neppakyo wrote...
True, and also TW2 had more lines of dialogue than DA2 as well.
Wait, TW2 had more dialogue? I didn't find that in any playthrough.. maybe it's unique content + ambient?
I would have thought companions + the longer quest string conversations in DA2 would have meant DA2 had the longer dialogue count. Do you have a link to the difference? I'll try to google Fu it in the meantime.
I think BW tried to cover too much at once, and try to string it together with the thinnest veil of logic. With TW2 less in the companion department, the various other characters and NPC's were done very well, and I don;t think 'cheaped out'
I don't think the logic was cheap - the problem was that Bioware took the wrong design approach. They melded the worst elements of a linear story with an older RPG, and the older RPG fanbase didn't buy into the design at all and fought against it at every turn, which IMO led to the bad press being generated.
To give you an example: the 3 year gaps. Hawke does, effectively, nothing. The idea (I'd bet) was that players would fill in the content using their imagination. But instead, players rally against that.
One poster in particualr is angry that Hawke didn't spend the intervening years trying to involve himself in the mage templar conflict. Well, I think the idea is that the player would have filled in that gap to get Hawke to that point, meaning that the devs thought that this player would imagine Hawke trying to fix things and failing, leading to the showdown between the mages & templars in hightown outside the estate. But it totally backfired.
Don't get me wrong - Act III is bad, and I think that shows where the crunched time line came in full effect. But I don't think the design was lazy... it was just looking at the wrong things.
Basically I think the point is, they did more with less of a budget than DA2. DA2 felt a lot lazier, and slapped together without any care or fun put into the dev. If that makes sense.
A pet peeve of mine is the care argument.
TW2 is too consolized for it to show care, especially with all the doubletalk coming from CD Projekt about it being a PC first game. The engine is absolutely PC first, but the rest of the game... I don't think so. CD Projekt was hoping for a hit, and they are putting their eggs in the 360 basket, so to speak. They developed the game for a gamepad and build a console UI they adapted to the PC, just like DA2. They removed a lot of elements (the camera, the tetris inventory, point and click to move and the overhead camera) to make it consistent with a gamepad, and they push some of the QA onto their userbase. Not very different from what ended up happening with DA2.
But they respond to it fast. They patch like mad, and they're workhorses, and that deserves respect. They want to make their product succesful, and they want to be a AAA developer and are pulling out all of the stops to do it.
They have a much, much better business model than EA. Free-DLC and releasing pre-order bonuses. They know how to manage their userbase better. Right now, they're clearly showing they're the more competent and the more capable developing studio.
But competence and execution =! care. Don't get me wrong - I'd pre-order any CD Projekt game in a second and they're now one of the top-tier devs. for me that I follow. But they're a business first, just like Bioware.
Hmm, IE, you're always interesting to argue with hehe.
Thanks. I try to stay fair-minded, so it usually happens I end up both praising and bashing a game in the same post. Like I just did with CD Projekt.




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