yet.   :innocent:   Being creative, and making what is new seem like exactly what we wanted all along.  In the end, it is about satisfaction - whether the path to that satisfaction is one you know or a new one altogether, if you walk away smiling, people won't complain ( as much ;) )  
 


That's the best way to ruin a product's name and company in the long term! I don't think stockholders are that dumb!
And I totally agree with Shanti!

Modifié par RageGT, 04 juin 2011 - 12:06 .


#283
bEVEsthda

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shantisands wrote...

Short term profitablity.   Short term profitability also utilizes the reputation of the preceding games as impetus to purchase sequels. Just as a failure (relative) will impact the LONG term profitablity of the franchise through more decision making through the sequels.  Eg. you have a game like DA:O.  People love it! You come out with an expansion: Awakening. Only 50% of people love it, 25% are meh and 25% hate it.  Now you come out with DA2 - the supposed Sequel to DA:O.  35% of people *example only* buy DA2 based primarily on the success of DA:O.  Perceived success will impact the series sales through previous positive experience.  Likewise, bad DLC, expansions that do not fulfill either the needs of players or the value for product will negatively impact the NEXT in the series.    DA3 presales will be one of the indicators of the success of DA2 ( another being the success of any pre-launch marketing).  

Profitability short term seems to be the way most people think.  It makes me sob a bit to myself, as I am neither a micro or macro person ( yeah, fence sitter lol) but it seems fairly commonplace, regardless.  I understand it, to a certain degree, I am just wary of making decisions with only one of them in mind, personally. 


"Profitability short term seems to be the way most people think".
Yes. A statement proven already by the way this argument, you make, has been repeatedly made, and repeatedly ignored by later posts again as they speculate about the business wisdom of DA2.
Yes, It will really be interesting to see DA3 presales. Though personally, I'm optimistic, I think Bioware can regain their reputation.

#284
ipgd

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Alistairlover94 wrote...

And eventually gave us MGS4 Raiden.

I'm afraid if I start on MGS4 Raiden (or rather, the fans of MGS4 Raiden who entirely miss the point of MGS4 Raiden) I won't be able to stop, so I will instead communicate a mild disgruntled sentiment.

#285
Realmzmaster

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shantisands wrote...

Realmzmaster wrote...

The assumption being made is because DAO sold more copies it was more profitable which is not necessarily the case. It all boils down to how much DAO cost to make versus how much it cost them to make DA2. Stakeholders are going to be looking at profitability.
Those are the numbers that matter to them. It does not matter if DAO sold 4.5 million copies vs say 1.7 million for DA2.
If DAO only returns say for example sake 25 cents for each copy (due to greater expense) sold then the profit is 1.125 million. If the profit per copy of DA2 is $1 ( due to less expenses) then the profit is 1.7 million. DA2 is more profitable.

Now this is an example not the actual figures, but it does show that you can sell many copies and not make the same amount of profit.

Number of copies sold does not mean profitability.


Short term profitablity.   Short term profitability also utilizes the reputation of the preceding games as impetus to purchase sequels. Just as a failure (relative) will impact the LONG term profitablity of the franchise through more decision making through the sequels.  Eg. you have a game like DA:O.  People love it! You come out with an expansion: Awakening. Only 50% of people love it, 25% are meh and 25% hate it.  Now you come out with DA2 - the supposed Sequel to DA:O.  35% of people *example only* buy DA2 based primarily on the success of DA:O.  Perceived success will impact the series sales through previous positive experience.  Likewise, bad DLC, expansions that do not fulfill either the needs of players or the value for product will negatively impact the NEXT in the series.    DA3 presales will be one of the indicators of the success of DA2 ( another being the success of any pre-launch marketing).  

Profitability short term seems to be the way most people think.  It makes me sob a bit to myself, as I am neither a micro or macro person ( yeah, fence sitter lol) but it seems fairly commonplace, regardless.  I understand it, to a certain degree, I am just wary of making decisions with only one of them in mind, personally. 


Profitability in the short tem is essential otherwise you never make it to the long term. Strategic planning focuses on long term sustainabilty, but if the short term tactical planning fails then it does not matter.

#286
_Aine_

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Realmzmaster wrote...


Profitability in the short tem is essential otherwise you never make it to the long term. Strategic planning focuses on long term sustainabilty, but if the short term tactical planning fails then it does not matter.



Totally agree.  It is dangerous to think too far on either side of that. 

#287
bEVEsthda

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Realmzmaster wrote...

Profitability in the short tem is essential otherwise you never make it to the long term. Strategic planning focuses on long term sustainabilty, but if the short term tactical planning fails then it does not matter.


Depends upon how much money you have...
However, I think this point you make is beside the argument here. The context of short term profitability here was more in the way of burning your ships, or bridges, or eating all your seed...

#288
Zeevico

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To my mind, I can hardly blame EA/Bioware for a shorter dev time. They hoped DAO would be the best game in the world and bring lots of new people to the genre but that didn't pan out. So their long dev time was a waste. No doubt about it. Still, to my mind the trouble is that DA2 was also wasteful in some departments:
- Voice acting for every character in the game
- Cinematics investment for every dialogue in the game
- An "upgraded" graphics engine, wherein the improvement itself was questionable.

The result of these investments is a shorter, simpler and (yes) less interesting game. It means less time and money for making a good game. For environments, maps, new enemies, new tactics, something to take the game forward. Despite its flaws I enjoyed this game til Act III.

I'll go this far: the end of Act II was simply great, even if I had to set the final battle to casual because otherwise it would take too long otherwise. But Act III just felt like more of the same.

I mean, to my mind, games are good for playing. Not watching. And if that means less frills, I'm fine with that. I'm more than fine with that.

Modifié par Zeevico, 04 juin 2011 - 12:32 .


#289
FiachSidhe

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Realmzmaster wrote...

The assumption being made is because DAO sold more copies it was more profitable which is not necessarily the case. It all boils down to how much DAO cost to make versus how much it cost them to make DA2. Stakeholders are going to be looking at profitability.
Those are the numbers that matter to them. It does not matter if DAO sold 4.5 million copies vs say 1.7 million for DA2.
If DAO only returns say for example sake 25 cents for each copy (due to greater expense) sold then the profit is 1.125 million. If the profit per copy of DA2 is $1 ( due to less expenses) then the profit is 1.7 million. DA2 is more profitable.

Now this is an example not the actual figures, but it does show that you can sell many copies and not make the same amount of profit.

Number of copies sold does not mean profitability.


Exactly, more sales does not equal more profit.

Profit is the number in between cost and sales.
You can sell a million copies of a game, but if the game cost ten million games-worth of money to produce, it wasn't profitable.

It's like how companies guage movie success, The original Tron almost bankrupted Disney, because no matter how many tickets the film sold, it couldn't come close to making up the cost. (Which is why CGI films are generally family movies).

Whereas, The Blaire Witch Project was an overwhelming success as it made far more than it cost and it didn't require large sales to accompolish this either, as the cost for the film was crazy low.

It's unfair for people to expect Bioware to produce the same quality game they had in DA:O, because the people who pubish their games don't want every sequel to have a five year cycle. Very few companies do. Especially for sequels, and especially if said developer is also producicng other games, one of which, is a huge, eighty million dollar gamble.

Modifié par FiachSidhe, 04 juin 2011 - 12:45 .


#290
Meglort

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Profit = Revenue - ((Labor rates x body count x duration) + fixed costs).
So I don't buy the 5 times duration line at all, sorry.

Feasibly DA2 could of had the normal expected amount of content provided that two things were done (assuming the same number of people worked on both):
1) The project plan adequately addressed the integration of the teams to parallel develop content;
2) There were enough bodies on the ground to create the content in the first place.

Most likely reason for the result of DA2 is that either there were not enough bodies to do the work or the work (scope) was poorly managed against the duration.

Having decided to completely re-write the kernel of the game and the fundamentals, my guess is that there was no funding to actually write content for the game, hence it is what it is.

Which brings me to my main issue with this whole thing:
1) It was marketed as DA2 not DA:Kirkwall (a light-on content, action spin-off on the DA theme);
2) The marketing grossly exaggerated the features and user experience (i.e. they lied about it);
3) It is a BioWare AAA title that provides such a content-less experience (so dashed expectations);
4) The user-base have clearly funded R&D of infrastructure (i.e. new game engine, etc.) and got little or nothing in return (cf: TW2 which delivered both with a much smaller budget than DA2);
5) There were incentives provided to pre-order, targeting an existing fan base that in doing so had reasonable expectations that in hindsight would not have bought the game at full retail knowing they were getting done over, and now feel like their trust and expectations have been dashed.

Sad part is that DA2 likely does have some good points, and I am sure Laidlaw achieved his vision of what DAO should have always been in the first place - it just wasn't what a paid and pre-ordered for. Nobody was told though that this was a joy-ride in re-design & self-flagellation at our expense.

I design and lead massive IT projects for a living and without question, in our business the above would have us end up in court, the newspaper and unlikely to win another major project.

Fortunately for consumers, the internet allows the kind of lobbying and visibility of issues that the court system does in the commercial world, because in this business model we are just retail victims - but certainly in my case and likely others highly unlikely to make the same mistake again.

#291
Realmzmaster

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bEVEsthda wrote...

Realmzmaster wrote...

Profitability in the short tem is essential otherwise you never make it to the long term. Strategic planning focuses on long term sustainabilty, but if the short term tactical planning fails then it does not matter.


Depends upon how much money you have...
However, I think this point you make is beside the argument here. The context of short term profitability here was more in the way of burning your ships, or bridges, or eating all your seed...


Even if you have more money burning through it is an expense which affects profitability. Yes EA has more money and lines of credit, but it is beholden to the stakeholders to generate a profit and return on their investment.

The problem is that many stakeholders do not hold on to their stock for long periods of time anymore. So they expect a ROI much quicker and for management to be boosting the bottomline to improve stock prices.
Short sighted yes, but that is capitalism at its best and worst.

#292
bEVEsthda

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Realmzmaster wrote...

bEVEsthda wrote...

Realmzmaster wrote...

Profitability in the short tem is essential otherwise you never make it to the long term. Strategic planning focuses on long term sustainabilty, but if the short term tactical planning fails then it does not matter.


Depends upon how much money you have...
However, I think this point you make is beside the argument here. The context of short term profitability here was more in the way of burning your ships, or bridges, or eating all your seed...


Even if you have more money burning through it is an expense which affects profitability. Yes EA has more money and lines of credit, but it is beholden to the stakeholders to generate a profit and return on their investment.

The problem is that many stakeholders do not hold on to their stock for long periods of time anymore. So they expect a ROI much quicker and for management to be boosting the bottomline to improve stock prices.
Short sighted yes, but that is capitalism at its best and worst.


I still think your point is beside the argument here. My fault, I should never have made that "depends on how much"-line.

Still, since we got there. I think maybe EA actually doesn't have so much money, any longer. They have alienated players for years and there is a sizeable cathegory who never buy EA games at all, on principle. And then DA2 is not the only recent time they have shot themselves in the foot by trying the market for more stupid games, on the conviction that it's larger and more profitable, and done so by sacrificing a major title, on the hope that its reputation will jump start the sales. Remember Spore.

And the fact that they maybe don't have so much money now, may well be influencing events we see here.

Modifié par bEVEsthda, 04 juin 2011 - 01:09 .


#293
DragonRageGT

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Meglort wrote...

Profit = Revenue - ((Labor rates x body count x duration) + fixed costs).
So I don't buy the 5 times duration line at all, sorry.

Feasibly DA2 could of had the normal expected amount of content provided that two things were done (assuming the same number of people worked on both):
1) The project plan adequately addressed the integration of the teams to parallel develop content;
2) There were enough bodies on the ground to create the content in the first place.

Most likely reason for the result of DA2 is that either there were not enough bodies to do the work or the work (scope) was poorly managed against the duration.

Having decided to completely re-write the kernel of the game and the fundamentals, my guess is that there was no funding to actually write content for the game, hence it is what it is.

Which brings me to my main issue with this whole thing:
1) It was marketed as DA2 not DA:Kirkwall (a light-on content, action spin-off on the DA theme);
2) The marketing grossly exaggerated the features and user experience (i.e. they lied about it);
3) It is a BioWare AAA title that provides such a content-less experience (so dashed expectations);
4) The user-base have clearly funded R&D of infrastructure (i.e. new game engine, etc.) and got little or nothing in return (cf: TW2 which delivered both with a much smaller budget than DA2);
5) There were incentives provided to pre-order, targeting an existing fan base that in doing so had reasonable expectations that in hindsight would not have bought the game at full retail knowing they were getting done over, and now feel like their trust and expectations have been dashed.

Sad part is that DA2 likely does have some good points, and I am sure Laidlaw achieved his vision of what DAO should have always been in the first place - it just wasn't what a paid and pre-ordered for. Nobody was told though that this was a joy-ride in re-design & self-flagellation at our expense.

I design and lead massive IT projects for a living and without question, in our business the above would have us end up in court, the newspaper and unlikely to win another major project.

Fortunately for consumers, the internet allows the kind of lobbying and visibility of issues that the court system does in the commercial world, because in this business model we are just retail victims - but certainly in my case and likely others highly unlikely to make the same mistake again.


This I like!

And there are certainly ways to increase profit other than cutting down costs at the expense of quality.

#294
tmp7704

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ipgd wrote...

If it were hypothetically retooled and marketed as a different IP, it wouldn't have received the hysterical They Changed It Now It Sucks backlash it did. Origins is as responsible for its sales drop as it is for its preorders.

I think the rate of sales dropoff was pretty typical for a title which simply failed to generate enough of positive word of mouth to sustain itself over longer term, and that had much more to do with game itself being just mediocre thanks to very obvious corner cutting done all over the place. No amount of different branding would make the content appear to be reused any less, the combat feel any less repetitive, the settings look any more alive and the plot make any more sense. As such it's probably unrealistic to believe with another name the game would drop (considerably) slower.

#295
Well

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ipgd wrote...

bEVEsthda wrote...

Oh, but it does erase the DA franchise of DAO for ever.  And gives over the IP to something else.

Not every IP is going to be Pokemon.

I wouldn't really worry, if I were you. With this amount of hysterical bawling, I'm sure DA3 will be a thematic return to form. The only other time I've seen this level of reactionary HNNNGGHHH BUT I DIDN'T GET WHAT I WAAAAANTEEEDDD ****** was over MGS2, and look how that turned out! I'm sure the DA team will be properly frightened off experimenting with anything ever again, and while they may end up disillusioned and dying inside, they'll jerk you just the way you like it!


What I get a kick out of those that whine about people whineing.So as much as you exaggerate and cry about people being critical of this game it is going to continue.People have a different opinion then you.Get over it.Getting your panties in a twist isnt going to change anything.So wipe the tears and quit pouting....Kids say the darndest things.

#296
Chromie

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ipgd wrote...

bEVEsthda wrote...

Oh, but it does erase the DA franchise of DAO for ever.  And gives over the IP to something else.

Not every IP is going to be Pokemon.


social.bioware.com/forum/1/topic/105/index/2791290/1 <--- Bam.

Modifié par Ringo12, 04 juin 2011 - 02:02 .


#297
In Exile

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TheAwesomologist wrote...
But that doesn't mean much to the consumer. All we notice is that a game that took longer to develop offered a better experience and then that was shared by others via word of mouth (I played DA:O not because of magazine reviews but because of friend reviews).
Thats not to say that DA:O was perfect. And as much as I harp about DA2's main story it wasn't terrible, it was just disappointing. Couple in obvious rushed flaws (repeated maps, game cripling launch bugs, etc) and its real easy to see why folks don't like the game and why they are vocal about it. To the average consumer it seems that you get more value when more tme is spent on the product.


But it is an issue of how many people Bioware fundamentally need to draw in to find a business model that works. If DA:O sold 3.5 million but needed 5 to break even, and DA2 sold 1.3 million and needed 1.8 to break even (meaning, cover the cost of the game, plus salaries etc., plus future reveneue for the sequel), then the DA2 model is a lot closer to the neccesary cut. Now, let's say 50% of those who bought DA2 will not buy another Bioware game until they believe Bioware changes their approach, e.g. 650,000. The type and degree of changes Bioware will need to make are those that draw in those (or another) 650,000 plus the other 0.5 million and change to makea profit.

Remember, DA:O massively outsold DA2 and the ME series. Yet ME games are profitable for Bioware, despite selling at maybe 60% of DA:O. So if DA2 is ME-level good (and when you look at a lot of design elements, that's likely the sale number they were going for) then that's may be good enough for Bioware.

#298
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Dormiglione wrote...
Yes, really. A product, it doesnt matter what product, is judged by his functionality, his quality and a lot of other measures. A lot of the measures are objective and a lot of them are subjective. How long does it took to produce a product including research, planning and so on, doesnt guarantee how much you can sell this product.

A much simpler product that has similar functionality, that is produced with a third of the investment can outsell the product that cost much more to be produced.

Longer development time guarantees that the product was better polished, better tested, that some of the components were changed during development time. But still, it doesnt guarantee you, that you can sell it more than the cheaper produced one.


Longer dev. time means more content. What were some major areas that DA2 was burned on, critically? Recycled areas (more content), choices (extra  & more content), more quests (extra & more content), deeper & more immersive world due to more fine touches (e.g. more content).

DA:O would have had maybe 1/2 of  the game that was twice as buggy with less unique areas if youc cut its dev time in half. Which sounds a lot like DA2.

#299
topster88

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Well, first Mr. Gaider, thanks for responding.

David Gaider wrote...

Which players? The vast majority of all players? No, I don't think that's obvious at all.


If you consider those who post on these forums I would think it is. At least i'm positive there's no question that this game is far more polarizing than DA:O was. I mean, I for one don't recollect any interviews with BW's developers for the sole purpose of addressing people's problems with DA:O.

Clearly there are some (or many) people that were disappointed by DA2. The implication that everyone who bought DA2 who'd liked DAO was dissatisfied doesn't really follow, unless you prefer to believe that posts on internet forums constitute the opinions of all players? While that certainly doesn't mean that people who don't post don't feel that way, it no more evidence that they do.


I never suggested that everyone who liked or disliked the game posts on the internet about it. However it does give a fair representation of the whole. Hell, the Neilson rating system (and practically all statistical studies and surveys) rely on this fact. Yes, it's silly to think that people who respond to the developers are, in fact, everyone who played the game, but then you don;t need to hear from absolutely everyone to get a general idea of the population's opinion.

Whether the sales of any potential DA3 will suffer will depend on what kind of game it turns out to be, and the amount of feedback we take into account. As with any game, that feedback will need to be weighed, as there is no single opinon among fans... despite how much some people would like us to think it's so. We'll take criticisms to heart, see what we can change and what we want to change, and go from there.


I hope it's not too much to wish that what the fans want and what you want aren't in opposition to each other.

I understand that compared to DA:O that DA2 may have made a bigger net profit since the development time was cut by 4/5ths, but then DA2 had the benefit of already having an engine in place. A good deal of the work that went into DA:O had to have already been done in DA2. I just hope you guys aren't banking on the idea that since you don't have to sell as much to make a profit as an excuse to make another rush job.

At that point, I'd suggest that someone who is still leery pay attention to info about the game or try any demo that comes out (if there is one; I've no information on such a thing at this point) and make an informed decision on whether or not to buy the game then. Surely that's not an unreasonable expectation.


Fair enough, however the demo of DA2 didn't give a very clear representation of many people's problems with the game, such as recycled levels, endlessly respawning enemies, limited equip options for companions, having three mini-plots in lieu of one epic plot, how we were led to believe auto-attack would be included in the full game...

It's obvious that people who post user reviews on metacritic hate it, certainly. Or at least some of them.


IIRC the highest user score DA2 has is 4.4/10. Some people don't take metacritic seriously, but I'm not sure why; the rabid haters seem to be balanced out by the rabid fans, at least.

I think it's obvious that reviewers have starkly contrasting opinions on what makes a good game, just as fans do. Which is not surprising, as many of them are fans themselves. If only negative reviews or user reviews on metacritic are supposed to be examples of honest journalism, then I really don't know what to say.


Of course I'm not suggesting the only bad reviews are the only valid ones. Only that the most notable critic reviews of DA2 are almost cartoonishly positive about it. I'm not ignorant to the practices of cutthroat advertising by big publishers.

It's clear you dislike these things. It's also clear there are others who do so, but you're not going to convince us that this is universal. I know the immediate reaction from my saying this is "oh Bioware is just ignoring the criticism and thinks everything's perfect"-- which is typical for the Internet, as only extremes of opinons exist here, but simply not so. Look for Mike's post on things we are looking at currently for improvements. When we have more information to share, we'll do so, but at the end of the day it'll be up to us to decide what we need to change and what we need to keep.


This topic is largely in response to Laidlaw's Gamespot interview where he appeared pretty dismissive of the common complaints. I didn't really make that clear to begin with, but when the lead designer takes a stance like that in spite of what I've seen on these boards since the game was released, it doesn't give a lot of assurance.

If your opinion is "keep nothing", then I'm afraid that's not going to happen. There are things in DA2 that we're very happy with-- or which are, at least, heading in the direction we like... just as there are things that didn't work like we'd hoped. As for what we work on, that's still to be determined... but the fan feedback we take into account will come from all our fans, and not simply the loudest.


Unfortunately the powers that be seem more interested in what Call of Duty's fans think than fans of DA:O, no matter how loud they are.

Modifié par topster88, 04 juin 2011 - 02:36 .


#300
WilliamShatner

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If DA2 cost 1/5th the amount DA:O did as Gaider suggested I am disgusted.